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On February 26 2016 14:41 LagLovah wrote: Well, there's no way i'm not playing Scion now... Some scion options are pretty ridiculous (Deadeye & Beserker ), however her opportunity cost for certain builds is too high vs other Ascendancy classes I think. Seems fairly balance.
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On February 26 2016 17:40 vndestiny wrote:Show nested quote +On February 26 2016 14:41 LagLovah wrote: Well, there's no way i'm not playing Scion now... Some scion options are pretty ridiculous (Deadeye & Beserker ), however her opportunity cost for certain builds is too high vs other Ascendancy classes I think. Seems fairly balance.
Completely agree For Scion the real attraction of the Scion Ascendant is all the new build options. It could spice up the meta :D
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On February 27 2016 00:09 Frankenberry wrote:Show nested quote +On February 26 2016 17:40 vndestiny wrote:On February 26 2016 14:41 LagLovah wrote: Well, there's no way i'm not playing Scion now... Some scion options are pretty ridiculous (Deadeye & Beserker ), however her opportunity cost for certain builds is too high vs other Ascendancy classes I think. Seems fairly balance. Completely agree  For Scion the real attraction of the Scion Ascendant is all the new build options. It could spice up the meta :D Yeah no joke, they pretty much added portals to an already super complex passive tree. Crazy shit..
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Idk why Berserker has 2% Life&Mana leech if you have killed recently and Scion Ascendant's Berserker always has 1.5% Life leech. If you ask me the later is even better, since it does happen that you haven't killed recently (against bosses; and who knows if monsters that don't give EXP count as kills?).
Atm it looks like I will either play Scion with Deadeye & Berserker/Raider/Assassin and something like Spark or Assassin CoC Quillrain.
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I think quill rains are going to be hella expensive early next league
Obviously it's now CoC viable (way more than before) which is huuuuuuge since many people seem to have clued in on this and also, EA looks insane with new less duration damage buff and really any of a variety of sick ascendancies for survivability or damage.
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On February 27 2016 05:06 HolydaKing wrote: Idk why Berserker has 2% Life&Mana leech if you have killed recently and Scion Ascendant's Berserker always has 1.5% Life leech. If you ask me the later is even better, since it does happen that you haven't killed recently (against bosses; and who knows if monsters that don't give EXP count as kills?).
Atm it looks like I will either play Scion with Deadeye & Berserker/Raider/Assassin and something like Spark or Assassin CoC Quillrain.
I'd assume boss spawns would count as kills since they count towards Vaal gems and flask charges
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On February 27 2016 05:11 Sn0_Man wrote: I think quill rains are going to be hella expensive early next league
Obviously it's now CoC viable (way more than before) which is huuuuuuge since many people seem to have clued in on this and also, EA looks insane with new less duration damage buff and really any of a variety of sick ascendancies for survivability or damage. Yeah, I think as a first build it doesn't seem like a good idea... Especially since Quill Rain doesn't drop every second day anymore.
Also, I knew that boss spawns give flask charges, but vaal skill charges too? Really? I've done Jungle Valley boss so often and didn't know / thought they don't.
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and all your friends won't want to play with you.
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I played fakener last league I can handle that  And really, CoC quill rain is much more reasonable than fakener for that.
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On February 27 2016 05:21 Blitzkrieg0 wrote: and all your friends won't want to play with you. Thanks for reminding me, I actually was testing my Headhunter on Standard yesterday (didn't touch it even once before, and it happened to be on Hardcore, just died there since no one plays Hardcore anyway) with my legacy Mjölnir character, the lag was horrible. :D Only BARELY acceptable on predictive, and enemies cannot die totems are the hell.
Perhaps it would be OK with just one spell, though I don't know if that's a good idea then. Like Quillrain with Barrage + Spark + CoC + Pierce + Crit Damage/FasterProj/Crit Chance for lots of max projectile speed Sparks. But probably worse than just self casting Spark, I just like the idea of having crazy projectile speed with Spark. ^^ I mean I think that Wands can roll 40%+ Projectile Speed too, so dual wielding them is about the same, but those are very rare.
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Wonder if EK or Spark is better in that Setup.
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okay here's a question are passive effects that use your skill "using the skill"
like, if I was using Oro's + comk and shock nova
and I had occultist mastermind of discord
when my shock nova proc'd, would that count as "using" a lightning skill, and I'd get 20% pen on my oro's attacks?
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some1 on ggg said "using" means pressing the button whereas "casting" includes (obviously) "cast on x"
this was shortly after the class reveal, I may have difficulty finding a source sorry. Could be on reddit or Poe forums don't remember.
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ahhh ok big time bummer, cuz that would be neat 
so right now, I am considering occultist if curse immunity is removed
otherwise I am thinking about classes (in order of what I think sounds best to worse)
1.) a dual wield gladiator using comk and that flask that makes worms.
2.) an inquisitor because "critical strikes ignore enemy resistances" sounds insanely strong (can someone tell me why this isn't? do enemies not tend to have high resistances or something?)
3.) a deadeye ranger because all of those nodes look OP
4.) a pathfinder, because it will probably be hipster but I think people are underestimating it
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On February 27 2016 06:47 travis wrote: 2.) an inquisitor because "critical strikes ignore enemy resistances" sounds insanely strong (can someone tell me why this isn't? do enemies not tend to have high resistances or something?)
Hmm, it doesn't sound as funky I guess and getting high crit chance is way easier with Assassin, so crit casters seem to naturally go Assassin.
But you are right that node is extremely good against bosses and curse immune maps. Else it's not really strong, but if you think about it, it's strong against the worst mobs so it's fairly good.
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"40-60% more crits" in one ascendancy point is basically all I have to say.
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yeah, I mean, the assassin clearly is insane - to the point where I don't even really understand wtf they are thinking lol I just don't want to play a shadow
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I think I'm trying out a Deadeye 2-hand Spectral Throw. Some huge proj speed, not having to run GMP, and Far Shot along with the buff to the base damage of the skill seem like it might be doable again.
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On February 27 2016 06:47 travis wrote:ahhh ok big time bummer, cuz that would be neat  so right now, I am considering occultist if curse immunity is removed otherwise I am thinking about classes (in order of what I think sounds best to worse) 1.) a dual wield gladiator using comk and that flask that makes worms. 2.) an inquisitor because "critical strikes ignore enemy resistances" sounds insanely strong (can someone tell me why this isn't? do enemies not tend to have high resistances or something?) 3.) a deadeye ranger because all of those nodes look OP 4.) a pathfinder, because it will probably be hipster but I think people are underestimating it
don't think anyone good is underestimating pathfinder, sugeons on all flasks is one of the best node of all ascendancy
another option is pretty much going any caster as necromancer since most of your defenses are taken care of by the node that let's offering's effect you too - bone offering gives you 35% block at lvl 20 + a shield and you're nearly block capped without taking a single block node on the tree. 600 life on block pretty sick too. Flesh offering for faster clear with 30 inc atk/cast/move speed.
would vote that node or the offerings most likely to be nerfed before release
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GGG's implementation of the poison nerf blows my mind.
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