Path of Exile - Page 1119
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Gak2
Canada418 Posts
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r.Evo
Germany14080 Posts
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Probemicro
3708 Posts
![]() ign:icingwithdeath | ||
sung_moon
United States10110 Posts
ign: ilovepickles | ||
HolydaKing
21254 Posts
![]() Essences help a ton (if you are playing the temp leagues), don't be shy on using them. Use them at all times in fact, if you feel your items are bad. At high level they drop with higher tiers, and upgrading them to that takes too many for it to be important. | ||
solidbebe
Netherlands4921 Posts
On September 26 2016 01:33 sung_moon wrote: Anyone in the level 45-55 range want to level with me? First toon, feels like I finally hit a wall in that I can't really fight minions that are the same level as me. Could be my gear, or my build catching up to me. ign: ilovepickles What kind of build are you going? We can help you out. | ||
sung_moon
United States10110 Posts
Just finished my Normal Ascendancy, went with Hierophant (probably Inquisitor was better?). | ||
WaveofShadow
Canada31494 Posts
On September 26 2016 01:33 sung_moon wrote: Anyone in the level 45-55 range want to level with me? First toon, feels like I finally hit a wall in that I can't really fight minions that are the same level as me. Could be my gear, or my build catching up to me. ign: ilovepickles I would totally have played with you except exploding computer/internet and whatnot. I havent even played OW in a couple weeks. | ||
Ryndika
1489 Posts
Is there any point in actually killing him? I got only crap loot. | ||
Lachrymose
Australia1928 Posts
All you get is satisfaction. | ||
-Archangel-
Croatia7457 Posts
On September 26 2016 03:05 sung_moon wrote: I didn't have one going into it, but i think I'm deadset on a Melee build (preferable 2-handed mace/stave), using Glacial Hammer/Molten Strike+Totems+Herald buffs. Just finished my Normal Ascendancy, went with Hierophant (probably Inquisitor was better?). This game really punishes random builds and double punishes random melee builds. I feel sorry for you, because I have been in your skin through the years of playing this game and trying to make my own random melee builds. Best way to play PoE is trying to put together a ranged build (archer or spells) or go through class sections and reading all the different builds over there and either using one of those completely or taking good parts from it that can be used for what you want to play. The ultimate best way it to find a good cheap mapping build that you follow 100% and use to accumulate lots of currency so you can pay for your next proper build or that you can use to do whatever you want. | ||
r.Evo
Germany14080 Posts
On September 25 2016 22:52 Probemicro wrote: hi reinv? ![]() ign:icingwithdeath On September 26 2016 01:33 sung_moon wrote: Anyone in the level 45-55 range want to level with me? First toon, feels like I finally hit a wall in that I can't really fight minions that are the same level as me. Could be my gear, or my build catching up to me. ign: ilovepickles ^ got both of you, welcome! As for going into the game without a pre-planned build, it's usually a pretty bad idea no matter how experienced you are with some minor exceptions. What I usually recommend is that you find a skill that looks fun to you, throw it into google with the current version number (2.4) and there's usually at least a few reasonable recommendations. Nowadays the vast majority of builds can do white/yellow maps reasonably fine but might have trouble with Lab/Red Maps/other endgame content. - Which is totally fine for a first build (or a first few builds) just to get a feel for the game. As for you specifically Inquisitor is pretty much exclusively used for elemental builds with high crit due to the Inevitable Judgement passive and Hierophant is mostly used for Totem Builds around Ritual of Awakening. 2h Mace Totem builds are actually a thing (built around Ancestral Warchief for the totems and Earthquake for yourself for example) and can do pretty damn well right now. When it comes to planning your skilltree this tool is your best friend, download it and play around with it a bit: https://github.com/EmmittJ/PoESkillTree/releases/tag/2.3.0 When buying gear (just in case you missed it so far) http://poe.trade/ is your friend. How to be smart when looking for new gear is a bit of a longer story though. The short version is to be specific in what you get from slots because price pretty much goes up exponentially for most pieces with more good mods they have. | ||
Lachrymose
Australia1928 Posts
The best way? I strongly disagree. For your first character you're doing the right thing. Found a skill you like and seeing where it takes you. When you get stuck talk to people for advice. There's no reason to plug into clearspeed meta on your first time playing. Art through adversity. | ||
vndestiny
Singapore3438 Posts
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-Archangel-
Croatia7457 Posts
On September 26 2016 21:08 Lachrymose wrote: The most efficient way, sure. The best way? I strongly disagree. For your first character you're doing the right thing. Found a skill you like and seeing where it takes you. When you get stuck talk to people for advice. There's no reason to plug into clearspeed meta on your first time playing. Art through adversity. It is not about clearspeed in maps. From what he said I assume he is kind of stuck at end of Act 3 Cruel or start of Act 4 Cruel. And playing a melee is not fun if you cannot kill fast. You get hit all the time and if you kill slow, that is a grueling and unfun way to play. | ||
r.Evo
Germany14080 Posts
On September 26 2016 22:17 vndestiny wrote: Evo get online, our guild is full how. Because I just invited the two people you tried to invite as well. All good, just have to kick some when the next people ask for invites. =P On September 26 2016 21:08 Lachrymose wrote: The most efficient way, sure. The best way? I strongly disagree. For your first character you're doing the right thing. Found a skill you like and seeing where it takes you. When you get stuck talk to people for advice. There's no reason to plug into clearspeed meta on your first time playing. Art through adversity. If you manage to fuck up your first build so hard that you can't even get to Merciless (which is reasonable if you dive in head first) that can be pretty discouraging to most people. It's not about googling "best build 2.4", finding a CI BV tree and then mindlessly following that but if you only look into outside sources when you're stuck you'll have to learn what most of us learned since Closed Beta in a rather rough form over a rather short amount of time. It's about having something that's somewhat reasonable and enjoyable to get to maps without wanting to kill yourself. Can be Flamedash totems for all that I care. The more you see of the game, the quicker you're able to find out if it's something you enjoy or not. PoE is a game that has a LOT of different things people can enjoy. From pushing high maps to just regular mapping, to running Labs, Atziri, trading, SSF, racing, theorycrafting and loads of other stuff. Most people who play this game for a longer time really hate some of these but love others. If someone enjoys figuring out the game for himself, also cool. I'd rather see newer players find the things they like in a reasonable time frame than bang their heads against some of the more stupid walls this game has to offer. | ||
