On August 13 2017 14:13 Frolossus wrote: is there an ideal crit chance to crit multi ratio? how do i calculate blade flurry dps and how do i tell what weapons are better in a crit build?
On August 13 2017 14:13 Frolossus wrote: is there an ideal crit chance to crit multi ratio? how do i calculate blade flurry dps and how do i tell what weapons are better in a crit build?
The base crit chance of a weapon is indredibly important for crit builds. On weapons, crit chance is much more important than multi because the crit chance is local. On other gearpieces, generally multi is much better since global crit chance is easy to come by.
If anyone is playing 1h axe/1h sword/claw/2h axe/phys bow build, you can buy my weapons with up to 25 chaos credit, all my prices are very competitive.
So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
On August 13 2017 21:52 207aicila wrote: So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
Thanks in advance.
Its not a game thats very friendly to new players though a new tutorial makes it easier to understand. Still you need to follow a guide on builds in order to make a fun and viable character. You can play it casually but not bad. PoE rewards those that take their time and really try to understand the game where as players that just do random shit and cant be bothered to do any research will get brutally punished! The more time and especially quality time you invest in the game, the better it is.
On August 13 2017 21:52 207aicila wrote: So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
Thanks in advance.
Its not a game thats very friendly to new players though a new tutorial makes it easier to understand. Still you need to follow a guide on builds in order to make a fun and viable character. You can play it casually but not bad. PoE rewards those that take their time and really try to understand the game where as players that just do random shit and cant be bothered to do any research will get brutally punished! The more time and especially quality time you invest in the game, the better it is.
I guess my question regarding time investment would be, how much of that learning can be done organically through playing and feeling the game (and applying some intuition and critical thinking as someone who's far from new to RPGs of all kinds) versus having to rely on 3rd party websites and number crunching?
On August 13 2017 21:52 207aicila wrote: So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
Thanks in advance.
Its not a game thats very friendly to new players though a new tutorial makes it easier to understand. Still you need to follow a guide on builds in order to make a fun and viable character. You can play it casually but not bad. PoE rewards those that take their time and really try to understand the game where as players that just do random shit and cant be bothered to do any research will get brutally punished! The more time and especially quality time you invest in the game, the better it is.
I guess my question regarding time investment would be, how much of that learning can be done organically through playing and feeling the game (and applying some intuition and critical thinking as someone who's far from new to RPGs of all kinds) versus having to rely on 3rd party websites and number crunching?
I've only been playing for just over a week, so take with a grain of salt, but my opinion is that you can get a lot of mileage out of playing "casually" as long as you actually think while you play. As long as you take a moment to read the assortment of gems (which are your spells and things that buff those spells, essentially) and talents and all that, and actually think about what would work together (synergize damage types, etc.), then you don't NEED to religiously follow a guide and min/max or anything like that. I think by "do random shit and not research" he refers to players that will just slap any skills on, not worry about what skills are supporting each other, not worry about stats on gear just "put on the thing that's a higher level", etc. THAT won't get you very far. But if you're a player that likes to think critically a bit and come up with combinations of attacks/spells/supports that work well together, then you should be ok.
Like I said, I'm super new, and I don't mind follow guides and doing a bit of research beforehand. Staying organized. But now that I have learned A LOT more about the game just from playing the past week or so, I could probably get to where I am now without those same guides or suggestions. It's a lot to take in at first but you absorb it quickly.
On August 13 2017 21:52 207aicila wrote: So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
Thanks in advance.
Its not a game thats very friendly to new players though a new tutorial makes it easier to understand. Still you need to follow a guide on builds in order to make a fun and viable character. You can play it casually but not bad. PoE rewards those that take their time and really try to understand the game where as players that just do random shit and cant be bothered to do any research will get brutally punished! The more time and especially quality time you invest in the game, the better it is.
I guess my question regarding time investment would be, how much of that learning can be done organically through playing and feeling the game (and applying some intuition and critical thinking as someone who's far from new to RPGs of all kinds) versus having to rely on 3rd party websites and number crunching?
