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My first deathless Act 10 Kitava finally, across like 5 characters so far? (I am a weak-hearted softcore noobie I apologize)
This Cyclone Slayer is by far the cleanest run I've had yet. Ngamahu axe is incredible, and not only does the build take a good amount of toughness but I've gotten some pretty decent rares along the way as well. Have >3k life and capped res self-found upon finishing the story. Might be the mix of speed and survivability I was looking for to finally get comfy mapping and really begin exploring this endgame.
Edit: Well, capped res before the 2nd Kitava debuff (-60%) lol. I'm sure a couple are below now, but I was flooded with at least one resist, I think fire? Like 120% or something. So it's still a good start and I should have wiggle room to craft some simple upgrades
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I said earlier I would post a more detailed thing about my 1-shot woes. I'm playing an elemental/frost raider. Haven't decided on ice shot or frost blades yet, I like both and had the luck to pick up a unique decently fitting for each. I've based my build off of this frostblades build, as well as an iceshot one. I'm having a load of fun, and trashmobs are just a rollover. Lately though, uniques live for quite a while and has me popping flasks and playing careful. How should I go about improving my damage? Gear: It seems recolouring my 5-link is the best option. But why would the guide recommend multistrike+ruthless, which according to the wiki is a meh combo due to only getting ruthless on every 9th hit? I guess I could also try to bluesocket one of my 4links for the orb of storms combo. Or I could get curse on hit on my herald (ash at the moment, how to evaluate it vs ice?) Passives: I'm currently getting force of nature. Most physical damage nodes differentiate between either melee/range or weapon type. But crit nodes might be good until I've decided? I'm also going to do next labs as soon as i unlock it. Currently 4,5k tooltip dps w/o frenzy as frostblades. Ice shot tooltip DPS is a lot lower at ~2k, but it's so good in long corridors like belly of the beast.
However, my percieved damage problems might rather be symptomatic of me getting 1-shot, a lot. As has been the case for a lot of people, the damage ramp up from Innocence onward has caused it. Most of the time, I don't really mind it much, I'm playing an evasion based defense so I expect to die a bunch if I don't evade stuff. But stuff that's nigh impossibru to avoid like firehooves on goatman minor god wrecked me so hard. Maybe I should as some recent posts suggests run a fitting purity aura, would be instead of herald. (But wouldn't this disable coh from aura?) Gearwise I could do some resist crafting, but don't know which items to start with. Any suggestions? Also, where to put fortify support? I don't have enough links to make whirling faster attacks, and without faster, whirl feels really slow... Golems' blood and Thick skin will be my next defensive passives, what more would you suggest? I've been thinking about unspeccing the vaal lifeleech skill to get some regeneration while dodging big bad skills.
I'm playing ssf but have like 5 chaos, a couple of regals and like 15+ alchs as well as a boatload of chromatics to use. So far I've only found two 5links though.
Other D2: Zealot-like characters, any fun? some quick looking seems to point to dominating blow max block 1h+shield? or heavy strike? From looking around, the knockback on heavy strike seems to be a nuissance, but are dominated minions actually of any worth without minion support nodes? Or static strike, seems to be the go to skill for max block... Like m4ini, this stems from getting 1shot a lot, and wondering how the other side of the spectrum is. I guess that endurance on stun+vigilant strike won't stun enough to be selfsustaining with a 1-hander?
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For SSF some builds are just not going to be good unless you get lucky to get awesome rare items yourself. Most more squishy builds depend on really good rares or unique items and you need to buy both. Really good rares mostly drop in high red maps that you will never get to without having them first.
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I'm pretty lucky though  Damn labs 2 hits hard though.
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On August 28 2017 19:04 Duvon wrote:I'm pretty lucky though  Damn labs 2 hits hard though. U should craft life on those gloves, low rolls are very cheap with haku maybe use a few more orbs on that chest until u hit a decent life roll, the5 link works until midtier maps That sapphire is so bad :d take a white two stone and transmute/alt for life (a magic ring with 2 good rolls is better than a trash rare) replace the quicksilver with a defensive flask (granite basalt or stibnite) and get fortify on whirling blades, whirl around blow shit up and u shouldn't die anymore
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oh forgot to change back, tried the sapphire for labs 2 since I coudlnt kill the frost granting add quick enough. It's normally a magic with ~25 magic find and +phys dmg.
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Can one make a not-terrible Scion build with the Obliteration wand that doesn't require a number of other uniques to work? I dropped one yesterday and I kinda want to try it.
