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Europa Universalis 3 - Page 51

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Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 28 2011 00:00 GMT
#1001
more importantly you took all of scandivania by force in 63 years. Assuming -1.0 infamy a year and 4 infamy a province...
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Holykitty
Profile Joined May 2011
Netherlands246 Posts
September 28 2011 00:42 GMT
#1002
the temptation for new players to expand up to their infamy limit is a huge mistake. going up to 30 or so then waiting for 30 years is much worse than taking 4 or so infamy hits then just starting a new war after the truce, like has been mentioned, the pain on your trade will make you really poor. you will fall behind in tech meaning you will struggle vs any alliance of western powers later in the game, and people will ally vs you if you are dishonorable.
Where there's smoke, there's me
Pewt
Profile Joined June 2010
Canada201 Posts
September 28 2011 02:09 GMT
#1003
Trading with Sweden is entirely possible:

[image loading]

Don't let your infamy get so high.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-09-28 14:07:45
September 28 2011 14:07 GMT
#1004
On September 28 2011 09:00 Caller wrote:
more importantly you took all of scandivania by force in 63 years. Assuming -1.0 infamy a year and 4 infamy a province...


Any chance you could write up a little guide on how to play as a one province nation and still cionquere such a large area?
Like in terms of what sliders you go for and when, what settings do you play on (aggressiveness, inflation etc), what path do you take - I mean how do you beat up a large nation with a manpower cap of like 10k?
Would be really awesome as you're probably the best player here afaik ^_^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
anomalopidae
Profile Blog Joined September 2010
Slovenia549 Posts
Last Edited: 2011-09-28 15:22:24
September 28 2011 15:17 GMT
#1005
I've seen this post about cores in HRE as emporer if holder is non HRE member
to clarify that:
If you manage to get ANY HRE province from non HRE member, no matter if you're emperor or not, as long as you're in the empire, you get cores on all provinces that are part of the empire
this is really easy way to get cores on the northern germany, since most of the time danemark manages to expand into that territory, and then goes to war in the east, so as long as you're allied with some naval power or you have some ships yourself, it's pretty easy to conquer back all those provinces
Imagine a place where the Alps meet the Mediterranean, where you can pick autumn fruits in the morning, bathe in the Adriatic in the afternoon, and go night skiing in the evening…It’s Slovenia!
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 28 2011 18:21 GMT
#1006
On September 28 2011 23:07 Euronyme wrote:
Show nested quote +
On September 28 2011 09:00 Caller wrote:
more importantly you took all of scandivania by force in 63 years. Assuming -1.0 infamy a year and 4 infamy a province...


Any chance you could write up a little guide on how to play as a one province nation and still cionquere such a large area?
Like in terms of what sliders you go for and when, what settings do you play on (aggressiveness, inflation etc), what path do you take - I mean how do you beat up a large nation with a manpower cap of like 10k?
Would be really awesome as you're probably the best player here afaik ^_^

i'm actually really bad at this game-i routinely die in magna mundi and more often than not end up making stupid decisions and/or having runaway inflation.

I play on normal for the most part, aside from random lucky nations instead of historical.

As an OPM, I almost always first try and max out Free Trade and Plutocracy first. This is because a) I rarely if ever will have my own CoT in the beginning, b) merchants are best income source, c) this gives me tech boost. Don't be afraid to mint in order to send more merchants, and cancel missions that you clearly can't do. I also often have very specific goals for the game-in some cases I go for fast colonization, in other cases I have other grandoise plans, etc. etc. and my play usually tries to cater to that.

Opportunism is a good way to start: as an OPM you should constantly be looking around for nearby, weaker powers that overcommit themselves. For example, in my Knights game, Byzantium overcommited and lost, so I was able to annex Thrace with just my Cog and 1 regiment of Knights.

A key thing to note in games is how stupid strong War Exhaustion can be. For example, when I had somehow gotten into an early war against France, where I had to keep fighting off multiple cavalry doomstacks, I ended up just blockading them and their War Exhaustion went to 19 incredibly quickly. At that level of War Exhaustion, that's basically +19 revolt risk... which means a revolt basically every month. Similarly, nations that just fought a war already have elevated War Exhaustion. You can abuse that to no end. For instance in my Byzantium game, after Timurids and Ottomans were having fun times, I was able to declare war and blitz them for a few provinces. The key thing though is that because their War Exhaustion was so high, they had shittons of rebels in the area, which proceeded to defect to me. So even though I had maybe 5 regiments against a 30+ regiment Ottoman army, I was able to win.

Another thing to abuse is scorched earth. As Pskov, Teutons warred me and sent a 15 stack into my one province. Needless to say my 2 regiments + 3 mercenaries weren't going to hold them off, so I scorched the land, waited until they started attritioning, then counterattacked and managed to get away with just ducats. It's stronger in Magna Mundi but it is still useful in DW.

