• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:12
CEST 15:12
KST 22:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4502 users

Europa Universalis 3 - Page 68

Forum Index > General Games
Post a Reply
Prev 1 66 67 68 69 70 101 Next
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 02 2011 08:03 GMT
#1341
fuckkkkkk my post got deleted before i can post it

will have to do it later
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Simberto
Profile Blog Joined July 2010
Germany11979 Posts
November 02 2011 08:58 GMT
#1342
On November 02 2011 11:36 Euronyme wrote:
Show nested quote +
On November 02 2011 10:45 Simberto wrote:
On November 02 2011 08:22 beef42 wrote:
On November 01 2011 02:54 Simberto wrote:
On November 01 2011 02:48 Euronyme wrote:
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.


+ Show Spoiler [big screenshot] +
[image loading]

In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness?

edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.


It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge


It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3.
Continents doesn't really matter for anything apart from tech destribution.


I am pretty sure that you are wrong about that. For example, when i conquered africa as Songhai, every single island which belonged to africa in the area mapmode was not distant overseas. And many of them, like for example Madagascar, are far more than 250 distant from my capital in Gao somewhere in West africa.

However, things like a little part of Spain i grabbed were distant overseas, even though it was much closer to my capital then those islands.

I just did some tests. I moved my capital to Adana in Turkey which was not connected to anything else by land. It is a part of Europe. All of Europe, including Iceland, were not distant overseas. There also seems to be a very small area which can belong to other continents and ist still not distant overseas. In this test, it ranged up to Damaskus, Dayz az Zor and Sidon. Everything further away was distant overseas. This is about 3-4 provinces away. So while there is a very small zone which is exluded, the main things need are either being on the same continent, or having a landbridge.
Velr
Profile Blog Joined July 2008
Switzerland10950 Posts
November 02 2011 10:35 GMT
#1343
So, when I move my capital to Havanna NA and SA should be "close" or am i missing the "Land-Bridge" (from the last posts here I guess I would count as MA/NA and would need a Land bridge from there)?.


LR because I feel a lil bored :
I yesterday started a new game as Switzerland:

0: Startup:
"Get some money/wait to for your first president/get an alliance for "useful cassus bellis":
Money: Autosend Traders to everywhere (Switzerland starts extremely strong here.. And it's free trade sliders are nowhere near maxed (yet).
President: Took "Military candidate" in 1404 and got a genius 8/6/9 or something like that :D. Made him a General and he even lived long :D.
Alliance: Milan (+ other Italians that asked themselves for it).

1.1: Get ready for colonizing:
"Get a core in some province with sea access asap".

I got a Cassus Belli on Ferrara (which always starts as the leader of a PU with Modena). They were allied with Milan, but Milan was already getting mauled by Austria...
Results: Annexed Modena, Vassaled Ferrara in "my" wanted war, Austria allied with me after this war .
Later I could vassal Milan in a war that I did not want . Maneuvered thru various small wars whiteout any damage which I used to get more money (war taxed, thanks Austria/Call to Arms).

"The Map":
The Ottomans invaded south Italy (Naples was left only with Napoli and Sicilly got the Urbinese provinces but lost actual Sicilly ^^). Nothing special aside from that.


1.2: Wait for Modena to become a Core and get rich (so around 1460, now it was ~1420?):
Action: "Go to the toilet and just let it run on max speed (whiteout saving beforehand, that would be boring ) and hope that not too much happened":

The Return:
First look: My beloved and important Modena belongs to Siena (Siena wasn't existent before and I forgot to set my army on "hunt rebels").
Second look: All of Milan belongs to Siena (WTF bloody rebellion batman)...
Third look: Tuscani too... Actually Siena is the biggest Italian country (allied with Genua and Sicilly) O_o...

The Plan:
Quickly build up an army and declare war, I should be able to handle them when I do this quick... but it could get ugly (my General was awesome so I wasn't too worried).
What happened:
Austria to my surprise decided my war was just and played defender for me .
Result: Annexed Liguria (Centre of Trade!)/Lombardia/Malta (Holyday resort) and got Modena back. Milan was "recreated" (5 province Vassal). REALLY good result.
To note: I stayed in the HRE to not piss of Austria and just took the "unlawful territory" hits.

