will have to do it later

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Caller
Poland8075 Posts
will have to do it later ![]() | ||
Simberto
Germany11400 Posts
On November 02 2011 11:36 Euronyme wrote: Show nested quote + On November 02 2011 10:45 Simberto wrote: On November 02 2011 08:22 beef42 wrote: On November 01 2011 02:54 Simberto wrote: On November 01 2011 02:48 Euronyme wrote: On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step. Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying ![]() I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time. Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels.. I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode. + Show Spoiler [big screenshot] + ![]() In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness? edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though. It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3. Continents doesn't really matter for anything apart from tech destribution. I am pretty sure that you are wrong about that. For example, when i conquered africa as Songhai, every single island which belonged to africa in the area mapmode was not distant overseas. And many of them, like for example Madagascar, are far more than 250 distant from my capital in Gao somewhere in West africa. However, things like a little part of Spain i grabbed were distant overseas, even though it was much closer to my capital then those islands. I just did some tests. I moved my capital to Adana in Turkey which was not connected to anything else by land. It is a part of Europe. All of Europe, including Iceland, were not distant overseas. There also seems to be a very small area which can belong to other continents and ist still not distant overseas. In this test, it ranged up to Damaskus, Dayz az Zor and Sidon. Everything further away was distant overseas. This is about 3-4 provinces away. So while there is a very small zone which is exluded, the main things need are either being on the same continent, or having a landbridge. | ||
Velr
Switzerland10633 Posts
LR because I feel a lil bored ![]() I yesterday started a new game as Switzerland: 0: Startup: "Get some money/wait to for your first president/get an alliance for "useful cassus bellis": Money: Autosend Traders to everywhere (Switzerland starts extremely strong here.. And it's free trade sliders are nowhere near maxed (yet). President: Took "Military candidate" in 1404 and got a genius 8/6/9 or something like that :D. Made him a General and he even lived long :D. Alliance: Milan (+ other Italians that asked themselves for it). 1.1: Get ready for colonizing: "Get a core in some province with sea access asap". I got a Cassus Belli on Ferrara (which always starts as the leader of a PU with Modena). They were allied with Milan, but Milan was already getting mauled by Austria... Results: Annexed Modena, Vassaled Ferrara in "my" wanted war, Austria allied with me after this war ![]() Later I could vassal Milan in a war that I did not want ![]() "The Map": The Ottomans invaded south Italy (Naples was left only with Napoli and Sicilly got the Urbinese provinces but lost actual Sicilly ^^). Nothing special aside from that. 1.2: Wait for Modena to become a Core and get rich (so around 1460, now it was ~1420?): Action: "Go to the toilet and just let it run on max speed (whiteout saving beforehand, that would be boring ![]() The Return: First look: My beloved and important Modena belongs to Siena (Siena wasn't existent before and I forgot to set my army on "hunt rebels"). Second look: All of Milan belongs to Siena (WTF bloody rebellion batman)... Third look: Tuscani too... Actually Siena is the biggest Italian country (allied with Genua and Sicilly) O_o... The Plan: Quickly build up an army and declare war, I should be able to handle them when I do this quick... but it could get ugly (my General was awesome so I wasn't too worried). What happened: Austria to my surprise decided my war was just and played defender for me ![]() Result: Annexed Liguria (Centre of Trade!)/Lombardia/Malta (Holyday resort) and got Modena back. Milan was "recreated" (5 province Vassal). REALLY good result. To note: I stayed in the HRE to not piss of Austria and just took the "unlawful territory" hits. Fun: Malta instantly revolted and I had no possibility to build a Ship -.-. So it later defected to "The Knights" which were instantly at war with me... I raised war taxes and was minding my own business, when war fatigue got a lil high i "Called to Arms" and my Vassals quickly won Malta back for me (the Knights are now extinct ![]() The Map: Bohemia (HRE) expanded FAR to the east and was pretty big (will probably end in a big Novgorod/Golden Horde/Bohemia-Brawl there). Austria seemed to not like Bohemia (they had some wars, but I never got involved, excellent ![]() Burgundy pushed France to the east coast and looked frighteningly big (but Austria is my friend so everything is okay). 