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So, it looks like most viable comk builds in the past have been using oros, because you can scale both the elemental damage of the cyclone and the spells at the same time
do you think that with almost no damage nodes, it would be possible to do a PHYS based comk, where you stack phys damage on items and comk bladefall? this would be using max frenzy charges, and the gladiator bleed-effect points.
this would require the flask that makes the worms for single target, of course but does this sound viable? or do you think it would simply be too little single target damage?
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CoC is super broken but I hope It doesn't get deleted. ;_;
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ahh there it is
new map mod: reduced extra damage from critical strikes and it looks like it probably scales with map tiers
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On February 27 2016 23:09 travis wrote: ahh there it is
new map mod: reduced extra damage from critical strikes and it looks like it probably scales with map tiers Yeah, I expect 80 or even 100% reduced aka zero critical strike damage at the highest tier of that mod.... That mod could be quite common too. The lowest tier one is quite manageable, though.
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On February 27 2016 23:21 HolydaKing wrote:Show nested quote +On February 27 2016 23:09 travis wrote: ahh there it is
new map mod: reduced extra damage from critical strikes and it looks like it probably scales with map tiers Yeah, I expect 80 or even 100% reduced aka zero critical strike damage at the highest tier of that mod.... That mod could be quite common too. The lowest tier one is quite manageable, though.
It's reduced not less so you'd still have crit damage.
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On February 28 2016 01:04 Blitzkrieg0 wrote:Show nested quote +On February 27 2016 23:21 HolydaKing wrote:On February 27 2016 23:09 travis wrote: ahh there it is
new map mod: reduced extra damage from critical strikes and it looks like it probably scales with map tiers Yeah, I expect 80 or even 100% reduced aka zero critical strike damage at the highest tier of that mod.... That mod could be quite common too. The lowest tier one is quite manageable, though. It's reduced not less so you'd still have crit damage. As far as I understand it, no. Because it's the monsters that take reduced damage.
At least that's how I understand this comment: https://www.reddit.com/r/pathofexile/comments/47t84q/alpha_new_map_mod_reduced_extra_damage_from_crits/d0fhoav
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I really want to do a melee build with champion, but it still looks like all melee skills are shit unless they've made some changes :@.
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did you check out sunder though it might have a place in the game
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On February 28 2016 01:26 Kickstart wrote: I really want to do a melee build with champion, but it still looks like all melee skills are shit unless they've made some changes :@. I'm kinda wanting to do a Flicker Strike build, haha. Especially since they said they have made it less annoying to play / easier for the eyes. Earthquake looks okay too, I thought.
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so, for bleeding, enemies take more damage while moving right
but does the rate they are moving at effect how much damage they take?
will a temp chained enemy running towards you take less bleeding damage than one moving at you at full speed?
im now just thinking about a dual wield reave gladiator, I think the gladiator points are incredibly efficient if you aren't too concerned about crit
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On February 28 2016 01:39 travis wrote: so, for bleeding, enemies take more damage while moving right
but does the rate they are moving at effect how much damage they take?
will a temp chained enemy running towards you take less bleeding damage than one moving at you at full speed? 1. Yes. 2. No. 3. I think only the bleed lasts 40% longer because of the effect of temp chains.
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On February 27 2016 13:20 Lachrymose wrote: GGG's implementation of the poison nerf blows my mind. they still need to nerf a few mechanics more to achieve the flameblast/incinerate treatment :^)
i'm pleasently surprised how they implement the scion tho. it looks like they found the sweet spot, until the community figures out the broken stuff
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does anyone know how I can make it so that when I use reave, I don't have to hold shift
like, I need to rebind the mouse button or my q,w,e,or r or whatever to be that+shift whe nI am playing POE
but I don't have a special mouse.
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On February 28 2016 02:28 travis wrote: does anyone know how I can make it so that when I use reave, I don't have to hold shift
like, I need to rebind the mouse button or my q,w,e,or r or whatever to be that+shift whe nI am playing POE
but I don't have a special mouse. Unless they added the option with Ascendancy, no. Only option would be to change it to an easier key like space.
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I've played a bunch of builds this patch and was thinking of playing spark self cast or brotems come ascendancy. I'm just wondering what you guys think the way to go is with spark, Scion with deadeye and elemantalist/inquisitor? or Templar/hierophant. The deadeye buffs to projectiles seem so hard to pass up as scion, but going totems seems a bit lacklustre..
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I'd suggest Scion with Deadeye and Berserker for the leech. Or Assassin for crit, idk. However if you go self cast it's probably a good choice to pick up Vaal Pact? Not sure if reflect is manageable else...
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yet another question i know this is answered somewhere on reddit probably, but i did some searching and couldn't find it
inquisitor - pious path - immune to elemental status effects while on consecrated ground
does this stop the burning of righteous fire? I am assuming no, because that's the most OP thing ever if it does. But I figured i'd make sure
even if it doesn't im now considering incinerate + righteous fire + inquisitor, going to augury of penitence, sanctify, and pious path. the consecrated ground would save lots of points you normally have to invest into regen, since while you use incinerate you don't move anyways you'll pretty much always be standing on it. really all the things in this would meld together very very well.
edit: found it. i think it wouldn't stop the burning, because ignite is the status effect, not burning?
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I there an overview for how the new and upcoming system is going to work? I was inactive for a few months and I don't understand anything anymore, lol.
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