Fun: Malta instantly revolted and I had no possibility to build a Ship -.-. So it later defected to "The Knights" which were instantly at war with me... I raised war taxes and was minding my own business, when war fatigue got a lil high i "Called to Arms" and my Vassals quickly won Malta back for me (the Knights are now extinct ).

The Map:
Bohemia (HRE) expanded FAR to the east and was pretty big (will probably end in a big Novgorod/Golden Horde/Bohemia-Brawl there).
Austria seemed to not like Bohemia (they had some wars, but I never got involved, excellent ).
Burgundy pushed France to the east coast and looked frighteningly big (but Austria is my friend so everything is okay).


1.3: Wait for Liguria to become a Core (~1470) and get rich.
Action: "Wait and this time actually look at the screen".

What happened:
I got involved into various bigger and small wars under Austrias lead (against Bohemia, Bavaria.. several times against Venice..) but never had to do much and only used them to get some army tradition by sieging basically defeated enemies .
I Diplo-Annexed Ferrara.
I expanded my Influence because, well there wasn't much to do ^^.

I'm just not good at waiting:
By 1460 I was bored (I sat at nearly 0 Inflation total whiteout using a Master of Mint still making "winnings" per month) and just waited for Liguria to become a core.

I declared war on Bavaria... Austria followed me... Tons of german countries got involved... Rumble in Europe . I ended the war by "taking" Parma and vassaling Baden. The others I let go with some ducats/white peace (I wasn't interested in BIG European gains but wanted to be a certain size to be able to fight against the big players when I have to ).

1470.. FINALLY! (I ended the war in 1469 ).

2:1 "Colonize!"
Africa:
So I built 2 Transport ships and set for the African coast. I colonized Sierra Leone (which neighbored Mali) and "shuffled" 15k of Troops there.
Declare war on Mali.. Take all their Ivory/Slave/Gold provinces (the African nations were really ncie, Mali actually had 0 grain provinces, just the good stuff and all else was owned by some other tribe.. I could just annex them fully and be happy ).
Bam, I was a serious colonial power! .

2.2 "Colonize!!"
Caribean:
Took my 2 Transport ships, set them towards SA/Caribean... Lost them whiteout seeing anything because something took my attention .
With new Ships I made it and began to colonize the islands... Sadly Portugal and Castille were already in SA so I decided to at first take over the Caribean.. Aside from 1 Island everything there is mine now.
Somehow war started in Europe and I was in the middle of it (Austria wasn't my ally anymore but kinda fought on my side while Burgundy wasn't involved, so it again, wasn't that dangerous). Scotland attacked my Caribbean colonies but I could "send" them home.

Result: Several new Vassal/Provinces... 26 Infamy (which is unfortunate because I have like 5-6 unlawful territories making this a bitch to reduce-.-)... And I colonized the full Caribbean aside from one island which belongs to Portugal -.-. My Trade income went from a little over 100 to under 40 but my finances are still not that bad (I just need a Master of Mint again).

"The Map":
Austria is kinda big, but not a giant.
Bohemia is a giant, but nearly extinct in middle europe (looks more like a horde country ^^).
Burgundy is really big (but likes me for some reason).
Castille already founded Spain and is just now eating Portugal.
Looks pretty interesting so far .

2.3 "Colonize!!!"
South/Middle America (and later leave the HRE to move my capital).

It's now about 1515 and Switzerland is a big european player (behind Burgundy, Bohemia, Austria and Castille in pure size but far ahead in like every important Tech) and I'm the biggest colonial power. Only the Infamy (still at 17) is slowing me down a little atm...



