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On October 17 2016 04:47 -Archangel- wrote:Show nested quote +On October 17 2016 02:57 vndestiny wrote:Core concept involved Trypanon, Marylene's Fallacy, a random 6L chest of your chosen (tabula or super op rare or Carcass or who knows), Facebreaker, accuracy on helm & rings. Main link is AW - added lightning - added cold - wed - faster attack - incr aoe/conc effect. Tree + Show Spoiler +https://www.pathofexile.com/passive-skill-tree/AAAABAUBAPndi4zQH-_rwGYEs6IA8B9o8uFzgpvtIFfid-U8Be98Mok62CcvkFUaOP6HEMzGrkVHwFRsCyL0SphqQwth5CIabDbpJKoWb-Nq-tKApFXWtQRmnljlWiuj8m0ZCPRk569s-JOMRjwtg18rtoPMtz7-Cti9NZL-j1RHjDZQQlM1kyedrgKW0nySbrxWm24pi5x77WHDE2n-E8xP8-zL8f5gZa3xGF2nCNgkNsWD806usTauEh8CBAeD21XGTeNMs5eVUlM9X5f0nsSmvl3yidNwUn_GoqMPxDt8uMpVS2HiJpUWv8xmlFwXL_JFOuGmVzpY Edit: huh people in hc essence never bother to run Perandus map or what, why Trypanon supply is 50 times lower there ? Ok, that one is interesting but the standard AW build already does this damage and uses Marauder and gives you more life.
Yah but those need expensive weapon or flasks, + need to use Abyssus. Also they're doing half-physical half-elemental, a bit of poison which all get reduced a huge amount by resistance & the like, even worse with map mods like 80% extra cold res etc. For example the guy in this guide claims 2M dps, then takes 2 mins to do Minotaur who supposedly has 2.83M base life.
The dps of a 94% crit inquisitor totem is true dps since it gets reduced by almost nothing, not even temp chain map. Only enfeeble & less crit multi mod have any effects afaik.
I did calculation with only vaal haste + Sulphur Flask up, come out to 1.1M ele dps ignore resistance.
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well its only 100c-200c on EHC for a non linked one, expensive but not unreachable (but so dirt cheap at esc lol)
no need to care about life too much i think, 100% NON-RESISTED crit you are permafreezing and shocking mobs all the time lol. for bosses just move around for a bit, with devoto and 30+ms boots shouldn't be hard.
pretty cool may try that next season, if they dont nerf AW too badly that is. (which i think they will lol, as with any meta build...)
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my only question would be what the aspd on the totems would be b/c of the gem + trypanon penalties. might have a slight issue with accuracy but not sure
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On October 17 2016 11:53 ticklishmusic wrote: my only question would be what the aspd on the totems would be b/c of the gem + trypanon penalties. might have a slight issue with accuracy but not sure
from a build i saw on the forums: Lv: 91 Life: 6188 Mana: 143/681 (unreserved/total) Movement speed: 48% 6L Warchief dps when totem is active: 80.2k with inc aoe; 128k with conc effect Totem attack time: 0.67sec Chance to hit: 88% Accuracy rating: 2131 Crit multiplier: 602%
not bad, but i think his skill tree could be more optimized...
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11589 Posts
Rolled a KB Inq, but single target is making me lmwtl.
I legit 1 shot packs of whites but struggle to kill any rare that isn't next to a wall.
What do people do for this now that the ice wall pierce stuff doesn't work anymore?
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On October 17 2016 16:27 yamato77 wrote: Rolled a KB Inq, but single target is making me lmwtl.
I legit 1 shot packs of whites but struggle to kill any rare that isn't next to a wall.
What do people do for this now that the ice wall pierce stuff doesn't work anymore?
use barrage
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On October 17 2016 12:24 Probemicro wrote:Show nested quote +On October 17 2016 11:53 ticklishmusic wrote: my only question would be what the aspd on the totems would be b/c of the gem + trypanon penalties. might have a slight issue with accuracy but not sure from a build i saw on the forums: Lv: 91 Life: 6188 Mana: 143/681 (unreserved/total) Movement speed: 48% 6L Warchief dps when totem is active: 80.2k with inc aoe; 128k with conc effect Totem attack time: 0.67sec Chance to hit: 88% Accuracy rating: 2131 Crit multiplier: 602% not bad, but i think his skill tree could be more optimized... That is probably pretty good. 88% hit chance is good enough because that weapon does not need to confirm critical hits, it just needs to hit. I suppose that dps is without crit multiplier taken into account?
