Europa Universalis 3 - Page 51
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Caller
Poland8075 Posts
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Holykitty
Netherlands246 Posts
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Pewt
Canada201 Posts
Don't let your infamy get so high. | ||
Euronyme
Sweden3804 Posts
On September 28 2011 09:00 Caller wrote: more importantly you took all of scandivania by force in 63 years. Assuming -1.0 infamy a year and 4 infamy a province... Any chance you could write up a little guide on how to play as a one province nation and still cionquere such a large area? Like in terms of what sliders you go for and when, what settings do you play on (aggressiveness, inflation etc), what path do you take - I mean how do you beat up a large nation with a manpower cap of like 10k? Would be really awesome as you're probably the best player here afaik ^_^ | ||
anomalopidae
Slovenia549 Posts
to clarify that: If you manage to get ANY HRE province from non HRE member, no matter if you're emperor or not, as long as you're in the empire, you get cores on all provinces that are part of the empire this is really easy way to get cores on the northern germany, since most of the time danemark manages to expand into that territory, and then goes to war in the east, so as long as you're allied with some naval power or you have some ships yourself, it's pretty easy to conquer back all those provinces | ||
Caller
Poland8075 Posts
On September 28 2011 23:07 Euronyme wrote: Any chance you could write up a little guide on how to play as a one province nation and still cionquere such a large area? Like in terms of what sliders you go for and when, what settings do you play on (aggressiveness, inflation etc), what path do you take - I mean how do you beat up a large nation with a manpower cap of like 10k? Would be really awesome as you're probably the best player here afaik ^_^ i'm actually really bad at this game-i routinely die in magna mundi and more often than not end up making stupid decisions and/or having runaway inflation. I play on normal for the most part, aside from random lucky nations instead of historical. As an OPM, I almost always first try and max out Free Trade and Plutocracy first. This is because a) I rarely if ever will have my own CoT in the beginning, b) merchants are best income source, c) this gives me tech boost. Don't be afraid to mint in order to send more merchants, and cancel missions that you clearly can't do. I also often have very specific goals for the game-in some cases I go for fast colonization, in other cases I have other grandoise plans, etc. etc. and my play usually tries to cater to that. Opportunism is a good way to start: as an OPM you should constantly be looking around for nearby, weaker powers that overcommit themselves. For example, in my Knights game, Byzantium overcommited and lost, so I was able to annex Thrace with just my Cog and 1 regiment of Knights. A key thing to note in games is how stupid strong War Exhaustion can be. For example, when I had somehow gotten into an early war against France, where I had to keep fighting off multiple cavalry doomstacks, I ended up just blockading them and their War Exhaustion went to 19 incredibly quickly. At that level of War Exhaustion, that's basically +19 revolt risk... which means a revolt basically every month. Similarly, nations that just fought a war already have elevated War Exhaustion. You can abuse that to no end. For instance in my Byzantium game, after Timurids and Ottomans were having fun times, I was able to declare war and blitz them for a few provinces. The key thing though is that because their War Exhaustion was so high, they had shittons of rebels in the area, which proceeded to defect to me. So even though I had maybe 5 regiments against a 30+ regiment Ottoman army, I was able to win. Another thing to abuse is scorched earth. As Pskov, Teutons warred me and sent a 15 stack into my one province. Needless to say my 2 regiments + 3 mercenaries weren't going to hold them off, so I scorched the land, waited until they started attritioning, then counterattacked and managed to get away with just ducats. It's stronger in Magna Mundi but it is still useful in DW. Also, as an OPM, you tend to get military tradition a lot quicker than a larger nation. As the Knights, I was able to hit 100% military tradition by 1403. That's enough to get 6 fire 6 shock generals, which give you (if I recall correctly) something like 100% more base damage and 100% less base damage, or something silly. Each point I think increases damage by 17% and reduces damage by 17% if I recall. It doesn't effect morale, though, so you need to be careful and take an idea like Military Drill, else you can get routed and then annihilated. I once had a stack of 20000 fight a doomstack of 40000. They lost 34000 men to my 1200 but I still lost the battle. Last thing I can say is to try to avoid taking poor provinces if you can. If you have to take poor provinces, try and release them as vassals, as it reduces your infamy, and you still get income, and you get some help for later wars. Vassalization is better than annexation a lot of the time, as you still "get" the territory without buttfucking your tech costs. | ||
dranko
Sweden378 Posts
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Caller
Poland8075 Posts
On September 29 2011 03:30 dranko wrote: Coming from Hearts Of Iron, is this more or less complicated? I get the impression it is less, at least warfare wise. Also, what year do you start in and when does it end? You can start whenever you want, but the "Grand Campaign" so to speak, starts in 1399 and ends in 1821. That being said, one of the most popular mods, Magna Mundi (a standalone version is due soon) ideally starts in 1453. You can start whenever you want, though, down to the month and day. So if you happen to want to start smack in the middle of the 7 Years War, more power to you. Hearts of iron is more complicated but it is less holistic than eu3, I feel. HoI emphasizes war-the units, the planes, the ships, the technology trees, military doctrine, the importance of oil, etc. EU3 is more of running a country. The thing is, in HoI, once the World War starts it doesn't stop. Here, the World Wars start and stop. A LOT. I was dragged into a Bohemia vs. Everybody Else war (on the Bohemian side, of course) and the war ended seven years later with Bohemia eating Russia. But I'm already planning on cutting Bohemia down to size, partly by sucking up to Austria and Prussia, partly by massing forts and troops on my northern border. | ||