Seems like I finally got the hang of this game, took long enough ^^.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 02 2011 12:40 GMT
#1344
Um. Cool post bro, but the screenshots man. Nobody wants to read your vague descriptions of the world map in your game when you can just take a screenshot and show us, am I right?
Velr
Profile Blog Joined July 2008
Switzerland10950 Posts
November 02 2011 12:58 GMT
#1345
Will try to make one this evening (last time i did not get a worldmap, just the actual "screenshot").
Hope the post is kinda "correct"... Because i wrote this all down from my head (especiall as i am quite unsure as to what year my game is in atm ^^).
Zuxo
Profile Joined April 2010
Sweden395 Posts
November 02 2011 13:14 GMT
#1346
On November 02 2011 19:35 Velr wrote:
So, when I move my capital to Havanna NA and SA should be "close" or am i missing the "Land-Bridge" (from the last posts here I guess I would count as MA/NA and would need a Land bridge from there)?.


LR because I feel a lil bored :
I yesterday started a new game as Switzerland:

0: Startup:
"Get some money/wait to for your first president/get an alliance for "useful cassus bellis":
Money: Autosend Traders to everywhere (Switzerland starts extremely strong here.. And it's free trade sliders are nowhere near maxed (yet).
President: Took "Military candidate" in 1404 and got a genius 8/6/9 or something like that :D. Made him a General and he even lived long :D.
Alliance: Milan (+ other Italians that asked themselves for it).

1.1: Get ready for colonizing:
"Get a core in some province with sea access asap".

I got a Cassus Belli on Ferrara (which always starts as the leader of a PU with Modena). They were allied with Milan, but Milan was already getting mauled by Austria...
Results: Annexed Modena, Vassaled Ferrara in "my" wanted war, Austria allied with me after this war .
Later I could vassal Milan in a war that I did not want . Maneuvered thru various small wars whiteout any damage which I used to get more money (war taxed, thanks Austria/Call to Arms).

"The Map":
The Ottomans invaded south Italy (Naples was left only with Napoli and Sicilly got the Urbinese provinces but lost actual Sicilly ^^). Nothing special aside from that.


1.2: Wait for Modena to become a Core and get rich (so around 1460, now it was ~1420?):
Action: "Go to the toilet and just let it run on max speed (whiteout saving beforehand, that would be boring ) and hope that not too much happened":

The Return:
First look: My beloved and important Modena belongs to Siena (Siena wasn't existent before and I forgot to set my army on "hunt rebels").
Second look: All of Milan belongs to Siena (WTF bloody rebellion batman)...
Third look: Tuscani too... Actually Siena is the biggest Italian country (allied with Genua and Sicilly) O_o...

The Plan:
Quickly build up an army and declare war, I should be able to handle them when I do this quick... but it could get ugly (my General was awesome so I wasn't too worried).
What happened:
Austria to my surprise decided my war was just and played defender for me .
Result: Annexed Liguria (Centre of Trade!)/Lombardia/Malta (Holyday resort) and got Modena back. Milan was "recreated" (5 province Vassal). REALLY good result.
To note: I stayed in the HRE to not piss of Austria and just took the "unlawful territory" hits.

Fun: Malta instantly revolted and I had no possibility to build a Ship -.-. So it later defected to "The Knights" which were instantly at war with me... I raised war taxes and was minding my own business, when war fatigue got a lil high i "Called to Arms" and my Vassals quickly won Malta back for me (the Knights are now extinct ).

The Map:
Bohemia (HRE) expanded FAR to the east and was pretty big (will probably end in a big Novgorod/Golden Horde/Bohemia-Brawl there).
Austria seemed to not like Bohemia (they had some wars, but I never got involved, excellent ).
Burgundy pushed France to the east coast and looked frighteningly big (but Austria is my friend so everything is okay).


1.3: Wait for Liguria to become a Core (~1470) and get rich.
Action: "Wait and this time actually look at the screen".

What happened:
I got involved into various bigger and small wars under Austrias lead (against Bohemia, Bavaria.. several times against Venice..) but never had to do much and only used them to get some army tradition by sieging basically defeated enemies .
I Diplo-Annexed Ferrara.
I expanded my Influence because, well there wasn't much to do ^^.

I'm just not good at waiting:
By 1460 I was bored (I sat at nearly 0 Inflation total whiteout using a Master of Mint still making "winnings" per month) and just waited for Liguria to become a core.

