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Europa Universalis 3 - Page 71

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Velr
Profile Blog Joined July 2008
Switzerland10924 Posts
Last Edited: 2011-11-07 18:49:22
November 07 2011 18:48 GMT
#1401
Yeah, kill some smaller ones in Italy that aren't allied with someone bordering your eastern provinces.

Even if they are big, they probably will have troubles bringin enough troops by ship (assuming your forces are decent ).
Simberto
Profile Blog Joined July 2010
Germany11927 Posts
Last Edited: 2011-11-07 19:24:11
November 07 2011 19:21 GMT
#1402
Step one, stop paying money to heathen barbarians. The Eastern Emperor should not pay tribute to anyone, especially not to godless heathens. Also beat them up real good so they don't ever think of insulting your godgiven rights again. Then you should end the shizm of the holy church by reclaiming your rightful inheritance and restoring the Empire under one true throne.

Step three would be restoring the borders of your empire to their long forlorn glory by reclaiming ALL of your roman birthright. Also this would be a good time to teach the Usurper that has the audacity of calling himself Holy Roman Emperor what being a roman Emperor really means.

Your borders should look about like this in the end:

http://en.wikipedia.org/wiki/File:RomanEmpireTrajan117AD.png
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 08 2011 04:05 GMT
#1403
Oh and wait with taking Rome. Catholics will get missions to take back Rome, so atleast wait until the reformation for that.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
MattBarry
Profile Joined March 2011
United States4006 Posts
November 08 2011 04:11 GMT
#1404
I'm loving this death and taxes mod. When the event came up to change the name of colonies I think I cried tears of joy. Stronger sliders have lead to an...interesting holland. My big ships are cheaper than cavalry.
Platinum Support GOD
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 08 2011 05:35 GMT
#1405
The thing I dislike the most with DT is the severe penalties in the sliders. Imo there should just be strong benefits.
For instance having heretics be in higher esteem than the true faith doesn't even make sence O_O
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Tewks44
Profile Joined April 2011
United States2032 Posts
November 08 2011 05:54 GMT
#1406
I've been playing this for some time and here's some guidelines I've felt have helped. Please free free to add any/adjust the ones I mention

1.Maintain your economy. Don't take loans to finance your empire and only maintain a military you can support.
2. Only go to war if you have a Causis Belli, the stability penalty isn't worth it.
3. Before going to war look at the alliances. Don't enter a war you won't be able to win.
4. Use your merchants. Try to have a presence in the richest centers of trade.

I'm still in the early 1400s but so far I've felt like using these guidelines I've been able to not only maintain my empire, but expand it. Let me know if you guys have any other pointers of if you think one of these guidelines can be bent/broken under some circumstances?
"that is our ethos; free content, starcraft content, websites that work occasionally" -Sean "Day[9]" Plott
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 08 2011 06:16 GMT
#1407
On November 08 2011 14:54 Tewks44 wrote:
I've been playing this for some time and here's some guidelines I've felt have helped. Please free free to add any/adjust the ones I mention

1.Maintain your economy. Don't take loans to finance your empire and only maintain a military you can support.
2. Only go to war if you have a Causis Belli, the stability penalty isn't worth it.
3. Before going to war look at the alliances. Don't enter a war you won't be able to win.
4. Use your merchants. Try to have a presence in the richest centers of trade.

I'm still in the early 1400s but so far I've felt like using these guidelines I've been able to not only maintain my empire, but expand it. Let me know if you guys have any other pointers of if you think one of these guidelines can be bent/broken under some circumstances?

while 1 and 3 are common sense, 2 and 4 are a bit more meh:

You should consider declaring war without a casus belli if, say, you are a smaller country attacking a larger one. Because you can only win when the larger country is weak, you may have to attack without a casus belli.

As for merchants, if your country has the wrong sliders, merchants will cost you money and won't generate any income (because they get outcompeted).
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Tewks44
Profile Joined April 2011
United States2032 Posts
November 08 2011 06:36 GMT
#1408
On November 08 2011 15:16 Caller wrote:
Show nested quote +
On November 08 2011 14:54 Tewks44 wrote:
I've been playing this for some time and here's some guidelines I've felt have helped. Please free free to add any/adjust the ones I mention

1.Maintain your economy. Don't take loans to finance your empire and only maintain a military you can support.
2. Only go to war if you have a Causis Belli, the stability penalty isn't worth it.
3. Before going to war look at the alliances. Don't enter a war you won't be able to win.
4. Use your merchants. Try to have a presence in the richest centers of trade.

I'm still in the early 1400s but so far I've felt like using these guidelines I've been able to not only maintain my empire, but expand it. Let me know if you guys have any other pointers of if you think one of these guidelines can be bent/broken under some circumstances?

while 1 and 3 are common sense, 2 and 4 are a bit more meh:

You should consider declaring war without a casus belli if, say, you are a smaller country attacking a larger one. Because you can only win when the larger country is weak, you may have to attack without a casus belli.

