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Path of Exile - Page 1316

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 04 2017 20:07 GMT
#26301
The baron isn't that spicy for spectre builds though since none of the key benefits apply in any meaningful manner to any of your spectres. Melee physical damage? You really don't want melee attack spectres. Minions getting HP from your strength? the amount of HP you can share just isn't relevant. Minions have like 10K base HP, another 500 from 1k strength is meaningless. Leeching minion damage? the good spectres right now are DoT based (wicker man RF and tukohama's vanguard scorching ray totem) so you can't leech.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2017-10-04 20:31:42
October 04 2017 20:31 GMT
#26302
On October 05 2017 05:07 Sn0_Man wrote:
The baron isn't that spicy for spectre builds though since none of the key benefits apply in any meaningful manner to any of your spectres. Melee physical damage? You really don't want melee attack spectres. Minions getting HP from your strength? the amount of HP you can share just isn't relevant. Minions have like 10K base HP, another 500 from 1k strength is meaningless. Leeching minion damage? the good spectres right now are DoT based (wicker man RF and tukohama's vanguard scorching ray totem) so you can't leech.

Apparently this helm is pretty popular for spectre builds. Ran into someone using it in a Beachhead rota, looks fun.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 04 2017 20:40 GMT
#26303
Has there been any word on what (and when) the next league is suppose to be? Been burnt out on this one for a while now.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 04 2017 20:46 GMT
#26304
They said this is a 4 month league (ending november 27) so with the expected 1-2 week downtime in between leagues there will be a new patch (3.1) with a new league in early or mid december.

They never release challenge league details this far in advance but it's a safe bet to say that they will have put more work into the upcoming league than they did into harbinger. When there's a big content release, the corresponding challenge league gets very little dev time just because of priorities. The smaller patches generally feature more involved challenge leagues.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 05 2017 01:21 GMT
#26305
On October 05 2017 05:31 Glacierz wrote:
Show nested quote +
On October 05 2017 05:07 Sn0_Man wrote:
The baron isn't that spicy for spectre builds though since none of the key benefits apply in any meaningful manner to any of your spectres. Melee physical damage? You really don't want melee attack spectres. Minions getting HP from your strength? the amount of HP you can share just isn't relevant. Minions have like 10K base HP, another 500 from 1k strength is meaningless. Leeching minion damage? the good spectres right now are DoT based (wicker man RF and tukohama's vanguard scorching ray totem) so you can't leech.

Apparently this helm is pretty popular for spectre builds. Ran into someone using it in a Beachhead rota, looks fun.


how does that work, you're not killing stuff, your minions are?

also i never even realized they changed the mods on that in 2.6, lol.
(╯°□°)╯︵ ┻━┻
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 05 2017 05:55 GMT
#26306
On October 05 2017 10:21 ticklishmusic wrote:
Show nested quote +
On October 05 2017 05:31 Glacierz wrote:
On October 05 2017 05:07 Sn0_Man wrote:
The baron isn't that spicy for spectre builds though since none of the key benefits apply in any meaningful manner to any of your spectres. Melee physical damage? You really don't want melee attack spectres. Minions getting HP from your strength? the amount of HP you can share just isn't relevant. Minions have like 10K base HP, another 500 from 1k strength is meaningless. Leeching minion damage? the good spectres right now are DoT based (wicker man RF and tukohama's vanguard scorching ray totem) so you can't leech.

Apparently this helm is pretty popular for spectre builds. Ran into someone using it in a Beachhead rota, looks fun.


how does that work, you're not killing stuff, your minions are?

also i never even realized they changed the mods on that in 2.6, lol.

I would guess you probably need to use some CoH setup that also has culling strike.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 05 2017 13:09 GMT
#26307
Yea it seems Baron's are not used for Spectres.

Maybe I should do a Spectre/SRS mix or something.

Or Spectre/Zombie mix or Spectre/Skeleton one (that one would be closest to D2 Necro)
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
October 05 2017 13:59 GMT
#26308
On October 05 2017 10:21 ticklishmusic wrote:
Show nested quote +
On October 05 2017 05:31 Glacierz wrote:
On October 05 2017 05:07 Sn0_Man wrote:
The baron isn't that spicy for spectre builds though since none of the key benefits apply in any meaningful manner to any of your spectres. Melee physical damage? You really don't want melee attack spectres. Minions getting HP from your strength? the amount of HP you can share just isn't relevant. Minions have like 10K base HP, another 500 from 1k strength is meaningless. Leeching minion damage? the good spectres right now are DoT based (wicker man RF and tukohama's vanguard scorching ray totem) so you can't leech.

Apparently this helm is pretty popular for spectre builds. Ran into someone using it in a Beachhead rota, looks fun.


how does that work, you're not killing stuff, your minions are?

also i never even realized they changed the mods on that in 2.6, lol.

