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Ultra Street Fighter IV - Page 666

Forum Index > General Games
Post a Reply
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Check out the new Street Fighter V Thread
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2016-02-05 20:00:15
February 05 2016 19:56 GMT
#13301
There will be ENDLESS HORDES of Chun players because she's so strong and so easy to play

I think Karin is simply amazing and every Karin I played online does it wrong

edit: actually that's not true, I did play one Karin that actually played footsies with me and shit. Every other Karin seems to be in love with her 214+P... but it's not safe on block, and its easy to stuff on incoming lol

Her V-Trigger mixups are real as FUCK though. If you have full bar and V-Trigger, you can get 85% if they don't block the overhead ender, which resets the combo and allows you to link more shit. There's an interesting mindgame behind all that... the rest of her rekka enders simply lose to down-back, so if you can train them to down-back, they're susceptible to the overhead, which is super scary
Moderatormy tatsu loops r fuckin nice
crms
Profile Joined February 2010
United States11933 Posts
February 05 2016 20:00 GMT
#13302
On February 06 2016 04:56 FakeSteve[TPR] wrote:
There will be ENDLESS HORDES of Chun players because she's so strong and so easy to play

I think Karin is simply amazing and every Karin I played online does it wrong

Floe and Wong were both heavily on the Karin train by the end of Beta 4. Wong even ditched Chun who he was confident he'd main after going over Karin with Floe. I suspect Ryu and Karin will be the 2 most played just based on popularity, strength and overall community hype that I've seen.

I played Ken almost exclusively in Beta 4 and he's definitely not as weak as people claim but the cr.mp nerf (only +1 now) really hurts him. Ken relies heavily on hit confirm into big dmg but his buttons are so bad in the neutral it can be a real struggle to get the opening. I just hope I can commit to a main asap and not jump around, Ken/Chun/Ryu are the current contenders (I'm boring I know).
http://i.imgur.com/fAUOr2c.png | Fighting games are great
riotjune
Profile Blog Joined January 2008
United States3394 Posts
February 05 2016 20:08 GMT
#13303

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FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 05 2016 20:15 GMT
#13304
On February 06 2016 05:00 crms wrote:
Show nested quote +
On February 06 2016 04:56 FakeSteve[TPR] wrote:
There will be ENDLESS HORDES of Chun players because she's so strong and so easy to play

I think Karin is simply amazing and every Karin I played online does it wrong

Floe and Wong were both heavily on the Karin train by the end of Beta 4. Wong even ditched Chun who he was confident he'd main after going over Karin with Floe. I suspect Ryu and Karin will be the 2 most played just based on popularity, strength and overall community hype that I've seen.

I played Ken almost exclusively in Beta 4 and he's definitely not as weak as people claim but the cr.mp nerf (only +1 now) really hurts him. Ken relies heavily on hit confirm into big dmg but his buttons are so bad in the neutral it can be a real struggle to get the opening. I just hope I can commit to a main asap and not jump around, Ken/Chun/Ryu are the current contenders (I'm boring I know).


Ken is... I don't know where he sits. He felt SO much weaker than the previous versions of the beta, he felt kinda neutered. Still, its not the final build, and we won't know where anyone really stands until the game's been explored more.

Karin just suits my style, I like to bulldog people down and whiff punish, and the up-close mindgame between throw and frame trap is what I'm best at
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 05 2016 20:16 GMT
#13305
On February 06 2016 05:08 riotjune wrote:

,,gg66666ggg,
gg,,,,gggggggg666666666666666666p
"666666666666666666666666666666&
"9666666666666666@&&P*"
"*9&P*"`
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yessss pleaaaase

He'll definitely be in! Now where's Sakura?
Moderatormy tatsu loops r fuckin nice
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2016-02-05 20:23:25
February 05 2016 20:21 GMT
#13306
I didn't get to play Beta 4 but I hear even between Beta 4 and release there's been some significant changes. We'll see how it shakes up. For the first time on launch I actually have some local players interested in getting into it so I should be able to play/learn offline with friends instead of in the online hordes. So excited.

I have no idea who I'm most interested in yet so I'll probably just stick to basic bitch Ryu for a while and feel the game out. I'm actually crossing my fingers that Juri is sick as early DLC so I can commit to her because I'm a big fan but never put in enough work in SF4 to be totally comfortable with her.

