• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:43
CEST 16:43
KST 23:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)78Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
How to Block Australia, Brazil, Singapore Servers 5.0.15 Patch Balance Hotfix (2025-10-8) Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting The New Patch Killed Mech!
Tourneys
Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Map with fog of war removed for one player? BW caster Sayle BW General Discussion Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps
Tourneys
[ASL20] Semifinal A [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1920 users

Europa Universalis 3 - Page 67

Forum Index > General Games
Post a Reply
Prev 1 65 66 67 68 69 101 Next
Simberto
Profile Blog Joined July 2010
Germany11589 Posts
October 30 2011 01:57 GMT
#1321
Hm, probably because you are so unstable, and with the change to protestantism you have no more allies, and are even more unstable. Plus maybe some of them have the Unam Sanctum NI.

I assume the event you mean is the "Time of troubles". It is pretty annoying, and triggered by having very much centralisation, aristocracy and serfdom at the same time, and also being at war. It thus can easily be avoided by just having different sliders, or moving your sliders in a different order. But to be honest, i got the same event when playing TO and going for the "An early Reich" Achievement because i went for centralisation first. One should probably not do that.

If you got the event, the flag can be only removed 3 years later, when you are at piece and don't have rebels. I think you also need positivestability. So just chill out a bit, get the stability up, dont get into major wars, kill the rebels and wait for the flag to go away. Also, how did you manage to get all of your provinces to become protestant? Usually they come one at a time over several decades, and it is rarely more than a third of my territory. And generally, if something drastic happens usually the best way to deal with it is try to calm the situation down until it goes away and not make things even worse by converting to a different religion.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 30 2011 01:58 GMT
#1322
On October 30 2011 10:38 Candadar wrote:
Show nested quote +
On October 30 2011 10:37 Euronyme wrote:
On October 30 2011 10:32 Candadar wrote:
Just when I thought Teutonic Order could not potentially get any more stupid annoying, it pulls something like this.

With the aforementioned strategy in the thread, I manage to conquer all of Poland, Lithuania and parts of Golden Horde with Novgorod as my very powerful Vassal by 1494. Then, this stupid ass national event comes where I instantly lose 3 stability and get +10 revolt risk in every territory. Then in 1500 comes the Protestant Reformation, which gives religious intolerance and shit which gives even more revolt risk. So now I'm sitting at like +20 revolt risk per territory. I could reform to Protestantism, but that's another 5 Stability + every country declaring war on me instantly. So here comes about 20-30 years of just killing rebels.

._.


Wut? None ever declared war on me when I go protestant.
Well maybe because your country is so unstable, with the revolts and whatnot they might, but converting doesn't necessarely mean you'll get into a war immidiately. Especially Teutonic order which is kind of secluded up north with the heretical Orthodox around from scratch.


Bohemia, Austria, Hungary, Brandenburg, Denmark, Sweden, Naples, Papal State, Venice all share borders with me to the West/South/North. They -all- declared on me the day I turned Protestant. The only Orthodox neighbor I got is Novgorod, whom is my Vassal and Muscowy.


If you share borders with the papal state as teutonic order, you should be able to handle it
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Candadar
Profile Blog Joined July 2011
2049 Posts
October 30 2011 02:02 GMT
#1323
On October 30 2011 10:57 Simberto wrote:
Hm, probably because you are so unstable, and with the change to protestantism you have no more allies, and are even more unstable. Plus maybe some of them have the Unam Sanctum NI.

I assume the event you mean is the "Time of troubles". It is pretty annoying, and triggered by having very much centralisation, aristocracy and serfdom at the same time, and also being at war. It thus can easily be avoided by just having different sliders, or moving your sliders in a different order. But to be honest, i got the same event when playing TO and going for the "An early Reich" Achievement because i went for centralisation first. One should probably not do that.

If you got the event, the flag can be only removed 3 years later, when you are at piece and don't have rebels. I think you also need positivestability. So just chill out a bit, get the stability up, dont get into major wars, kill the rebels and wait for the flag to go away. Also, how did you manage to get all of your provinces to become protestant? Usually they come one at a time over several decades, and it is rarely more than a third of my territory. And generally, if something drastic happens usually the best way to deal with it is try to calm the situation down until it goes away and not make things even worse by converting to a different religion.


