Edit: Do not ONLY play with 1 or 2 people though. If you do it for too long you start playing with horrible habits. At least one of my friends is like that.
Ultra Street Fighter IV - Page 491
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porkRaven
United States953 Posts
Edit: Do not ONLY play with 1 or 2 people though. If you do it for too long you start playing with horrible habits. At least one of my friends is like that. | ||
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Excalibur_Z
United States12226 Posts
1. Combo practice. This is the most obvious. Practice your combos and improve your execution. To better learn the timing of your combos, set the training dummy to Auto Guard, which will make the dummy block every hit after the first if possible. If it's a true combo, the dummy won't be able to block at all. If the dummy does block, it means you didn't hit the next button in the combo quickly enough. If you're trying to cancel into a special move from a chained series of attacks and the special doesn't come out, then you hit the next button too early. 2. Hit confirming. In fighting games it is common to use normals that you throw out which you can then convert into a damaging combo. The act of hit confirming is to verify whether your test move actually connects before committing to finishing the combo. In training mode you do this by setting the training dummy to Random Guard. Since we're still sticking with Cody, try the combo c.lp c.lp c.mp xx HP Criminal Upper. If the dummy blocks the first c.lp, you probably won't realize it until your second c.lp is on the way, which is fine because that's just the reality of human response time, so you don't finish the combo. If the dummy gets hit by the first c.lp, you finish the combo. 3. Scenario practice. Using the Record/Playback settings, the training dummy executes everything that you manually record. If your target dummy is Ryu and you record forward throw, jump forward HK, you will be able to play that back and test how to best handle that and find which options work and which don't. You can test the training dummy throwing fireballs and seeing if you can react quickly enough to use Cody Ultra 2 (which travels through fireballs) in time to punish it. There are plenty of real-world scenarios that you can pull from your actual matches and they'll help you improve extremely quickly. | ||
porkRaven
United States953 Posts
On March 12 2015 13:55 Excalibur_Z wrote: As boring as it sounds, Training Mode is going to give you a much better learning experience overall. The AI can teach bad habits since it likes to randomly throw out moves for no reason. There are three major reasons to go into training mode: 1. Combo practice. This is the most obvious. Practice your combos and improve your execution. To better learn the timing of your combos, set the training dummy to Auto Guard, which will make the dummy block every hit after the first if possible. If it's a true combo, the dummy won't be able to block at all. If the dummy does block, it means you didn't hit the next button in the combo quickly enough. If you're trying to cancel into a special move from a chained series of attacks and the special doesn't come out, then you hit the next button too early. 2. Hit confirming. In fighting games it is common to use normals that you throw out which you can then convert into a damaging combo. The act of hit confirming is to verify whether your test move actually connects before committing to finishing the combo. In training mode you do this by setting the training dummy to Random Guard. Since we're still sticking with Cody, try the combo c.lp c.lp c.mp xx HP Criminal Upper. If the dummy blocks the first c.lp, you probably won't realize it until your second c.lp is on the way, which is fine because that's just the reality of human response time, so you don't finish the combo. If the dummy gets hit by the first c.lp, you finish the combo. 3. Scenario practice. Using the Record/Playback settings, the training dummy executes everything that you manually record. If your target dummy is Ryu and you record forward throw, jump forward HK, you will be able to play that back and test how to best handle that and find which options work and which don't. You can test the training dummy throwing fireballs and seeing if you can react quickly enough to use Cody Ultra 2 (which travels through fireballs) in time to punish it. There are plenty of real-world scenarios that you can pull from your actual matches and they'll help you improve extremely quickly. That is what is great about the bots. You get so many in game opportunities to practice your combo. I can tell when people are ai trainers (new people) because their execution near flawless. Although training mode is better for initially executing your combo but when you need to implement it into your game the AI is the best bet imo. Everything else is good though. It seems if you want to be a well rounded player you must find the right balance. | ||
freelander
Hungary4707 Posts
On March 12 2015 06:15 Excalibur_Z wrote: The real fancy one once you get really good is cl.HP cl.MP cr.HP xx HP Criminal for 376 damage, meterless(!!) I've never seen this combo. Does this exist for real? I thought f+MP cl.MP cr.HP was the max damage combo, but with two one frame links, so nobody really does it over c.HP cr.MP, because it doesn't do much more than that. | ||
shin ken
Germany612 Posts
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St3MoR
Spain3256 Posts
On March 12 2015 19:35 freelander wrote: I've never seen this combo. Does this exist for real? I thought f+MP cl.MP cr.HP was the max damage combo, but with two one frame links, so nobody really does it over c.HP cr.MP, because it doesn't do much more than that. yeah you cant clhp clmp, the combo freelander put is the non-counterhit standard big punish, can't do it vs some characters like for example Sagat or Guile if it isn't after a jump-in tho, due to the pushback of the towards mp Cody is great, but he is hard to see results with, he has to work a lot to get close properly (read: without jumping) and as they said above he thrives on frametraps so framedata knowledge is highly preferred. That said, he can be a OK choice to start with, he has good normals and big damage after all, but avoid getting too gimmicky or you will hit a plateau really fast. He has some of the most satisfying combos in this game imho, his counterhits into ultras and CH|cl.hp-cr.hp are massive, and some of the character specific tech is so beast, usually revolves around getting meaty hits during a combo he is so badass, fuck I wanna play some Cody now | ||
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Excalibur_Z
United States12226 Posts