1.3: Wait for Liguria to become a Core (~1470) and get rich. Action: "Wait and this time actually look at the screen". What happened: I got involved into various bigger and small wars under Austrias lead (against Bohemia, Bavaria.. several times against Venice..) but never had to do much and only used them to get some army tradition by sieging basically defeated enemies ![]() I Diplo-Annexed Ferrara. I expanded my Influence because, well there wasn't much to do ^^. I'm just not good at waiting: By 1460 I was bored (I sat at nearly 0 Inflation total whiteout using a Master of Mint still making "winnings" per month) and just waited for Liguria to become a core. I declared war on Bavaria... Austria followed me... Tons of german countries got involved... Rumble in Europe ![]() ![]() 1470.. FINALLY! (I ended the war in 1469 ![]() 2:1 "Colonize!" Africa: So I built 2 Transport ships and set for the African coast. I colonized Sierra Leone (which neighbored Mali) and "shuffled" 15k of Troops there. Declare war on Mali.. Take all their Ivory/Slave/Gold provinces (the African nations were really ncie, Mali actually had 0 grain provinces, just the good stuff and all else was owned by some other tribe.. I could just annex them fully and be happy ![]() Bam, I was a serious colonial power! ![]() 2.2 "Colonize!!" Caribean: Took my 2 Transport ships, set them towards SA/Caribean... Lost them whiteout seeing anything because something took my attention ![]() With new Ships I made it and began to colonize the islands... Sadly Portugal and Castille were already in SA so I decided to at first take over the Caribean.. Aside from 1 Island everything there is mine now. Somehow war started in Europe and I was in the middle of it (Austria wasn't my ally anymore but kinda fought on my side while Burgundy wasn't involved, so it again, wasn't that dangerous). Scotland attacked my Caribbean colonies but I could "send" them home. Result: Several new Vassal/Provinces... 26 Infamy (which is unfortunate because I have like 5-6 unlawful territories making this a bitch to reduce-.-)... And I colonized the full Caribbean aside from one island which belongs to Portugal -.-. My Trade income went from a little over 100 to under 40 but my finances are still not that bad (I just need a Master of Mint again). "The Map": Austria is kinda big, but not a giant. Bohemia is a giant, but nearly extinct in middle europe (looks more like a horde country ^^). Burgundy is really big (but likes me for some reason). Castille already founded Spain and is just now eating Portugal. Looks pretty interesting so far ![]() 2.3 "Colonize!!!" South/Middle America (and later leave the HRE to move my capital). It's now about 1515 and Switzerland is a big european player (behind Burgundy, Bohemia, Austria and Castille in pure size but far ahead in like every important Tech) and I'm the biggest colonial power. Only the Infamy (still at 17) is slowing me down a little atm... Seems like I finally got the hang of this game, took long enough ^^. | ||
beef42
Denmark1037 Posts
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Velr
Switzerland10633 Posts
Hope the post is kinda "correct"... Because i wrote this all down from my head (especiall as i am quite unsure as to what year my game is in atm ^^). | ||
Zuxo
Sweden395 Posts
On November 02 2011 19:35 Velr wrote: So, when I move my capital to Havanna NA and SA should be "close" or am i missing the "Land-Bridge" (from the last posts here I guess I would count as MA/NA and would need a Land bridge from there)?. LR because I feel a lil bored ![]() I yesterday started a new game as Switzerland: 0: Startup: "Get some money/wait to for your first president/get an alliance for "useful cassus bellis": Money: Autosend Traders to everywhere (Switzerland starts extremely strong here.. And it's free trade sliders are nowhere near maxed (yet). President: Took "Military candidate" in 1404 and got a genius 8/6/9 or something like that :D. Made him a General and he even lived long :D. Alliance: Milan (+ other Italians that asked themselves for it). 