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Path of Exile - Page 1091

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
wubskis
Profile Joined November 2010
United Kingdom37 Posts
August 25 2016 01:30 GMT
#21801
https://www.pathofexile.com/forum/view-thread/1714341

we did it lads
LagLovah
Profile Joined April 2010
Canada552 Posts
August 25 2016 01:41 GMT
#21802
On August 25 2016 09:43 OlorinTheWise wrote:
Show nested quote +
On August 25 2016 07:47 LagLovah wrote:
Restricting myself to only certain maps in the name of playing the same map over and over and over... and over, because its layout will be me +/- 2% more or less experience is something I am never going to do. But I guess we will see I guess, I haven't looked too closely at whats out there yet.


If only the margin was anywhere near that small. :/

Last league, when I was pressing for 90, I ran 3 Bazaar maps to get 3%, 3% and 4% of my xp bar, then I dropped a Gorge from the last one and got the last 5% I needed to level and the first 5% of my next level from just one map (all had a single packsize mod). Some maps are just abysmally bad. :/

I'm really hoping they fixed the gross disparity between the good and bad maps when they were reordering everything. >.>


I wonder what the game would really be like if map progression was -> Tropical island - > wharf -> is there a good t3? -> shore -> pier - > strand - > tier 7s suck balls -> dry pen/canyon -> gorge -> plateau - > springs -> etc . would that be enjoyable as a game? Faceroll maps straight through, no challenge ever? I can only hope that their changes to balance maps out will be successful.
rSLagLovah on NA xSixLagLovah on Kr
Smuft
Profile Blog Joined January 2003
Canada318 Posts
August 25 2016 01:46 GMT
#21803
On August 25 2016 05:05 Kickstart wrote:
I was planning on doing something like trickster blade vortex. Is there a good blade vortex tree someone can link me plz, and is trickster decent for it (gonna be hardcore so want that delicious ev/es)!

I will be there on launch and for a while after, i think the 2nd week or so of the league ill be on vacation for a week but that wont mess with our typical day 1 shenanis.


necromancer IMO

start off life based non-crit w/ elemental overload -> switch to crit as you gear up / get higher level -> switch to CI/ES mass aura stacking when you can get a shavs

BV is a cool build cause it's pretty strong early and has a high ceiling so you always have something to work up to
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2016-08-25 01:55:48
August 25 2016 01:47 GMT
#21804
On August 25 2016 10:41 LagLovah wrote:
Show nested quote +
On August 25 2016 09:43 OlorinTheWise wrote:
On August 25 2016 07:47 LagLovah wrote:
Restricting myself to only certain maps in the name of playing the same map over and over and over... and over, because its layout will be me +/- 2% more or less experience is something I am never going to do. But I guess we will see I guess, I haven't looked too closely at whats out there yet.


If only the margin was anywhere near that small. :/

Last league, when I was pressing for 90, I ran 3 Bazaar maps to get 3%, 3% and 4% of my xp bar, then I dropped a Gorge from the last one and got the last 5% I needed to level and the first 5% of my next level from just one map (all had a single packsize mod). Some maps are just abysmally bad. :/

I'm really hoping they fixed the gross disparity between the good and bad maps when they were reordering everything. >.>


I wonder what the game would really be like if map progression was -> Tropical island - > wharf -> is there a good t3? -> shore -> pier - > strand - > tier 7s suck balls -> dry pen/canyon -> gorge -> plateau - > springs -> etc . would that be enjoyable as a game? Faceroll maps straight through, no challenge ever? I can only hope that their changes to balance maps out will be successful.


That's pretty much exactly what top players do currently after their first death. Or oftentimes before it, if they're good/lucky/"lucky" enough. Well, they usually play even fewer maps than that.

I don't know how they do it, personally.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2016-08-25 02:01:33
August 25 2016 01:53 GMT
#21805
On August 25 2016 09:03 wubskis wrote:
Show nested quote +
On August 25 2016 08:45 r.Evo wrote:do I want 300% more Springs


i suppose this is my concern, its forcing peoples hands despite offering the potential of freedom

edit: thats the whole game i guess


Players interpret the game as expecting them to do anything that is marginally more profitable than another action. I would like to adjust the profitability of partying so that it's fairer, but it'll probably still feel like it's expected. -GGG_Chris

On August 25 2016 10:30 wubskis wrote:
https://www.pathofexile.com/forum/view-thread/1714341

we did it lads


Is that really cause for celebration?
I'll always be your shadow and veil your eyes from states of ain soph aur.
r.Evo
Profile Joined August 2006
Germany14081 Posts
August 25 2016 02:07 GMT
#21806
On August 25 2016 10:53 Blitzkrieg0 wrote:
Show nested quote +
On August 25 2016 10:30 wubskis wrote:
https://www.pathofexile.com/forum/view-thread/1714341

we did it lads


Is that really cause for celebration?