I would also try this build on next league if nerfs to both Inquisitor and AW don't end up too big.
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On October 17 2016 18:43 -Archangel- wrote:Show nested quote +On October 17 2016 12:24 Probemicro wrote:On October 17 2016 11:53 ticklishmusic wrote: my only question would be what the aspd on the totems would be b/c of the gem + trypanon penalties. might have a slight issue with accuracy but not sure from a build i saw on the forums: Lv: 91 Life: 6188 Mana: 143/681 (unreserved/total) Movement speed: 48% 6L Warchief dps when totem is active: 80.2k with inc aoe; 128k with conc effect Totem attack time: 0.67sec Chance to hit: 88% Accuracy rating: 2131 Crit multiplier: 602% not bad, but i think his skill tree could be more optimized... That is probably pretty good. 88% hit chance is good enough because that weapon does not need to confirm critical hits, it just needs to hit. I suppose that dps is without crit multiplier taken into account? I would also try this build on next league if nerfs to both Inquisitor and AW don't end up too big.
My next character name might be 'TotemsCantMiss' or 'AccuracyIsWorthlessOnWarchief' .... 'SiegeBallista100%HitChance' .. something like that. it makes me cry inside seeing people take RT and accuracy nodes on totem builds.
Aside from that, the sextants were still a pretty big letdown, i had about 20, used them all, every effect was total trash. Took me a long time to get that many in the first place.
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how did you test that? I searched everywhere and virtually everyone thinks that attack totems require accuracy, because offence stats tab shows "Chance to Hit". honestly I think it's a bug if totems aren't requiring accuracy
!! if you play BV be careful, it's bugged atm and can cause you to lose all buffs (flasks, charges, etc), could fck you
https://www.pathofexile.com/forum/view-thread/1756165
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On October 17 2016 16:27 yamato77 wrote: Rolled a KB Inq, but single target is making me lmwtl.
I legit 1 shot packs of whites but struggle to kill any rare that isn't next to a wall.
What do people do for this now that the ice wall pierce stuff doesn't work anymore? Barrage for rares and vaal glacial hammer for bosses.
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On October 17 2016 12:24 Probemicro wrote:Show nested quote +On October 17 2016 11:53 ticklishmusic wrote: my only question would be what the aspd on the totems would be b/c of the gem + trypanon penalties. might have a slight issue with accuracy but not sure from a build i saw on the forums: Lv: 91 Life: 6188 Mana: 143/681 (unreserved/total) Movement speed: 48% 6L Warchief dps when totem is active: 80.2k with inc aoe; 128k with conc effect Totem attack time: 0.67sec Chance to hit: 88% Accuracy rating: 2131 Crit multiplier: 602% not bad, but i think his skill tree could be more optimized... How would this build work if I just replaced AW with Cyclone? :D
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On October 18 2016 15:00 EchelonTee wrote:how did you test that? I searched everywhere and virtually everyone thinks that attack totems require accuracy, because offence stats tab shows "Chance to Hit". honestly I think it's a bug if totems aren't requiring accuracy !! if you play BV be careful, it's bugged atm and can cause you to lose all buffs (flasks, charges, etc), could fck you https://www.pathofexile.com/forum/view-thread/1756165
People assume it can miss because your attack tab shows you can miss, but just test it out. I've played 2 siege ballista characters + warchief... attacks can be evaded and blocked, but you don't 'miss'. I've also played ranged attack totem, and i cant remember on that one, but I believe it was the same. It's been like this for a long time, not sure its a bug.
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On October 18 2016 17:33 -Archangel- wrote:Show nested quote +On October 17 2016 12:24 Probemicro wrote:On October 17 2016 11:53 ticklishmusic wrote: my only question would be what the aspd on the totems would be b/c of the gem + trypanon penalties. might have a slight issue with accuracy but not sure from a build i saw on the forums: Lv: 91 Life: 6188 Mana: 143/681 (unreserved/total) Movement speed: 48% 6L Warchief dps when totem is active: 80.2k with inc aoe; 128k with conc effect Totem attack time: 0.67sec Chance to hit: 88% Accuracy rating: 2131 Crit multiplier: 602% not bad, but i think his skill tree could be more optimized... How would this build work if I just replaced AW with Cyclone? :D Ok I spent some time theorycrafting a Cyclone build around this idea. This Pathfinder is what I came up with: www.pathofexile.com It has less total Crit Multi and no ignoring Elemental Resistance but it should have decent defenses and all the nice things Pathfinder provides :D Lack of Increased AoE I tried to solve by Duelist's +2 weapon range passive. This version would Have both Heralds and Warlord's Mark for life leech (life and mana passives are to help vs curse immune and vs harder hitting enemies).