r.Evo
Germany14080 Posts
Next year's 3.0.0 expansion introduces Path of Exile's fifth act. Without any changes to the game's structure, the core game would consist of fifteen acts to play through across three difficulty levels before you arrive at the end-game. Clearly, this is too much and would push the end-game out too far. We want to confirm that our plan for 3.0.0 reduces the core game to ten total acts before the end-game. Changes of this nature dramatically alter the levels that maps and other systems start at, so we need Act Five to keep character progression relatively similar. !!! | ||
Sn0_Man
Tebellong44238 Posts
Just thinking about the level of rebalancing that will be necessary is interesting. Currently we get up to 24 free passives (3 each of dweller, fairgraves, way forward, bandits, busts, piety x2, deshret). Splitting that into 2 difficulties would mean 12 passives per difficulty, rather than the current 8. Barring 4 passive points in act 5... that's going to require a refactoring. Lab as well, since players won't be very happy if they only get 4 ascendancy passives before maps. For resists, -60 in one go at the completion of Act 5 normal doesn't seem very viable. -20 every 3 acts seems more reasonable (acts 4, 7 aka act 2, and 10 aka act 5). Still, how that get explained to the player in any intuitive manner is a bit hard to figure out. Plus what a punch in the gut for Act 4 normal to just hit you with -20 resists. Hoping to see the map device move to act 5 since it's current location might fit current lore but isn't gameplay-appropriate. | ||
Lachrymose
Australia1928 Posts
On September 26 2016 23:12 r.Evo wrote: Because I just invited the two people you tried to invite as well. All good, just have to kick some when the next people ask for invites. =P If you manage to fuck up your first build so hard that you can't even get to Merciless (which is reasonable if you dive in head first) that can be pretty discouraging to most people. It's not about googling "best build 2.4", finding a CI BV tree and then mindlessly following that but if you only look into outside sources when you're stuck you'll have to learn what most of us learned since Closed Beta in a rather rough form over a rather short amount of time. It's about having something that's somewhat reasonable and enjoyable to get to maps without wanting to kill yourself. Can be Flamedash totems for all that I care. The more you see of the game, the quicker you're able to find out if it's something you enjoy or not. PoE is a game that has a LOT of different things people can enjoy. From pushing high maps to just regular mapping, to running Labs, Atziri, trading, SSF, racing, theorycrafting and loads of other stuff. Most people who play this game for a longer time really hate some of these but love others. If someone enjoys figuring out the game for himself, also cool. I'd rather see newer players find the things they like in a reasonable time frame than bang their heads against some of the more stupid walls this game has to offer. Yeah, but to a new player none of that matters unless they came to the game from extensive stream watching. Getting to mid-level maps and seeing how things unfold for your build is only the goal of regular players. It's a completely arbitrary point. To you it makes sense to say something like "can't even get to Merciless", but to a new player "I finished the game!" is a way more common goal. Then maybe if you like the game and want to play it more you might try to beat it on the 'hard' difficulty setting. There's nothing about getting to maps without wanting to kill yourself that's any more valid than beating Merciless Malachai or Uber Izario or Core Malachai for a first timer. There's nothing that makes maps specifically a success and Normal Malachai a failure. As for gameplay, it really doesn't change that much once you get some support gems and auras together. Sure, some super quick and well made build that is suitable and geared for red maps will play a bit faster than Baby's First Exile, but not by so much that you won't know whether or not you enjoy playing. I delete most of my characters that hit Standard but one character I will never delete is my first one. I enjoy looking at it and where it got stuck and how terrible it is. | ||
Lachrymose
Australia1928 Posts
On September 27 2016 06:32 Sn0_Man wrote: Very exciting Just thinking about the level of rebalancing that will be necessary is interesting. Currently we get up to 24 free passives (3 each of dweller, fairgraves, way forward, bandits, busts, piety x2, deshret). Splitting that into 2 difficulties would mean 12 passives per difficulty, rather than the current 8. Barring 4 passive points in act 5... that's going to require a refactoring. Lab as well, since players won't be very happy if they only get 4 ascendancy passives before maps. For resists, -60 in one go at the completion of Act 5 normal doesn't seem very viable. -20 every 3 acts seems more reasonable (acts 4, 7 aka act 2, and 10 aka act 5). Still, how that get explained to the player in any intuitive manner is a bit hard to figure out. Plus what a punch in the gut for Act 4 normal to just hit you with -20 resists. Hoping to see the map device move to act 5 since it's current location might fit current lore but isn't gameplay-appropriate. I would prefer to go with the -60 in one go. It's much neater and more intuitive. A1M is also likely to be much easy than A5, anyway, given their track record, so it will all balance out. As for the map device, I really hope they don't move it. I like that you don't actually have to finish the story to do maps. I like that there's sort of a parallel lategame. Also, it just wouldn't feel right to me since I'm so attached to it. Lab on the other hand, they can move that and I won't care.~ | ||
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