Path of Exile - Page 1031
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Deleted User 3420
24492 Posts
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HolydaKing
21254 Posts
On February 28 2016 05:21 Miragee wrote: I there an overview for how the new and upcoming system is going to work? I was inactive for a few months and I don't understand anything anymore, lol. https://www.pathofexile.com/ascendancy maybe this will help you a bit? https://www.reddit.com/r/pathofexile/comments/47geah/krips_alpha_stream_data_collection/ here are some notable changes to some skills, new flasks etc. http://imgur.com/a/GLwCj this one (from reddit) is also quite nice, it compares all new ascendancy classes with the scion's ascendant, who can pick two arguably weaker versions of the classes at once. (it could also just pick one and choose another starting location, but I think no one will do that tbh...) note that you can only allocate 6 points in the ascendancy trees. | ||
Miragee
8509 Posts
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incinerate_
172 Posts
On February 28 2016 04:55 travis wrote: yet another question i know this is answered somewhere on reddit probably, but i did some searching and couldn't find it inquisitor - pious path - immune to elemental status effects while on consecrated ground does this stop the burning of righteous fire? I am assuming no, because that's the most OP thing ever if it does. But I figured i'd make sure even if it doesn't im now considering incinerate + righteous fire + inquisitor, going to augury of penitence, sanctify, and pious path. the consecrated ground would save lots of points you normally have to invest into regen, since while you use incinerate you don't move anyways you'll pretty much always be standing on it. really all the things in this would meld together very very well. edit: found it. i think it wouldn't stop the burning, because ignite is the status effect, not burning? Yep, you should still be burning from righteous fire. What I don't like about RF builds (if you intend to go high level maps) is that there are so many map mods that you simply cannot run: - % life regen, blood magic (okay few builds can actually run that), - min max resists, vulnerability all great pack size mods too...(Edit: Shocked ground is actually sketchy as well, but it's a shitty mod anyway) Also by now there is so many more multipliers on spells(controlled destruction, that new support gems where you can't inflict status ailments) that RF isn't as special as it used to be. | ||
Deleted User 3420
24492 Posts
On February 28 2016 05:57 incinerate_ wrote: Yep, you should still be burning from righteous fire. What I don't like about RF builds (if you intend to go high level maps) is that there are so many map mods that you simply cannot run: - % life regen, blood magic (okay few builds can actually run that), - min max resists, vulnerability all great pack size mods too...(Edit: Shocked ground is actually sketchy as well, but it's a shitty mod anyway) Also by now there is so many more multipliers on spells(controlled destruction, that new support gems where you can't inflict status ailments) that RF isn't as special as it used to be. yeah, I agree with what you are saying RF would just be a perk of the build more than a requirement. I am thinking that I'd use a leo mod staff? And I'd probably switch weapons for maps where I can't use RF hey wait you just brought up another question for me the gem where you cant inflict status ailments that * would* stop my RF from burning other enemies? or it still wouldn't? does ignite require that enemies be hit? | ||
HolydaKing
21254 Posts
I've also tried making an Assassin Spark tree like this, but it's possible that I'd need more heavy Mana investment and this build has less Life too (considering I'm playing SC it might be fine though). Also would have more map mods that are annoying/unplayable. But damage wise this one is easily better and I think Vaal Pact should be great for reflect, despite playing crit. Also this build would need Life Leech gem and doesn't have enough points for the Pierce cluster so it'd probably use something like Spark + Spell Echo + Fork + Life Leech + Increased Duration. edit: Looking at Mathils stream, Inquisitor is quite sick... bosses melt like nothing and so do tanky high ele rares. | ||