Definitely.

What annoyed me wasn't so much the potential for using the system really well but the fact that it was a permanent choice once made. This way I can run (and complete) new maps without feeling like it would have been better if I'd never have done it in the first place.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
LagLovah
Profile Joined April 2010
Canada552 Posts
Last Edited: 2016-08-25 02:15:34
August 25 2016 02:11 GMT
#21807
On August 25 2016 10:47 TheTenthDoc wrote:
Show nested quote +
On August 25 2016 10:41 LagLovah wrote:
On August 25 2016 09:43 OlorinTheWise wrote:
On August 25 2016 07:47 LagLovah wrote:
Restricting myself to only certain maps in the name of playing the same map over and over and over... and over, because its layout will be me +/- 2% more or less experience is something I am never going to do. But I guess we will see I guess, I haven't looked too closely at whats out there yet.


If only the margin was anywhere near that small. :/

Last league, when I was pressing for 90, I ran 3 Bazaar maps to get 3%, 3% and 4% of my xp bar, then I dropped a Gorge from the last one and got the last 5% I needed to level and the first 5% of my next level from just one map (all had a single packsize mod). Some maps are just abysmally bad. :/

I'm really hoping they fixed the gross disparity between the good and bad maps when they were reordering everything. >.>


I wonder what the game would really be like if map progression was -> Tropical island - > wharf -> is there a good t3? -> shore -> pier - > strand - > tier 7s suck balls -> dry pen/canyon -> gorge -> plateau - > springs -> etc . would that be enjoyable as a game? Faceroll maps straight through, no challenge ever? I can only hope that their changes to balance maps out will be successful.


That's pretty much exactly what top players do currently after their first death. Or oftentimes before it, if they're good/lucky/"lucky" enough. Well, they usually play even fewer maps than that.

I don't know how they do it, personally.



And, do you play the game like a top streamer? is your enjoyment based solely in rushing your level as fast as possible in the easiest way possible? Do you play fun builds or do you cookie cutter the strongest build in every league and copy the top exp earners tree to the last node.

Can you enjoy the game while knowing someone is doing something more efficient? The game is already WAY too easy, to the point where people make insane handicaps to try and challenge themselves, hell there's a SSF melee only rush to CI challenge going on right now, with no ascendancy's allowed.

I have a job, I know i can't compete with a top streamer, that doesn't mean i'm gonna stop running orchard maps, and stop making my own trees, switching only to jugg EQ with voidheart, the most efficient way isn't always the most fun way.

Cherry picking maps may very well allow some people to get way ahead, but those people were always way ahead by nature of playtime alone, havoc getting 100 2 hours earlier is going to change nothing in the way I play the game, and making 93 instead of 92 by running only gorges isn't going to make me enjoy the game more than I do now.


I do agree that the system is stupid, but I don't think it's really going to matter to me at all anyways, so whatever.
rSLagLovah on NA xSixLagLovah on Kr
ThaddeusK
Profile Joined July 2008
United States233 Posts
August 25 2016 02:17 GMT
#21808
On August 25 2016 10:41 LagLovah wrote:
Show nested quote +
On August 25 2016 09:43 OlorinTheWise wrote:
On August 25 2016 07:47 LagLovah wrote:
Restricting myself to only certain maps in the name of playing the same map over and over and over... and over, because its layout will be me +/- 2% more or less experience is something I am never going to do. But I guess we will see I guess, I haven't looked too closely at whats out there yet.


If only the margin was anywhere near that small. :/

Last league, when I was pressing for 90, I ran 3 Bazaar maps to get 3%, 3% and 4% of my xp bar, then I dropped a Gorge from the last one and got the last 5% I needed to level and the first 5% of my next level from just one map (all had a single packsize mod). Some maps are just abysmally bad. :/

I'm really hoping they fixed the gross disparity between the good and bad maps when they were reordering everything. >.>


I wonder what the game would really be like if map progression was -> Tropical island - > wharf -> is there a good t3? -> shore -> pier - > strand - > tier 7s suck balls -> dry pen/canyon -> gorge -> plateau - > springs -> etc . would that be enjoyable as a game? Faceroll maps straight through, no challenge ever? I can only hope that their changes to balance maps out will be successful.