Not really sure since I'm no expert in builds like these, but here is the profile of one.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 05 2017 15:48 GMT
#26309
On October 05 2017 22:59 Glacierz wrote:
Show nested quote +
On October 05 2017 10:21 ticklishmusic wrote:
On October 05 2017 05:31 Glacierz wrote:
On October 05 2017 05:07 Sn0_Man wrote:
The baron isn't that spicy for spectre builds though since none of the key benefits apply in any meaningful manner to any of your spectres. Melee physical damage? You really don't want melee attack spectres. Minions getting HP from your strength? the amount of HP you can share just isn't relevant. Minions have like 10K base HP, another 500 from 1k strength is meaningless. Leeching minion damage? the good spectres right now are DoT based (wicker man RF and tukohama's vanguard scorching ray totem) so you can't leech.

Apparently this helm is pretty popular for spectre builds. Ran into someone using it in a Beachhead rota, looks fun.


how does that work, you're not killing stuff, your minions are?

also i never even realized they changed the mods on that in 2.6, lol.

Not really sure since I'm no expert in builds like these, but here is the profile of one.

I cannot see any reliable way for that build to kill enemies. He only has one attack skill - Ball Lightning that is used for cursing and to apply EE. No idea how he gets the shrine effects except from normal shrines.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 05 2017 16:34 GMT
#26310
I know ailment kills are awarded to the player not his minions (ignite/poison), it's possible that all DoT kills are (which would count the scorching ray and RF spectres commonly used)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2017-10-05 16:55:52
October 05 2017 16:50 GMT
#26311
Yeah, DoT kills from totems are giving charges too if you use for example Poacher's Mark. It's probably the same here for minions and the helmet.

I'd prefer using Solar Guards though, for tough bosses they are decent as well but you also can use Cannibal Fire-Eaters which I think have the highest ST potential and use pretty similar gems.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-10-05 17:25:00
October 05 2017 17:24 GMT
#26312
Wow, that unique mask The Gull seems to be very expensive. 110c the cheapest one lol
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 05 2017 17:29 GMT
#26313
It's a headhunter type unique. League specific too. The only issue is you have to click the little shrines and the shrine creation has a CD I believe whereas headhunter is on another level.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2017-10-05 17:57:28
October 05 2017 17:55 GMT
#26314
On October 06 2017 01:34 Sn0_Man wrote:
I know ailment kills are awarded to the player not his minions (ignite/poison), it's possible that all DoT kills are (which would count the scorching ray and RF spectres commonly used)


huh, that seems spaghetti-ish (maybe the code just checks for minion kills to see if you get a charge?), but good to know.
(╯°□°)╯︵ ┻━┻
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2017-10-05 18:20:40
October 05 2017 18:17 GMT
#26315
It's not THAT spaghetti

It used to be that DoT kills wouldn't have your rarity modifiers for example because when mobs died they checked the killing blow and DoTs didn't have a killing blow.

In order to fix that, now they award the kill to the owner of the DoT, but minions don't "own" their DoT's (probably because you don't want a minion to have a DoT and disappear and the DoT also disappear) so the DoT owner is you. This gets annoying sometimes (my friend used to run knitted horror spectres and he'd get CB stacks from the blue mobs from time to time, presumably when they died to the puncture).

Interestingly, this probably means that if you link rarity to your spectres they won't get the benefit on DoT kills even though the rarity gem works on YOUR DoT skills (Caustic Arrow MF was a big thing for a while). But I can't promise that and it's somewhat awkward to check.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
EchelonTee
Profile Joined February 2011
United States5262 Posts
Last Edited: 2017-10-06 03:28:42
October 06 2017 03:27 GMT
#26316
for most spectres, the best helms are either Skullhead or just a rare Bone Helmet

the Skullhead if you need more tankiness on the spectre. The Bone Helmet gives up to 40% minion damage and can roll +2 to minions
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2017-10-06 14:15:26
October 06 2017 14:15 GMT
#26317
Any wander experts here? Why do a lot of the builds I see use point blank? I don't understand since I can't facetank anything...
Joni_
Profile Joined April 2011
Germany355 Posts
Last Edited: 2017-10-06 14:40:02
October 06 2017 14:36 GMT
#26318
On October 06 2017 23:15 Glacierz wrote:
Any wander experts here? Why do a lot of the builds I see use point blank? I don't understand since I can't facetank anything...

You're not supposed to facetank anything, you're supposed to use your movesped (mostly qotf/PF-builds, I guess) to avoid being hit and get close to deal insane damage with Barrage. Quite similar to how qotf-snakebite Bow-shadow played in 2.6, I think. At least the builds that I know work that way.

The idea is that because Barrage DPS drops quite significantly when you're far away from the enemy because of the spread, you want to be close anyway. So getting a bit closer for a big increase in damage is desirable.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2017-10-06 16:22:09
October 06 2017 16:20 GMT
#26319
Yeah it's for barrage on bosses, shoot and scoot at close-ish ranges but obviously not face tanking. For clearing it doesn't matter since you're blowing up the whole screen anyway.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
October 06 2017 16:42 GMT
#26320
I see... the playstyle for boss fights will take me some time getting used to. I don't understand the videos where it clears Shaper under 3 min, it takes me a long time to kill bosses T13+ with a 280 edps wand.
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