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Ultra Street Fighter IV - Page 500

Forum Index > General Games
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Check out the new Street Fighter V Thread
Duka08
Profile Blog Joined July 2010
3391 Posts
April 01 2015 16:28 GMT
#9981
Wow no wonder I never found it, was always looking on the USF4 settings specifically (where in-game overlay and such are).

Will that affect any other games really?
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 01 2015 16:38 GMT
#9982
The new Steam netplay API? It's unlikely to boost many other titles (since no titles that I know of had such broken netplay as USF4), but at the least it won't negatively affect them. As an example, Skullgirls always used the same API as USF4, but that game worked completely fine because it was designed around the Steam netplay API -- that is to say, it used the API competently, unlike Street Fighter.

If you use the API in the way it's designed, it works really well. All Valve did was add a metaphorical if(user_incompetently_calls_upon_our_API(@capcomlol), make_our_API_run_better()) function. It shouldn't offer many improvements for already competent people.
TL+ Member
riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2015-04-01 19:02:30
April 01 2015 17:16 GMT
#9983
We've reached 500!

Looks like the torch is passed on to Aylear, who will no doubt do an excellent job as he already have. OP looks GREAT!

As for the Steam netplay API update, all I have to say is FINALLY!

Today is an awesome day indeed
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2015-04-01 17:21:22
April 01 2015 17:20 GMT
#9984
Updated the OP -- I finalized the calendar and spoiler'd the streamers section a bit to clean things up. But mostly the calendar. All of the events listed on the Shoryuken tournament calendar have been added, and I'll check on it regularly to make sure our event tracker is up to date. ♥

I haven't added any streams to the calendar list because they are usually chosen pretty late. You will probably have to check the latest posts in this thread to find the streams, unless I'm around to update the OP (which will usually happen during a major tournament, but no promises!).

Edit: Oh yeah, and happy 500! ♥
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 01 2015 20:13 GMT
#9985
Hi folks!

I added a section in the OP specifically for highlights & best moments in Street Fighter IV history. Tonight I added seven of them off the top of my head, but I'd like more. This is your excuse to shower this thread with love by posting your absolute favourite videos from Street Fighter IV -- matches, moments, hype, noise, awesome, fail. Best of the best.

Blue+bold because you should totally do this, if only so that we all can relive some of SFIV's most memorable moments.
TL+ Member
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 01 2015 20:52 GMT
#9986
I like this one.

sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 01 2015 21:01 GMT
#9987
Great OP Aylear!
Forever Young
KtJ
Profile Joined October 2014
United States3514 Posts
April 01 2015 22:08 GMT
#9988

Mike ross montage!
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
kuresuti
Profile Blog Joined December 2009
1393 Posts
April 02 2015 18:02 GMT
#9989
Replacement of the worn out microswitch went smooth and the stick is working perfectly now. With the new patch and stick I can finally go back to the grind.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 02 2015 20:32 GMT
#9990
That's great to hear man, nice work. I've never actually replaced a single microswitch, only the entire joystick, but it sounds difficult. Nice to hear it went smoothly for you.
Moderator
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
April 02 2015 22:18 GMT
#9991
On April 02 2015 05:13 Aylear wrote:
This is your excuse to shower this thread with love by posting your absolute favourite videos from Street Fighter IV -- matches, moments, hype, noise, awesome, fail. Best of the best.

this is always hilarious to me, also bonus yall get to see how unorganized tourneys were before / at the start of sf4


sagat that put bonchan to shame:


Valle getting destroyed by Sabre's Sakura before anyone knew she was good


promo event for the release of super


Snake Eyez vs Xian evo 2014


What are you standing up for?


first evo finals for sf4 was a good one too



all the tournaments we've watched, I know there's more!! these videos are funny to watch in hindsight
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 02 2015 22:29 GMT
#9992
On April 02 2015 01:38 Aylear wrote:
The new Steam netplay API? It's unlikely to boost many other titles (since no titles that I know of had such broken netplay as USF4), but at the least it won't negatively affect them. As an example, Skullgirls always used the same API as USF4, but that game worked completely fine because it was designed around the Steam netplay API -- that is to say, it used the API competently, unlike Street Fighter.