Also, as an OPM, you tend to get military tradition a lot quicker than a larger nation. As the Knights, I was able to hit 100% military tradition by 1403. That's enough to get 6 fire 6 shock generals, which give you (if I recall correctly) something like 100% more base damage and 100% less base damage, or something silly. Each point I think increases damage by 17% and reduces damage by 17% if I recall. It doesn't effect morale, though, so you need to be careful and take an idea like Military Drill, else you can get routed and then annihilated. I once had a stack of 20000 fight a doomstack of 40000. They lost 34000 men to my 1200 but I still lost the battle.

Last thing I can say is to try to avoid taking poor provinces if you can. If you have to take poor provinces, try and release them as vassals, as it reduces your infamy, and you still get income, and you get some help for later wars. Vassalization is better than annexation a lot of the time, as you still "get" the territory without buttfucking your tech costs.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
dranko
Profile Joined April 2010
Sweden378 Posts
September 28 2011 18:30 GMT
#1007
Coming from Hearts Of Iron, is this more or less complicated? I get the impression it is less, at least warfare wise. Also, what year do you start in and when does it end?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 28 2011 18:43 GMT
#1008
On September 29 2011 03:30 dranko wrote:
Coming from Hearts Of Iron, is this more or less complicated? I get the impression it is less, at least warfare wise. Also, what year do you start in and when does it end?

You can start whenever you want, but the "Grand Campaign" so to speak, starts in 1399 and ends in 1821. That being said, one of the most popular mods, Magna Mundi (a standalone version is due soon) ideally starts in 1453. You can start whenever you want, though, down to the month and day. So if you happen to want to start smack in the middle of the 7 Years War, more power to you.

Hearts of iron is more complicated but it is less holistic than eu3, I feel. HoI emphasizes war-the units, the planes, the ships, the technology trees, military doctrine, the importance of oil, etc. EU3 is more of running a country. The thing is, in HoI, once the World War starts it doesn't stop. Here, the World Wars start and stop. A LOT. I was dragged into a Bohemia vs. Everybody Else war (on the Bohemian side, of course) and the war ended seven years later with Bohemia eating Russia. But I'm already planning on cutting Bohemia down to size, partly by sucking up to Austria and Prussia, partly by massing forts and troops on my northern border.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
cellblock
Profile Joined March 2011
Sweden206 Posts
September 28 2011 18:54 GMT
#1009
Oh, infamy affecting your trade and merchant compete chances? Good to know lol. Now I understand why my economy is horrendous.
Pewt
Profile Joined June 2010
Canada201 Posts
Last Edited: 2011-09-28 20:22:45
September 28 2011 20:22 GMT
#1010
To add to what Caller said, I'd like to emphasize the whole opportunistic aspect of being an OPM. Also, I don't usually push for trade unless I start with good sliders for it; in other situations I usually just ride the infamy limit early.

Once you opportunistically grab some provinces (I annexed Byzantium and Sicily) and wait for them to core, you basically just play as if you were any other midsized power.

As for dealing with rebels, I usually just let them occupy my provinces then wander into a larger power who will kill them for me.
Holykitty
Profile Joined May 2011
Netherlands246 Posts
September 28 2011 22:27 GMT
#1011
On September 29 2011 03:54 cellblock wrote:
Oh, infamy affecting your trade and merchant compete chances? Good to know lol. Now I understand why my economy is horrendous.



:DDD also be aware that noncored provinces will 90% of the time hurt your tech, and colonies with a small navy will also make you fall behind, and that can be huge in battles
Where there's smoke, there's me
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 29 2011 11:32 GMT
#1012
I just found a neat trick that I didn't know of that might be interesting for some others as well

If you move your captial to another culture group, you can make that culture yours, if it's the "dominant one" (I assume this means that most provinces in your empire is of that culture).
It'd be pretty awesome to play as Austria, diplo annex France for instance, move your capital there once it's all cores, and form France again! ^_^

Also, I just have to ask.. Does anyone know if it's possible to change the colour coding of countries? The only reason I havn't played for instance Bohemia yet is that they have the colour of fresh diarrhea =/
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Pewt
Profile Joined June 2010
Canada201 Posts
September 29 2011 15:30 GMT
#1013
On September 29 2011 20:32 Euronyme wrote:
I just found a neat trick that I didn't know of that might be interesting for some others as well

If you move your captial to another culture group, you can make that culture yours, if it's the "dominant one" (I assume this means that most provinces in your empire is of that culture).
It'd be pretty awesome to play as Austria, diplo annex France for instance, move your capital there once it's all cores, and form France again! ^_^

