|
well I was able to hold Novgorod with Muscowy long enough to get them 10% down on the vassalization claim. Dunno how long that took me but it probably were some years.
|
Sometimes when I'm trying to ally or vassalize a country (200 relations, full trust, 0 infamy, they only have 3 or less provinces in vassalization case), it will just say "Impossible" no matter what I do. Is that a bug or am I doing something horribly wrong?
|
you should try to increase your diplomatic skill. After your relationship with the respective country, it is the most important value which improves your chances in diplomacy and lets you send gifts cheaper etc
|
Diplomatic skill increases with sphere of influence, and is SICK good. Your gifts are not only cheaper, but also reward much more relation scores. You can basically ally and marry countries who despise you, and all countries in the world will open their markets for you, as the passive relation increase eventually gets bigger than the foreign religion -4 or whatever it is. Get high enough diplomatic skill and you can easely vassilize every German minor in the course of a couple of years.
|
On October 30 2011 04:40 Euronyme wrote:Show nested quote +On October 30 2011 04:28 RvB wrote:On October 30 2011 03:54 Euronyme wrote:On October 30 2011 03:35 RvB wrote:On October 30 2011 03:13 Euronyme wrote:On October 30 2011 02:49 Pewt wrote:On October 29 2011 12:57 Simberto wrote:On October 29 2011 08:17 Euronyme wrote:On October 29 2011 07:46 Candadar wrote:On October 29 2011 07:27 Euronyme wrote: [quote]
So like.. 1399? What country did you play as? It's not like 1399 at all, if I were to do that. In 1399 you have the Emperor, Unlawful Territory, and massive trees of Alliances and Vassals to stop warmongering. In my situation, there is no Emperor. There is no Alliances outside of being allied with myself in Europe with a few minor exceptions. There is no Royal Marriages, no Vassals or Personal Unions. When I let everyone go, there is nothing to stop anyone from attacking their neighbor granted the CB. Also, this is my aforementioned Bavaria game. Basically dicking around. I'm pretty sure vassals can marry eachother though, right? Dunno if the AI actually does that though. Afaik they almost instantly ally up when you release them. I have some experience of this when you for some reason want to conquer a vasall a little quicker than diplo annex. Basically they ally up in about a month with atleast one nation. There are also defenders of faith and whatnot. In the long term there probably will be some blobs in Europe though for sure, as they don't hand back their conquered provinces to the emperor. Edit. So guys. These missions you get to vassilize major nations.. do those actually work? For instance England has a mission to vassilize France, and Austria has a mission to vassilize Burgundy, and there are probably more out there. Does anyone know if this is actually possible, or do you have to take province after province, eating those 4 infamy until they're small enough? I think when you get a mission to vassalize something, you also get a -50% cost CB, so you can vassalize countries up to the double of the usual size. However, this does not mean that you can nessessarily vassalize your target country in a single war, and if i remember correctly either after a single war, or after some time that CB disappears, making the vassalisation of a just slightly to large country quite annoying since you have to beat them down to a 3-4 province minor. But, for example, if you get a mission you can vassalize scotland in a single war as england. That would not be possible otherwise. You can vassalize very large countries if you're willing to wait. For example, I've vassalized a full-sized burgundy as Austria before. How? You can't go over 100 in the peace deal, and vassilizing France / Burgundy takes ALOT more than 100, even with the subjugation casus belli. The longer you wait the less war score the demands become, that's why he had to wait a long time. But if you wait too long you'll just end up white peacing them.. How do you balance that? I guess I'll simply have to try ^_^ On October 30 2011 03:25 MattBarry wrote:On October 30 2011 03:17 Candadar wrote:On October 30 2011 02:59 MattBarry wrote:On October 30 2011 02:52 Candadar wrote:On October 30 2011 02:11 MattBarry wrote: Surviving as Granada without doing something stupidly gamey liking taking irish minors is obscenely hard and takes ridiculous amounts of luck. By some act of god I managed to survive the first 2 wars with white peace. During the first 15 years Morrocco, my ally, decided to annex algiers and tunisia but I managed to snatch Algiers' best 3 provinces. Then Castille got ganked by France, Aragon, and England so I managed to snatch all the Andalusian provinces. Then another once in a lifetime lucky thing happened and I got Morocco AND the ottomans in a PU. I went on to annex all of Iberia before 1470. I also have 0 infamy cause I accidentally inherited the ottomans and released them as vassals.