On March 12 2015 19:35 freelander wrote: I've never seen this combo. Does this exist for real? I thought f+MP cl.MP cr.HP was the max damage combo, but with two one frame links, so nobody really does it over c.HP cr.MP, because it doesn't do much more than that. Oh yeah you're right, I got ahead of myself, it's counterhit-only. | ||
Orpheusz
Australia210 Posts
No idea what causes it or if it's even on my end, I've tried opening ports and reinstalling already. Doesn't even seem to be player specific as I can join someones lobby, play a game, then try to join the same player again and get stuck at sending data. Google search hasn't brought up much, any ideas as to what causes it/how to fix it? | ||
saocyn
United States937 Posts
the only big disappointment is poongko and infiltration not attending / being invited? other noteable invites shoulda been fuudo, mago, and the evo champ of 2014 luffy. i don't know anything about who knuckledu, lpn or hamad is, unless someone else can fill me in. although i can't disagree with the JP invite slots, i don't think i would have changed it seeing as momochi is more relevant in my book along with tokido and xian. i really do wish there was 1 korean slot opened for invite, way too many na guys who are going to just get bodied very easily. 5 EG members is WAYYYYY to much. ricky ortiz and k brad aren't necessary. balrog, j-wong and momochi are the only contenders from EG. none the less i'm so hyped for basically a smaller-evo. what are your top 5 predictions? so far i've got momochi, gamerbee, tokido, snake-eyes and balrog top 5. i think daigo lost his edge, xian figured out, snake eyes still has that dark horse factor, gamerbee is almost always in winners top 5, tokido gets better with time, and momochi's ken is what i have my money on atm. | ||
kuresuti
1393 Posts
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saocyn
United States937 Posts
On March 13 2015 18:30 kuresuti wrote: Nuckledu is a Liquid Street Fighter player, how can you not know that!? this forum is overshadowed with alot of game tactics that i miss updates such as this. this thread also isn't frequented much. despite the fact i love liquid as a forum, i don't really respect their player base. to me liquid players are 3rd rate players, and i don't mean that offensively, all of their game divisions or at least the ones i follow, don't show accomplishments so i lose interest. since dota2 is my main game, and liquid completely scrapping their dota 2 team, this site isn't anything more than just a popular game forum to me. until i see a huge threat coming out of the NA scene wearing a liquid jersey, i won't hold my breathe. | ||
St3MoR
Spain3256 Posts
edit: here www.teamliquidpro.com | ||
Unattended Cake
United States877 Posts
On March 13 2015 18:22 saocyn wrote: i don't know anything about who knuckledu, lpn or hamad is, unless someone else can fill me in. Nuckledu is the only other Guile competitive with Dieminion (in NA/EU at least), and the first tournament he was in under the Liquid (Curse?) name he won by beating Snake Eyez twice in the grand finals. It was brutal. LPN is an all-around player, and that's probably his downfall. He can play nearly the entire cast competently, but not one character particularly well. Although, he's been "maining" Rolento as of late. Hamad I'm also unaware of, just going by the name. Maybe I'd recognize them on stream or something. | ||
St3MoR
Spain3256 Posts
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Unattended Cake
United States877 Posts
On March 13 2015 19:22 St3MoR wrote: Hamad is a White Tower member(arabic community habibis), who plays Fei Long and did well in his last tournament in USA (he won) Ohhh, alrighty. I can sort of recall him playing against Justin, but I kind of zone out watching Rufus. | ||
BrTarolg
United Kingdom3574 Posts
When i went to cannes winter clash to play melee, i shared a room with leffen, infiltration and makenshi I also took some really hilarious video of infiltration doing a ton of goofy stuff whilst drunk on 9 beers (10 after we passed him another one) which i'll probably upload to r/kappa at some point lol | ||
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Flicky
England2657 Posts
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saocyn
United States937 Posts
even in dota 2 i generally follow what's current or the only team that's dominant / my favorite team, outside of that there's no need as news updates give me enough of an overview to who's a competitor. so with that being said, just cause some of these cats won an NA tourney, is not going to make me hop on their stream or watch the next small scale tourney. i do follow the japanese scene though, the NA is rare. can anyone here recommend some forum like liquid with a matchticker with SF events? i find shoryuken appalling and completely incomprehensible to navigate | ||
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Excalibur_Z
United States12226 Posts
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saocyn
United States937 Posts
i will say thought i'm unimpressed with hamad. i mean i guess you can say he was facing against balrog and balrog is seasoned but, isn't everybody at this tourney? we'll see how he performs. but from what i see as a fei long player he sure plays passive, i don't want to call him a pussy but you lose if you don't play aggressive as fei. hamad is no where near a mago or fuudo where they'll always anti-air you, and if you're not those 2, you have no choice but to play aggressive. k-brad performing ALOT better than what i expected, but when you face snake eyes, you gotta roll the dice as well or he's going to pull through. i still got my bets on snakeeyes making it to top 5. sandford kelly not ever expecting much from him, i see him in bottom 16. xian also looks like he's figured out, his poison is no where close to his gen. tokido can't say much about his state cause he faced snake eyes. snake eyes just does that to people because of his fearless nature. but from what i see so far i don't think tokido is a strong contender this tourney, we'll have to see. i remember when he faced infiltration akuma vs akuma and got bodied, i couldn't take his akuma seriously ever since so he has alot to prove in my eyes. from the looks of it i don't think japan is winning this tourney, the only contender in my eyes is momochi for the throne, it will depend on what shape daigo is in but daigo seems more and more like a relic of the past every tournament he attends. i wish they got spooky over gooteks as a commentator, gooteks sounds like he's high and slow. edit: is daigo really sick? (no pun intended) the scheduling is all messed up, his matches aren't even vs the people he's scheduled for....like why was he playing kazunoko (not that i mind, as i'd rather watch that than him vs ryan hart) | ||
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