Also, I just have to ask.. Does anyone know if it's possible to change the colour coding of countries? The only reason I havn't played for instance Bohemia yet is that they have the colour of fresh diarrhea =/

Yeah, it means that, of any culture, you have to have the most provinces of that one (it can't be a tie). As a result it's basically impossible once (if) you start colonizing.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-09-29 22:04:31
September 29 2011 22:02 GMT
#1014
On September 29 2011 03:21 Caller wrote:

Also, as an OPM, you tend to get military tradition a lot quicker than a larger nation. As the Knights, I was able to hit 100% military tradition by 1403. That's enough to get 6 fire 6 shock generals, which give you (if I recall correctly) something like 100% more base damage and 100% less base damage, or something silly. Each point I think increases damage by 17% and reduces damage by 17% if I recall. It doesn't effect morale, though, so you need to be careful and take an idea like Military Drill, else you can get routed and then annihilated. I once had a stack of 20000 fight a doomstack of 40000. They lost 34000 men to my 1200 but I still lost the battle.



6 star generals give you a bonus to 6 in the relevent role, so instead of rolling a 6 you roll a 12, double damage. atleast i think thats roughly right, generals are insanely important.
Pewt
Profile Joined June 2010
Canada201 Posts
September 29 2011 23:00 GMT
#1015
But the roll and any modifiers are added to your units' values, so it isn't quite double damage on a 6 (assuming they are leaderless or have a 0 fire/shock general).
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
September 30 2011 02:21 GMT
#1016
On September 28 2011 23:07 Euronyme wrote:
Show nested quote +
On September 28 2011 09:00 Caller wrote:
more importantly you took all of scandivania by force in 63 years. Assuming -1.0 infamy a year and 4 infamy a province...


Any chance you could write up a little guide on how to play as a one province nation and still cionquere such a large area?
Like in terms of what sliders you go for and when, what settings do you play on (aggressiveness, inflation etc), what path do you take - I mean how do you beat up a large nation with a manpower cap of like 10k?
Would be really awesome as you're probably the best player here afaik ^_^


http://flagland.org/aar/ (posted a page back or something?) was really awesome and is one province play. Made me tempted to try something similar.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-09-30 02:43:52
September 30 2011 02:34 GMT
#1017
On September 30 2011 11:21 HellRoxYa wrote:
Show nested quote +
On September 28 2011 23:07 Euronyme wrote:
On September 28 2011 09:00 Caller wrote:
more importantly you took all of scandivania by force in 63 years. Assuming -1.0 infamy a year and 4 infamy a province...


Any chance you could write up a little guide on how to play as a one province nation and still cionquere such a large area?
Like in terms of what sliders you go for and when, what settings do you play on (aggressiveness, inflation etc), what path do you take - I mean how do you beat up a large nation with a manpower cap of like 10k?
Would be really awesome as you're probably the best player here afaik ^_^


http://flagland.org/aar/ (posted a page back or something?) was really awesome and is one province play. Made me tempted to try something similar.


That's a pretty awesome write-up, like the style of it too lol. Lots of humor and it's impressive too.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-10-01 13:13:47
October 01 2011 13:02 GMT
#1018
On September 30 2011 08:00 Pewt wrote:
But the roll and any modifiers are added to your units' values, so it isn't quite double damage on a 6 (assuming they are leaderless or have a 0 fire/shock general).



but early game when you're units have 0.5 shock and you average a roll of 3, having a 4 general is double damage against units with no leader.

thats insane D:


just played a game as Austria, passed the first 4 hre reforms, then IA got harder to get because i cba to war every province to force them to go back to catholic. i was by far the richest country, not even going for rich areas.

being the emperor with the tax increases and stuff plus getting the compete chance idea first, then just keeping relations high with everyone i dont want a war with. had 5 merchants in every cot almost constantly.

i was 2 land tech ahead of every western country in the first 100 years, which isnt bad going when like i said, i wasnt invading rich areas. being the emperor feels far too easy ;/ i guess next time i should roleplay harder to make it fun being the most powerful and rich country by default
Pewt
Profile Joined June 2010
Canada201 Posts
October 02 2011 00:46 GMT
#1019
Yeah, countries like Austria and Burgundy are kind of silly in single player. You can even unite the HRE before the reformation hits if you really want to.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 03 2011 01:16 GMT
#1020
Here's a thread I found on the paradox forums http://forum.paradoxplaza.com/forum/showthread.php?557174-The-Three-Mountains-Ryukyu-WC-AAR-guide&s=3d40e18973d6ea09c114e977d2eb4d18. It's a guide on how to do the achievement The Three Mountains - to conquer the world as Ryukyu. That's the small island north of taiwan, with animist religion.

It's well written and extremely interesting imo. It's probably one of the hardest things to do in this game.
From probably the worst OPM to having literally every province in the world. Sick.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
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