cellblock
Sweden206 Posts
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Pewt
Canada201 Posts
Once you opportunistically grab some provinces (I annexed Byzantium and Sicily) and wait for them to core, you basically just play as if you were any other midsized power. As for dealing with rebels, I usually just let them occupy my provinces then wander into a larger power who will kill them for me. | ||
Holykitty
Netherlands246 Posts
On September 29 2011 03:54 cellblock wrote: Oh, infamy affecting your trade and merchant compete chances? Good to know lol. Now I understand why my economy is horrendous. :DDD also be aware that noncored provinces will 90% of the time hurt your tech, and colonies with a small navy will also make you fall behind, and that can be huge in battles | ||
Euronyme
Sweden3804 Posts
If you move your captial to another culture group, you can make that culture yours, if it's the "dominant one" (I assume this means that most provinces in your empire is of that culture). It'd be pretty awesome to play as Austria, diplo annex France for instance, move your capital there once it's all cores, and form France again! ^_^ Also, I just have to ask.. Does anyone know if it's possible to change the colour coding of countries? The only reason I havn't played for instance Bohemia yet is that they have the colour of fresh diarrhea =/ | ||
Pewt
Canada201 Posts
On September 29 2011 20:32 Euronyme wrote: I just found a neat trick that I didn't know of that might be interesting for some others as well If you move your captial to another culture group, you can make that culture yours, if it's the "dominant one" (I assume this means that most provinces in your empire is of that culture). It'd be pretty awesome to play as Austria, diplo annex France for instance, move your capital there once it's all cores, and form France again! ^_^ Also, I just have to ask.. Does anyone know if it's possible to change the colour coding of countries? The only reason I havn't played for instance Bohemia yet is that they have the colour of fresh diarrhea =/ Yeah, it means that, of any culture, you have to have the most provinces of that one (it can't be a tie). As a result it's basically impossible once (if) you start colonizing. | ||
turdburgler
England6749 Posts
On September 29 2011 03:21 Caller wrote: Also, as an OPM, you tend to get military tradition a lot quicker than a larger nation. As the Knights, I was able to hit 100% military tradition by 1403. That's enough to get 6 fire 6 shock generals, which give you (if I recall correctly) something like 100% more base damage and 100% less base damage, or something silly. Each point I think increases damage by 17% and reduces damage by 17% if I recall. It doesn't effect morale, though, so you need to be careful and take an idea like Military Drill, else you can get routed and then annihilated. I once had a stack of 20000 fight a doomstack of 40000. They lost 34000 men to my 1200 but I still lost the battle. 6 star generals give you a bonus to 6 in the relevent role, so instead of rolling a 6 you roll a 12, double damage. atleast i think thats roughly right, generals are insanely important. | ||
Pewt
Canada201 Posts
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HellRoxYa
Sweden1614 Posts
On September 28 2011 23:07 Euronyme wrote: Any chance you could write up a little guide on how to play as a one province nation and still cionquere such a large area? Like in terms of what sliders you go for and when, what settings do you play on (aggressiveness, inflation etc), what path do you take - I mean how do you beat up a large nation with a manpower cap of like 10k? Would be really awesome as you're probably the best player here afaik ^_^ http://flagland.org/aar/ (posted a page back or something?) was really awesome and is one province play. Made me tempted to try something similar. | ||
GGTeMpLaR
United States7226 Posts
On September 30 2011 11:21 HellRoxYa wrote: http://flagland.org/aar/ (posted a page back or something?) was really awesome and is one province play. Made me tempted to try something similar. That's a pretty awesome write-up, like the style of it too lol. Lots of humor and it's impressive too. | ||
turdburgler
England6749 Posts
On September 30 2011 08:00 Pewt wrote: But the roll and any modifiers are added to your units' values, so it isn't quite double damage on a 6 (assuming they are leaderless or have a 0 fire/shock general). but early game when you're units have 0.5 shock and you average a roll of 3, having a 4 general is double damage against units with no leader. thats insane D: just played a game as Austria, passed the first 4 hre reforms, then IA got harder to get because i cba to war every province to force them to go back to catholic. i was by far the richest country, not even going for rich areas. being the emperor with the tax increases and stuff plus getting the compete chance idea first, then just keeping relations high with everyone i dont want a war with. had 5 merchants in every cot almost constantly. i was 2 land tech ahead of every western country in the first 100 years, which isnt bad going when like i said, i wasnt invading rich areas. being the emperor feels far too easy ;/ i guess next time i should roleplay harder to make it fun being the most powerful and rich country by default | ||
Pewt
Canada201 Posts
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Euronyme
Sweden3804 Posts
It's well written and extremely interesting imo. It's probably one of the hardest things to do in this game. From probably the worst OPM to having literally every province in the world. Sick. | ||
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