That's the thing. I was maxing Innovative and Centralization. Granted, Centralization was only 1 tick away from being full up, and forming Prussia finished it off for me. However, I did not know that. Very good to know for future games.

I have no idea how I managed to make them all Protestant, to be honest. They just were.
Simberto
Profile Blog Joined July 2010
Germany11589 Posts
October 30 2011 02:26 GMT
#1324
On October 30 2011 11:02 Candadar wrote:
Show nested quote +
On October 30 2011 10:57 Simberto wrote:
Hm, probably because you are so unstable, and with the change to protestantism you have no more allies, and are even more unstable. Plus maybe some of them have the Unam Sanctum NI.

I assume the event you mean is the "Time of troubles". It is pretty annoying, and triggered by having very much centralisation, aristocracy and serfdom at the same time, and also being at war. It thus can easily be avoided by just having different sliders, or moving your sliders in a different order. But to be honest, i got the same event when playing TO and going for the "An early Reich" Achievement because i went for centralisation first. One should probably not do that.

If you got the event, the flag can be only removed 3 years later, when you are at piece and don't have rebels. I think you also need positivestability. So just chill out a bit, get the stability up, dont get into major wars, kill the rebels and wait for the flag to go away. Also, how did you manage to get all of your provinces to become protestant? Usually they come one at a time over several decades, and it is rarely more than a third of my territory. And generally, if something drastic happens usually the best way to deal with it is try to calm the situation down until it goes away and not make things even worse by converting to a different religion.


That's the thing. I was maxing Innovative and Centralization. Granted, Centralization was only 1 tick away from being full up, and forming Prussia finished it off for me. However, I did not know that. Very good to know for future games.

I have no idea how I managed to make them all Protestant, to be honest. They just were.


Hm, were you the country that first spawned protestantism? But no, in that case you should already be protestant government. If you were still theocratic, that shouldn't have happened, but at that point you probably already switched to something monarchic.

Otherwise, if you don't like the protestants, just take a NI like Church Attendance Duty or Divine Supremacy. There is a lot of other stuff that modifies those random switches, but basically anything that means you are hardcore catholic makes them very rare, while everything that means that you are openminded enables them. And as soon as Counter-Reformation comes up and you take that decision, they basically don't happen at all anymore
Candadar
Profile Blog Joined July 2011
2049 Posts
October 30 2011 02:33 GMT
#1325
On October 30 2011 11:26 Simberto wrote:
Show nested quote +
On October 30 2011 11:02 Candadar wrote:
On October 30 2011 10:57 Simberto wrote:
Hm, probably because you are so unstable, and with the change to protestantism you have no more allies, and are even more unstable. Plus maybe some of them have the Unam Sanctum NI.

I assume the event you mean is the "Time of troubles". It is pretty annoying, and triggered by having very much centralisation, aristocracy and serfdom at the same time, and also being at war. It thus can easily be avoided by just having different sliders, or moving your sliders in a different order. But to be honest, i got the same event when playing TO and going for the "An early Reich" Achievement because i went for centralisation first. One should probably not do that.

If you got the event, the flag can be only removed 3 years later, when you are at piece and don't have rebels. I think you also need positivestability. So just chill out a bit, get the stability up, dont get into major wars, kill the rebels and wait for the flag to go away. Also, how did you manage to get all of your provinces to become protestant? Usually they come one at a time over several decades, and it is rarely more than a third of my territory. And generally, if something drastic happens usually the best way to deal with it is try to calm the situation down until it goes away and not make things even worse by converting to a different religion.


That's the thing. I was maxing Innovative and Centralization. Granted, Centralization was only 1 tick away from being full up, and forming Prussia finished it off for me. However, I did not know that. Very good to know for future games.

I have no idea how I managed to make them all Protestant, to be honest. They just were.


Hm, were you the country that first spawned protestantism? But no, in that case you should already be protestant government. If you were still theocratic, that shouldn't have happened, but at that point you probably already switched to something monarchic.