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On August 28 2017 15:35 Duka08 wrote: My first deathless Act 10 Kitava finally, across like 5 characters so far? (I am a weak-hearted softcore noobie I apologize)
This Cyclone Slayer is by far the cleanest run I've had yet. Ngamahu axe is incredible, and not only does the build take a good amount of toughness but I've gotten some pretty decent rares along the way as well. Have >3k life and capped res self-found upon finishing the story. Might be the mix of speed and survivability I was looking for to finally get comfy mapping and really begin exploring this endgame.
Edit: Well, capped res before the 2nd Kitava debuff (-60%) lol. I'm sure a couple are below now, but I was flooded with at least one resist, I think fire? Like 120% or something. So it's still a good start and I should have wiggle room to craft some simple upgrades
What build did you use? I only have 2 chars in PoE so far but did a pause with my cyclone slayer at lvl ~45 since it was so annoying to kill bosses (and occasionally flat out dying to monster packs). I suspect my resistances were bad though. I since learned that resistances are nice.
But SRS is so easy until endgame (just started doing maps).
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dual obliteration wander with KB/ was popular a league or two ago, should be able to find a guide with google. the only semi-needed unique i think would be carcass jack for the increased aoe of your explosions.
duvon, you pretty much need better gear. half your gear has no life on it, and i don't think you have capped resists. i'd recommend finding some 1c - 2c stuff on poe.trade. first is movespeed on your boots which should be a big QoL improvement, then find a belt, helm and jewelry with a bunch of life plus one or two resists. you're basically playing on hardmode right now, lol.
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On August 28 2017 23:16 Arevall wrote:Show nested quote +On August 28 2017 15:35 Duka08 wrote: My first deathless Act 10 Kitava finally, across like 5 characters so far? (I am a weak-hearted softcore noobie I apologize)
This Cyclone Slayer is by far the cleanest run I've had yet. Ngamahu axe is incredible, and not only does the build take a good amount of toughness but I've gotten some pretty decent rares along the way as well. Have >3k life and capped res self-found upon finishing the story. Might be the mix of speed and survivability I was looking for to finally get comfy mapping and really begin exploring this endgame.
Edit: Well, capped res before the 2nd Kitava debuff (-60%) lol. I'm sure a couple are below now, but I was flooded with at least one resist, I think fire? Like 120% or something. So it's still a good start and I should have wiggle room to craft some simple upgrades What build did you use? I only have 2 chars in PoE so far but did a pause with my cyclone slayer at lvl ~45 since it was so annoying to kill bosses (and occasionally flat out dying to monster packs). I suspect my resistances were bad though. I since learned that resistances are nice. But SRS is so easy until endgame (just started doing maps). I've been following this for the most part (even though I find the guide a bit confusing for fresh players since there are multiple variations based on different uniques, some of which are very expensive). It's definitely the first time I completely steamrolled part 2 of the story, but like I said I don't know how much of that was due to the build itself or lucky rare gear with solid resists. I also did not use Cyclone until level 55 when I could equip Ngamahu's Flame. Used Sunder and Earthquake until then. I can see Cyclone being shitty for leveling at times without that axe (obviously) and more ascendancy points to really juice it up. The life leech is crazy with Slayer.
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This game is much more addictive than I expected, so far I've made three chars:
SRS Necro: Still leveling, feels rather underwhelming atm. I got a 6L staff with +2 fire skills and +1 blood magic with 18% faster cast. Life drains very fast, maybe it's because of I'm way underleveled to use blood magic?
GC Miner: My very first char, insane dps with less than 50c invested, he kills stuff so fast that I pretty much carried myself into red maps in 2 days. The end game version runs a 6L carcass with shield + dagger instead of tremor rod, not sure I will ever get there.
Mjolner Discharge Berserker: With some borrowed gear from a friend, this feels by far the most capable, resists capped at 80+, 6k HP. Only dies to stun/freeze effects when I cannot leech. Bosses die a bit slower compared to GC miner though. This is my favorite char to play with so far. All the trash mobs dies from a single shield charge, very fast clear speed if I don't do the bosses.
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On August 29 2017 01:41 Glacierz wrote:GC Miner: My very first char, insane dps with less than 50c invested, he kills stuff so fast that I pretty much carried myself into red maps in 2 days. The end game version runs a 6L carcass with shield + dagger instead of tremor rod, not sure I will ever get there. I should dig my GC miner back out. It was my first character too and I had a blast playing through the story, but I wanted to try some new things before diving into endgame and then after I played a handful of other characters I got afraid of the squishiness and assumed my GC miner would fall into the same trap (lots of people warned about survivability on that build) so I haven't gone back. Still probably the most fun build I've played so far though, especially after you get all the nodes/ascendancies that make placing mines quicker lol. I could afford a Tremor now too...