As for merchants, if your country has the wrong sliders, merchants will cost you money and won't generate any income (because they get outcompeted).


Alas, there is still much more to this game that I have yet to understand. Are there any comprehensive guides you can suggest so I can learn more about how sliders work and such?
"that is our ethos; free content, starcraft content, websites that work occasionally" -Sean "Day[9]" Plott
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 08 2011 07:48 GMT
#1409
On November 08 2011 15:36 Tewks44 wrote:
Show nested quote +
On November 08 2011 15:16 Caller wrote:
On November 08 2011 14:54 Tewks44 wrote:
I've been playing this for some time and here's some guidelines I've felt have helped. Please free free to add any/adjust the ones I mention

1.Maintain your economy. Don't take loans to finance your empire and only maintain a military you can support.
2. Only go to war if you have a Causis Belli, the stability penalty isn't worth it.
3. Before going to war look at the alliances. Don't enter a war you won't be able to win.
4. Use your merchants. Try to have a presence in the richest centers of trade.

I'm still in the early 1400s but so far I've felt like using these guidelines I've been able to not only maintain my empire, but expand it. Let me know if you guys have any other pointers of if you think one of these guidelines can be bent/broken under some circumstances?

while 1 and 3 are common sense, 2 and 4 are a bit more meh:

You should consider declaring war without a casus belli if, say, you are a smaller country attacking a larger one. Because you can only win when the larger country is weak, you may have to attack without a casus belli.

As for merchants, if your country has the wrong sliders, merchants will cost you money and won't generate any income (because they get outcompeted).


Alas, there is still much more to this game that I have yet to understand. Are there any comprehensive guides you can suggest so I can learn more about how sliders work and such?

just use expected value. 5 merchants in a 1000 value trade center give you about 100 income annually. so each merchant gives you about 20 gold. assume a merchant stays for one year. it costs 10 gold to send a merchant. if u have a 50% chance of competing for a seat, expected value is 10 gold. So basically, you lose a merchant. Now if you had 90% compete chance, you have expected value of 18 gold, which is then worth it.

as a general rule, trading nations want free trade, then plutocracy, in that order. Unless you happen to own more than half of the world's total trading centers (in value), in which case mercantilism becomes more worth it.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Velr
Profile Blog Joined July 2008
Switzerland10924 Posts
Last Edited: 2011-11-08 10:01:16
November 08 2011 07:57 GMT
#1410
This Guide explains much stuff pretty good, sadly it's nowhere near finnished yet but the most important stuff is there allready:
http://forum.paradoxplaza.com/forum/showthread.php?560297-Gela-s-EU3-AAR-for-Beginners-A-Guide&s=4ef40d08d5fe4ef4842810cd1b7f2c72

1.Maintain your economy. Don't take loans to finance your empire and only maintain a military you can support.
2. Only go to war if you have a Causis Belli, the stability penalty isn't worth it.
3. Before going to war look at the alliances. Don't enter a war you won't be able to win.
4. Use your merchants. Try to have a presence in the richest centers of trade.


These all "depend"...
1: Often a Loan is the diffrence between winning a war and losing (and the troops you bought from that loan). Naturally you shouldn't base your economy on it but thats like common sense (at least in videogames, as it seems not so much in reality ).

2. Stability is really not that big of an Issue IF your either very small or generate good revenue to kick that slider near max. Rebells are "easypeasy" anyway if you got a decent army . You want the CB mainly for lower Infamy for annexing and/or vassaling your enemy (and to make sure that the Emperor does not intervene if your a HRE country).
Just make sure you got a deceont Bank before taking big stability hits (you should have a good bank before going to war anyway ideally) to put it back up. If your allready low on money, then it can be an Issue.

3. Well, yes... But the alliances are not necessarily followed... So i wouldn't recommend it, but you can try it (just save beforehand ).

4. Merchants are really a terrible waste if your sliders/compete chance isn't good. You see the "compete chance in this cot" in the cot-folder... Look at this, send Merchants to cots where there are "easy" slots. There is no point sending Merchants to a 1-2k Cot when your chance is 10% while there are 300-500 Cots where you have a 70%+ chance (it's just like that in a game i'm playing atm... And my sliders are actually decent... But so is my Infamy :D).
If your Infamy is high you might also just stop sending them in general...
Btw: Merchant Republic is actually not that good for trading (but it's staggeringly good at getting easy CB's ^^), Administrative Republic is just superior.



Edit: Now with the correct link...
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 08 2011 17:37 GMT
#1411
Has anyone tried playing the Livonian order or whatever they're called? How exactly are they formed?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2011-11-08 17:56:43
November 08 2011 17:55 GMT
#1412
On November 09 2011 02:37 Euronyme wrote:
Has anyone tried playing the Livonian order or whatever they're called? How exactly are they formed?


historically they were the remains of the Teutonic Order.

After the Teutonic order was beaten by Poland and Lithuania its baltic regions split apart and thus the Livonian order was formed.