Playing as countries like Granada is so dull though, it takes a bunch of tries and you have to get lucky. The accomplishment feels empty. A friend of mine conquered all of Europe as Granada. Very Hard, no cheats, High Aggression. He had it down to a science. From what I remember, his strategy was this: Before you unpause, you take 3 loans. No more, no less. You take Military Drill as soon as possible, and you build a shit ton of mercenaries. Preferably in your two most left territories, only building one in your furthest right (that's the one Castille goes for first almost 100% of the time, the further right) As you build up a shit ton of mercenaries, Ally Algiers. When Castille declares on you, Algiers + Morocco's navy can take out Castille's. They will come to your aid. Your job? Take out all the reinforcing Castillan army. I think they start with a 7 stack and a 2 stack. You let the 7 stack just stand on a province while you just keep annihilating the reinforcing regiments that are in production for as long as you can. Then you go back and fuck up the final army in your province. If you really want to take a shot, you can burn earth the province too. However, this is VERY dicey and basically puts you "all in", per se. However, the fact that you are going Granada makes it like that anyways. If you can win your first war, that's when the real fun begins. Take as much territory as possible from them, preferably on the coast. If you can destroy alliances in the treaty, do so as well. Then you destroy your Mercs, build up an actual army over the treaty period while getting your economy back in check (take some inflation hits if you have to) and then declare again, with Morocco and Algiers on your back. That wouldn't work in Divine Wind. Castille allies Portugal every single game and Portugal + Castille's navy is invincible. Also Morocco and Algiers never fucking help me(God I hate them). I managed to hold of Castille on my own with taking loans and killing reinforcements but my game simply won't allow the scenario you described to happen. I just tried it. Portugal does not have ally with Castille, since Castille basically day 1 declares you. I actually got pretty lucky too. When I took the Aristocracy slider, I got a revolt of 8 in Granada which wore down their main army and let me fuck their shit up right after. Was still a bitch to do though. Either way it still requires quite a bit of luck to manage. I'm interested in this Death & Taxes mod. I'm impatient and I like the game to move quickly when things get boring so most mods drive me insane but D&T doesn't slow it down too much? What I'm mostly looking for is something to add more flavor to lesser played countries D&T basically give stronger advisors that cost 25 instead of 20 culture. Sliders are more powerful, but not only for the good. For instance plutocracy decreases force limits, and innovative decreases relation to the true faith alot. The map looks different (uglier imo) and countries are different in size, provinces have different shape, and you can form more countries. For instance the Roman Empire as Byzantium. Doesn't slow the game down afaik. Try it out. You can decline it manually then it won't white peace I think. What do you mean? I think it is either if not enough is going on in terms of sieging and fighting for a couple of years, or if you have too high of a war exhaustion or war capacity, you will simply automatically white peace your enemy, and the message says something like "After a long time of struggle, peace is finally achieved" or some shit like that. I think it's so you can't occupy a country forever - especially in a multiplayer game - as they'd be unnecessarely punished in the long run with raging inflation, loans, war exhaustion and rebellion without the possibility to create an army. Basically this mechanic makes it risky to occupy a country for long enough until the price for vassilizing goes down to 100.
Well, that could be dealt with by simply not occupying one of their provinces, then you get to fight from time to time and the autowhitepeace won't happen. However, i would still not want to occupy a country for many years. The rebels are annoying, and the one time i did it with some horde because i wanted to colonize it all i simply could not get rid of the WE, because my leader had 4 ADM as always, and my allies thought it would be a good idea to run a 100k combined army through those areas (and my troops), thus providing me with loads of free WE from attrition. It probably works better with a country with less large useless siberian territories, but still. You will probably miss a lot of opportunities with your army occupied with fighting rebels in enemy territory. Not to mention being more vulnerable, too.
Which is also why i would probably simply abort such a mission if i can't do it in one war.
|
On October 30 2011 05:57 Simberto wrote:Show nested quote +On October 30 2011 04:40 Euronyme wrote:On October 30 2011 04:28 RvB wrote:On October 30 2011 03:54 Euronyme wrote:On October 30 2011 03:35 RvB wrote:On October 30 2011 03:13 Euronyme wrote:On October 30 2011 02:49 Pewt wrote:On October 29 2011 12:57 Simberto wrote:On October 29 2011 08:17 Euronyme wrote:On October 29 2011 07:46 Candadar wrote: [quote]
It's not like 1399 at all, if I were to do that.
In 1399 you have the Emperor, Unlawful Territory, and massive trees of Alliances and Vassals to stop warmongering. In my situation, there is no Emperor. There is no Alliances outside of being allied with myself in Europe with a few minor exceptions. There is no Royal Marriages, no Vassals or Personal Unions. When I let everyone go, there is nothing to stop anyone from attacking their neighbor granted the CB.