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The build in my linked guide did Uber Atziri and Shaper, so GC miner is definitely viable for pretty much everything with optimized setup. Tremor Rod can be bought for as little as 1C, and using the prophecy to make a 5L for fairly cheap. For more survivability you have to move the GC skill into a 6L chest and use a dagger/shield combo for fortify+shield charge.
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I gave up on my GC miner and sunk about 700c into a RF berserker, but he got brick walled by Minotaur. Should I save up for a 6L carcass and attempt this boss with GC?
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@poulson - do assassin + deadeye scion. stack crit and phys wand nodes
can dual wield obliteration or use obliteration + lycosidae. use vaal lightning warp or decoy totem to force bosses near a wall, then KB spam for the overlap.
not sure how good it would be but I could work out a tree if you like
@glacier - you have an anti freeze flask right? also if you are cycloning you are immune to stun. could use Brine King to avoid some issues if you like
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Having a lot of trouble deciding what I should try for my second character. First was ed/contagion so I want something with more of a melee playstyle I suppose?
Was considering flicker strike or inquisitor blade flurry or something?
I dunno. Any suggestions guys?
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On August 29 2017 03:54 WaveofShadow wrote: Having a lot of trouble deciding what I should try for my second character. First was ed/contagion so I want something with more of a melee playstyle I suppose?
Was considering flicker strike or inquisitor blade flurry or something?
I dunno. Any suggestions guys? Flicker Strike looks so cool but I hear they're expensive to get working, so I'd also be interested to hear if anyone else here has a recommendation on that or if there's a more budget version possible.
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Fundamentally, all you need for flicker strike is a way to keep the frenzy charges coming so that you can sustain casting it. There are lots of ways to get frenzy charges on kill (blood rage, blood dance, poachers mark, ice bite, etc), but those don't help with bosses. Most flicker builds want to keep using flicker full time and not waste time casting frenzy on bosses or w/e. There are 3 main ways to do that
1) Oro's Sacrifice. Gain a frenzy charge when you ignite an enemy with an attack. Get enough crit or ignite chance and off you go. Probably the easiest to sustain, but has some big drawbacks (no physical damage, ignites don't actually add any damage this patch, makes you take extra damage). Still the simplest to do and the actual item is functionally free (outside of sockets/links).
2) Terminus Est. Gain a frenzy charge when you crit with the sword. Extremely reliable if you can get enough crit chance, and the sword has pretty good crit already. Not the highest endgame DPS sword but plenty through at least yellow maps. More pleasant phys scaling, and still extremely reliable frenzy charge generation. Scales with expensive stuff like crit, flat phys on jewellery, etc.
3) Raider's avatar of slaughter node. 20% chance to gain a frenzy charge on hitting a rare or unique mob. While this doesn't fully sustain multi-strike flickerstrike usually, it's a big big boost. Since each expenditure of a charge should regain something like .6 frenzy charges on average, this allows an 7 charge build to hit around 45 flicker hits (including multistrike) which ought handle the vast majority of bosses. While this is the least reliable method, it's also the only one that doesn't force a specific weapon.
Note that scion raider has a 10% chance to gain a frenzy charge on hitting rare/unique mobs, but that's really just not enough to attempt to sustain imo.
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On August 29 2017 03:03 EchelonTee wrote: @glacier - you have an anti freeze flask right? also if you are cycloning you are immune to stun. could use Brine King to avoid some issues if you like Yea stun isn't really an issue if I play carefully, I mostly run into problems trying to speed clear maps with shield charge only. I do run anti-freeze flasks, but sometimes there are also traps or something that stops all movements.
Also this build relies on crit hits to activate discharge. Are there mobs that can't be critted or something? I ran into a few packs where discharge is not going off somehow, not really sure what happened there.
There's also a diamond shrine buff that makes all my hits crit, I have learned not to touch that when playing this build.
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On August 29 2017 03:03 EchelonTee wrote: @poulson - do assassin + deadeye scion. stack crit and phys wand nodes
can dual wield obliteration or use obliteration + lycosidae. use vaal lightning warp or decoy totem to force bosses near a wall, then KB spam for the overlap.
not sure how good it would be but I could work out a tree if you like
@glacier - you have an anti freeze flask right? also if you are cycloning you are immune to stun. could use Brine King to avoid some issues if you like thanks mate, if you could whip up a PoB tree it would be great, but there's no rush with that haha
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