I declared war on Bavaria... Austria followed me... Tons of german countries got involved... Rumble in Europe . I ended the war by "taking" Parma and vassaling Baden. The others I let go with some ducats/white peace (I wasn't interested in BIG European gains but wanted to be a certain size to be able to fight against the big players when I have to ).

1470.. FINALLY! (I ended the war in 1469 ).

2:1 "Colonize!"
Africa:
So I built 2 Transport ships and set for the African coast. I colonized Sierra Leone (which neighbored Mali) and "shuffled" 15k of Troops there.
Declare war on Mali.. Take all their Ivory/Slave/Gold provinces (the African nations were really ncie, Mali actually had 0 grain provinces, just the good stuff and all else was owned by some other tribe.. I could just annex them fully and be happy ).
Bam, I was a serious colonial power! .

2.2 "Colonize!!"
Caribean:
Took my 2 Transport ships, set them towards SA/Caribean... Lost them whiteout seeing anything because something took my attention .
With new Ships I made it and began to colonize the islands... Sadly Portugal and Castille were already in SA so I decided to at first take over the Caribean.. Aside from 1 Island everything there is mine now.
Somehow war started in Europe and I was in the middle of it (Austria wasn't my ally anymore but kinda fought on my side while Burgundy wasn't involved, so it again, wasn't that dangerous). Scotland attacked my Caribbean colonies but I could "send" them home.

Result: Several new Vassal/Provinces... 26 Infamy (which is unfortunate because I have like 5-6 unlawful territories making this a bitch to reduce-.-)... And I colonized the full Caribbean aside from one island which belongs to Portugal -.-. My Trade income went from a little over 100 to under 40 but my finances are still not that bad (I just need a Master of Mint again).

"The Map":
Austria is kinda big, but not a giant.
Bohemia is a giant, but nearly extinct in middle europe (looks more like a horde country ^^).
Burgundy is really big (but likes me for some reason).
Castille already founded Spain and is just now eating Portugal.
Looks pretty interesting so far .

2.3 "Colonize!!!"
South/Middle America (and later leave the HRE to move my capital).

It's now about 1515 and Switzerland is a big european player (behind Burgundy, Bohemia, Austria and Castille in pure size but far ahead in like every important Tech) and I'm the biggest colonial power. Only the Infamy (still at 17) is slowing me down a little atm...



Seems like I finally got the hang of this game, took long enough ^^.


Nice post! It would be nice if you could include screenshots though =).
I'm a mother******* lyrical wordsmith, mother******* genius
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 02 2011 14:11 GMT
#1347
On November 02 2011 17:58 Simberto wrote:
Show nested quote +
On November 02 2011 11:36 Euronyme wrote:
On November 02 2011 10:45 Simberto wrote:
On November 02 2011 08:22 beef42 wrote:
On November 01 2011 02:54 Simberto wrote:
On November 01 2011 02:48 Euronyme wrote:
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.


+ Show Spoiler [big screenshot] +
[image loading]

In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness?

edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.


It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge


It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3.
Continents doesn't really matter for anything apart from tech destribution.


I am pretty sure that you are wrong about that. For example, when i conquered africa as Songhai, every single island which belonged to africa in the area mapmode was not distant overseas. And many of them, like for example Madagascar, are far more than 250 distant from my capital in Gao somewhere in West africa.

However, things like a little part of Spain i grabbed were distant overseas, even though it was much closer to my capital then those islands.

I just did some tests. I moved my capital to Adana in Turkey which was not connected to anything else by land. It is a part of Europe. All of Europe, including Iceland, were not distant overseas. There also seems to be a very small area which can belong to other continents and ist still not distant overseas. In this test, it ranged up to Damaskus, Dayz az Zor and Sidon. Everything further away was distant overseas. This is about 3-4 provinces away. So while there is a very small zone which is exluded, the main things need are either being on the same continent, or having a landbridge.