Also, this is my aforementioned Bavaria game. Basically dicking around. I'm pretty sure vassals can marry eachother though, right? Dunno if the AI actually does that though. Afaik they almost instantly ally up when you release them. I have some experience of this when you for some reason want to conquer a vasall a little quicker than diplo annex. Basically they ally up in about a month with atleast one nation. There are also defenders of faith and whatnot. In the long term there probably will be some blobs in Europe though for sure, as they don't hand back their conquered provinces to the emperor. Edit. So guys. These missions you get to vassilize major nations.. do those actually work? For instance England has a mission to vassilize France, and Austria has a mission to vassilize Burgundy, and there are probably more out there. Does anyone know if this is actually possible, or do you have to take province after province, eating those 4 infamy until they're small enough? I think when you get a mission to vassalize something, you also get a -50% cost CB, so you can vassalize countries up to the double of the usual size. However, this does not mean that you can nessessarily vassalize your target country in a single war, and if i remember correctly either after a single war, or after some time that CB disappears, making the vassalisation of a just slightly to large country quite annoying since you have to beat them down to a 3-4 province minor. But, for example, if you get a mission you can vassalize scotland in a single war as england. That would not be possible otherwise. You can vassalize very large countries if you're willing to wait. For example, I've vassalized a full-sized burgundy as Austria before. How? You can't go over 100 in the peace deal, and vassilizing France / Burgundy takes ALOT more than 100, even with the subjugation casus belli. The longer you wait the less war score the demands become, that's why he had to wait a long time. But if you wait too long you'll just end up white peacing them.. How do you balance that? I guess I'll simply have to try ^_^ On October 30 2011 03:25 MattBarry wrote:On October 30 2011 03:17 Candadar wrote:On October 30 2011 02:59 MattBarry wrote:On October 30 2011 02:52 Candadar wrote:On October 30 2011 02:11 MattBarry wrote: Surviving as Granada without doing something stupidly gamey liking taking irish minors is obscenely hard and takes ridiculous amounts of luck. By some act of god I managed to survive the first 2 wars with white peace. During the first 15 years Morrocco, my ally, decided to annex algiers and tunisia but I managed to snatch Algiers' best 3 provinces. Then Castille got ganked by France, Aragon, and England so I managed to snatch all the Andalusian provinces. Then another once in a lifetime lucky thing happened and I got Morocco AND the ottomans in a PU. I went on to annex all of Iberia before 1470. I also have 0 infamy cause I accidentally inherited the ottomans and released them as vassals.
Playing as countries like Granada is so dull though, it takes a bunch of tries and you have to get lucky. The accomplishment feels empty. A friend of mine conquered all of Europe as Granada. Very Hard, no cheats, High Aggression. He had it down to a science. From what I remember, his strategy was this: Before you unpause, you take 3 loans. No more, no less. You take Military Drill as soon as possible, and you build a shit ton of mercenaries. Preferably in your two most left territories, only building one in your furthest right (that's the one Castille goes for first almost 100% of the time, the further right) As you build up a shit ton of mercenaries, Ally Algiers. When Castille declares on you, Algiers + Morocco's navy can take out Castille's. They will come to your aid. Your job? Take out all the reinforcing Castillan army. I think they start with a 7 stack and a 2 stack. You let the 7 stack just stand on a province while you just keep annihilating the reinforcing regiments that are in production for as long as you can. Then you go back and fuck up the final army in your province. If you really want to take a shot, you can burn earth the province too. However, this is VERY dicey and basically puts you "all in", per se. However, the fact that you are going Granada makes it like that anyways. If you can win your first war, that's when the real fun begins. Take as much territory as possible from them, preferably on the coast. If you can destroy alliances in the treaty, do so as well. Then you destroy your Mercs, build up an actual army over the treaty period while getting your economy back in check (take some inflation hits if you have to) and then declare again, with Morocco and Algiers on your back. That wouldn't work in Divine Wind. Castille allies Portugal every single game and Portugal + Castille's navy is invincible. Also Morocco and Algiers never fucking help me(God I hate them). I managed to hold of Castille on my own with taking loans and killing reinforcements but my game simply won't allow the scenario you described to happen. I just tried it. Portugal does not have ally with Castille, since Castille basically day 1 declares you. I actually got pretty lucky too. When I took the Aristocracy slider, I got a revolt of 8 in Granada which wore down their main army and let me fuck their shit up right after. Was still a bitch to do though. Either way it still requires quite a bit of luck to manage. I'm interested in this Death & Taxes mod. I'm impatient and I like the game to move quickly when things get boring so most mods drive me insane but D&T doesn't slow it down too much? What I'm mostly looking for is something to add more flavor to lesser played countries D&T basically give stronger advisors that cost 25 instead of 20 culture. Sliders are more powerful, but not only for the good. For instance plutocracy decreases force limits, and innovative decreases relation to the true faith alot. The map looks different (uglier imo) and countries are different in size, provinces have different shape, and you can form more countries. For instance the Roman Empire as Byzantium. Doesn't slow the game down afaik. Try it out. You can decline it manually then it won't white peace I think. What do you mean? I think it is either if not enough is going on in terms of sieging and fighting for a couple of years, or if you have too high of a war exhaustion or war capacity, you will simply automatically white peace your enemy, and the message says something like "After a long time of struggle, peace is finally achieved" or some shit like that. I think it's so you can't occupy a country forever - especially in a multiplayer game - as they'd be unnecessarely punished in the long run with raging inflation, loans, war exhaustion and rebellion without the possibility to create an army. Basically this mechanic makes it risky to occupy a country for long enough until the price for vassilizing goes down to 100. Well, that could be dealt with by simply not occupying one of their provinces, then you get to fight from time to time and the autowhitepeace won't happen. However, i would still not want to occupy a country for many years. The rebels are annoying, and the one time i did it with some horde because i wanted to colonize it all i simply could not get rid of the WE, because my leader had 4 ADM as always, and my allies thought it would be a good idea to run a 100k combined army through those areas (and my troops), thus providing me with loads of free WE from attrition. It probably works better with a country with less large useless siberian territories, but still. You will probably miss a lot of opportunities with your army occupied with fighting rebels in enemy territory. Not to mention being more vulnerable, too. Which is also why i would probably simply abort such a mission if i can't do it in one war.