The vast majority of the other maps are not actually any harder than these, they just have more backtracking. Variety is good and hopefully their rebalance is successful, but personally i find wandering through empty maps looking for mobs a larger negative than playing the same tilesets over and over.
LagLovah
Profile Joined April 2010
Canada552 Posts
August 25 2016 02:25 GMT
#21809
You won't ever see me in a Phantasmagoria, even if it's my last map, some maps are absolutely horrible, that needs to change.
rSLagLovah on NA xSixLagLovah on Kr
Faeny
Profile Joined January 2015
647 Posts
Last Edited: 2016-08-25 03:14:46
August 25 2016 03:13 GMT
#21810
My initial strategy looks like it'll be unlocking every map up until they start getting scarce, then unlocking just one map per tier until t15. So I'll have my favorite map drop for each of the scarce tiers.
Buy the t16's that don't normally drop for me and unlock them that way so I can still get the 4 pieces to the shaper? Hmm.

Still seems to be rewarding people who play with more than one account by allowing multiple atlas configurations. Having two accounts is already ideal for speed leveling any character but the first of a league because you can give yourself waypoints and fast bosskills without having to bother friends/guildmates.

If the xp penalty is still garbage for higher tier maps, running plentiful lower maps with good monster density still seems like it'll be optimal. And all the stuff about hoping that maps across a tier are more balanced - will map balance be adjusted mid-league? That could screw over people with very specialized atlases.
SKT hwaiting! RIP TL, TiP
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
August 25 2016 03:59 GMT
#21811
Juggernault with Abyssus or Slayer without it hmmm, decisions decisions.
(Or maybe even Slayer with Abyssus but I'm not a good player so that might not be the best idea)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 25 2016 05:20 GMT
#21812
not gonna lie, i'm probably gonna end up unlocking everything anyway

hell this system will even make me want to run super bad low tier maps that I never want to run just for the extra map drop %

Not sure what is gonna be optimal though.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Ryndika
Profile Blog Joined August 2010
1489 Posts
August 25 2016 05:46 GMT
#21813
The low tier maps don't matter anyway so you should probably unlock pretty much all up to t9-12 and choose carefully after that. This way you get tons of quantity% and the best layouts of expensive maps.- Imagine if every t13 that dropped would've been waterways.
Gonna make closer plans the day before release.
as useful as teasalt
iloveav
Profile Joined November 2008
Poland1482 Posts
August 25 2016 12:46 GMT
#21814
On August 25 2016 11:25 LagLovah wrote:
You won't ever see me in a Phantasmagoria, even if it's my last map, some maps are absolutely horrible, that needs to change.


I love the music in it so I actually play that one.
I dont have many maps I actually dislike/hate, but a good contender would be Desert.
That map has crap tier and even then the boss can be annoying if it has the right map mods.

aka LRM)Cats_Paw.
EchelonTee
Profile Joined February 2011
United States5261 Posts
Last Edited: 2016-08-25 13:49:00
August 25 2016 13:47 GMT
#21815
On August 24 2016 19:54 -Archangel- wrote:
Can you guys recommend me a good ranged build for SC and self found? I doubt I will be playing all difficulties so something that can get me to last difficulty with good clearing speed. I don't plan to rush content, I just want to be able to kill mobs fast and enjoy it. It can either be a weapon or spell build (and I will do 0 trading as I hate that).


https://www.youtube.com/playlist?list=PLukM8wjNdMM1tPaZx_p2LOUOlmMfPLJqc

ED / Contagion, one of the better self found builds. No gear required, very safe but decent clear, can scale very well if you get lucky / decide to trade for some uniqes


personally the Atlas looks like a great change for me, I always get really demotivated to run maps around T10, since my char is already lvl 85-90 and you don't really get much profit from running high tiers. So instead I would just speed run good layout maps or uber lab. This change means I actually feel like I'll try to make it to T16 for that sweet %map drop bonus, as well as guardian boss specific uniques, good stuff
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
HolydaKing
Profile Joined February 2010
21254 Posts
August 25 2016 14:07 GMT
#21816
I most probably will try to complete the whole Atlas. But... Phantasmagoria, Torture Chamber, Tunnel (!), Cells and maybe Malformation are worth skipping as I hate them.
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
Last Edited: 2016-08-25 15:17:00
August 25 2016 15:16 GMT
#21817
Oh did Frostwall shenanigans get any change ?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 25 2016 15:18 GMT
#21818
On August 26 2016 00:16 vndestiny wrote:
Oh did Frostwall shenanigans get any change ?

no word just yet
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
August 25 2016 15:21 GMT
#21819
On August 26 2016 00:18 Sn0_Man wrote:
Show nested quote +
On August 26 2016 00:16 vndestiny wrote:
Oh did Frostwall shenanigans get any change ?

no word just yet

Welp change my plan completely then. Frostwall 3rd league in a row weeee~
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 25 2016 15:34 GMT
#21820
i was gonna do kb multitrap with frost wall for boss killing, seems like it'd be fun
(╯°□°)╯︵ ┻━┻
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