Deleted User 3420
24492 Posts
kind of hope it does. at least a little. if they nerf it a little and nerf the offerings thing a little somehow, then I think the ascendancy classes will be in a pretty good spot but i guess there is always something op, so whatever. I am having so much trouble picking a build, lol probably a good sign for the game now I am thinking I am going to go elementalist.. and go spectral throw with Oro's oro's already does decent damage but with elementalist it's gonna make everything be frozen, shocked, burning... sounds crazy edit: a tree like this? https://www.pathofexile.com/passive-skill-tree/AAAAAwMA37CSwY6-ES2D93yDHwLr7gQHmuAc3IPbRZ24k48aVcZTUij6OlhXyYLHrJgNfPno8WzqukGHNti0DLc-SRvK04PM_goqjb6KPC3yRdi97FWTJ6Evxq6DXzrhNZLviFM1xPamV_6P-TdQQnKpTePXz4w29zKsqkmxVUvqGFnzYeJ2rBo4cg8mlc9-kFVxhRa_rY0nL3rmD6tj_W1sJItG1zY9wzrauZ2qVYXrYxmKIuqxQmyMpcsRLwMelwbo1mKsH0HEogW1jb9RR9QjPs_e-DB8veakeI19wdUj9k2S spectral throw with oro's. probably use lmp, and proliferate ignite/shock/chill/freeze all over the screen does this seem like it could be good? definitely an out of the ordinary build compeltely random question: if your spectral throw does knockback on hit on it's path BACK towards your character, will you knock them towards you? lol | ||
Smuft
Canada318 Posts
I never played Oro's but I don't think the extra DPS on the sword + elemental conflux/prolif is enough to do good damage, there doesn't seem to be enough ways to scale your damage, also taking 10% increased physical damage rly sucks for a HC player what links were you planning to use? I got to ST/GMP/fire pen/WED, then I had to start reaching, hypothermia? i dunno how about auras? and why no RT? | ||
Deleted User 3420
24492 Posts
The tree might look a little efficient but when i look at the actual results they don't seem too bad. And yeah extra 10% sucks but I think it is made up by how safe of a skill ST is. Not going for RT because of the new elemental overload skill. It gives 40% more elemental damage, but the buff only applies when you crit - so I can't use RT. My links would probably be ST, fire pen, LMP, WED hypothermia is actually a great idea, thanks. I guess that would be 5th. 6th would be faster projectiles I think. Or maybe even 5th, given that this build proliferates I could really hit a lot of enemies if my ST offscreens. I'd put enfeeble/temp chains on cwdt I guess. So auras would be... probably be just herald of thunder and herald of ice (not amazing but they would proliferate too which is cool). If I can support it I guess I'd also run either arctic armor or purity of fire. i think the tree scales my damage pretty well(especially this latest one. Lava lash cluster will give 8% pen, upcoming elemental overload gives 40% *more* damage, and other than that this tree for example would have 71% fire, 20% elemental, 50% projectile, 50% increased fire from weapons, and 48% attack speed. then there's whatever I get on jewels. and then there is some added damage from the elementalist too of 30-70% increased elemental. The more I theory about this the more I like it actually. But you're right, this is an incredibly spread out tree lol. Witch isn't an ideal place to have to do this from heh | ||
Faeny
647 Posts
I want to give earthquake a shot - especially if the base aoe is large. I wish it wasn't limited to so few weapons though. On February 28 2016 06:04 travis wrote: hey wait you just brought up another question for me the gem where you cant inflict status ailments that * would* stop my RF from burning other enemies? or it still wouldn't? does ignite require that enemies be hit? Shouldn't be a problem. Ignites apply burning damage, but there is burning damage that doesn't come from ignite, like RF. On February 28 2016 08:56 travis wrote: compeltely random question: if your spectral throw does knockback on hit on it's path BACK towards your character, will you knock them towards you? lol Knockback is always away from the character unless you have the unique gloves that changes that. Actually, a lot of mechanical questions are answered by the wiki - e.g. http://pathofexile.gamepedia.com/Knockback Some pages are out of date because they haven't been updated for recent patches, but most of the errors are changing numbers from buffs and nerfs rather than mechanics changes. | ||