Well I'm not actually sure what the conditions are for the automatic white peace, so it might trigger anyway. Just for the record: Siberian provinces suck ass, and you're better off whitout them as the only thing they'll do is slow down your tech lol.
I think it's worth doing it if it's like France or Burgundy though. Another problem that rises is that people tend to want to fuck you up once you're in a long war with a lot of WE. Especially on very hard :/
|
On October 30 2011 05:45 Euronyme wrote: Diplomatic skill increases with sphere of influence, and is SICK good. Your gifts are not only cheaper, but also reward much more relation scores. You can basically ally and marry countries who despise you, and all countries in the world will open their markets for you, as the passive relation increase eventually gets bigger than the foreign religion -4 or whatever it is. Get high enough diplomatic skill and you can easely vassilize every German minor in the course of a couple of years. slightly relevant:
|
has anyone had any problems playing d&t on dw5.1? ive had 2 crashed mid game in the last few days compared to 0 ever on vanilla 5.0
went to war as burgundy vs england, poland, lithuiana, genoa, 4 or so german minors, savoy, sweden and denmark. still got out with 4 provinces gained before white peacing with poland due to almost max quality slider 6 star general due to 100% tradition, trololol 10k stack beating endless 11-15k stacks with almost 0 losses
this was after the conquest of holland as my only land increases.
|
On October 30 2011 08:08 turdburgler wrote: has anyone had any problems playing d&t on dw5.1? ive had 2 crashed mid game in the last few days compared to 0 ever on vanilla 5.0
I have been playing on 5.1 DW with D&T for a week now and no crashes, so it might be on your end.
|
I've had crashes always on 23rd or 25th in the month. Crashes only in D&T..
|
On October 30 2011 07:16 Euronyme wrote:Show nested quote +On October 30 2011 05:57 Simberto wrote:On October 30 2011 04:40 Euronyme wrote:On October 30 2011 04:28 RvB wrote:On October 30 2011 03:54 Euronyme wrote:On October 30 2011 03:35 RvB wrote:On October 30 2011 03:13 Euronyme wrote:On October 30 2011 02:49 Pewt wrote:On October 29 2011 12:57 Simberto wrote:On October 29 2011 08:17 Euronyme wrote: [quote]
I'm pretty sure vassals can marry eachother though, right? Dunno if the AI actually does that though.
Afaik they almost instantly ally up when you release them. I have some experience of this when you for some reason want to conquer a vasall a little quicker than diplo annex. Basically they ally up in about a month with atleast one nation. There are also defenders of faith and whatnot.
In the long term there probably will be some blobs in Europe though for sure, as they don't hand back their conquered provinces to the emperor.
Edit. So guys. These missions you get to vassilize major nations.. do those actually work? For instance England has a mission to vassilize France, and Austria has a mission to vassilize Burgundy, and there are probably more out there. Does anyone know if this is actually possible, or do you have to take province after province, eating those 4 infamy until they're small enough? I think when you get a mission to vassalize something, you also get a -50% cost CB, so you can vassalize countries up to the double of the usual size. However, this does not mean that you can nessessarily vassalize your target country in a single war, and if i remember correctly either after a single war, or after some time that CB disappears, making the vassalisation of a just slightly to large country quite annoying since you have to beat them down to a 3-4 province minor. But, for example, if you get a mission you can vassalize scotland in a single war as england. That would not be possible otherwise. You can vassalize very large countries if you're willing to wait. For example, I've vassalized a full-sized burgundy as Austria before. How? You can't go over 100 in the peace deal, and vassilizing France / Burgundy takes ALOT more than 100, even with the subjugation casus belli. The longer you wait the less war score the demands become, that's why he had to wait a long time. But if you wait too long you'll just end up white peacing them.. How do you balance that? I guess I'll simply have to try ^_^ On October 30 2011 03:25 MattBarry wrote:On October 30 2011 03:17 Candadar wrote:On October 30 2011 02:59 MattBarry wrote:On October 30 2011 02:52 Candadar wrote:On October 30 2011 02:11 MattBarry wrote: Surviving as Granada without doing something stupidly gamey liking taking irish minors is obscenely hard and takes ridiculous amounts of luck. By some act of god I managed to survive the first 2 wars with white peace. During the first 15 years Morrocco, my ally, decided to annex algiers and tunisia but I managed to snatch Algiers' best 3 provinces. Then Castille got ganked by France, Aragon, and England so I managed to snatch all the Andalusian provinces. Then another once in a lifetime lucky thing happened and I got Morocco AND the ottomans in a PU. I went on to annex all of Iberia before 1470. I also have 0 infamy cause I accidentally inherited the ottomans and released them as vassals.