1.1: Get ready for colonizing: "Get a core in some province with sea access asap". I got a Cassus Belli on Ferrara (which always starts as the leader of a PU with Modena). They were allied with Milan, but Milan was already getting mauled by Austria... Results: Annexed Modena, Vassaled Ferrara in "my" wanted war, Austria allied with me after this war ![]() Later I could vassal Milan in a war that I did not want ![]() "The Map": The Ottomans invaded south Italy (Naples was left only with Napoli and Sicilly got the Urbinese provinces but lost actual Sicilly ^^). Nothing special aside from that. 1.2: Wait for Modena to become a Core and get rich (so around 1460, now it was ~1420?): Action: "Go to the toilet and just let it run on max speed (whiteout saving beforehand, that would be boring ![]() The Return: First look: My beloved and important Modena belongs to Siena (Siena wasn't existent before and I forgot to set my army on "hunt rebels"). Second look: All of Milan belongs to Siena (WTF bloody rebellion batman)... Third look: Tuscani too... Actually Siena is the biggest Italian country (allied with Genua and Sicilly) O_o... The Plan: Quickly build up an army and declare war, I should be able to handle them when I do this quick... but it could get ugly (my General was awesome so I wasn't too worried). What happened: Austria to my surprise decided my war was just and played defender for me ![]() Result: Annexed Liguria (Centre of Trade!)/Lombardia/Malta (Holyday resort) and got Modena back. Milan was "recreated" (5 province Vassal). REALLY good result. To note: I stayed in the HRE to not piss of Austria and just took the "unlawful territory" hits. Fun: Malta instantly revolted and I had no possibility to build a Ship -.-. So it later defected to "The Knights" which were instantly at war with me... I raised war taxes and was minding my own business, when war fatigue got a lil high i "Called to Arms" and my Vassals quickly won Malta back for me (the Knights are now extinct ![]() The Map: Bohemia (HRE) expanded FAR to the east and was pretty big (will probably end in a big Novgorod/Golden Horde/Bohemia-Brawl there). Austria seemed to not like Bohemia (they had some wars, but I never got involved, excellent ![]() Burgundy pushed France to the east coast and looked frighteningly big (but Austria is my friend so everything is okay). 1.3: Wait for Liguria to become a Core (~1470) and get rich. Action: "Wait and this time actually look at the screen". What happened: I got involved into various bigger and small wars under Austrias lead (against Bohemia, Bavaria.. several times against Venice..) but never had to do much and only used them to get some army tradition by sieging basically defeated enemies ![]() I Diplo-Annexed Ferrara. I expanded my Influence because, well there wasn't much to do ^^. I'm just not good at waiting: By 1460 I was bored (I sat at nearly 0 Inflation total whiteout using a Master of Mint still making "winnings" per month) and just waited for Liguria to become a core. I declared war on Bavaria... Austria followed me... Tons of german countries got involved... Rumble in Europe ![]() ![]() 1470.. FINALLY! (I ended the war in 1469 ![]() 2:1 "Colonize!" Africa: So I built 2 Transport ships and set for the African coast. I colonized Sierra Leone (which neighbored Mali) and "shuffled" 15k of Troops there. Declare war on Mali.. Take all their Ivory/Slave/Gold provinces (the African nations were really ncie, Mali actually had 0 grain provinces, just the good stuff and all else was owned by some other tribe.. I could just annex them fully and be happy ![]() Bam, I was a serious colonial power! ![]() 2.2 "Colonize!!" Caribean: Took my 2 Transport ships, set them towards SA/Caribean... Lost them whiteout seeing anything because something took my attention ![]() With new Ships I made it and began to colonize the islands... Sadly Portugal and Castille were already in SA so I decided to at first take over the Caribean.. Aside from 1 Island everything there is mine now. Somehow war started in Europe and I was in the middle of it (Austria wasn't my ally anymore but kinda fought on my side while Burgundy wasn't involved, so it again, wasn't that dangerous). Scotland attacked my Caribbean colonies but I could "send" them home. Result: Several new Vassal/Provinces... 26 Infamy (which is unfortunate because I have like 5-6 unlawful territories making this a bitch to reduce-.-)... And I colonized the full Caribbean aside from one island which belongs to Portugal -.-. My Trade income went from a little over 100 to under 40 but my finances are still not that bad (I just need a Master of Mint again). "The Map": Austria is kinda big, but not a giant. Bohemia is a giant, but nearly extinct in middle europe (looks more like a horde country ^^). Burgundy is really big (but likes me for some reason). Castille already founded Spain and is just now eating Portugal. Looks pretty interesting so far ![]() 2.3 "Colonize!!!" South/Middle America (and later leave the HRE to move my capital). It's now about 1515 and Switzerland is a big european player (behind Burgundy, Bohemia, Austria and Castille in pure size but far ahead in like every important Tech) and I'm the biggest colonial power. Only the Infamy (still at 17) is slowing me down a little atm... Seems like I finally got the hang of this game, took long enough ^^. Nice post! It would be nice if you could include screenshots though =). | ||