I've only been playing for just over a week, so take with a grain of salt, but my opinion is that you can get a lot of mileage out of playing "casually" as long as you actually think while you play. As long as you take a moment to read the assortment of gems (which are your spells and things that buff those spells, essentially) and talents and all that, and actually think about what would work together (synergize damage types, etc.), then you don't NEED to religiously follow a guide and min/max or anything like that. I think by "do random shit and not research" he refers to players that will just slap any skills on, not worry about what skills are supporting each other, not worry about stats on gear just "put on the thing that's a higher level", etc. THAT won't get you very far. But if you're a player that likes to think critically a bit and come up with combinations of attacks/spells/supports that work well together, then you should be ok.
Like I said, I'm super new, and I don't mind follow guides and doing a bit of research beforehand. Staying organized. But now that I have learned A LOT more about the game just from playing the past week or so, I could probably get to where I am now without those same guides or suggestions. It's a lot to take in at first but you absorb it quickly.
On August 13 2017 21:52 207aicila wrote: So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
Thanks in advance.
Its not a game thats very friendly to new players though a new tutorial makes it easier to understand. Still you need to follow a guide on builds in order to make a fun and viable character. You can play it casually but not bad. PoE rewards those that take their time and really try to understand the game where as players that just do random shit and cant be bothered to do any research will get brutally punished! The more time and especially quality time you invest in the game, the better it is.
I guess my question regarding time investment would be, how much of that learning can be done organically through playing and feeling the game (and applying some intuition and critical thinking as someone who's far from new to RPGs of all kinds) versus having to rely on 3rd party websites and number crunching?
I've only been playing for just over a week, so take with a grain of salt, but my opinion is that you can get a lot of mileage out of playing "casually" as long as you actually think while you play. As long as you take a moment to read the assortment of gems (which are your spells and things that buff those spells, essentially) and talents and all that, and actually think about what would work together (synergize damage types, etc.), then you don't NEED to religiously follow a guide and min/max or anything like that. I think by "do random shit and not research" he refers to players that will just slap any skills on, not worry about what skills are supporting each other, not worry about stats on gear just "put on the thing that's a higher level", etc. THAT won't get you very far. But if you're a player that likes to think critically a bit and come up with combinations of attacks/spells/supports that work well together, then you should be ok.
Like I said, I'm super new, and I don't mind follow guides and doing a bit of research beforehand. Staying organized. But now that I have learned A LOT more about the game just from playing the past week or so, I could probably get to where I am now without those same guides or suggestions. It's a lot to take in at first but you absorb it quickly.
Gotcha, thanks a lot.
Dont expect to be able to clear all content if you do not plan a build very carefully, which is pretty much impossible without reading up on some things, because a mechanics in PoE, while not being 'unintuitive' per se, certainly are not just "read and understand" either. Even a lot of the recommended starter builds cannot complete lategame content. Also I think playing selffound is a very big challenge as well. So if you mean solo PvE to include no trading either (which is super convenient with pages like poe.trade), then clearing all content will be a very long shot.
Then again, you can just play through the story and push as far as your character can handle. If you like the game, maybe you will start with another character and put more time into planning it.
The big reason for why PoE involves so much planning is that, unlike most Hack n Slays (or wait, that genre is called ARPG now), PoE characters are mostly defined by their passiv skill tree. Taking a look at the tree for the first time can feel very overwhelming, but dont fret, it actually is not as big as it may seem!
On August 13 2017 21:52 207aicila wrote: So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
Thanks in advance.
Its not a game thats very friendly to new players though a new tutorial makes it easier to understand. Still you need to follow a guide on builds in order to make a fun and viable character. You can play it casually but not bad. PoE rewards those that take their time and really try to understand the game where as players that just do random shit and cant be bothered to do any research will get brutally punished! The more time and especially quality time you invest in the game, the better it is.
I guess my question regarding time investment would be, how much of that learning can be done organically through playing and feeling the game (and applying some intuition and critical thinking as someone who's far from new to RPGs of all kinds) versus having to rely on 3rd party websites and number crunching?