Playing as countries like Granada is so dull though, it takes a bunch of tries and you have to get lucky. The accomplishment feels empty. A friend of mine conquered all of Europe as Granada. Very Hard, no cheats, High Aggression. He had it down to a science. From what I remember, his strategy was this: Before you unpause, you take 3 loans. No more, no less. You take Military Drill as soon as possible, and you build a shit ton of mercenaries. Preferably in your two most left territories, only building one in your furthest right (that's the one Castille goes for first almost 100% of the time, the further right) As you build up a shit ton of mercenaries, Ally Algiers. When Castille declares on you, Algiers + Morocco's navy can take out Castille's. They will come to your aid. Your job? Take out all the reinforcing Castillan army. I think they start with a 7 stack and a 2 stack. You let the 7 stack just stand on a province while you just keep annihilating the reinforcing regiments that are in production for as long as you can. Then you go back and fuck up the final army in your province. If you really want to take a shot, you can burn earth the province too. However, this is VERY dicey and basically puts you "all in", per se. However, the fact that you are going Granada makes it like that anyways. If you can win your first war, that's when the real fun begins. Take as much territory as possible from them, preferably on the coast. If you can destroy alliances in the treaty, do so as well. Then you destroy your Mercs, build up an actual army over the treaty period while getting your economy back in check (take some inflation hits if you have to) and then declare again, with Morocco and Algiers on your back. That wouldn't work in Divine Wind. Castille allies Portugal every single game and Portugal + Castille's navy is invincible. Also Morocco and Algiers never fucking help me(God I hate them). I managed to hold of Castille on my own with taking loans and killing reinforcements but my game simply won't allow the scenario you described to happen. I just tried it. Portugal does not have ally with Castille, since Castille basically day 1 declares you. I actually got pretty lucky too. When I took the Aristocracy slider, I got a revolt of 8 in Granada which wore down their main army and let me fuck their shit up right after. Was still a bitch to do though. Either way it still requires quite a bit of luck to manage. I'm interested in this Death & Taxes mod. I'm impatient and I like the game to move quickly when things get boring so most mods drive me insane but D&T doesn't slow it down too much? What I'm mostly looking for is something to add more flavor to lesser played countries D&T basically give stronger advisors that cost 25 instead of 20 culture. Sliders are more powerful, but not only for the good. For instance plutocracy decreases force limits, and innovative decreases relation to the true faith alot. The map looks different (uglier imo) and countries are different in size, provinces have different shape, and you can form more countries. For instance the Roman Empire as Byzantium. Doesn't slow the game down afaik. Try it out. You can decline it manually then it won't white peace I think. What do you mean? I think it is either if not enough is going on in terms of sieging and fighting for a couple of years, or if you have too high of a war exhaustion or war capacity, you will simply automatically white peace your enemy, and the message says something like "After a long time of struggle, peace is finally achieved" or some shit like that. I think it's so you can't occupy a country forever - especially in a multiplayer game - as they'd be unnecessarely punished in the long run with raging inflation, loans, war exhaustion and rebellion without the possibility to create an army. Basically this mechanic makes it risky to occupy a country for long enough until the price for vassilizing goes down to 100. Well, that could be dealt with by simply not occupying one of their provinces, then you get to fight from time to time and the autowhitepeace won't happen. However, i would still not want to occupy a country for many years. The rebels are annoying, and the one time i did it with some horde because i wanted to colonize it all i simply could not get rid of the WE, because my leader had 4 ADM as always, and my allies thought it would be a good idea to run a 100k combined army through those areas (and my troops), thus providing me with loads of free WE from attrition. It probably works better with a country with less large useless siberian territories, but still. You will probably miss a lot of opportunities with your army occupied with fighting rebels in enemy territory. Not to mention being more vulnerable, too. Which is also why i would probably simply abort such a mission if i can't do it in one war. Well I'm not actually sure what the conditions are for the automatic white peace, so it might trigger anyway. Just for the record: Siberian provinces suck ass, and you're better off whitout them as the only thing they'll do is slow down your tech lol. I think it's worth doing it if it's like France or Burgundy though. Another problem that rises is that people tend to want to fuck you up once you're in a long war with a lot of WE. Especially on very hard :/
Yeah, i was going for a world conquest, so i couldn't just choose not to take them. Something i surely won't do again, most of the game is just infamy management without any actual threat to anything.
|
On October 30 2011 08:31 Simberto wrote:Show nested quote +On October 30 2011 07:16 Euronyme wrote:On October 30 2011 05:57 Simberto wrote:On October 30 2011 04:40 Euronyme wrote:On October 30 2011 04:28 RvB wrote:On October 30 2011 03:54 Euronyme wrote:On October 30 2011 03:35 RvB wrote:On October 30 2011 03:13 Euronyme wrote:On October 30 2011 02:49 Pewt wrote:On October 29 2011 12:57 Simberto wrote: [quote]
I think when you get a mission to vassalize something, you also get a -50% cost CB, so you can vassalize countries up to the double of the usual size. However, this does not mean that you can nessessarily vassalize your target country in a single war, and if i remember correctly either after a single war, or after some time that CB disappears, making the vassalisation of a just slightly to large country quite annoying since you have to beat them down to a 3-4 province minor.
But, for example, if you get a mission you can vassalize scotland in a single war as england. That would not be possible otherwise.