I really like the idea of the pressure-heavy characters like Karin in SF5's engine but when I played her she felt so foreign and unintuitive. I struggle to practice with someone if they don't feel natural.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2016-02-05 20:32:42
February 05 2016 20:31 GMT
#13307
On February 06 2016 05:08 riotjune wrote:

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Akuma hidden character on release build, I'd barely survive the hype if such things were true. Instant main. :D

I've heard rumours about a dark/evil sakura in SFV, not sure how credible but could be interesting. Sakura was my first SF4 main so I'd definitely check her out if she came to SFV.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
2stra
Profile Joined March 2011
Netherlands928 Posts
Last Edited: 2016-02-05 20:46:45
February 05 2016 20:44 GMT
#13308
There's a german launch event going on at the moment for who wants to watch some SFV!

Edit: Fight_club_nrw on twitch, maybe want to mute it :D
riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2016-02-05 20:51:44
February 05 2016 20:48 GMT
#13309
link?

Edit: k got it http://www.twitch.tv/fight_club_nrw
porkRaven
Profile Joined December 2010
United States953 Posts
February 05 2016 20:51 GMT
#13310
All I hope for is that vega stinks and I don't ever have to play him . Has anyone played any good Sims? I am not sure how that character is faring since I didn't get to play a lot vs him either.
SHOUTOUTS TO Aylear!!!
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2016-02-05 21:01:14
February 05 2016 21:00 GMT
#13311
On February 06 2016 05:51 porkRaven wrote:
All I hope for is that vega stinks and I don't ever have to play him . Has anyone played any good Sims? I am not sure how that character is faring since I didn't get to play a lot vs him either.

I played against FilipinoChamp's sim during the beta and got wrecked. Not sure if that helps you, but the top tier sims, filipino/sabin(art) were definitely looking scary. You can probably find plenty of footage on youtube or vods at twitch.tv/nycfurby for more sim play.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Mannerheim
Profile Joined April 2007
766 Posts
February 05 2016 21:02 GMT
#13312
Vega doesn't stink, he's good but probably not top tier. Sim is really good, versatile and fun. Arturo and FChamp wrecked people with him in beta.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
February 05 2016 21:18 GMT
#13313
Probably going to end up with a rushdown heavy/bulldog character as well, pretty dominant pick across most fighting games.

Plus it's fun when people play like they're the deer in the headlights. Then you come across an immovable rock that stomps your face in
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2016-02-05 21:31:46
February 05 2016 21:30 GMT
#13314
Part of bulldogging is being that immovable rock yourself! When you gain space, you do not give it back. put 'em in the corner

Defensive things like anti-airing contribute just as much to an aggressive playstyle as a defensive one. Especially in a game like this where you're heavily discouraged from challenging people's blockstrings. You block it out, you wait your turn. Letting your opponent jump in, even if it doesn't hit you, gives them extra "turns" to open you up
Moderatormy tatsu loops r fuckin nice
riotjune
Profile Blog Joined January 2008
United States3394 Posts
February 05 2016 21:38 GMT
#13315
Thank you Sensei, your input and wisdom are always welcome!
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 05 2016 21:56 GMT
#13316
Speaking of... I have more time with SFV than most people so far, so AMA I guess?
Moderatormy tatsu loops r fuckin nice
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2016-02-05 22:26:46
February 05 2016 22:20 GMT
#13317
HOW'D U GET EARLY ACCESS

ILLUMINATI

Seriously though other than Chun who else do you think is going to be solid right off the bat? There's so many characters that seem cool that I haven't seen much of. Laura, Rashid, new Vega. The shotos seem to be getting the short end of the stick as the betas progressed. I have no idea what new Sim is going to play like either but he looked sick in the previews. I think Necalli's aesthetic is my favorite but I didn't connect with him well in the earlier betas, not sure if he's changed.

Overall the game seems more rushdown/bulldog-y in general. Would you agree with that? Or is that just strong when a game is young and people are learning options and matchups. Love what you said about important defensive aspects being key even when you're bullying someone btw.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
Last Edited: 2016-02-05 22:45:54
February 05 2016 22:39 GMT
#13318
Solid off the bat? No one has mentioned Nash in a while. He should easily be top 5 off the bat (or at least in the last 2 beta phases). Chun, Bison and Birdie can definitely fight for the top spots too. Most of the cast is going to be solid I feel. I can't think of anyone who makes me go "don't pick this guy if you want to win stuff." However, I will say that I feel underwhelmed by Ken in his current state XD

The game does promote more offensive play. Defense is still important of course, but the game is very momentum based. There is no more super powered come back mechanic such as Ultras or "get out of jail free" cards (I use that term very loosely) like wakeup reversal FADC so it's not as easy to turn a match around. V-Trigger does build from taking damage and they are pretty damn useful, but they don't always have the same comback factor that Ultras did.