Euronyme
Sweden3804 Posts
On November 02 2011 17:58 Simberto wrote: Show nested quote + On November 02 2011 11:36 Euronyme wrote: On November 02 2011 10:45 Simberto wrote: On November 02 2011 08:22 beef42 wrote: On November 01 2011 02:54 Simberto wrote: On November 01 2011 02:48 Euronyme wrote: On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step. Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying ![]() I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time. Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels.. I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode. + Show Spoiler [big screenshot] + ![]() In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness? edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though. It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3. Continents doesn't really matter for anything apart from tech destribution. I am pretty sure that you are wrong about that. For example, when i conquered africa as Songhai, every single island which belonged to africa in the area mapmode was not distant overseas. And many of them, like for example Madagascar, are far more than 250 distant from my capital in Gao somewhere in West africa. However, things like a little part of Spain i grabbed were distant overseas, even though it was much closer to my capital then those islands. I just did some tests. I moved my capital to Adana in Turkey which was not connected to anything else by land. It is a part of Europe. All of Europe, including Iceland, were not distant overseas. There also seems to be a very small area which can belong to other continents and ist still not distant overseas. In this test, it ranged up to Damaskus, Dayz az Zor and Sidon. Everything further away was distant overseas. This is about 3-4 provinces away. So while there is a very small zone which is exluded, the main things need are either being on the same continent, or having a landbridge. "Criteria A province is considered overseas when all of the following conditions apply: The province is in different continent than the capital. The distance from the capital is greater or equal to 250. Doesn't have a land connection to the capital. " http://www.paradoxian.org/eu3wiki/Overseas_tariffs Pretty sure it's 250. | ||
Simberto
Germany11400 Posts
On November 02 2011 23:11 Euronyme wrote: Show nested quote + On November 02 2011 17:58 Simberto wrote: On November 02 2011 11:36 Euronyme wrote: On November 02 2011 10:45 Simberto wrote: On November 02 2011 08:22 beef42 wrote: On November 01 2011 02:54 Simberto wrote: On November 01 2011 02:48 Euronyme wrote: On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step. Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying ![]() I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time. Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels.. I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode. + Show Spoiler [big screenshot] + ![]() In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness? edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though. It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3. Continents doesn't really matter for anything apart from tech destribution. I am pretty sure that you are wrong about that. For example, when i conquered africa as Songhai, every single island which belonged to africa in the area mapmode was not distant overseas. And many of them, like for example Madagascar, are far more than 250 distant from my capital in Gao somewhere in West africa. However, things like a little part of Spain i grabbed were distant overseas, even though it was much closer to my capital then those islands. I just did some tests. I moved my capital to Adana in Turkey which was not connected to anything else by land. It is a part of Europe. All of Europe, including Iceland, were not distant overseas. There also seems to be a very small area which can belong to other continents and ist still not distant overseas. In this test, it ranged up to Damaskus, Dayz az Zor and Sidon. Everything further away was distant overseas. This is about 3-4 provinces away. So while there is a very small zone which is exluded, the main things need are either being on the same continent, or having a landbridge. "Criteria A province is considered overseas when all of the following conditions apply: The province is in different continent than the capital. The distance from the capital is greater or equal to 250. Doesn't have a land connection to the capital. " http://www.paradoxian.org/eu3wiki/Overseas_tariffs Pretty sure it's 250. Hm. That must be a different 250 then when colonizing or trading. 