"Criteria

A province is considered overseas when all of the following conditions apply:

The province is in different continent than the capital.
The distance from the capital is greater or equal to 250.
Doesn't have a land connection to the capital. "


http://www.paradoxian.org/eu3wiki/Overseas_tariffs

Pretty sure it's 250.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Simberto
Profile Blog Joined July 2010
Germany11979 Posts
November 02 2011 17:53 GMT
#1348
On November 02 2011 23:11 Euronyme wrote:
Show nested quote +
On November 02 2011 17:58 Simberto wrote:
On November 02 2011 11:36 Euronyme wrote:
On November 02 2011 10:45 Simberto wrote:
On November 02 2011 08:22 beef42 wrote:
On November 01 2011 02:54 Simberto wrote:
On November 01 2011 02:48 Euronyme wrote:
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.


+ Show Spoiler [big screenshot] +
[image loading]

In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness?

edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.


It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge


It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3.
Continents doesn't really matter for anything apart from tech destribution.


I am pretty sure that you are wrong about that. For example, when i conquered africa as Songhai, every single island which belonged to africa in the area mapmode was not distant overseas. And many of them, like for example Madagascar, are far more than 250 distant from my capital in Gao somewhere in West africa.

However, things like a little part of Spain i grabbed were distant overseas, even though it was much closer to my capital then those islands.

I just did some tests. I moved my capital to Adana in Turkey which was not connected to anything else by land. It is a part of Europe. All of Europe, including Iceland, were not distant overseas. There also seems to be a very small area which can belong to other continents and ist still not distant overseas. In this test, it ranged up to Damaskus, Dayz az Zor and Sidon. Everything further away was distant overseas. This is about 3-4 provinces away. So while there is a very small zone which is exluded, the main things need are either being on the same continent, or having a landbridge.




"Criteria

A province is considered overseas when all of the following conditions apply:

The province is in different continent than the capital.
The distance from the capital is greater or equal to 250.
Doesn't have a land connection to the capital. "


http://www.paradoxian.org/eu3wiki/Overseas_tariffs

Pretty sure it's 250.


Hm. That must be a different 250 then when colonizing or trading. 250 when colonizing is about the distance from holland to the azores, if i remember correctly. In the game i am playing at the moment, colonizing range of 400 is about from italy to capetown. With a trading range of 900, i can easily trade to china. Just test it out yourself, load some safegame and move your capital to the edge of another continent without having a landbridge and look how far away the provinces are not considered distant overseas. I would guess it is maybe 50, but not more. But it surely is not 250.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 02 2011 18:53 GMT
#1349
On November 03 2011 02:53 Simberto wrote:
Show nested quote +
On November 02 2011 23:11 Euronyme wrote:
On November 02 2011 17:58 Simberto wrote:
On November 02 2011 11:36 Euronyme wrote:
On November 02 2011 10:45 Simberto wrote:
On November 02 2011 08:22 beef42 wrote:
On November 01 2011 02:54 Simberto wrote:
On November 01 2011 02:48 Euronyme wrote:
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.


+ Show Spoiler [big screenshot] +
[image loading]

In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness?

edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.


It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge


It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3.
Continents doesn't really matter for anything apart from tech destribution.


I am pretty sure that you are wrong about that. For example, when i conquered africa as Songhai, every single island which belonged to africa in the area mapmode was not distant overseas. And many of them, like for example Madagascar, are far more than 250 distant from my capital in Gao somewhere in West africa.

However, things like a little part of Spain i grabbed were distant overseas, even though it was much closer to my capital then those islands.

I just did some tests. I moved my capital to Adana in Turkey which was not connected to anything else by land. It is a part of Europe. All of Europe, including Iceland, were not distant overseas. There also seems to be a very small area which can belong to other continents and ist still not distant overseas. In this test, it ranged up to Damaskus, Dayz az Zor and Sidon. Everything further away was distant overseas. This is about 3-4 provinces away. So while there is a very small zone which is exluded, the main things need are either being on the same continent, or having a landbridge.




"Criteria

A province is considered overseas when all of the following conditions apply:

The province is in different continent than the capital.
The distance from the capital is greater or equal to 250.
Doesn't have a land connection to the capital. "


http://www.paradoxian.org/eu3wiki/Overseas_tariffs

Pretty sure it's 250.


