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Path of Exile - Page 1752

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
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Gorsameth
Profile Joined April 2010
Netherlands21961 Posts
8 hours ago
#35021
Ironically I think that by listening to the players GGG is doing the wrong thing with PoE 2.

PoE 1 is the ultra zoomies, and based on development choices for various leagues atleast some part of GGG doesn't like that. They want the game to be slower and more methodical.

PoE 1 and 2 existing concurrently made sense when their design philosophies are different. The fast zoomy PoE 1 and the slow methodical PoE 2. But then the loud portion of the player started complaining and now PoE 2 is just a failed version of PoE 1, hobbled by having been created from an entirely different design philosophy.

If they are going to keep up this direction I think they would be better of starting over on the gameplay of PoE 2 from scratch rather then frankenstein something together.
It ignores such insignificant forces as time, entropy, and death
Miragee
Profile Joined December 2009
8597 Posts
8 hours ago
#35022
On November 20 2025 23:29 Gescom wrote:
Show nested quote +
On November 20 2025 22:33 abuse wrote:
gotcha, thanks all!

I don't have any real experience with PoE1 - I only played it for a few hours and it was too complicated for me to want to log in a second day.

I have been playing each PoE2 league though for hundreds of hours and I have very mixed feelings about it too, with my opinion going from "amazing" in the first league to me probably skipping the next league.

I don't enjoy the campaign, I do kind of enjoy lategame but I get burned out very quickly because it seems like nothing ever drops for me, and with the latest league my game crashes in every 2nd map..

I think it will become much better once the devs actually just start giving players what they want, instead of always adding a "BUT" to it. Sprint making you basically insta-die when you get hit once is a great example of a feature that was very much requested but got given to us with an absolutely stupid, unneeded and unfun feature on top of it. It feels like most things in the game get passed through this shit filter and I wish it would stop.


"Giving players what they want" is a slippery slope to making Diablo 4. Players are short sighted idiots. I can sprint all I want and never die. You have it to earn it.


This to be honest. "Giving players what they want" is also impossible because there is no homogenous "what the players want". I never wanted sprinting. I never wanted clearing to be faster and thus mobs feeling irrelevant again. I never wanted more loot explosions, covering the whole screen in pointless garbage, essentially creating the need for an item filter. I have all this in PoE and I love that game. I want something different from PoE2. And other people want other stuff. Maybe I get what I want eventually, maybe not. Right now they are trying to cater to multiple crowds at the same and thereby possibly pleasing less players than they could if they just tried to cater to one group.

If they decide to make the game the way you like, great! But this assumption that everyone wants the game to turn out the same way needs to stop. Same with the content creator bubble that just circle-jerks around the same issues. The consensus around 0.1 from them was "PoE2 can only become better from here", ignoring the fact that "better" can be quite subjective and that things can develop to be worse, which happened to the same people in their beloved PoE1.

Sorry, I had to vent a little bit. The whole "give the players what they want" narrative over the past years just drives me nuts. It has nothing to do with you, abuse.
Gescom
Profile Joined February 2010
Canada3491 Posts
7 hours ago
#35023
On November 21 2025 01:20 Miragee wrote:
Show nested quote +
On November 20 2025 23:29 Gescom wrote:
On November 20 2025 22:33 abuse wrote:
gotcha, thanks all!

I don't have any real experience with PoE1 - I only played it for a few hours and it was too complicated for me to want to log in a second day.

I have been playing each PoE2 league though for hundreds of hours and I have very mixed feelings about it too, with my opinion going from "amazing" in the first league to me probably skipping the next league.

I don't enjoy the campaign, I do kind of enjoy lategame but I get burned out very quickly because it seems like nothing ever drops for me, and with the latest league my game crashes in every 2nd map..

I think it will become much better once the devs actually just start giving players what they want, instead of always adding a "BUT" to it. Sprint making you basically insta-die when you get hit once is a great example of a feature that was very much requested but got given to us with an absolutely stupid, unneeded and unfun feature on top of it. It feels like most things in the game get passed through this shit filter and I wish it would stop.


"Giving players what they want" is a slippery slope to making Diablo 4. Players are short sighted idiots. I can sprint all I want and never die. You have it to earn it.