250 when colonizing is about the distance from holland to the azores, if i remember correctly. In the game i am playing at the moment, colonizing range of 400 is about from italy to capetown. With a trading range of 900, i can easily trade to china. Just test it out yourself, load some safegame and move your capital to the edge of another continent without having a landbridge and look how far away the provinces are not considered distant overseas. I would guess it is maybe 50, but not more. But it surely is not 250. | ||
Euronyme
Sweden3804 Posts
On November 03 2011 02:53 Simberto wrote: Show nested quote + On November 02 2011 23:11 Euronyme wrote: On November 02 2011 17:58 Simberto wrote: On November 02 2011 11:36 Euronyme wrote: On November 02 2011 10:45 Simberto wrote: On November 02 2011 08:22 beef42 wrote: On November 01 2011 02:54 Simberto wrote: On November 01 2011 02:48 Euronyme wrote: On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step. Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying ![]() I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time. Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels.. I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode. + Show Spoiler [big screenshot] + ![]() In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness? edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though. It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3. Continents doesn't really matter for anything apart from tech destribution. I am pretty sure that you are wrong about that. For example, when i conquered africa as Songhai, every single island which belonged to africa in the area mapmode was not distant overseas. And many of them, like for example Madagascar, are far more than 250 distant from my capital in Gao somewhere in West africa. However, things like a little part of Spain i grabbed were distant overseas, even though it was much closer to my capital then those islands. I just did some tests. I moved my capital to Adana in Turkey which was not connected to anything else by land. It is a part of Europe. All of Europe, including Iceland, were not distant overseas. There also seems to be a very small area which can belong to other continents and ist still not distant overseas. In this test, it ranged up to Damaskus, Dayz az Zor and Sidon. Everything further away was distant overseas. This is about 3-4 provinces away. So while there is a very small zone which is exluded, the main things need are either being on the same continent, or having a landbridge. "Criteria A province is considered overseas when all of the following conditions apply: The province is in different continent than the capital. The distance from the capital is greater or equal to 250. Doesn't have a land connection to the capital. " http://www.paradoxian.org/eu3wiki/Overseas_tariffs Pretty sure it's 250. Hm. That must be a different 250 then when colonizing or trading. 250 when colonizing is about the distance from holland to the azores, if i remember correctly. In the game i am playing at the moment, colonizing range of 400 is about from italy to capetown. With a trading range of 900, i can easily trade to china. Just test it out yourself, load some safegame and move your capital to the edge of another continent without having a landbridge and look how far away the provinces are not considered distant overseas. I would guess it is maybe 50, but not more. But it surely is not 250. Yeah there might actually be some truth to that come to think of it. I've gotta test it though, but 250 is actually quite far.. I dunno though.. 50 is too short I think. When having inherited all of England as Austria I don't recall it being a colony. | ||
Simberto
Germany11400 Posts
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Euronyme
Sweden3804 Posts
On November 03 2011 04:07 Simberto wrote: Yes. Because it is on the same continent. Oh right I'm retarded. Azores is considered to be a part of Europe though(?) so wouldn't it make sence if that wasn't a colony though? | ||
Ramong
Denmark1706 Posts
![]() The Azores is a colony because you have to use colonists to colonize it but it is not distance oversea because the Azores is in Europe | ||
Euronyme
