On July 10 2015 01:58 kuresuti wrote: Yeah I've been studying that match. I try to play it similar, difference is Bon-chan gets a 200dmg combo every time he presses a button :S
When we are in neutral positions it's pretty okay for me, it's when they get me in the corner I have big trouble. In particular, when they do a blockstring into run/stop. What would be my best option at that point? Crouchteching is suicide and DPing usually doesn't end well. Blocking usually leads to the same position again, or me getting thrown. c.lp into LTS is the only option I feel safe doing, but I usually don't get much out of it.
Bon-chan seems to either convert c.lp xx LTS into something bigger and thus getting out, or reading a button and DPing. I was honestly hoping there would be an easier way
You should just pick up ibuki if you want the easy way out...
Ken is not a shoto...? What does that mean...? It seems each character is going to be significantly different and we're not going to see a bunch of similar ones.
Ken V Skill sounds insanely more powerful than what other characters have so far.
Basically, it's a command run he can cancel to from any cancelable normals ( kinda like SF4 Guy or Fuerte ) and you can cancel that run into either his old fMK stepkick, or into other normals / specials
It's apparently unsafe on block but that's a pretty deep tool in comparison to what Cammy has for example. ( which is just Spin Knuckle )
Really interesting V-skill. I saw a video of Combofiend playing Ken somwhere. He'd run cancel a normal into a throw creating a kind of quasi kara throw.
Edit: Now that I think of it. Are kara throws even a thing in SFV? I can't remember that I've seen one.
Here's a gameplay video, Combofiend showing him off
His V-Skill looks really cool, run cancelling normals as mentioned. I'm sure numbers will all be adjusted over time before release but the ideas are awesome.
Supposedely its a new character. He share a bit of his look to Akuma ( nose ) or Honda ( general face shape ) but lacks features from both of them. ( no red fiery eyes and wrong face tatoo )
On July 10 2015 21:43 Garnet wrote: Say I want to cancel a normal move into a special. Like Rose's c.mp into mk.Spiral.
Is this the correct math to calculate the gap?
(startup of the special) subtracts (block stun of the normal)
mk.Spiral has 15f startup and c.mp does 14f block stun, is the gap between them 1 frame?
Normals cancelled into specials are not that frame specific. You should be able to input the special any time during the startup + active frames (guessing here, but for most normals this should be the case, plenty of time) until the normal hits the opponent.
Title of the stream or whatever is "Topanga Ranking Battle 2015". Not sure if this was ever available outside of NicoNico? Seems like it's still setting up at the moment, and there's an audio issue where everyone sounds like a robot running on old cooking oil.
On July 10 2015 13:04 Ophe wrote: Really interesting V-skill. I saw a video of Combofiend playing Ken somwhere. He'd run cancel a normal into a throw creating a kind of quasi kara throw.
Edit: Now that I think of it. Are kara throws even a thing in SFV? I can't remember that I've seen one.
I also haven't seen any.
Kind of relevant: I saw Combofiend answer a question about grab range differences between SFIV and SFV and he says the throw ranges are the same (or very similar), but the difference in walk speed is what makes people whiff a lot of throws.
Edit: Oh my, the quality... Edit 2: And boom goes the dynamite. No sound. Edit 3: Stream's running. Quality's poor because their HDMI cable's broken or something, but at least there's decent sound.
Haha, couldn't help but smile at this, it's exactly the same as what happened with the multiple building selection (and automining workers) in SC2. People were going mental over the change and how it would noobify the game. In the end, it turns out fine...as long as there's other things you can focus on instead.
I don't have a problem with 1f links but it kind of sucks for new players when characters have it in their bnb's. There is some excitement to 1f links since there is some risk that they'll be dropped, execution under pressure and that kind of stuff that won't happen with 3f links. I don't care too much about it though. A lot of stuff are way more important imo.
I know online means nothing, but it does kinda suck when like you said 1f links are a necessity for your char. It might make the actual tier's and the online tier's a bit closer?
Losing 1f links isn't the end of the world. More focus on fundamentals and mental game at all levels of play is probably better in the long run, for a lot of reasons. I'd be MORE worried about having an input buffer like that in general. We've had people complaining about PS3 vs 360 for years, with PS3 having worse input lag and such. Now that it's EXCLUSIVE to the PS4 we just have to take whatever comes, no choice. Maybe the PC version will have differences which would be nice, but tournaments will never be able to run that many setups on PC smoothly I don't think.
Also the thread got demoted! Oh no! Actually I'm ok with this, I like when threads float to the top instead of having to check who posted most recently lol