Ultra Street Fighter IV - Page 59
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Qiang1446
United States92 Posts
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Excalibur_Z
United States12240 Posts
On July 10 2011 04:50 duckducktiM wrote: sup guys, any advice on how to deal with jumpins and cross ups as balrog?? at the proper range i can anti air with cr.fierce / headbutts easily. but if they keep jumping in on me when i have no time to do one of those or doing stuff like crossup tatsu's near me I feel hopeless Standing MP is really good at dealing with crossups. If they're crossing you up on your wakeup though then you don't have time to get a s.mp or c.hp, so it's better to either block or EX dash straight out which won't actually stop the crossup but it gets you out of danger. | ||
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_PulSe_
United States541 Posts
On July 10 2011 05:13 duckducktiM wrote: yea at a certain range its super easy to stop, but im talking about like them jumping over me when they are pretty much right next to me trying to mess up my charge and I can't throw out a cr.fierce, or scared to throw one out b/c if I whiff i take a ton of damage Jump Back Fierce. If you are talking about shotos jab jab jab and then immediately jumping to get a cross up you have enough time to still crouch tech then jump back fierce. It will win every time. | ||
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Qiang1446
United States92 Posts
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ATLzac
United States51 Posts
On July 10 2011 04:50 duckducktiM wrote: sup guys, any advice on how to deal with jumpins and cross ups as balrog?? at the proper range i can anti air with cr.fierce / headbutts easily. but if they keep jumping in on me when i have no time to do one of those or doing stuff like crossup tatsu's near me I feel hopeless If you're not using st.strong you need to check it out. At closer ranges it is a lot better aa than cr.fierce especially vs cross ups. You can always try to run away though with ex rushes and turn punch. You need to try and time them so they send you away not toward your opponent. If you end up flying at them, fadc and hope you can get some room. Turn punch is unsafe on block but its invincibility frames can get you away from a lot of bullshit. It pretty much rapes vega's wall options. Sometimes you're just stuck blocking though. In those situations you need to just be solid, go for a grab or cr.jab and make some shit happen. Your jab will put the fear of god into people giving you lots of free grab opportunities. | ||
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Raekhor
Belgium97 Posts
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kainzero
United States5211 Posts
On July 10 2011 03:15 Excalibur_Z wrote: After 2x Otoshi in the corner, backdash right when you land and immediately max charge a fireball. It's guaranteed chip damage (and it chips a LOT) and it's safe if they reversal (the fireball will hit them if they don't block, and against anything invincible like Ryu EX Shoryu you'll recover in time to block and punish). Is that it though? I thought I get an ambiguous crossup opportunity after it... Or I thought there was something more than fireball... I still like my jump roundhouse after EX tatsu because no one ever does the reset so it still confuses them. LK Tatsu doesn't actually become airborne until like the 10th through the 21st frame, so it can be thrown or hit low before that point. Using LK Tatsu as a meaty on their wakeup allows you to connect the airborne segment of the tatsu which will beat crouch techs, then combo afterward. Meaty LK tatsu has a bunch of weird properties, and with proper timing can stuff Bison's EX Psycho Crusher, go under EX Shoryus, or even cross up and allow a combo. Hm... I think I've seen him do it just out of range of a crouching jab and then follow it up with the standing close fierce into whatever. Didn't know that about the airborne frames though. What does everyone use to beat crouch tech? I never figured that part out. On July 10 2011 04:54 Toolshed wrote: Ok, got this game today. I am terrible as expected but I enjoy playing Juri very much. Now ... how the hell do you cancel her Fuhajin (projectile shooting thing)? Saw this video and I'm kinda impressed now So how do you do I make her stop shooting those projectiles? I don't know when that video came out but that Juri seems pretty bad and does a lot of unsafe low-reward moves... | ||
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101toss
3232 Posts
On July 10 2011 05:16 Excalibur_Z wrote: Standing MP is really good at dealing with crossups. If they're crossing you up on your wakeup though then you don't have time to get a s.mp or c.hp, so it's better to either block or EX dash straight out which won't actually stop the crossup but it gets you out of danger. TAP also allows you to get out, but it isn't the safest option to just throw around. Headbutt shouldn't have a problem stopping crossup tatsus if timed properly (have to do it properly cuz headbutt is really easy to punish on block). And yeah, you should get into the habit of always charging so you can deal with anything that comes. | ||
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Excalibur_Z
United States12240 Posts
On July 10 2011 06:39 kainzero wrote: Is that it though? I thought I get an ambiguous crossup opportunity after it... Or I thought there was something more than fireball... I still like my jump roundhouse after EX tatsu because no one ever does the reset so it still confuses them. Hm... I think I've seen him do it just out of range of a crouching jab and then follow it up with the standing close fierce into whatever. Didn't know that about the airborne frames though. What does everyone use to beat crouch tech? I never figured that part out. I don't know when that video came out but that Juri seems pretty bad and does a lot of unsafe low-reward moves... I prefer the reset too but j.hp is a more ambiguous setup than j.hk. You can use whatever you want to beat crouch tech, just use the frame data. c.lp is +3 on block and c.mk is 5 frame startup and no crouch tech is faster than 3 frames so that will beat crouch techs, for example. Same with s.lp c.hp or c.lp c.hp. | ||
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Ocedic
United States1808 Posts
Just messing around in singleplayer to test. Let me know how the quality is please! | ||
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FliedLice
Germany7494 Posts
