|
Hm, probably because you are so unstable, and with the change to protestantism you have no more allies, and are even more unstable. Plus maybe some of them have the Unam Sanctum NI.
I assume the event you mean is the "Time of troubles". It is pretty annoying, and triggered by having very much centralisation, aristocracy and serfdom at the same time, and also being at war. It thus can easily be avoided by just having different sliders, or moving your sliders in a different order. But to be honest, i got the same event when playing TO and going for the "An early Reich" Achievement because i went for centralisation first. One should probably not do that.
If you got the event, the flag can be only removed 3 years later, when you are at piece and don't have rebels. I think you also need positivestability. So just chill out a bit, get the stability up, dont get into major wars, kill the rebels and wait for the flag to go away. Also, how did you manage to get all of your provinces to become protestant? Usually they come one at a time over several decades, and it is rarely more than a third of my territory. And generally, if something drastic happens usually the best way to deal with it is try to calm the situation down until it goes away and not make things even worse by converting to a different religion.
|
On October 30 2011 10:38 Candadar wrote:Show nested quote +On October 30 2011 10:37 Euronyme wrote:On October 30 2011 10:32 Candadar wrote: Just when I thought Teutonic Order could not potentially get any more stupid annoying, it pulls something like this.
With the aforementioned strategy in the thread, I manage to conquer all of Poland, Lithuania and parts of Golden Horde with Novgorod as my very powerful Vassal by 1494. Then, this stupid ass national event comes where I instantly lose 3 stability and get +10 revolt risk in every territory. Then in 1500 comes the Protestant Reformation, which gives religious intolerance and shit which gives even more revolt risk. So now I'm sitting at like +20 revolt risk per territory. I could reform to Protestantism, but that's another 5 Stability + every country declaring war on me instantly. So here comes about 20-30 years of just killing rebels.
._. Wut? None ever declared war on me when I go protestant. Well maybe because your country is so unstable, with the revolts and whatnot they might, but converting doesn't necessarely mean you'll get into a war immidiately. Especially Teutonic order which is kind of secluded up north with the heretical Orthodox around from scratch. Bohemia, Austria, Hungary, Brandenburg, Denmark, Sweden, Naples, Papal State, Venice all share borders with me to the West/South/North. They -all- declared on me the day I turned Protestant. The only Orthodox neighbor I got is Novgorod, whom is my Vassal and Muscowy.
If you share borders with the papal state as teutonic order, you should be able to handle it
|
On October 30 2011 10:57 Simberto wrote: Hm, probably because you are so unstable, and with the change to protestantism you have no more allies, and are even more unstable. Plus maybe some of them have the Unam Sanctum NI.
I assume the event you mean is the "Time of troubles". It is pretty annoying, and triggered by having very much centralisation, aristocracy and serfdom at the same time, and also being at war. It thus can easily be avoided by just having different sliders, or moving your sliders in a different order. But to be honest, i got the same event when playing TO and going for the "An early Reich" Achievement because i went for centralisation first. One should probably not do that.
If you got the event, the flag can be only removed 3 years later, when you are at piece and don't have rebels. I think you also need positivestability. So just chill out a bit, get the stability up, dont get into major wars, kill the rebels and wait for the flag to go away. Also, how did you manage to get all of your provinces to become protestant? Usually they come one at a time over several decades, and it is rarely more than a third of my territory. And generally, if something drastic happens usually the best way to deal with it is try to calm the situation down until it goes away and not make things even worse by converting to a different religion.
That's the thing. I was maxing Innovative and Centralization. Granted, Centralization was only 1 tick away from being full up, and forming Prussia finished it off for me. However, I did not know that. Very good to know for future games.
I have no idea how I managed to make them all Protestant, to be honest. They just were.
|
On October 30 2011 11:02 Candadar wrote:Show nested quote +On October 30 2011 10:57 Simberto wrote: Hm, probably because you are so unstable, and with the change to protestantism you have no more allies, and are even more unstable. Plus maybe some of them have the Unam Sanctum NI.
I assume the event you mean is the "Time of troubles". It is pretty annoying, and triggered by having very much centralisation, aristocracy and serfdom at the same time, and also being at war. It thus can easily be avoided by just having different sliders, or moving your sliders in a different order. But to be honest, i got the same event when playing TO and going for the "An early Reich" Achievement because i went for centralisation first. One should probably not do that.
If you got the event, the flag can be only removed 3 years later, when you are at piece and don't have rebels. I think you also need positivestability. So just chill out a bit, get the stability up, dont get into major wars, kill the rebels and wait for the flag to go away. Also, how did you manage to get all of your provinces to become protestant? Usually they come one at a time over several decades, and it is rarely more than a third of my territory. And generally, if something drastic happens usually the best way to deal with it is try to calm the situation down until it goes away and not make things even worse by converting to a different religion. That's the thing. I was maxing Innovative and Centralization. Granted, Centralization was only 1 tick away from being full up, and forming Prussia finished it off for me. However, I did not know that. Very good to know for future games. I have no idea how I managed to make them all Protestant, to be honest. They just were.
