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Ultra Street Fighter IV - Page 491

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porkRaven
Profile Joined December 2010
United States953 Posts
Last Edited: 2015-03-12 00:42:53
March 12 2015 00:35 GMT
#9801
Duka did a fine job telling you what to do. I might just add that it seems to be easier to find a friend to practice against. It allows you not to worry so much and you can focus on specific parts of your game. Also when learning combos I find it is easy to do them against bots and translate it to a real game. Good luck.

Edit: Do not ONLY play with 1 or 2 people though. If you do it for too long you start playing with horrible habits. At least one of my friends is like that.
SHOUTOUTS TO Aylear!!!
Excalibur_Z
Profile Joined October 2002
United States12257 Posts
March 12 2015 04:55 GMT
#9802
As boring as it sounds, Training Mode is going to give you a much better learning experience overall. The AI can teach bad habits since it likes to randomly throw out moves for no reason. There are three major reasons to go into training mode:

1. Combo practice. This is the most obvious. Practice your combos and improve your execution. To better learn the timing of your combos, set the training dummy to Auto Guard, which will make the dummy block every hit after the first if possible. If it's a true combo, the dummy won't be able to block at all. If the dummy does block, it means you didn't hit the next button in the combo quickly enough. If you're trying to cancel into a special move from a chained series of attacks and the special doesn't come out, then you hit the next button too early.

2. Hit confirming. In fighting games it is common to use normals that you throw out which you can then convert into a damaging combo. The act of hit confirming is to verify whether your test move actually connects before committing to finishing the combo. In training mode you do this by setting the training dummy to Random Guard. Since we're still sticking with Cody, try the combo c.lp c.lp c.mp xx HP Criminal Upper. If the dummy blocks the first c.lp, you probably won't realize it until your second c.lp is on the way, which is fine because that's just the reality of human response time, so you don't finish the combo. If the dummy gets hit by the first c.lp, you finish the combo.

3. Scenario practice. Using the Record/Playback settings, the training dummy executes everything that you manually record. If your target dummy is Ryu and you record forward throw, jump forward HK, you will be able to play that back and test how to best handle that and find which options work and which don't. You can test the training dummy throwing fireballs and seeing if you can react quickly enough to use Cody Ultra 2 (which travels through fireballs) in time to punish it. There are plenty of real-world scenarios that you can pull from your actual matches and they'll help you improve extremely quickly.
Moderator
porkRaven
Profile Joined December 2010
United States953 Posts
Last Edited: 2015-03-12 08:40:36
March 12 2015 06:26 GMT
#9803
On March 12 2015 13:55 Excalibur_Z wrote:
As boring as it sounds, Training Mode is going to give you a much better learning experience overall. The AI can teach bad habits since it likes to randomly throw out moves for no reason. There are three major reasons to go into training mode:

1. Combo practice. This is the most obvious. Practice your combos and improve your execution. To better learn the timing of your combos, set the training dummy to Auto Guard, which will make the dummy block every hit after the first if possible. If it's a true combo, the dummy won't be able to block at all. If the dummy does block, it means you didn't hit the next button in the combo quickly enough. If you're trying to cancel into a special move from a chained series of attacks and the special doesn't come out, then you hit the next button too early.

2. Hit confirming. In fighting games it is common to use normals that you throw out which you can then convert into a damaging combo. The act of hit confirming is to verify whether your test move actually connects before committing to finishing the combo. In training mode you do this by setting the training dummy to Random Guard. Since we're still sticking with Cody, try the combo c.lp c.lp c.mp xx HP Criminal Upper. If the dummy blocks the first c.lp, you probably won't realize it until your second c.lp is on the way, which is fine because that's just the reality of human response time, so you don't finish the combo. If the dummy gets hit by the first c.lp, you finish the combo.

3. Scenario practice. Using the Record/Playback settings, the training dummy executes everything that you manually record. If your target dummy is Ryu and you record forward throw, jump forward HK, you will be able to play that back and test how to best handle that and find which options work and which don't. You can test the training dummy throwing fireballs and seeing if you can react quickly enough to use Cody Ultra 2 (which travels through fireballs) in time to punish it. There are plenty of real-world scenarios that you can pull from your actual matches and they'll help you improve extremely quickly.

That is what is great about the bots. You get so many in game opportunities to practice your combo. I can tell when people are ai trainers (new people) because their execution near flawless. Although training mode is better for initially executing your combo but when you need to implement it into your game the AI is the best bet imo. Everything else is good though.

It seems if you want to be a well rounded player you must find the right balance.


SHOUTOUTS TO Aylear!!!
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 12 2015 10:35 GMT
#9804
On March 12 2015 06:15 Excalibur_Z wrote:
The real fancy one once you get really good is cl.HP cl.MP cr.HP xx HP Criminal for 376 damage, meterless(!!)


I've never seen this combo. Does this exist for real? I thought f+MP cl.MP cr.HP was the max damage combo, but with two one frame links, so nobody really does it over c.HP cr.MP, because it doesn't do much more than that.
And all is illuminated.
shin ken
Profile Blog Joined October 2009
Germany614 Posts
March 12 2015 11:13 GMT
#9805
wow! thank you for all the feedback :D
St3MoR
Profile Joined November 2002
Spain3256 Posts
March 12 2015 12:26 GMT
#9806
On March 12 2015 19:35 freelander wrote:
Show nested quote +
On March 12 2015 06:15 Excalibur_Z wrote:
The real fancy one once you get really good is cl.HP cl.MP cr.HP xx HP Criminal for 376 damage, meterless(!!)