3wins i can't believe how fucking bad i am at this game... i feel like everyone is one level above me and i don't have any clue where i should start working on, i've redone the challenges a couple of times and launched the training modus to get used to the moves and some simple combos, but i still get absolutely demolished D: On July 10 2011 08:35 Ocedic wrote: Testing streaming at http://www.justin.tv/ocedic Just messing around in singleplayer to test. Let me know how the quality is please! black screen, some button tapping noises and the game sound ![]() | ||
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Ocedic
United States1808 Posts
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lindn
Sweden833 Posts
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Kojak21
Canada1104 Posts
i play some mortal kombat 9, and online seems to laggy to play for me, and id like to try this game out | ||
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kainzero
United States5211 Posts
On July 10 2011 08:08 Excalibur_Z wrote: I prefer the reset too but j.hp is a more ambiguous setup than j.hk. You can use whatever you want to beat crouch tech, just use the frame data. c.lp is +3 on block and c.mk is 5 frame startup and no crouch tech is faster than 3 frames so that will beat crouch techs, for example. Same with s.lp c.hp or c.lp c.hp. is j.hp more ambiguous? (in the corner, i mean) i thought it was j.hk, continue walking forward, and if you crouch before they land you end up in the side without the corner, but if you crouch after they land you end up in the corner. On July 10 2011 08:37 FliedLice wrote: 42matches 3wins i can't believe how fucking bad i am at this game... i feel like everyone is one level above me and i don't have any clue where i should start working on, i've redone the challenges a couple of times and launched the training modus to get used to the moves and some simple combos, but i still get absolutely demolished D: did you just start playing? find out what you're losing to. random pokes? throws? doing max damage when you punish? getting punished easily? personally when i pick up a new character and take them online i hover around 30% win for a while before i "figure it out" and just start streaking i'm also old (27) compared to all the young folk who play this game so i pick up things a lot slower, and unlike all the older people who still play this game, i was never legendary back then so it doesn't matter. | ||
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Myrmidon
United States9452 Posts
On July 10 2011 09:20 Kojak21 wrote: How is this game playing through xbox live? is it laggy? i play some mortal kombat 9, and online seems to laggy to play for me, and id like to try this game out MK9 has a lot more issues apparently (I never tried it). The online play is going to be limited by the latency to the other player in this game, but as far as how that's handled by the netcode, it's about as good as it gets for this approach. The game buffers your inputs and delays it for a few frames, depending on the latency. Thus, it will feel a little bit laggy (if a few frames delay feels laggy to you), but game slowdowns from network issues typically don't occur. However, with reasonably good connections to your opponents, the netcode is typically good enough that many players don't notice any issue at all. | ||
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Corvi
Germany1406 Posts
On July 10 2011 08:37 FliedLice wrote: 42matches 3wins i can't believe how fucking bad i am at this game... i feel like everyone is one level above me and i don't have any clue where i should start working on, i've redone the challenges a couple of times and launched the training modus to get used to the moves and some simple combos, but i still get absolutely demolished D: i went like 1-20. and then i started playing oni. the difference is, that with oni to be somewhat succesful, you dont need combos at all. i throw ranged stuff at my opponent and when he gets close i randomly do a special, mostly upercut or groundslam, the ex version, which are both the same except one ends with punch and the other with kick and both do huge damage. or as alternative, i gain range again by doing the spin kick and if lucky hit my opponent with it as well. the only thing i do, which might can be called skilled, is the "ultra hadoken", which with oni can also be thrown vertically for a surprise. i got to C rank with like 40-50% win pretty easily doing this, however, i still feel like a huge noob. | ||
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ATLzac
United States51 Posts
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FliedLice
Germany7494 Posts
On July 10 2011 10:40 kainzero wrote: did you just start playing? find out what you're losing to. random pokes? throws? doing max damage when you punish? getting punished easily? personally when i pick up a new character and take them online i hover around 30% win for a while before i "figure it out" and just start streaking i'm also old (27) compared to all the young folk who play this game so i pick up things a lot slower, and unlike all the older people who still play this game, i was never legendary back then so it doesn't matter. yes, i just bought the game today and it's pretty much the first fighting game i'm playing (except for some rounds of tekken at random occasions)... i have no idea what i'm losing to, i just lose :D i think my main problem is that i just don't land any moves in an actual match, my brain just stops working and i start mashing buttons like an idiot... anyway, i won't give up that easily 3-100 stats, I'M COMING! | ||
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MUGhost
Canada12 Posts
On July 10 2011 11:12 Corvi wrote: i went like 1-20. and then i started playing oni. the difference is, that with oni to be somewhat succesful, you dont need combos at all. i throw ranged stuff at my opponent and when he gets close i randomly do a special, mostly upercut or groundslam, the ex version, which are both the same except one ends with punch and the other with kick and both do huge damage. or as alternative, i gain range again by doing the spin kick and if lucky hit my opponent with it as well. the only thing i do, which might can be called skilled, is the "ultra hadoken", which with oni can also be thrown vertically for a surprise. i got to C rank with like 40-50% win pretty easily doing this, however, i still feel like a huge noob. the best advice i can give you is figure out a good 3-4 hit combo ending with a special, and forget alotogether about ultimates untill later. i main ken, so for example a real easy combo for him is j.hk,c.lp,c.lp,c.mk, haduken/shoryuken (dependening on how far you push him back during your initial combo) haduken being the safer of the two. rinse and repeat, once your comfortable with one combo, hit the training room and work on another | ||
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