Hm. That must be a different 250 then when colonizing or trading. 250 when colonizing is about the distance from holland to the azores, if i remember correctly. In the game i am playing at the moment, colonizing range of 400 is about from italy to capetown. With a trading range of 900, i can easily trade to china. Just test it out yourself, load some safegame and move your capital to the edge of another continent without having a landbridge and look how far away the provinces are not considered distant overseas. I would guess it is maybe 50, but not more. But it surely is not 250.


Yeah there might actually be some truth to that come to think of it. I've gotta test it though, but 250 is actually quite far..
I dunno though.. 50 is too short I think. When having inherited all of England as Austria I don't recall it being a colony.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Simberto
Profile Blog Joined July 2010
Germany11979 Posts
November 02 2011 19:07 GMT
#1350
Yes. Because it is on the same continent.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 02 2011 19:18 GMT
#1351
On November 03 2011 04:07 Simberto wrote:
Yes. Because it is on the same continent.


Oh right I'm retarded.
Azores is considered to be a part of Europe though(?) so wouldn't it make sence if that wasn't a colony though?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Ramong
Profile Joined March 2011
Denmark1706 Posts
November 02 2011 19:21 GMT
#1352
A colony and distance oversea ain't the same
The Azores is a colony because you have to use colonists to colonize it but it is not distance oversea because the Azores is in Europe
"Yeah buddy"
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 02 2011 19:31 GMT
#1353
On November 03 2011 04:21 Ramong wrote:
A colony and distance oversea ain't the same
The Azores is a colony because you have to use colonists to colonize it but it is not distance oversea because the Azores is in Europe


Right, but I recall that it gave tariffs.. Maybe I'm totally off here though.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 02 2011 21:27 GMT
#1354
velr you have no idea how lucky you are. it's because siena was formed and you got the defected province cb on it that you were able to colonize.

While it is true you do need a sea port with a core on it to build ships, what they don't tell you is that you also need a direct connection to the capital. As Switzerland, I found this out the hard ware when I took Nice, so I ended up having to move my capital to Nice. On the other hand, this saved me the hassle of selling provinces when I moved the capital from Nice to New Zurich (Manhattan lolol)
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2011-11-02 21:38:28
November 02 2011 21:37 GMT
#1355
I wrote a really good post for this bit of the AAR but I lost it three times so I'm assuming it's divine will that I don't write this bit of the AAR up. I will let the pictures speak for themselves.

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-11-02 21:58:16
November 02 2011 21:45 GMT
#1356
Are you going to form Spain?

Edit. Dude form France! You know you want to!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 02 2011 23:16 GMT
#1357
On November 03 2011 06:45 Euronyme wrote:
Are you going to form Spain?

Edit. Dude form France! You know you want to!

if i wanted to form spain or france, i would've picked castille or france

i could technically form iberia, but why would i do that?
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 02 2011 23:55 GMT
#1358
On November 03 2011 08:16 Caller wrote:
Show nested quote +
On November 03 2011 06:45 Euronyme wrote:
Are you going to form Spain?

Edit. Dude form France! You know you want to!

if i wanted to form spain or france, i would've picked castille or france

i could technically form iberia, but why would i do that?


Just form stuff! It's awesome :p
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Velr
Profile Blog Joined July 2008
Switzerland10950 Posts
Last Edited: 2011-11-03 10:38:10
November 03 2011 08:59 GMT
#1359
@Caller
Yeah, i realized that when some rebells took Lombardia once (no more colonizing? hu? why? :p).


My game:
It went on and after about 50 more years (and too much European expansion) it happened:
Austria declared war (+ a million German minors) ---> That was tough, but would probably not be crushing/game ending.
Burgundy declared war (+ a million French minors) ---> That on top of Austria totally broke my back.
FUCK THIS where is my "old-autosave"... "1438"?... REALLY (I was at 1620 or something).

So well... Everything back on (near) start, let's do this better..

At 1438 I had annexed Modena and Liguria, Ferrara/Malta(Knights) were my Vassals...
Siena wasn't yet formed (but this happened like immediately --> Siena again got all of Milans provinces)
So everything went pretty much like in the last game just with that "alternate universe"-touch. I owned Modena/Liguria/Lombardia (well, I did not have a CB on Siena this time and so just went whiteout one for it.. (In the end Milan was not recreated this time but I still got Lombardia and two other northern Milanese provinces --> I needed to finish the war before Bohemia found time to show me who's emperor so there was no time for the total humiliation of Siena ).