I've only been playing for just over a week, so take with a grain of salt, but my opinion is that you can get a lot of mileage out of playing "casually" as long as you actually think while you play. As long as you take a moment to read the assortment of gems (which are your spells and things that buff those spells, essentially) and talents and all that, and actually think about what would work together (synergize damage types, etc.), then you don't NEED to religiously follow a guide and min/max or anything like that. I think by "do random shit and not research" he refers to players that will just slap any skills on, not worry about what skills are supporting each other, not worry about stats on gear just "put on the thing that's a higher level", etc. THAT won't get you very far. But if you're a player that likes to think critically a bit and come up with combinations of attacks/spells/supports that work well together, then you should be ok.
Like I said, I'm super new, and I don't mind follow guides and doing a bit of research beforehand. Staying organized. But now that I have learned A LOT more about the game just from playing the past week or so, I could probably get to where I am now without those same guides or suggestions. It's a lot to take in at first but you absorb it quickly.
Gotcha, thanks a lot.
Dont expect to be able to clear all content if you do not plan a build very carefully, which is pretty much impossible without reading up on some things, because a mechanics in PoE, while not being 'unintuitive' per se, certainly are not just "read and understand" either. Even a lot of the recommended starter builds cannot complete lategame content. Also I think playing selffound is a very big challenge as well. So if you mean solo PvE to include no trading either (which is super convenient with pages like poe.trade), then clearing all content will be a very long shot.
Then again, you can just play through the story and push as far as your character can handle. If you like the game, maybe you will start with another character and put more time into planning it.
The big reason for why PoE involves so much planning is that, unlike most Hack n Slays (or wait, that genre is called ARPG now), PoE characters are mostly defined by their passiv skill tree. Taking a look at the tree for the first time can feel very overwhelming, but dont fret, it actually is not as big as it may seem!
What do you mean all content though? It's not unlikely for someone to burn out before their character actually hits its limit. Say someone starts casually, self found, etc. and just wings it but then hits a wall while mapping or something. If they enjoy the game enough they will reroll and use what they've learned to improve, or start delving into research. If they don't want to continue and are content with stopping, then they'll stop.
I've heard these warnings so many times recently. "You won't be able to do everything without meticulous planning and research", as if all PoE vets expect new players to eventually be farming Guardians/Shaper. That's probably not a reasonable goal for most people that want to pick up the game "just to have fun and play through the story", so why scare them off with horror stories of min maxing and Path of Building and expensive respecs?
And I say this as someone with less than 100 hours played but does fully intend to reroll and min/max and Shaper and blah blah blah
On August 13 2017 21:52 207aicila wrote: So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
Thanks in advance.
Its not a game thats very friendly to new players though a new tutorial makes it easier to understand. Still you need to follow a guide on builds in order to make a fun and viable character. You can play it casually but not bad. PoE rewards those that take their time and really try to understand the game where as players that just do random shit and cant be bothered to do any research will get brutally punished! The more time and especially quality time you invest in the game, the better it is.
I guess my question regarding time investment would be, how much of that learning can be done organically through playing and feeling the game (and applying some intuition and critical thinking as someone who's far from new to RPGs of all kinds) versus having to rely on 3rd party websites and number crunching?
I've only been playing for just over a week, so take with a grain of salt, but my opinion is that you can get a lot of mileage out of playing "casually" as long as you actually think while you play. As long as you take a moment to read the assortment of gems (which are your spells and things that buff those spells, essentially) and talents and all that, and actually think about what would work together (synergize damage types, etc.), then you don't NEED to religiously follow a guide and min/max or anything like that. I think by "do random shit and not research" he refers to players that will just slap any skills on, not worry about what skills are supporting each other, not worry about stats on gear just "put on the thing that's a higher level", etc. THAT won't get you very far. But if you're a player that likes to think critically a bit and come up with combinations of attacks/spells/supports that work well together, then you should be ok.
Like I said, I'm super new, and I don't mind follow guides and doing a bit of research beforehand. Staying organized. But now that I have learned A LOT more about the game just from playing the past week or so, I could probably get to where I am now without those same guides or suggestions. It's a lot to take in at first but you absorb it quickly.
Gotcha, thanks a lot.