Sweden3804 Posts
On November 03 2011 04:21 Ramong wrote: A colony and distance oversea ain't the same ![]() The Azores is a colony because you have to use colonists to colonize it but it is not distance oversea because the Azores is in Europe Right, but I recall that it gave tariffs.. Maybe I'm totally off here though. | ||
Caller
Poland8075 Posts
While it is true you do need a sea port with a core on it to build ships, what they don't tell you is that you also need a direct connection to the capital. As Switzerland, I found this out the hard ware when I took Nice, so I ended up having to move my capital to Nice. On the other hand, this saved me the hassle of selling provinces when I moved the capital from Nice to New Zurich (Manhattan lolol) | ||
Caller
Poland8075 Posts
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Euronyme
Sweden3804 Posts
Edit. Dude form France! You know you want to! | ||
Caller
Poland8075 Posts
On November 03 2011 06:45 Euronyme wrote: Are you going to form Spain? Edit. Dude form France! You know you want to! if i wanted to form spain or france, i would've picked castille or france i could technically form iberia, but why would i do that? | ||
Euronyme
Sweden3804 Posts
On November 03 2011 08:16 Caller wrote: Show nested quote + On November 03 2011 06:45 Euronyme wrote: Are you going to form Spain? Edit. Dude form France! You know you want to! if i wanted to form spain or france, i would've picked castille or france i could technically form iberia, but why would i do that? Just form stuff! It's awesome :p | ||
Velr
Switzerland10633 Posts
Yeah, i realized that when some rebells took Lombardia once (no more colonizing? hu? why? :p). My game: It went on and after about 50 more years (and too much European expansion) it happened: Austria declared war (+ a million German minors) ---> That was tough, but would probably not be crushing/game ending. Burgundy declared war (+ a million French minors) ---> That on top of Austria totally broke my back. FUCK THIS where is my "old-autosave"... "1438"?... REALLY (I was at 1620 or something). So well... Everything back on (near) start, let's do this better.. At 1438 I had annexed Modena and Liguria, Ferrara/Malta(Knights) were my Vassals... Siena wasn't yet formed (but this happened like immediately --> Siena again got all of Milans provinces) So everything went pretty much like in the last game just with that "alternate universe"-touch. I owned Modena/Liguria/Lombardia (well, I did not have a CB on Siena this time and so just went whiteout one for it.. (In the end Milan was not recreated this time but I still got Lombardia and two other northern Milanese provinces --> I needed to finish the war before Bohemia found time to show me who's emperor so there was no time for the total humiliation of Siena ![]() Thanks to not losing Modena to Siena I could start colonizing 10-15 years earlier ![]() Thanks to not being as "expansive" in Europe my Techcost and most of all Infamy were and stayed low and trade brought serious money (at one time I had a monopoly in nearly all Trade centers in my reach...). The African conquest of Mali went similar (Colonize one neighboring province, shuttle down around 12k troops... Take em. Only this time Mali had Algiers and the Ottomans as allies (+the Mamluks). Result: I got a good chunk of Mali (the part you want ![]() That basically was it for Africa (atm). Shortly after I explored the Carribean/SA and due to a lucky/good navigator could start colonizing there very early. I colonized all of the Caribean (needed to use incite natives a few times when Portugal/Castille tried to get something too) and annexed Zapotec, which owned all of middle America). In 1560 I made Mosquito my new Capital and in 157X Mexico will become a core ![]() ![]() I think I will own "Inca" before 1600 (colonized to a neighboring province atm) and.... There are now some other countries in SA but spies seem to get rid of them pretty quick, let's see how this goes (NA is Great Britain/Castille/Cherokee owned as it seems). I actually made screenshots this time (but I'm not at home now)... And when I'm at home I'm playing ^^. | ||
beef42
Denmark1037 Posts
On November 03 2011 06:37 Caller wrote: I wrote a really good post for this bit of the AAR but I lost it three times so I'm assuming it's divine will that I don't write this bit of the AAR up. I will let the pictures speak for themselves. So what's next for Navarre? Judging by the year you should be able to take QFTNW by now, and that seems to be the easiest way to get some more land. Of course the easiest way is rarely the most fun... | ||
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