Back dashes even get counter hit properties and lost a lot of invincibility so if you don't know how to block, you WILL eat frame traps all day. The name of the game is Counter Hit. It is usually better to eat a throw than get a counter hit combo (especially a crush counter combo) so in most defensive situations, your best option is to block.

Edit: As for your comment on the Shotos, Ryu is actually very scary in the current build of the game. He may not have broken tools that stand out from the cast, but a good Ryu player can definitely make use of basic fundamentals to hold his own. Actually, scratch that. A good STREET FIGHTER player with solid fundamentals can make Ryu very scary.
Duka08
Profile Blog Joined July 2010
3391 Posts
February 05 2016 22:44 GMT
#13319
On February 06 2016 07:39 o3.power91 wrote:
Edit: As for your comment on the Shotos, Ryu is actually very scary in the current build of the game. He may not have broken tools that stand out from the cast, but a good Ryu player can definitely make use of basic fundamentals to hold his own. Actually, scratch that. A good STREET FIGHTER player with solid fundamentals can make Ryu very scary.

Did they actually give him a little love back? All I heard every beta was nerfs nerfs nerfs. Or is he still that good even after the nerfs?

I got to play for a couple hours in beta 2 (I think?) with just Ken and that was it. I've been bummed to have missed so much beta play but it just means more to experience on release I guess lol
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
Last Edited: 2016-02-05 22:51:24
February 05 2016 22:47 GMT
#13320
On February 06 2016 07:44 Duka08 wrote:
Show nested quote +
On February 06 2016 07:39 o3.power91 wrote:
Edit: As for your comment on the Shotos, Ryu is actually very scary in the current build of the game. He may not have broken tools that stand out from the cast, but a good Ryu player can definitely make use of basic fundamentals to hold his own. Actually, scratch that. A good STREET FIGHTER player with solid fundamentals can make Ryu very scary.

Did they actually give him a little love back? All I heard every beta was nerfs nerfs nerfs. Or is he still that good even after the nerfs?

I got to play for a couple hours in beta 2 (I think?) with just Ken and that was it. I've been bummed to have missed so much beta play but it just means more to experience on release I guess lol

They did actually. People complained about him getting a lot of nerfs in beta 2, and I'm not too sure about beta 3, but he was pretty strong in beta 4.
+ Show Spoiler +

NEW Beta 4 Stuff
+ Forward Throw - Damage 110 -> 120, Stun 150 -> 170
+ Back Throw - Damage 130 -> 140, Stun 150 -> 200
+ V-Reversal - On block -3 -> -2
+ 5HP - On block -2 -> -1, hitbox expanded upwards
+5HK - Damage 80 -> 90
+ 2HP - Damage 60 -> 70 (later frames)
+ 2MK - On hit 0 -> +1, on block -4 -> -3
+ 2HK - Damage 90 -> 100
+6MP - On block -7 -> -5 (?) (Old frame data says -6 originally),
+LK Tatsu - Juggle mechanics changed (Looks like it might be able to juggle after now?)

NEW Beta 4 Stuff
- 5HK no longer causes proximity blocking during recovery
- Backwards Walk speed - 0.034 -> 0.032
- 5MK - Hurtbox expanded forwards during startup, hitbox reduced in width
- 8HK - Hitbox reduced in height
- Fireball (All) - Lowerbody hurtbox expanded during recovery frames, Arm hurtbox expanded in height and very slightly reduced in width during active recovery frames

o 2MP - hurtbox during active frames expanded slightly upwards, lower body reduced. Hitbox lower portion reduced, less
likely to hit lower positioned moves. Hurtbox during recovery reduced in size and retracts sooner
o 6MP 2nd hitbox reduced downward in height, hitbox on 2nd active frame of 2nd hit reduced in width (less reach) hurtbox on 2nd hit reduced forward on first active frame, hurtbox during recovery remains extended longer
o 6HP - Hit/Block stun changed on first hit (?), lower body hurtbox added during early startup frames
o TC5HK - Juggle mechanics changed (?)
o 8MK - Hitbox moved upward (Maybe makes crossups more difficult? Seems to overlap pushbox more now)


These are the changes they made to him last beta according to SRK. There are some things not listed though. For example, I believe they increased his cr.MK range slightly, which is a huge deal for his footsie game and corner push.
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