Dont expect to be able to clear all content if you do not plan a build very carefully, which is pretty much impossible without reading up on some things, because a mechanics in PoE, while not being 'unintuitive' per se, certainly are not just "read and understand" either. Even a lot of the recommended starter builds cannot complete lategame content. Also I think playing selffound is a very big challenge as well. So if you mean solo PvE to include no trading either (which is super convenient with pages like poe.trade), then clearing all content will be a very long shot.
Then again, you can just play through the story and push as far as your character can handle. If you like the game, maybe you will start with another character and put more time into planning it.
The big reason for why PoE involves so much planning is that, unlike most Hack n Slays (or wait, that genre is called ARPG now), PoE characters are mostly defined by their passiv skill tree. Taking a look at the tree for the first time can feel very overwhelming, but dont fret, it actually is not as big as it may seem!
What do you mean all content though? It's not unlikely for someone to burn out before their character actually hits its limit. Say someone starts casually, self found, etc. and just wings it but then hits a wall while mapping or something. If they enjoy the game enough they will reroll and use what they've learned to improve, or start delving into research. If they don't want to continue and are content with stopping, then they'll stop.
I've heard these warnings so many times recently. "You won't be able to do everything without meticulous planning and research", as if all PoE vets expect new players to eventually be farming Guardian/Shaper. That's probably not a reasonable goal for most people that want to pick up the game "just to have fun and play through the story", so why scare them off with horror stories of min maxing and Path of Building and expensive respecs?
And I say this as someone with less than 100 hours played but does fully intend to reroll and min/max and Shaper and blah blah blah
Absolutely this. I'm playing my 'first' play through of the game since 3.0 super casually, softcore, following a build but no min-maxing and worrying about expensive gear, and hoping to eventually get to late game mapping/shaper/atziri/what have you.
Even without following a build I doubt I would have any problem with finishing a10 and initial mapping. My next play through I'll probably research a build and minmax as soon as I can, maybe go HC. Different people get different things out of this kind of game, there's really no limit to it. You can absolutely get everything you need out of this game as a casual player, it's just there's a lot of hidden or not so hidden depth.
On August 13 2017 21:52 207aicila wrote: So I understand this game is "finished" now in terms of single-player content? I must admit it has piqued my interest since 2013 or 2012 but I always used the excuse that it's not done yet to not get into it.
Can someone sell me on this (or tell me if I should stay away) based on the following?
- I loved D1 and D2 back in the day, but I didn't play them super hardcore, probably only a few playthroughs each and not on the highest difficulty possible. D3 looked like shit so I haven't played it although I hear it got less shit over time.
- I also liked Torchlight a few years back but it felt a little smaller scale than Diablo in terms of content and variety.
- I'm exclusively interested in the quality of solo PvE gameplay. Co-op and PvP are irrelevant to me.
- I have no interest of going deep into this game with min-maxing builds, spreadsheet calculations, grinding for the exact perfect gear item to complete a build etc, I've done far too much of that back when I played MMOs and now the very thought makes me sick. Is this game fun and varied just playing casually? Is the difficulty just right or is it too easy/too hard?
Thanks in advance.
Its not a game thats very friendly to new players though a new tutorial makes it easier to understand. Still you need to follow a guide on builds in order to make a fun and viable character. You can play it casually but not bad. PoE rewards those that take their time and really try to understand the game where as players that just do random shit and cant be bothered to do any research will get brutally punished! The more time and especially quality time you invest in the game, the better it is.
I guess my question regarding time investment would be, how much of that learning can be done organically through playing and feeling the game (and applying some intuition and critical thinking as someone who's far from new to RPGs of all kinds) versus having to rely on 3rd party websites and number crunching?
I've only been playing for just over a week, so take with a grain of salt, but my opinion is that you can get a lot of mileage out of playing "casually" as long as you actually think while you play. As long as you take a moment to read the assortment of gems (which are your spells and things that buff those spells, essentially) and talents and all that, and actually think about what would work together (synergize damage types, etc.), then you don't NEED to religiously follow a guide and min/max or anything like that. I think by "do random shit and not research" he refers to players that will just slap any skills on, not worry about what skills are supporting each other, not worry about stats on gear just "put on the thing that's a higher level", etc. THAT won't get you very far. But if you're a player that likes to think critically a bit and come up with combinations of attacks/spells/supports that work well together, then you should be ok.