If you use the API in the way it's designed, it works really well. All Valve did was add a metaphorical if(user_incompetently_calls_upon_our_API(@capcomlol), make_our_API_run_better()) function. It shouldn't offer many improvements for already competent people.

iirc, Skullgirls uses the Steam API just for matchmaking. It uses GGPO for the actual networking.
KtJ
Profile Joined October 2014
United States3514 Posts
Last Edited: 2015-04-02 23:34:18
April 02 2015 23:15 GMT
#9993

Poonkgo perfecting the beast.



Also some news on excellent adventures!http://www.eventhubs.com/news/2015/apr/02/mike-ross-hits-honda-red-focus-combos-gootecks-has-dhalsim-mixups-days-new-excellent-adventures-ft-chrisg/
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Duka08
Profile Blog Joined July 2010
3391 Posts
April 03 2015 02:11 GMT
#9994
Should we make a list of Steam IDs to add to this epic new OP? Maybe tag each one with PP and/or preferred characters?
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 03 2015 05:24 GMT
#9995
There was a SSF4 Steam group at one point, and there was a mod note in the thread that linked to it. However, the group hadn't been updated since AE 2012 and nobody was using it, so I just had Plexa remove the note.

I was thinking about how to connect our community of players. A Steam group is very bare bones; you can't tell people anything about yourself. Unless you've got a better idea, I'd be happy to add and maintain a section in the OP for TL players. It would be great to meet you all and find some people to play with.

If we do go that route, I think we should probably include at least the Steam name, PP (if any) or maybe even your approximate skill level on a scale from 1 to 10, what characters you play, whether you're looking for regular practice partners or just someone to play Endless with, and any relevant information about yourself.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 03 2015 05:26 GMT
#9996
On April 03 2015 07:29 Kinky wrote:
Show nested quote +
On April 02 2015 01:38 Aylear wrote:
The new Steam netplay API? It's unlikely to boost many other titles (since no titles that I know of had such broken netplay as USF4), but at the least it won't negatively affect them. As an example, Skullgirls always used the same API as USF4, but that game worked completely fine because it was designed around the Steam netplay API -- that is to say, it used the API competently, unlike Street Fighter.

If you use the API in the way it's designed, it works really well. All Valve did was add a metaphorical if(user_incompetently_calls_upon_our_API(@capcomlol), make_our_API_run_better()) function. It shouldn't offer many improvements for already competent people.

iirc, Skullgirls uses the Steam API just for matchmaking. It uses GGPO for the actual networking.


Aha, well that's good to know so I don't talk out of my ass. Even so, the matchmaking was a big part of why it was lagging so bad in Street Fighter -- just the fact that matchmaking was run on the same thread as the game was a really bad idea.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
April 03 2015 06:29 GMT
#9997
Updated the OP. 14 moments of Awesome so far. ♥
TL+ Member
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 03 2015 06:32 GMT
#9998
My sides hurt everytime I'm reminded of that Arcade Infinity Sagat match.

Look at where Hugo101 and OnlineTony started off as......
Forever Young
GogumaCat
Profile Joined June 2014
United States11 Posts
April 03 2015 06:38 GMT
#9999
On April 03 2015 07:18 Trumpet wrote:
first evo finals for sf4 was a good one too
https://www.youtube.com/watch?v=RrE7BF-KdO0


I don't watch SF4 competitively unless it randomly happens to show up on the twitch front page, but man... That is intense. Felt so bad for J Wong at the end he was beastin it so hard. (You have to continue to the next parts to see the whole thing)
Don't fear the reaper
porkRaven
Profile Joined December 2010
United States953 Posts
April 03 2015 08:44 GMT
#10000
Nice job on the OP. I am glad someone decided to spruce it up a bit. Thank you.
SHOUTOUTS TO Aylear!!!
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