You can vassalize very large countries if you're willing to wait. For example, I've vassalized a full-sized burgundy as Austria before. How? You can't go over 100 in the peace deal, and vassilizing France / Burgundy takes ALOT more than 100, even with the subjugation casus belli. The longer you wait the less war score the demands become, that's why he had to wait a long time. But if you wait too long you'll just end up white peacing them.. How do you balance that? I guess I'll simply have to try ^_^ On October 30 2011 03:25 MattBarry wrote:On October 30 2011 03:17 Candadar wrote:On October 30 2011 02:59 MattBarry wrote:On October 30 2011 02:52 Candadar wrote: [quote]
A friend of mine conquered all of Europe as Granada. Very Hard, no cheats, High Aggression.
He had it down to a science. From what I remember, his strategy was this:
Before you unpause, you take 3 loans. No more, no less. You take Military Drill as soon as possible, and you build a shit ton of mercenaries. Preferably in your two most left territories, only building one in your furthest right (that's the one Castille goes for first almost 100% of the time, the further right) As you build up a shit ton of mercenaries, Ally Algiers. When Castille declares on you, Algiers + Morocco's navy can take out Castille's. They will come to your aid. Your job? Take out all the reinforcing Castillan army. I think they start with a 7 stack and a 2 stack. You let the 7 stack just stand on a province while you just keep annihilating the reinforcing regiments that are in production for as long as you can. Then you go back and fuck up the final army in your province. If you really want to take a shot, you can burn earth the province too. However, this is VERY dicey and basically puts you "all in", per se. However, the fact that you are going Granada makes it like that anyways.
If you can win your first war, that's when the real fun begins. Take as much territory as possible from them, preferably on the coast. If you can destroy alliances in the treaty, do so as well. Then you destroy your Mercs, build up an actual army over the treaty period while getting your economy back in check (take some inflation hits if you have to) and then declare again, with Morocco and Algiers on your back.
That wouldn't work in Divine Wind. Castille allies Portugal every single game and Portugal + Castille's navy is invincible. Also Morocco and Algiers never fucking help me(God I hate them). I managed to hold of Castille on my own with taking loans and killing reinforcements but my game simply won't allow the scenario you described to happen. I just tried it. Portugal does not have ally with Castille, since Castille basically day 1 declares you. I actually got pretty lucky too. When I took the Aristocracy slider, I got a revolt of 8 in Granada which wore down their main army and let me fuck their shit up right after. Was still a bitch to do though. Either way it still requires quite a bit of luck to manage. I'm interested in this Death & Taxes mod. I'm impatient and I like the game to move quickly when things get boring so most mods drive me insane but D&T doesn't slow it down too much? What I'm mostly looking for is something to add more flavor to lesser played countries D&T basically give stronger advisors that cost 25 instead of 20 culture. Sliders are more powerful, but not only for the good. For instance plutocracy decreases force limits, and innovative decreases relation to the true faith alot. The map looks different (uglier imo) and countries are different in size, provinces have different shape, and you can form more countries. For instance the Roman Empire as Byzantium. Doesn't slow the game down afaik. Try it out. You can decline it manually then it won't white peace I think. What do you mean? I think it is either if not enough is going on in terms of sieging and fighting for a couple of years, or if you have too high of a war exhaustion or war capacity, you will simply automatically white peace your enemy, and the message says something like "After a long time of struggle, peace is finally achieved" or some shit like that. I think it's so you can't occupy a country forever - especially in a multiplayer game - as they'd be unnecessarely punished in the long run with raging inflation, loans, war exhaustion and rebellion without the possibility to create an army. Basically this mechanic makes it risky to occupy a country for long enough until the price for vassilizing goes down to 100. Well, that could be dealt with by simply not occupying one of their provinces, then you get to fight from time to time and the autowhitepeace won't happen. However, i would still not want to occupy a country for many years. The rebels are annoying, and the one time i did it with some horde because i wanted to colonize it all i simply could not get rid of the WE, because my leader had 4 ADM as always, and my allies thought it would be a good idea to run a 100k combined army through those areas (and my troops), thus providing me with loads of free WE from attrition. It probably works better with a country with less large useless siberian territories, but still. You will probably miss a lot of opportunities with your army occupied with fighting rebels in enemy territory. Not to mention being more vulnerable, too. Which is also why i would probably simply abort such a mission if i can't do it in one war. Well I'm not actually sure what the conditions are for the automatic white peace, so it might trigger anyway. Just for the record: Siberian provinces suck ass, and you're better off whitout them as the only thing they'll do is slow down your tech lol. I think it's worth doing it if it's like France or Burgundy though. Another problem that rises is that people tend to want to fuck you up once you're in a long war with a lot of WE. Especially on very hard :/ Yeah, i was going for a world conquest, so i couldn't just choose not to take them. Something i surely won't do again, most of the game is just infamy management without any actual threat to anything.