Thanks to not losing Modena to Siena I could start colonizing 10-15 years earlier .
Thanks to not being as "expansive" in Europe my Techcost and most of all Infamy were and stayed low and trade brought serious money (at one time I had a monopoly in nearly all Trade centers in my reach...).

The African conquest of Mali went similar (Colonize one neighboring province, shuttle down around 12k troops... Take em. Only this time Mali had Algiers and the Ottomans as allies (+the Mamluks). Result:
I got a good chunk of Mali (the part you want ), Algiers is now my Vassal :D (Algiers/Ottomans only attacked my mainland were defending wasn't that big of a problem) and the Mamlucks payed me 700 Ducats for peace with them and the Ottomans (the Ottomans owned still some provinces in South Italy, Ferrara took one of them --> Mamlucks payed me big time... NEAT :D).
That basically was it for Africa (atm).

Shortly after I explored the Carribean/SA and due to a lucky/good navigator could start colonizing there very early.
I colonized all of the Caribean (needed to use incite natives a few times when Portugal/Castille tried to get something too) and annexed Zapotec, which owned all of middle America).
In 1560 I made Mosquito my new Capital and in 157X Mexico will become a core .... The Gold is coming in big time and it will only get better ....
I think I will own "Inca" before 1600 (colonized to a neighboring province atm) and.... There are now some other countries in SA but spies seem to get rid of them pretty quick, let's see how this goes (NA is Great Britain/Castille/Cherokee owned as it seems).


I actually made screenshots this time (but I'm not at home now)... And when I'm at home I'm playing ^^.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 03 2011 09:15 GMT
#1360
On November 03 2011 06:37 Caller wrote:
I wrote a really good post for this bit of the AAR but I lost it three times so I'm assuming it's divine will that I don't write this bit of the AAR up. I will let the pictures speak for themselves.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



So what's next for Navarre? Judging by the year you should be able to take QFTNW by now, and that seems to be the easiest way to get some more land. Of course the easiest way is rarely the most fun...
Prev 1 66 67 68 69 70 101 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Wild Card
IntoTheiNu 757
Classic 128
CranKy Ducklings SOOP108
ByuN (SOOP) 89
Rex34
Solar (SOOP)16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 128
ByuN (SOOP) 89
Rex 34
ProTech27
Solar (SOOP) 16
StarCraft: Brood War
Calm 9553
Bisu 3475
Jaedong 2154
Leta 1461
Shine 1272
Horang2 835
BeSt 611
Rush 416
Mini 370
Soma 343
[ Show more ]
Soulkey 330
actioN 204
firebathero 200
Stork 189
Hyun 162
Pusan 147
Zeus 140
Larva 137
ggaemo 119
Sea.KH 87
Barracks 80
ToSsGirL 45
PianO 36
Yoon 36
hero 33
soO 30
Killer 26
Sexy 25
sSak 21
Terrorterran 20
sorry 16
SilentControl 14
HiyA 14
Sacsri 13
Hm[arnc] 12
scan(afreeca) 11
Noble 9
JulyZerg 8
Icarus 7
Britney 0
Dota 2
Dendi1487
Fuzer 80
League of Legends
Reynor58
Counter-Strike
olofmeister1761
zeus390
edward42
Super Smash Bros
Mew2King93
Other Games
Grubby8411
singsing2543
hiko436
Lowko406
DeMusliM183
Pyrionflax147
Liquid`LucifroN115
Liquid`VortiX72
QueenE34
Organizations
Other Games
gamesdonequick925
StarCraft: Brood War
StarCastTV_EN83
Other Games
BasetradeTV51
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3569
• WagamamaTV669
League of Legends
• Jankos2465
• TFBlade795
Upcoming Events
PiGosaur Cup
10h 48m
The PondCast
20h 48m
Kung Fu Cup
21h 48m
Replay Cast
1d 10h
KCM Race Survival
1d 20h
IntoTheTV X SOOP
1d 21h
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.