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Path of Exile - Page 1030

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 27 2016 04:22 GMT
#20581
So, it looks like most viable comk builds in the past have been using oros, because you can scale both the elemental damage of the cyclone and the spells at the same time


do you think that with almost no damage nodes, it would be possible to do a PHYS based comk, where you stack phys damage on items and comk bladefall? this would be using max frenzy charges, and the gladiator bleed-effect points.

this would require the flask that makes the worms for single target, of course
but does this sound viable? or do you think it would simply be too little single target damage?
HolydaKing
Profile Joined February 2010
21254 Posts
February 27 2016 07:37 GMT
#20582
I think it looks like CoC will receive some kind of nerf.

https://www.reddit.com/r/pathofexile/comments/47nybc/can_you_change_your_ascendency_class_via_regrets/d0fcup7?context=3

Chris says it works differently now.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
February 27 2016 08:02 GMT
#20583
CoC is super broken but I hope It doesn't get deleted. ;_;
~
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 27 2016 14:09 GMT
#20584
ahh there it is

new map mod: reduced extra damage from critical strikes
and it looks like it probably scales with map tiers
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-02-27 14:22:11
February 27 2016 14:21 GMT
#20585
On February 27 2016 23:09 travis wrote:
ahh there it is

new map mod: reduced extra damage from critical strikes
and it looks like it probably scales with map tiers

Yeah, I expect 80 or even 100% reduced aka zero critical strike damage at the highest tier of that mod.... That mod could be quite common too. The lowest tier one is quite manageable, though.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 27 2016 16:04 GMT
#20586
On February 27 2016 23:21 HolydaKing wrote:
Show nested quote +
On February 27 2016 23:09 travis wrote:
ahh there it is

new map mod: reduced extra damage from critical strikes
and it looks like it probably scales with map tiers

Yeah, I expect 80 or even 100% reduced aka zero critical strike damage at the highest tier of that mod.... That mod could be quite common too. The lowest tier one is quite manageable, though.


It's reduced not less so you'd still have crit damage.
I'll always be your shadow and veil your eyes from states of ain soph aur.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-02-27 16:18:50
February 27 2016 16:14 GMT
#20587
On February 28 2016 01:04 Blitzkrieg0 wrote:
Show nested quote +
On February 27 2016 23:21 HolydaKing wrote:
On February 27 2016 23:09 travis wrote:
ahh there it is

new map mod: reduced extra damage from critical strikes
and it looks like it probably scales with map tiers

Yeah, I expect 80 or even 100% reduced aka zero critical strike damage at the highest tier of that mod.... That mod could be quite common too. The lowest tier one is quite manageable, though.


It's reduced not less so you'd still have crit damage.

As far as I understand it, no. Because it's the monsters that take reduced damage.

At least that's how I understand this comment: https://www.reddit.com/r/pathofexile/comments/47t84q/alpha_new_map_mod_reduced_extra_damage_from_crits/d0fhoav
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
February 27 2016 16:26 GMT
#20588
I really want to do a melee build with champion, but it still looks like all melee skills are shit unless they've made some changes :@.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 27 2016 16:29 GMT
#20589
did you check out sunder though
it might have a place in the game
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-02-27 16:32:19
February 27 2016 16:30 GMT
#20590
On February 28 2016 01:26 Kickstart wrote:
I really want to do a melee build with champion, but it still looks like all melee skills are shit unless they've made some changes :@.

I'm kinda wanting to do a Flicker Strike build, haha. Especially since they said they have made it less annoying to play / easier for the eyes. Earthquake looks okay too, I thought.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-02-27 16:43:46
February 27 2016 16:39 GMT
#20591
so, for bleeding, enemies take more damage while moving right

but does the rate they are moving at effect how much damage they take?

will a temp chained enemy running towards you take less bleeding damage than one moving at you at full speed?


im now just thinking about a dual wield reave gladiator, I think the gladiator points are incredibly efficient if you aren't too concerned about crit
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2016-02-27 16:45:30
February 27 2016 16:43 GMT
#20592
On February 28 2016 01:39 travis wrote:
so, for bleeding, enemies take more damage while moving right

but does the rate they are moving at effect how much damage they take?

will a temp chained enemy running towards you take less bleeding damage than one moving at you at full speed?

1. Yes.
2. No.
3. I think only the bleed lasts 40% longer because of the effect of temp chains.
kju
Profile Joined September 2010
6143 Posts
February 27 2016 17:11 GMT
#20593
On February 27 2016 13:20 Lachrymose wrote:
GGG's implementation of the poison nerf blows my mind.

they still need to nerf a few mechanics more to achieve the flameblast/incinerate treatment :^)


i'm pleasently surprised how they implement the scion tho. it looks like they found the sweet spot, until the community figures out the broken stuff
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 27 2016 17:28 GMT
#20594
does anyone know how I can make it so that when I use reave, I don't have to hold shift

like, I need to rebind the mouse button or my q,w,e,or r or whatever to be that+shift whe nI am playing POE

but I don't have a special mouse.
HolydaKing
Profile Joined February 2010
21254 Posts
February 27 2016 17:38 GMT
#20595
On February 28 2016 02:28 travis wrote:
does anyone know how I can make it so that when I use reave, I don't have to hold shift

like, I need to rebind the mouse button or my q,w,e,or r or whatever to be that+shift whe nI am playing POE

but I don't have a special mouse.

Unless they added the option with Ascendancy, no. Only option would be to change it to an easier key like space.
Hoenicker
Profile Joined February 2012
243 Posts
February 27 2016 18:10 GMT
#20596
I've played a bunch of builds this patch and was thinking of playing spark self cast or brotems come ascendancy. I'm just wondering what you guys think the way to go is with spark, Scion with deadeye and elemantalist/inquisitor? or Templar/hierophant. The deadeye buffs to projectiles seem so hard to pass up as scion, but going totems seems a bit lacklustre..
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 27 2016 18:13 GMT
#20597
selfcast + orb i think
(╯°□°)╯︵ ┻━┻
HolydaKing
Profile Joined February 2010
21254 Posts
February 27 2016 18:16 GMT
#20598
I'd suggest Scion with Deadeye and Berserker for the leech. Or Assassin for crit, idk. However if you go self cast it's probably a good choice to pick up Vaal Pact? Not sure if reflect is manageable else...
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-02-27 20:00:07
February 27 2016 19:55 GMT
#20599
yet another question
i know this is answered somewhere on reddit probably, but i did some searching and couldn't find it

inquisitor - pious path - immune to elemental status effects while on consecrated ground

does this stop the burning of righteous fire?
I am assuming no, because that's the most OP thing ever if it does. But I figured i'd make sure


even if it doesn't im now considering incinerate + righteous fire + inquisitor, going to augury of penitence, sanctify, and pious path. the consecrated ground would save lots of points you normally have to invest into regen, since while you use incinerate you don't move anyways you'll pretty much always be standing on it. really all the things in this would meld together very very well.


edit: found it. i think it wouldn't stop the burning, because ignite is the status effect, not burning?
Miragee
Profile Joined December 2009
8509 Posts
February 27 2016 20:21 GMT
#20600
I there an overview for how the new and upcoming system is going to work? I was inactive for a few months and I don't understand anything anymore, lol.
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