Well in that case.. Why manage your infamy? Might as well have everyone attacking you and annex like a madman.
|
On October 30 2011 08:36 Euronyme wrote:Show nested quote +On October 30 2011 08:31 Simberto wrote:On October 30 2011 07:16 Euronyme wrote:On October 30 2011 05:57 Simberto wrote:On October 30 2011 04:40 Euronyme wrote:On October 30 2011 04:28 RvB wrote:On October 30 2011 03:54 Euronyme wrote:On October 30 2011 03:35 RvB wrote:On October 30 2011 03:13 Euronyme wrote:On October 30 2011 02:49 Pewt wrote: [quote] You can vassalize very large countries if you're willing to wait. For example, I've vassalized a full-sized burgundy as Austria before. How? You can't go over 100 in the peace deal, and vassilizing France / Burgundy takes ALOT more than 100, even with the subjugation casus belli. The longer you wait the less war score the demands become, that's why he had to wait a long time. But if you wait too long you'll just end up white peacing them.. How do you balance that? I guess I'll simply have to try ^_^ On October 30 2011 03:25 MattBarry wrote:On October 30 2011 03:17 Candadar wrote:On October 30 2011 02:59 MattBarry wrote: [quote]
That wouldn't work in Divine Wind. Castille allies Portugal every single game and Portugal + Castille's navy is invincible. Also Morocco and Algiers never fucking help me(God I hate them). I managed to hold of Castille on my own with taking loans and killing reinforcements but my game simply won't allow the scenario you described to happen.
I just tried it. Portugal does not have ally with Castille, since Castille basically day 1 declares you. I actually got pretty lucky too. When I took the Aristocracy slider, I got a revolt of 8 in Granada which wore down their main army and let me fuck their shit up right after. Was still a bitch to do though. Either way it still requires quite a bit of luck to manage. I'm interested in this Death & Taxes mod. I'm impatient and I like the game to move quickly when things get boring so most mods drive me insane but D&T doesn't slow it down too much? What I'm mostly looking for is something to add more flavor to lesser played countries D&T basically give stronger advisors that cost 25 instead of 20 culture. Sliders are more powerful, but not only for the good. For instance plutocracy decreases force limits, and innovative decreases relation to the true faith alot. The map looks different (uglier imo) and countries are different in size, provinces have different shape, and you can form more countries. For instance the Roman Empire as Byzantium. Doesn't slow the game down afaik. Try it out. You can decline it manually then it won't white peace I think. What do you mean? I think it is either if not enough is going on in terms of sieging and fighting for a couple of years, or if you have too high of a war exhaustion or war capacity, you will simply automatically white peace your enemy, and the message says something like "After a long time of struggle, peace is finally achieved" or some shit like that. I think it's so you can't occupy a country forever - especially in a multiplayer game - as they'd be unnecessarely punished in the long run with raging inflation, loans, war exhaustion and rebellion without the possibility to create an army. Basically this mechanic makes it risky to occupy a country for long enough until the price for vassilizing goes down to 100. Well, that could be dealt with by simply not occupying one of their provinces, then you get to fight from time to time and the autowhitepeace won't happen. However, i would still not want to occupy a country for many years. The rebels are annoying, and the one time i did it with some horde because i wanted to colonize it all i simply could not get rid of the WE, because my leader had 4 ADM as always, and my allies thought it would be a good idea to run a 100k combined army through those areas (and my troops), thus providing me with loads of free WE from attrition. It probably works better with a country with less large useless siberian territories, but still. You will probably miss a lot of opportunities with your army occupied with fighting rebels in enemy territory. Not to mention being more vulnerable, too. Which is also why i would probably simply abort such a mission if i can't do it in one war. Well I'm not actually sure what the conditions are for the automatic white peace, so it might trigger anyway. Just for the record: Siberian provinces suck ass, and you're better off whitout them as the only thing they'll do is slow down your tech lol. I think it's worth doing it if it's like France or Burgundy though. Another problem that rises is that people tend to want to fuck you up once you're in a long war with a lot of WE. Especially on very hard :/ Yeah, i was going for a world conquest, so i couldn't just choose not to take them. Something i surely won't do again, most of the game is just infamy management without any actual threat to anything. Well in that case.. Why manage your infamy? Might as well have everyone attacking you and annex like a madman.
Lazyness. I managed to annex nearly everything up to china before the end of Holy Wars, most of europe with PUs, and just didn't want to deal with absurd amounts of rebellions + very evil events from being over 125% infamy limit. Dealing with rebels is not hard, only annoying because AI rebel hunt sadly only works in very small secluded areas, if you use it in a larger empire your troops seriously march from europe up to china to look for a single rebel. So i chose instead of playing very slowly and manually dealing with all the rebels, which might end the game earlier (but probably not faster, since every year takes much longer realtime) to play faster and stay at low infamy.
|
Do you guys know what happens when a country is under two PUs? I recall I got castille in a PU once as France, with the claim throne + war thing. In the middle of the war England got castille in a PU the random, diplomatical way.. So we both ended up having Castille in a PU. In my case I managed to get Castille to get in a war with England, and dragged it out until they had bad relations, and then the English king died so the PU dissolved and I got castille for myself, but does anyone know what would've happened if we both keep the PU? It's kind of weird.
|
That is...weird. I have never seen something like that happen, so i can't say how it would work out. It is also obviously completely unrealistic, since there can only be one king in a country, and if you do not have a split personality of which the other one is the English King, it just can't happen.