HolydaKing
21254 Posts
On February 28 2016 13:18 travis wrote: + Show Spoiler + I actually kind of did that in a new version of the tree (well not really through duelist but still this is more efficient). https://www.pathofexile.com/passive-skill-tree/AAAAAwMA37CSwY6-ES2D93yDHwLr7gQHmuAc3IPbRZ24k48aVcZTUij6OlhXyYLHrJgNfPno99fxbOq6QYeboTbYtAy3PhhqSRtGcf4KOVIqjYMJ8kXYvVgH7FVvnjrhNZLKSvGzplf-j7XyX7BLV03jcmx4DZu1wONsRsAawzqExTIJqW5vOxmKJIsi6livlwYPq-jWNujEoha_bWwFtYZgAecmlTY9Go2NvyKvFE1h4p2qVYXrY1smUUfUIzhT_EtVS2yMpcsRLwMef_s-zzfU3vgwfHbnvJ-MNmKsH0G95u0_pHiNfRiRwdUj9k2S The tree might look a little efficient but when i look at the actual results they don't seem too bad. And yeah extra 10% sucks but I think it is made up by how safe of a skill ST is. Not going for RT because of the new elemental overload skill. It gives 40% more elemental damage, but the buff only applies when you crit - so I can't use RT. My links would probably be ST, fire pen, LMP, WED hypothermia is actually a great idea, thanks. I guess that would be 5th. 6th would be faster projectiles I think. Or maybe even 5th, given that this build proliferates I could really hit a lot of enemies if my ST offscreens. I'd put enfeeble/temp chains on cwdt I guess. So auras would be... probably be just herald of thunder and herald of ice (not amazing but they would proliferate too which is cool). If I can support it I guess I'd also run either arctic armor or purity of fire. i think the tree scales my damage pretty well(especially this latest one. Lava lash cluster will give 8% pen, upcoming elemental overload gives 40% *more* damage, and other than that this tree for example would have 71% fire, 20% elemental, 50% projectile, 50% increased fire from weapons, and 48% attack speed. then there's whatever I get on jewels. and then there is some added damage from the elementalist too of 30-70% increased elemental. The more I theory about this the more I like it actually. But you're right, this is an incredibly spread out tree lol. Witch isn't an ideal place to have to do this from heh I don't think going to the right side of tree is worth it for the little projectile speed buff. Except if u want Vaal Pact, which I don't think is required. I made a different one that I'd prefer: link. But base Accuracy is a bit of a problem without going to the right side of tree if you want Elemental Overload. I also picked up the leech cluster at Duelist, I could imagine you would have trouble else and need leech gems. Or you'd need Warlord's Mark. Edit: Also, there are so many good Flasks now. http://imgur.com/a/gGHML two new ones that are both pretty nice. | ||
Miragee
8509 Posts
It's also funny how everytime I come back and have to reskill my dual wield frenzy duelist in standard, I do more dmg... This time I jumped from 42k to 46k on 9 frenzy charges+Onslaught. Still got beaten up by Malachai in Merciless. Died like 3 or 4 times. I have to learn that fight, damn. | ||
HolydaKing
21254 Posts
On February 28 2016 20:56 Miragee wrote: Decided to go with a poison trapper shadow for Ascendancy, finally. I planned on doing this every season and never did, lol. Probably going Trickster. It's also funny how everytime I come back and have to reskill my dual wield frenzy duelist in standard, I do more dmg... This time I jumped from 42k to 46k on 9 frenzy charges+Onslaught. Still got beaten up by Malachai in Merciless. Died like 3 or 4 times. I have to learn that fight, damn. Poison Trapper? As in Caustic Arrow + Trap? Or double Consuming Dark + Fire Spell + Trap? Also Malachai on Merciless is extremely hard, not sure for what you need to practise it though. Most people don't even kill him on Merciless, ever, haha. I'm kinda thinking I should just play Arc, it's one of the skills that are brainless and that I know I can enjoy, even if I've played it a lot already, though not once a crit version of it which I'll definitely do this time (Arc or not). But recently I'm thinking it might be better to go Inquisitor instead of Assassin, because Arc only struggles against tanky high resistance (especially curse immune) monsters and ignoring res on crit is great against those. So clear speed should be about the same, even it the build would only have 50%+ crit chance against 80%+ crit chance from Assassin. Inquisitor is also really great for mapping, since very often you encounter maps with Elemental Equilibrium and/or maps with extra monster resistances. It also doesn't struggle when the party wants to use curses you don't need (though my build would want to use Warlord's Mark for leech for sure). EDIT: I read the Poison Gem and Bladefall get nerfed, so I assumed you don't mean that. Though I'm sure it's also still possible. | ||