This to be honest. "Giving players what they want" is also impossible because there is no homogenous "what the players want". I never wanted sprinting. I never wanted clearing to be faster and thus mobs feeling irrelevant again. I never wanted more loot explosions, covering the whole screen in pointless garbage, essentially creating the need for an item filter. I have all this in PoE and I love that game. I want something different from PoE2. And other people want other stuff. Maybe I get what I want eventually, maybe not. Right now they are trying to cater to multiple crowds at the same and thereby possibly pleasing less players than they could if they just tried to cater to one group.

If they decide to make the game the way you like, great! But this assumption that everyone wants the game to turn out the same way needs to stop. Same with the content creator bubble that just circle-jerks around the same issues. The consensus around 0.1 from them was "PoE2 can only become better from here", ignoring the fact that "better" can be quite subjective and that things can develop to be worse, which happened to the same people in their beloved PoE1.

Sorry, I had to vent a little bit. The whole "give the players what they want" narrative over the past years just drives me nuts. It has nothing to do with you, abuse.

Preach, brother.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
dyhb
Profile Joined August 2021
United States24 Posts
6 hours ago
#35024
It sounds weird, but it helped me to consider POE 2 as an entirely new game in the broader genre that just happened to be made by the same studio and with similar ARPG QoL features. I like and liked their previous game better, but they have an unfinished new game that was based on a different concept, and maybe they (or others) will release or return to the old gameplay in a subsequent game.
Craton
Profile Blog Joined December 2009
United States17268 Posts
3 hours ago
#35025
POE2 is just in this really awkward state where it's far too similar to POE1 because of all the reused content/mechanics/skills/etc. The only thing that really sets the two games apart is the scarcity of loot and slowness of gameplay, so if they keep changing that then they end up with two of the same game.

On the other hand, there's vociferous complaints about the Ruthless style of the game. I don't know how you'd go about determining how much of the playerbase actually prefers that style and how much wants more of the POE1 style, but at the end of the day why have two POE1's?

I dunno. I think POE2 was a mistake. I just don't think there's enough differentiating the two games to warrant their long term coexistance.
twitch.tv/cratonz
abuse
Profile Joined April 2011
Latvia1940 Posts
2 hours ago
#35026
On November 21 2025 01:20 Miragee wrote:
Show nested quote +
On November 20 2025 23:29 Gescom wrote:
On November 20 2025 22:33 abuse wrote:
gotcha, thanks all!

I don't have any real experience with PoE1 - I only played it for a few hours and it was too complicated for me to want to log in a second day.

I have been playing each PoE2 league though for hundreds of hours and I have very mixed feelings about it too, with my opinion going from "amazing" in the first league to me probably skipping the next league.

I don't enjoy the campaign, I do kind of enjoy lategame but I get burned out very quickly because it seems like nothing ever drops for me, and with the latest league my game crashes in every 2nd map..

I think it will become much better once the devs actually just start giving players what they want, instead of always adding a "BUT" to it. Sprint making you basically insta-die when you get hit once is a great example of a feature that was very much requested but got given to us with an absolutely stupid, unneeded and unfun feature on top of it. It feels like most things in the game get passed through this shit filter and I wish it would stop.


"Giving players what they want" is a slippery slope to making Diablo 4. Players are short sighted idiots. I can sprint all I want and never die. You have it to earn it.


This to be honest. "Giving players what they want" is also impossible because there is no homogenous "what the players want". I never wanted sprinting. I never wanted clearing to be faster and thus mobs feeling irrelevant again. I never wanted more loot explosions, covering the whole screen in pointless garbage, essentially creating the need for an item filter. I have all this in PoE and I love that game. I want something different from PoE2. And other people want other stuff. Maybe I get what I want eventually, maybe not. Right now they are trying to cater to multiple crowds at the same and thereby possibly pleasing less players than they could if they just tried to cater to one group.

If they decide to make the game the way you like, great! But this assumption that everyone wants the game to turn out the same way needs to stop. Same with the content creator bubble that just circle-jerks around the same issues. The consensus around 0.1 from them was "PoE2 can only become better from here", ignoring the fact that "better" can be quite subjective and that things can develop to be worse, which happened to the same people in their beloved PoE1.