Or maybe it is a Secret Identity? "During the day, Louis XVI lives a simple life as the mere king of France. But when evil is at hand, he secretly transform into Super King, by the grace of God supreme ruler of England! And all was well, until one day he inherited the Throne of Castille. Together with his trusty companion, Prince-Boy, he now has to manage three thrones, two of which are at war with each other. Will he be able to do so to the general satisfaction of the three countries populace, and still keep his personal identity hidden, or will he finally be dismasked? Read more inside!"
|
On October 30 2011 09:26 Euronyme wrote: Do you guys know what happens when a country is under two PUs? I recall I got castille in a PU once as France, with the claim throne + war thing. In the middle of the war England got castille in a PU the random, diplomatical way.. So we both ended up having Castille in a PU. In my case I managed to get Castille to get in a war with England, and dragged it out until they had bad relations, and then the English king died so the PU dissolved and I got castille for myself, but does anyone know what would've happened if we both keep the PU? It's kind of weird. You'd probably have a succession war. I claimed the throne of Austria, and Prussia had a claim on them as well. Thus, succession war, where in this case Austria fought on my side against Prussia in a "unification war." Basically, Prussia would have to beat us in order to form the PU.
|
On October 30 2011 10:20 Caller wrote:Show nested quote +On October 30 2011 09:26 Euronyme wrote: Do you guys know what happens when a country is under two PUs? I recall I got castille in a PU once as France, with the claim throne + war thing. In the middle of the war England got castille in a PU the random, diplomatical way.. So we both ended up having Castille in a PU. In my case I managed to get Castille to get in a war with England, and dragged it out until they had bad relations, and then the English king died so the PU dissolved and I got castille for myself, but does anyone know what would've happened if we both keep the PU? It's kind of weird. You'd probably have a succession war. I claimed the throne of Austria, and Prussia had a claim on them as well. Thus, succession war, where in this case Austria fought on my side against Prussia in a "unification war." Basically, Prussia would have to beat us in order to form the PU.
No it actually happened and there was no wars until years later when I got into a war with England with castille on my side. I don't think England had a claim. They just got a PU like that while I was fighting over it. I think England had the upper hand, as they were listed as the official holder of the PU, while I wasn't. I still had the enherit option though, so I dunno.
Once England was out of the deal later on I recall I was listed as the PU holder.
Edit. Just for the record this was on the regular 5.1 with no mods.
|
Just when I thought Teutonic Order could not potentially get any more stupid annoying, it pulls something like this.
With the aforementioned strategy in the thread, I manage to conquer all of Poland, Lithuania and parts of Golden Horde with Novgorod as my very powerful Vassal by 1494. Then, this stupid ass national event comes where I instantly lose 3 stability and get +10 revolt risk in every territory. Then in 1500 comes the Protestant Reformation, which gives religious intolerance and shit which gives even more revolt risk. So now I'm sitting at like +20 revolt risk per territory. I could reform to Protestantism, but that's another 5 Stability + every country declaring war on me instantly. So here comes about 20-30 years of just killing rebels.
._.
|
On October 30 2011 10:32 Candadar wrote: Just when I thought Teutonic Order could not potentially get any more stupid annoying, it pulls something like this.
With the aforementioned strategy in the thread, I manage to conquer all of Poland, Lithuania and parts of Golden Horde with Novgorod as my very powerful Vassal by 1494. Then, this stupid ass national event comes where I instantly lose 3 stability and get +10 revolt risk in every territory. Then in 1500 comes the Protestant Reformation, which gives religious intolerance and shit which gives even more revolt risk. So now I'm sitting at like +20 revolt risk per territory. I could reform to Protestantism, but that's another 5 Stability + every country declaring war on me instantly. So here comes about 20-30 years of just killing rebels.
._.
Wut? None ever declared war on me when I go protestant. Well maybe because your country is so unstable, with the revolts and whatnot they might, but converting doesn't necessarely mean you'll get into a war immidiately. Especially Teutonic order which is kind of secluded up north with the heretical Orthodox around from scratch.
|
On October 30 2011 10:37 Euronyme wrote:Show nested quote +On October 30 2011 10:32 Candadar wrote: Just when I thought Teutonic Order could not potentially get any more stupid annoying, it pulls something like this.
With the aforementioned strategy in the thread, I manage to conquer all of Poland, Lithuania and parts of Golden Horde with Novgorod as my very powerful Vassal by 1494. Then, this stupid ass national event comes where I instantly lose 3 stability and get +10 revolt risk in every territory. Then in 1500 comes the Protestant Reformation, which gives religious intolerance and shit which gives even more revolt risk. So now I'm sitting at like +20 revolt risk per territory. I could reform to Protestantism, but that's another 5 Stability + every country declaring war on me instantly. So here comes about 20-30 years of just killing rebels.
._. Wut? None ever declared war on me when I go protestant. Well maybe because your country is so unstable, with the revolts and whatnot they might, but converting doesn't necessarely mean you'll get into a war immidiately. Especially Teutonic order which is kind of secluded up north with the heretical Orthodox around from scratch.
Bohemia, Austria, Hungary, Brandenburg, Denmark, Sweden, Naples, Papal State, Venice all share borders with me to the West/South/North. They -all- declared on me the day I turned Protestant. The only Orthodox neighbor I got is Novgorod, whom is my Vassal and Muscowy.
|
|
|
|