Hm, were you the country that first spawned protestantism? But no, in that case you should already be protestant government. If you were still theocratic, that shouldn't have happened, but at that point you probably already switched to something monarchic.
Otherwise, if you don't like the protestants, just take a NI like Church Attendance Duty or Divine Supremacy. There is a lot of other stuff that modifies those random switches, but basically anything that means you are hardcore catholic makes them very rare, while everything that means that you are openminded enables them. And as soon as Counter-Reformation comes up and you take that decision, they basically don't happen at all anymore
|
On October 30 2011 11:26 Simberto wrote:Show nested quote +On October 30 2011 11:02 Candadar wrote:On October 30 2011 10:57 Simberto wrote: Hm, probably because you are so unstable, and with the change to protestantism you have no more allies, and are even more unstable. Plus maybe some of them have the Unam Sanctum NI.
I assume the event you mean is the "Time of troubles". It is pretty annoying, and triggered by having very much centralisation, aristocracy and serfdom at the same time, and also being at war. It thus can easily be avoided by just having different sliders, or moving your sliders in a different order. But to be honest, i got the same event when playing TO and going for the "An early Reich" Achievement because i went for centralisation first. One should probably not do that.
If you got the event, the flag can be only removed 3 years later, when you are at piece and don't have rebels. I think you also need positivestability. So just chill out a bit, get the stability up, dont get into major wars, kill the rebels and wait for the flag to go away. Also, how did you manage to get all of your provinces to become protestant? Usually they come one at a time over several decades, and it is rarely more than a third of my territory. And generally, if something drastic happens usually the best way to deal with it is try to calm the situation down until it goes away and not make things even worse by converting to a different religion. That's the thing. I was maxing Innovative and Centralization. Granted, Centralization was only 1 tick away from being full up, and forming Prussia finished it off for me. However, I did not know that. Very good to know for future games. I have no idea how I managed to make them all Protestant, to be honest. They just were. Hm, were you the country that first spawned protestantism? But no, in that case you should already be protestant government. If you were still theocratic, that shouldn't have happened, but at that point you probably already switched to something monarchic. Otherwise, if you don't like the protestants, just take a NI like Church Attendance Duty or Divine Supremacy. There is a lot of other stuff that modifies those random switches, but basically anything that means you are hardcore catholic makes them very rare, while everything that means that you are openminded enables them. And as soon as Counter-Reformation comes up and you take that decision, they basically don't happen at all anymore
I formed Prussia, which made me a Monarchy shortly after the Protestant Reformation. So that's probably it.
|
|
Just wanted to throw in there that I really love this little subcommunity, and that I check up on the EU thread every time I go on the internet  Cheers to y'all! ♥
|
On October 31 2011 04:32 Euronyme wrote:Just wanted to throw in there that I really love this little subcommunity, and that I check up on the EU thread every time I go on the internet  Cheers to y'all! ♥ 
Cheers mate! <3
|
A questions about my Naples game (owning most of SA atm)... I would like to move my Capital to South America, but I can't because apparently my capital is no border province or something strange like that ("heartland")?
WTF do I need to do to change that? I got far more territory/cores in SA now and I think moving "there" would benefit me greatly (and I could wage war over NA while sacrificing my European territory/letting my Vassals take care of that :p).
Btw: Having Byzantium as a Vassal was the best thing that EVER happened to me in that game... I set them free as an OPM and now they own basically all of Greece whiteout me ever helping them after the release :D. They won me European wars on their own :D.
|
You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.
Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas
|
On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.
Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas not entirely true, as long as the caribbean is within 250 distance of your capital its not overseas.
|
Thanks you two.. Then i should be able to make it.
Now if i wouldn't have forgotten to send any merchants for like... 300 years... i would probably look really frightening on the map ^^ (i haven had full "fee trade" but just forgot and wondered why i'm dirt poor barely making some money when not minting the crap out of myself ^^).
But well, at least that leaves room for improvement .
|
On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.
Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas
The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying 
I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.
|
On November 01 2011 02:48 Euronyme wrote:Show nested quote +On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.
Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying  I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time.
Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels..
I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.
|
On November 01 2011 02:54 Simberto wrote:Show nested quote +On November 01 2011 02:48 Euronyme wrote:On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.
Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying  I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time. Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels.. I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.
Oh okay. Well better ask for military access and fuck up the neighboring rebels as well then ^_^ I really like seeing new countries and playing around with them though. No time limit mod is recommended!
|
Sorry for the double post here. Just wondering, how's it going with the LRs? What happened to Navarra? Have anyone found something cool? Does anyone know if it's possible to get fucking Napoleon in a normal playthrough, if you somehow manage to get the revolution going? I always end up with "Napoleon Siegfried" and shit like that. I've kept the Valois family alive throughout the entire game, but I dunno if that matters for the good or worse. Cheers.
|
On November 01 2011 02:54 Simberto wrote:Show nested quote +On November 01 2011 02:48 Euronyme wrote:On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.
Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying  I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time. Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels.. I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode.
+ Show Spoiler [big screenshot] + In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness?
edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.
|
On October 30 2011 10:58 Euronyme wrote:Show nested quote +On October 30 2011 10:38 Candadar wrote:On October 30 2011 10:37 Euronyme wrote:On October 30 2011 10:32 Candadar wrote: Just when I thought Teutonic Order could not potentially get any more stupid annoying, it pulls something like this.
With the aforementioned strategy in the thread, I manage to conquer all of Poland, Lithuania and parts of Golden Horde with Novgorod as my very powerful Vassal by 1494. Then, this stupid ass national event comes where I instantly lose 3 stability and get +10 revolt risk in every territory. Then in 1500 comes the Protestant Reformation, which gives religious intolerance and shit which gives even more revolt risk. So now I'm sitting at like +20 revolt risk per territory. I could reform to Protestantism, but that's another 5 Stability + every country declaring war on me instantly. So here comes about 20-30 years of just killing rebels.
._. Wut? None ever declared war on me when I go protestant. Well maybe because your country is so unstable, with the revolts and whatnot they might, but converting doesn't necessarely mean you'll get into a war immidiately. Especially Teutonic order which is kind of secluded up north with the heretical Orthodox around from scratch. Bohemia, Austria, Hungary, Brandenburg, Denmark, Sweden, Naples, Papal State, Venice all share borders with me to the West/South/North. They -all- declared on me the day I turned Protestant. The only Orthodox neighbor I got is Novgorod, whom is my Vassal and Muscowy. If you share borders with the papal state as teutonic order, you should be able to handle it  The papal states can move, so not necessarily.
That said, a player nation by 1500 should be able to handle it barring restrictive house rules.
|
On November 02 2011 08:22 beef42 wrote:Show nested quote +On November 01 2011 02:54 Simberto wrote:On November 01 2011 02:48 Euronyme wrote:On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.
Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying  I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time. Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels.. I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode. + Show Spoiler [big screenshot] +In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness? edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though.
It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge
|
On November 02 2011 10:45 Simberto wrote:Show nested quote +On November 02 2011 08:22 beef42 wrote:On November 01 2011 02:54 Simberto wrote:On November 01 2011 02:48 Euronyme wrote:On October 31 2011 22:57 Simberto wrote: You can only move your capital overseas if it is isolated(and of course the point you want to move it to needs to be a core. So there are two possibilites. Either sell all provinces neighbouring the capital to someone else, or move your capital to an island in europe first, and then to america in a second step.
Also, if you have a choice, always move it to north america, because that makes all of the americas not distant overseas.(assuming you own mesoamerica for the needed land connection to south america) If you change it to South America, the carribean will be distant overseas The rule for it is either it has to be 250 'distance', you'll kind of get a hang of the distance when colonizing early on, or it has to have a land connection not to be counted a colony, and colonies are much worse when it comes to giving off income. The big problem with moving it to the Americas is that you'll have problems later on in the 1700s when USA, Mexico, Canada and all these countries in South America (not sure exactly how many south american countries actually are in Eu3) get cores and start revolting heavily. You'll probably have your hands full surpressing rebels later on is all I'm saying  I've only brought it to late game on a few occations, and I usually dislike having large colonial empires, as it makes skirmishes with Spain involved extremely painful as your colonies usually are plundered and occupied for a long time. Nah, those american countries are not a real problem in my experience. It just gets annoying if they break out for someone else and just break free with your colonies without even asking you, otherwise killing a few rebels in your own land is not really hard. Its not even a lot of rebels.. I have not heard of that 250 rule yet, which is not saying it is not true. I thought it was either having a landbridge, or being on the same continent. You can easily see which continent things are on when using the area mapmode. + Show Spoiler [big screenshot] +In this game, I moved my capital to Mexico (Tenochtitlan) and the Caribbean counts as not-overseas, as does all of North and South America. My only overseas provinces are the original Portugal and some scattered holdings in Africa. My income tripled overnight when I made the move, and that was before investing stability back up. I can definately recommend this trick, even if it's extremely gamey. What self-respecting colonial power would move their capital to the untamed wilderness? edit, oh derp this is D&T. I don't think there's any difference between this and vanilla DW though. It also is perfectly explained by landbridge + continent. Mexico is in north america, and the carribbean also counts as NA. Everything else is linked up by a landbridge
It doesn't have to be on the same continent though. It just has to be 250 of whatever metric they use in EU3. Continents doesn't really matter for anything apart from tech destribution.
|
|
|
|