Like I said, I'm super new, and I don't mind follow guides and doing a bit of research beforehand. Staying organized. But now that I have learned A LOT more about the game just from playing the past week or so, I could probably get to where I am now without those same guides or suggestions. It's a lot to take in at first but you absorb it quickly.
Gotcha, thanks a lot.
Dont expect to be able to clear all content if you do not plan a build very carefully, which is pretty much impossible without reading up on some things, because a mechanics in PoE, while not being 'unintuitive' per se, certainly are not just "read and understand" either. Even a lot of the recommended starter builds cannot complete lategame content. Also I think playing selffound is a very big challenge as well. So if you mean solo PvE to include no trading either (which is super convenient with pages like poe.trade), then clearing all content will be a very long shot.
Then again, you can just play through the story and push as far as your character can handle. If you like the game, maybe you will start with another character and put more time into planning it.
The big reason for why PoE involves so much planning is that, unlike most Hack n Slays (or wait, that genre is called ARPG now), PoE characters are mostly defined by their passiv skill tree. Taking a look at the tree for the first time can feel very overwhelming, but dont fret, it actually is not as big as it may seem!
What do you mean all content though? It's not unlikely for someone to burn out before their character actually hits its limit. Say someone starts casually, self found, etc. and just wings it but then hits a wall while mapping or something. If they enjoy the game enough they will reroll and use what they've learned to improve, or start delving into research. If they don't want to continue and are content with stopping, then they'll stop.
I've heard these warnings so many times recently. "You won't be able to do everything without meticulous planning and research", as if all PoE vets expect new players to eventually be farming Guardians/Shaper. That's probably not a reasonable goal for most people that want to pick up the game "just to have fun and play through the story", so why scare them off with horror stories of min maxing and Path of Building and expensive respecs?
And I say this as someone with less than 100 hours played but does fully intend to reroll and min/max and Shaper and blah blah blah
We don't expect new players to be farming shaper, but many new players do. I've seen way too many posts of people making their first character, hitting a wall in mid maps (or mid merciless) and flipping shit because they wasted all this time and the game is retarded and impossible to understand. People used to less hardcore ARPG's expect to be able to pick basically any skill/character and gear with whatever looks good at the time and be able to do all game content, because you can do that in a ton of games.
Lets say it like this, if you just want to play solo (mostly means no trading) and casually you can finish story part of the game with just a bit of thinking and logic use (maybe a bit of grinding). For what comes after the main story part, for that don't expect to do well without knowing the game well unless you happened to pick up a skill that is very powerful as your main one (Like twitch streamer Dan did with SRS)
Anyone can help with the basics of a Spark build. What should I aim for item wise and build wise? I know I should have some pierce, some increased duration, and ofc cast speed.
I am looking into trying a Sunder character as my 3rd when I farm some money and I found this cool one that uses cheap unique as main weapon and built my own version around the idea. I think only really expensive unique would be 5L (currently 35c) or 6L Lightning Coil and whatever I would use as a stat stick (btw, suggest good options in addition to what I put there as what I got there is probably very expensive).
Are Affixes on items evenly distributed? I.e. do I have the same chance of rolling P1 Life as P2 Life as P1 Strength on an item? Seems like a very basic question, yet I couldnt really find anything on it just by googling right away.. :>
Edit: Obv. assuming the ilvl is sufficient to roll the affixes.
On August 14 2017 21:38 Joni_ wrote: Are Affixes on items evenly distributed? I.e. do I have the same chance of rolling P1 Life as P2 Life as P1 Strength on an item? Seems like a very basic question, yet I couldnt really find anything on it just by googling right away.. :>
Edit: Obv. assuming the ilvl is sufficient to roll the affixes.
According to the datamined information we have available, that's kind of how it works. In this specific case each life roll has a 2.6% chance of happening with each str roll having a 1.95% chance of happening. Note that this can be different depending on the specific stat and item, e.g. the % spell damage rolls on wands or scepters become rarer the higher they are.