The Order it self was always a part of the Teutonic Knights but after the Teutons became vassals to Poland the Teutons split up into Prussia ( polish vassal ) and the Livonian Order
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 08 2011 18:10 GMT
#1413
On November 09 2011 02:55 Skilledblob wrote:
Show nested quote +
On November 09 2011 02:37 Euronyme wrote:
Has anyone tried playing the Livonian order or whatever they're called? How exactly are they formed?


historically they were the remains of the Teutonic Order.

After the Teutonic order was beaten by Poland and Lithuania its baltic regions split apart and thus the Livonian order was formed.

The Order it self was always a part of the Teutonic Knights but after the Teutons became vassals to Poland the Teutons split up into Prussia ( polish vassal ) and the Livonian Order


I mean in game. What's the mechanic that forms them?
They have an awesome looking flag imo :3
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
November 08 2011 18:44 GMT
#1414
On November 09 2011 03:10 Euronyme wrote:
Show nested quote +
On November 09 2011 02:55 Skilledblob wrote:
On November 09 2011 02:37 Euronyme wrote:
Has anyone tried playing the Livonian order or whatever they're called? How exactly are they formed?


historically they were the remains of the Teutonic Order.

After the Teutonic order was beaten by Poland and Lithuania its baltic regions split apart and thus the Livonian order was formed.

The Order it self was always a part of the Teutonic Knights but after the Teutons became vassals to Poland the Teutons split up into Prussia ( polish vassal ) and the Livonian Order


I mean in game. What's the mechanic that forms them?
They have an awesome looking flag imo :3


they dont get formed. You start at the time where they exist in the game or you wont see them
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 08 2011 18:57 GMT
#1415
On November 09 2011 03:44 Skilledblob wrote:
Show nested quote +
On November 09 2011 03:10 Euronyme wrote:
On November 09 2011 02:55 Skilledblob wrote:
On November 09 2011 02:37 Euronyme wrote:
Has anyone tried playing the Livonian order or whatever they're called? How exactly are they formed?


historically they were the remains of the Teutonic Order.

After the Teutonic order was beaten by Poland and Lithuania its baltic regions split apart and thus the Livonian order was formed.

The Order it self was always a part of the Teutonic Knights but after the Teutons became vassals to Poland the Teutons split up into Prussia ( polish vassal ) and the Livonian Order


I mean in game. What's the mechanic that forms them?
They have an awesome looking flag imo :3


they dont get formed. You start at the time where they exist in the game or you wont see them


That's not true. I've seen them pop up.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Simberto
Profile Blog Joined July 2010
Germany11927 Posts
November 08 2011 19:16 GMT
#1416
Probably a rebel nation. I am not 100% sure how those appear, but rebels are involved. Maybe breaking to nationistic rebels, or something like that.
hpty603
Profile Blog Joined September 2010
United States262 Posts
November 08 2011 23:10 GMT
#1417
Okay so I've been quite busy in the last 90 years. I've reinstituted the Pentarchy, smacked all three hordes a couple of times, got a ridiculous trade network going in Europe (about 1k/year), taken all of Egypt and Syria (Iraq is my ally), made all but 4 provinces Orthodox, and took Croatia. Now my problem is moving west. Austria has like 200k troops that are 5 or 6 tech levels ahead of me (I'm at 16 IIRC). I'm really starting to fall behind the West in tech and really don't know how to catch up. I'm not minting and not much money goes into stability (usually around 1 or 2 at all times).

[image loading]
I only play 2v2 to see how much of the map I can turn purple ~ Jinro
Simberto
Profile Blog Joined July 2010
Germany11927 Posts
November 09 2011 00:05 GMT
#1418
You need to westernize, also try to keep your stability at three. When you lose stability to something, your first priority should be regaining stab 3 before you tech anything else.

I am also not a fan of not minting at all. Usually i find having a MoM and minting that 0.10% inflation a year away is a good idea. The cold, hard cash is pretty useful in developing your lands and maintaining a larger army to crush whoever wants to defy you.

If in that situation you somehwo manage to play Austria, France and Bohemia against each other/intervene against whoever is HRE when they have their next inevitable war, you should be able to profit greatly. Or maybe be sneaky if the emperor is in trouble, vassalize some electors and make them recognize your rightful claim on the title of holy roman emperor.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 09 2011 04:10 GMT
#1419
Anyone tried playing the american tribes in D&T?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
anomalopidae
Profile Blog Joined September 2010
Slovenia549 Posts
November 09 2011 10:09 GMT
#1420
Hmmm, when I played as Byzantium I've actually been ahead in tech compared to the big European nations while keeping the oriental tech, maybe you weren't active trader at start so you've fallen behind, or you've just grown too big
Imagine a place where the Alps meet the Mediterranean, where you can pick autumn fruits in the morning, bathe in the Adriatic in the afternoon, and go night skiing in the evening…It’s Slovenia!
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