Sorry, I had to vent a little bit. The whole "give the players what they want" narrative over the past years just drives me nuts. It has nothing to do with you, abuse.


nah, I can definitely understand that POV as well.

It makes a lot of sense that many people want different things from Poe2, and a huge part of it (though definitely not all of it) is the fact that Poe1 exists and has existed for a long time and it is not dead by any means, and there are a lot of people who are happy to go back to it for the experience it provides if they don't find a subjective improvement in Poe2, and it also makes sense that people wouldn't be very happy if Poe2 ends up being just Poe1 again..
And I'm guessing there's a sizable amount of people who want poe2 to fail so it doesn't take dev time away from poe1.

But that's the difference with people like me, I guess- I don't have any real Poe1 experience to fall back on, so what I want, is a faster (less important) and less stingy when it comes to meaningful drops(more important) game compared to what Poe2 is right now.

Maybe I should give Poe1 another shot
I don't believe you.
Gorsameth
Profile Joined April 2010
Netherlands21961 Posts
2 hours ago
#35027
On November 21 2025 07:03 abuse wrote:
Show nested quote +
On November 21 2025 01:20 Miragee wrote:
On November 20 2025 23:29 Gescom wrote:
On November 20 2025 22:33 abuse wrote:
gotcha, thanks all!

I don't have any real experience with PoE1 - I only played it for a few hours and it was too complicated for me to want to log in a second day.

I have been playing each PoE2 league though for hundreds of hours and I have very mixed feelings about it too, with my opinion going from "amazing" in the first league to me probably skipping the next league.

I don't enjoy the campaign, I do kind of enjoy lategame but I get burned out very quickly because it seems like nothing ever drops for me, and with the latest league my game crashes in every 2nd map..

I think it will become much better once the devs actually just start giving players what they want, instead of always adding a "BUT" to it. Sprint making you basically insta-die when you get hit once is a great example of a feature that was very much requested but got given to us with an absolutely stupid, unneeded and unfun feature on top of it. It feels like most things in the game get passed through this shit filter and I wish it would stop.


"Giving players what they want" is a slippery slope to making Diablo 4. Players are short sighted idiots. I can sprint all I want and never die. You have it to earn it.


This to be honest. "Giving players what they want" is also impossible because there is no homogenous "what the players want". I never wanted sprinting. I never wanted clearing to be faster and thus mobs feeling irrelevant again. I never wanted more loot explosions, covering the whole screen in pointless garbage, essentially creating the need for an item filter. I have all this in PoE and I love that game. I want something different from PoE2. And other people want other stuff. Maybe I get what I want eventually, maybe not. Right now they are trying to cater to multiple crowds at the same and thereby possibly pleasing less players than they could if they just tried to cater to one group.

If they decide to make the game the way you like, great! But this assumption that everyone wants the game to turn out the same way needs to stop. Same with the content creator bubble that just circle-jerks around the same issues. The consensus around 0.1 from them was "PoE2 can only become better from here", ignoring the fact that "better" can be quite subjective and that things can develop to be worse, which happened to the same people in their beloved PoE1.

Sorry, I had to vent a little bit. The whole "give the players what they want" narrative over the past years just drives me nuts. It has nothing to do with you, abuse.


nah, I can definitely understand that POV as well.

It makes a lot of sense that many people want different things from Poe2, and a huge part of it (though definitely not all of it) is the fact that Poe1 exists and has existed for a long time and it is not dead by any means, and there are a lot of people who are happy to go back to it for the experience it provides if they don't find a subjective improvement in Poe2, and it also makes sense that people wouldn't be very happy if Poe2 ends up being just Poe1 again..
And I'm guessing there's a sizable amount of people who want poe2 to fail so it doesn't take dev time away from poe1.

But that's the difference with people like me, I guess- I don't have any real Poe1 experience to fall back on, so what I want, is a faster (less important) and less stingy when it comes to meaningful drops(more important) game compared to what Poe2 is right now.

Maybe I should give Poe1 another shot
If you go want to give PoE 1 another try my advise is look for a starters guide. New ones get put out every new league. You don't have to worry about the gigantic skill tree or the plethora of gems. Lets you just focus on the game itself
It ignores such insignificant forces as time, entropy, and death
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