Otherwise, if you don't like the protestants, just take a NI like Church Attendance Duty or Divine Supremacy. There is a lot of other stuff that modifies those random switches, but basically anything that means you are hardcore catholic makes them very rare, while everything that means that you are openminded enables them. And as soon as Counter-Reformation comes up and you take that decision, they basically don't happen at all anymore


I formed Prussia, which made me a Monarchy shortly after the Protestant Reformation. So that's probably it.
Simberto
Profile Blog Joined July 2010
Germany11589 Posts
October 30 2011 02:57 GMT
#1326
Well, no, there are a lot of things that make it more or less likely to happen. Here is a list. Being a monarchy does not mean that it should happen a lot, just being a theocracy would mean that it should happen much rarer.

http://www.paradoxian.org/eu3wiki/Spread_of_Protestantism
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 30 2011 19:32 GMT
#1327
Just wanted to throw in there that I really love this little subcommunity, and that I check up on the EU thread every time I go on the internet
Cheers to y'all! ♥
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Zuxo
Profile Joined April 2010
Sweden395 Posts
October 31 2011 12:31 GMT
#1328
On October 31 2011 04:32 Euronyme wrote:
Just wanted to throw in there that I really love this little subcommunity, and that I check up on the EU thread every time I go on the internet
Cheers to y'all! ♥


Cheers mate! <3
I'm a mother******* lyrical wordsmith, mother******* genius
Velr
Profile Blog Joined July 2008
Switzerland10783 Posts
October 31 2011 13:34 GMT
#1329
A questions about my Naples game (owning most of SA atm)...
I would like to move my Capital to South America, but I can't because apparently my capital is no border province or something strange like that ("heartland")?

WTF do I need to do to change that? I got far more territory/cores in SA now and I think moving "there" would benefit me greatly (and I could wage war over NA while sacrificing my European territory/letting my Vassals take care of that :p).


Btw: Having Byzantium as a Vassal was the best thing that EVER happened to me in that game... I set them free as an OPM and now they own basically all of Greece whiteout me ever helping them after the release :D. They won me European wars on their own :D.
Simberto
Profile Blog Joined July 2010
Germany11589 Posts
October 31 2011 13:57 GMT
#1330
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas
Caller
Profile Blog Joined September 2007
Poland8075 Posts
October 31 2011 15:04 GMT
#1331
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas

not entirely true, as long as the caribbean is within 250 distance of your capital its not overseas.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Velr
Profile Blog Joined July 2008
Switzerland10783 Posts
Last Edited: 2011-10-31 15:29:03
October 31 2011 15:28 GMT
#1332
Thanks you two.. Then i should be able to make it.

Now if i wouldn't have forgotten to send any merchants for like... 300 years... i would probably look really frightening on the map ^^ (i haven had full "fee trade" but just forgot and wondered why i'm dirt poor barely making some money when not minting the crap out of myself ^^).

But well, at least that leaves room for improvement .
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 31 2011 17:48 GMT
#1333
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Simberto
Profile Blog Joined July 2010
Germany11589 Posts
October 31 2011 17:54 GMT
#1334
On November 01 2011 02:48 Euronyme wrote:
Show nested quote +
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 31 2011 19:14 GMT
#1335
On November 01 2011 02:54 Simberto wrote:
Show nested quote +
On November 01 2011 02:48 Euronyme wrote:
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.


Oh okay. Well better ask for military access and fuck up the neighboring rebels as well then ^_^
I really like seeing new countries and playing around with them though. No time limit mod is recommended!
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 01 2011 19:38 GMT
#1336
Sorry for the double post here.
Just wondering, how's it going with the LRs? What happened to Navarra?
Have anyone found something cool?
Does anyone know if it's possible to get fucking Napoleon in a normal playthrough, if you somehow manage to get the revolution going? I always end up with "Napoleon Siegfried" and shit like that. I've kept the Valois family alive throughout the entire game, but I dunno if that matters for the good or worse.
Cheers.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
Last Edited: 2011-11-01 23:32:38
November 01 2011 23:22 GMT
#1337
On November 01 2011 02:54 Simberto wrote:
Show nested quote +
On November 01 2011 02:48 Euronyme wrote:
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.


+ Show Spoiler [big screenshot] +
[image loading]

In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness?

edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.
Pewt
Profile Joined June 2010
Canada201 Posts
November 02 2011 00:50 GMT
#1338
On October 30 2011 10:58 Euronyme wrote:
Show nested quote +
On October 30 2011 10:38 Candadar wrote:
On October 30 2011 10:37 Euronyme wrote:
On October 30 2011 10:32 Candadar wrote:
Just when I thought Teutonic Order could not potentially get any more stupid annoying, it pulls something like this.