Cynry
810 Posts
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Deleted User 3420
24492 Posts
To be honest I do think I will miss the projectile speed - I remember that being incredibly good on spectral throw. But your tree is so much more efficient anyways. It does lose out on the acrobatics, but it makes up for it with a little more life. Projectie speed can roll on jewels right? So I guess I can make u pfor it there. | ||
Miragee
8509 Posts
On February 28 2016 23:02 HolydaKing wrote: Poison Trapper? As in Caustic Arrow + Trap? Or double Consuming Dark + Fire Spell + Trap? Also Malachai on Merciless is extremely hard, not sure for what you need to practise it though. Most people don't even kill him on Merciless, ever, haha. EDIT: I read the Poison Gem and Bladefall get nerfed, so I assumed you don't mean that. Though I'm sure it's also still possible. Wow, Poison Arrow had a name change? Why? I was so confused, lol. Yeah, Caustic Arrow+Trap. As for Malachai, dunno, isn't he hard on every difficulty? I killed him in normal and cruel once but it was a SC league so I prolly died a lot, even though I don't remember. Another note: Life Leech is pretty dead isn't it? Either I miss-skilled my char or leech is basically a nonfactor against bosses now. It's so ironic that in fights where you have enough flask charges, because you constantly kill trash mobs, life leech is more effective than in those fights where you have limited flask charges. bleh. Leech is one of the most fun mechanics for melees in ARPGs imho. | ||
HolydaKing
21254 Posts
Life Leech got changed. It is way weaker against single target and small groups, because the values got reduced. But at the same time you now can leech against multiple targets and once, so against large groups it actually got better. | ||
Miragee
8509 Posts
On February 29 2016 03:04 HolydaKing wrote: Yes, name change. Malachai got nerfed a few times, on normal he shouldn't be able to one shot you anymore and on cruel only if you are not rather tanky, but only the smash should be able to do it. Life Leech got changed. It is way weaker against single target and small groups, because the values got reduced. But at the same time you now can leech against multiple targets and once, you against large groups it actually got better. Yeah, I read about the change when it got announced but this is actually the first time I experience it. I only played a little bit at the beginning of Awakening but no melee. I didn't realise it would suck that much against bosses though... I don't understand why they did that. It just means you are using more portals. Not really that fun. | ||
Vallelol
Germany1046 Posts
The state of the community between patchnotes and league launch | ||
Smuft
Canada318 Posts
-removed some inefficient nodes (imo berserking, bloodless, templar accuracy, 3 point jewels) -dropped some duelist leech nodes, you can just add these as you need them based on feel -added more life, you dont have much mitigation, ST + status ailments should help keep you safe but you're going to get surprised and hit hard now and then, u at least need a big life pool (218% now) -lava lash is 6 points for 50 fire dmg, arsonist is 5 points for 40 fire dmg + 1% regen and brings you closer to life/mana reduction wheel that may or may not be important for the mana sustain of your build (i'd prioritize arsonist first for flexibility) -picked up eagle eye for most accuracy per point + a tiny bit of crit that you'll need to proct elemental overload -will have to see the final tree for exactly where elemental overload is to know the best pathing for north side of the tree, ideally you want to get a +1 curse amulet and skip that curse wheel slower proj/faster proj also an option for your ST links and probably the max DPS you also probably want a single target skill, molten strike or heavy strike probably | ||
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