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On October 18 2016 21:09 LagLovah wrote:Show nested quote +On October 18 2016 15:00 EchelonTee wrote:how did you test that? I searched everywhere and virtually everyone thinks that attack totems require accuracy, because offence stats tab shows "Chance to Hit". honestly I think it's a bug if totems aren't requiring accuracy !! if you play BV be careful, it's bugged atm and can cause you to lose all buffs (flasks, charges, etc), could fck you https://www.pathofexile.com/forum/view-thread/1756165 People assume it can miss because your attack tab shows you can miss, but just test it out. I've played 2 siege ballista characters + warchief... attacks can be evaded and blocked, but you don't 'miss'. I've also played ranged attack totem, and i cant remember on that one, but I believe it was the same. It's been like this for a long time, not sure its a bug. ?
Evaded is the same thing as 'missing' due to a lack of accuracy. Accuracy and evasion are an opposed system. The hit percentage displayed on the character sheet is against a generic level-appropriate evasion value.
Do you mean it can be dodged and blocked, not evaded?
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On October 18 2016 21:20 -Archangel- wrote:Show nested quote +On October 18 2016 17:33 -Archangel- wrote:On October 17 2016 12:24 Probemicro wrote:On October 17 2016 11:53 ticklishmusic wrote: my only question would be what the aspd on the totems would be b/c of the gem + trypanon penalties. might have a slight issue with accuracy but not sure from a build i saw on the forums: Lv: 91 Life: 6188 Mana: 143/681 (unreserved/total) Movement speed: 48% 6L Warchief dps when totem is active: 80.2k with inc aoe; 128k with conc effect Totem attack time: 0.67sec Chance to hit: 88% Accuracy rating: 2131 Crit multiplier: 602% not bad, but i think his skill tree could be more optimized... How would this build work if I just replaced AW with Cyclone? :D Ok I spent some time theorycrafting a Cyclone build around this idea. This Pathfinder is what I came up with: www.pathofexile.comIt has less total Crit Multi and no ignoring Elemental Resistance but it should have decent defenses and all the nice things Pathfinder provides :D Lack of Increased AoE I tried to solve by Duelist's +2 weapon range passive. This version would Have both Heralds and Warlord's Mark for life leech (life and mana passives are to help vs curse immune and vs harder hitting enemies). No ele res ignoring is huge though. Rare maps often have ele equilibrium and/or 80% extra res later in the game, and rerolling these isn't so great. Also by going Cyclone you will be melee and take a lot more damage (though still not quite as much as some other melees since you are constantly moving). Also Warchief is pretty broken DPS-wise so the decision of going Cyclone will mean losing a decent amount of dmg in comparison. Add to that that Warchief doesn't need Accuracy according to the discussion here.
Will it work though? Probably if done right.
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Take into account that with every hit being crit, everyone will be frozen so I will be taking little damage in any fight unless it is a boss fight. Also this melee version is not so I make a better build than AW, I am just trying to come up with valid melee build around using this unique weapon and elemental damage.
Also, first I have been looking how to make this a CI build but with stun immunity amulet being same slot as the 240 crit multi amulet I would have to sacrifice a lot of damage. Also with no shield being used CI builds suffer a lot more than life builds.
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On October 18 2016 21:09 LagLovah wrote:Show nested quote +On October 18 2016 15:00 EchelonTee wrote:how did you test that? I searched everywhere and virtually everyone thinks that attack totems require accuracy, because offence stats tab shows "Chance to Hit". honestly I think it's a bug if totems aren't requiring accuracy !! if you play BV be careful, it's bugged atm and can cause you to lose all buffs (flasks, charges, etc), could fck you https://www.pathofexile.com/forum/view-thread/1756165 People assume it can miss because your attack tab shows you can miss, but just test it out. I've played 2 siege ballista characters + warchief... attacks can be evaded and blocked, but you don't 'miss'. I've also played ranged attack totem, and i cant remember on that one, but I believe it was the same. It's been like this for a long time, not sure its a bug. Yah I need some form of confirmation here. How often do the totem miss if you got blind ?
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You can also use valyrium
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