With the aforementioned strategy in the thread, I manage to conquer all of Poland, Lithuania and parts of Golden Horde with Novgorod as my very powerful Vassal by 1494. Then, this stupid ass national event comes where I instantly lose 3 stability and get +10 revolt risk in every territory. Then in 1500 comes the Protestant Reformation, which gives religious intolerance and shit which gives even more revolt risk. So now I'm sitting at like +20 revolt risk per territory. I could reform to Protestantism, but that's another 5 Stability + every country declaring war on me instantly. So here comes about 20-30 years of just killing rebels.

._.


Wut? None ever declared war on me when I go protestant.
Well maybe because your country is so unstable, with the revolts and whatnot they might, but converting doesn't necessarely mean you'll get into a war immidiately. Especially Teutonic order which is kind of secluded up north with the heretical Orthodox around from scratch.


Bohemia, Austria, Hungary, Brandenburg, Denmark, Sweden, Naples, Papal State, Venice all share borders with me to the West/South/North. They -all- declared on me the day I turned Protestant. The only Orthodox neighbor I got is Novgorod, whom is my Vassal and Muscowy.


If you share borders with the papal state as teutonic order, you should be able to handle it

The papal states can move, so not necessarily.

That said, a player nation by 1500 should be able to handle it barring restrictive house rules.
Simberto
Profile Blog Joined July 2010
Germany11589 Posts
November 02 2011 01:45 GMT
#1339
On November 02 2011 08:22 beef42 wrote:
Show nested quote +
On November 01 2011 02:54 Simberto wrote:
On November 01 2011 02:48 Euronyme wrote:
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.


+ Show Spoiler [big screenshot] +
[image loading]

In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness?

edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.


It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge
Euronyme
Profile Joined August 2010
Sweden3804 Posts
November 02 2011 02:36 GMT
#1340
On November 02 2011 10:45 Simberto wrote:
Show nested quote +
On November 02 2011 08:22 beef42 wrote:
On November 01 2011 02:54 Simberto wrote:
On November 01 2011 02:48 Euronyme wrote:
On October 31 2011 22:57 Simberto wrote:
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.

Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas


The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income.
The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily.
You'll probably have your hands full surpressing rebels later on is all I'm saying

I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.


Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..

I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.


+ Show Spoiler [big screenshot] +
[image loading]

In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness?

edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.


It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge


It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3.
Continents doesn't really matter for anything apart from tech destribution.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Prev 1 65 66 67 68 69 101 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #227
WardiTV834
IndyStarCraft 184
iHatsuTV 20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 204
IndyStarCraft 184
StarCraft: Brood War
Britney 34027
Hyuk 6314
Calm 6146
Rain 2812
Flash 2346
Soma 823
ZerO 819
Mini 794
EffOrt 694
Light 646
[ Show more ]
firebathero 605
Stork 404
Snow 371
PianO 289
Hyun 280
BeSt 279
Larva 275
hero 144
Soulkey 137
Barracks 115
Rush 113
Mong 84
JYJ80
Mind 79
Killer 67
Free 61
Nal_rA 61
Sea.KH 54
Backho 52
sas.Sziky 42
zelot 32
Movie 22
Aegong 18
Terrorterran 16
yabsab 16
scan(afreeca) 12
SilentControl 9
Dota 2
qojqva3565
syndereN494
Counter-Strike
oskar172
allub162
Heroes of the Storm
XaKoH 121
Other Games
summit1g7603
singsing2500
B2W.Neo1100
hiko715
DeMusliM326
Lowko276
crisheroes261
Mlord251
XcaliburYe213
Hui .194
Sick178
Fuzer 150
ArmadaUGS72
KnowMe46
Rex22
ZerO(Twitch)16
Organizations
StarCraft: Brood War
UltimateBattle 254
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2262
• Noizen44
League of Legends
• TFBlade751
Upcoming Events
Wardi Open
20h 17m
CranKy Ducklings
1d 19h
Safe House 2
2 days
Sparkling Tuna Cup
2 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.