I've never seen this combo. Does this exist for real? I thought f+MP cl.MP cr.HP was the max damage combo, but with two one frame links, so nobody really does it over c.HP cr.MP, because it doesn't do much more than that.


yeah you cant clhp clmp, the combo freelander put is the non-counterhit standard big punish, can't do it vs some characters like for example Sagat or Guile if it isn't after a jump-in tho, due to the pushback of the towards mp

Cody is great, but he is hard to see results with, he has to work a lot to get close properly (read: without jumping) and as they said above he thrives on frametraps so framedata knowledge is highly preferred. That said, he can be a OK choice to start with, he has good normals and big damage after all, but avoid getting too gimmicky or you will hit a plateau really fast. He has some of the most satisfying combos in this game imho, his counterhits into ultras and CH|cl.hp-cr.hp are massive, and some of the character specific tech is so beast, usually revolves around getting meaty hits during a combo

he is so badass, fuck I wanna play some Cody now

Prophet in TL of the Makoto0124 ways
Excalibur_Z
Profile Joined October 2002
United States12257 Posts
March 12 2015 17:06 GMT
#9807
On March 12 2015 19:35 freelander wrote:
Show nested quote +
On March 12 2015 06:15 Excalibur_Z wrote:
The real fancy one once you get really good is cl.HP cl.MP cr.HP xx HP Criminal for 376 damage, meterless(!!)


I've never seen this combo. Does this exist for real? I thought f+MP cl.MP cr.HP was the max damage combo, but with two one frame links, so nobody really does it over c.HP cr.MP, because it doesn't do much more than that.


Oh yeah you're right, I got ahead of myself, it's counterhit-only.
Moderator
Orpheusz
Profile Joined August 2010
Australia210 Posts
March 13 2015 07:34 GMT
#9808
Has anyone else gotten stuck at "Sending Data" whenever they try to join a lobby or get matched up with someone via fight request on PC? It begun happening after the transition to steam but lately it's been happening more and more (probably happens close to half the time at this point, getting kinda annoying).

No idea what causes it or if it's even on my end, I've tried opening ports and reinstalling already. Doesn't even seem to be player specific as I can join someones lobby, play a game, then try to join the same player again and get stuck at sending data.

Google search hasn't brought up much, any ideas as to what causes it/how to fix it?
saocyn
Profile Joined July 2011
United States937 Posts
March 13 2015 09:22 GMT
#9809
all this talk about technical mechanics, forget all that useless info, SXSW is in 8 HOURS. let's talk about the pros instead of talk about tutorials coming from nobody players.

the only big disappointment is poongko and infiltration not attending / being invited? other noteable invites shoulda been fuudo, mago, and the evo champ of 2014 luffy. i don't know anything about who knuckledu, lpn or hamad is, unless someone else can fill me in.

although i can't disagree with the JP invite slots, i don't think i would have changed it seeing as momochi is more relevant in my book along with tokido and xian. i really do wish there was 1 korean slot opened for invite, way too many na guys who are going to just get bodied very easily. 5 EG members is WAYYYYY to much. ricky ortiz and k brad aren't necessary. balrog, j-wong and momochi are the only contenders from EG. none the less i'm so hyped for basically a smaller-evo.

what are your top 5 predictions? so far i've got momochi, gamerbee, tokido, snake-eyes and balrog top 5. i think daigo lost his edge, xian figured out, snake eyes still has that dark horse factor, gamerbee is almost always in winners top 5, tokido gets better with time, and momochi's ken is what i have my money on atm.
kuresuti
Profile Blog Joined December 2009
1393 Posts
March 13 2015 09:30 GMT
#9810
Nuckledu is a Liquid Street Fighter player, how can you not know that!?
saocyn
Profile Joined July 2011
United States937 Posts
March 13 2015 09:39 GMT
#9811
On March 13 2015 18:30 kuresuti wrote:
Nuckledu is a Liquid Street Fighter player, how can you not know that!?


this forum is overshadowed with alot of game tactics that i miss updates such as this. this thread also isn't frequented much. despite the fact i love liquid as a forum, i don't really respect their player base. to me liquid players are 3rd rate players, and i don't mean that offensively, all of their game divisions or at least the ones i follow, don't show accomplishments so i lose interest. since dota2 is my main game, and liquid completely scrapping their dota 2 team, this site isn't anything more than just a popular game forum to me. until i see a huge threat coming out of the NA scene wearing a liquid jersey, i won't hold my breathe.
St3MoR
Profile Joined November 2002
Spain3256 Posts
Last Edited: 2015-03-13 10:21:39
March 13 2015 10:14 GMT
#9812
Nuckledu has won a major not too long ago, do you even follow the scene at all, or just EVO

edit: here www.teamliquidpro.com
Prophet in TL of the Makoto0124 ways
Unattended Cake
Profile Joined December 2012
United States877 Posts
March 13 2015 10:15 GMT
#9813
On March 13 2015 18:22 saocyn wrote:
i don't know anything about who knuckledu, lpn or hamad is, unless someone else can fill me in.


Nuckledu is the only other Guile competitive with Dieminion (in NA/EU at least), and the first tournament he was in under the Liquid (Curse?) name he won by beating Snake Eyez twice in the grand finals. It was brutal.

LPN is an all-around player, and that's probably his downfall. He can play nearly the entire cast competently, but not one character particularly well. Although, he's been "maining" Rolento as of late.

Hamad I'm also unaware of, just going by the name. Maybe I'd recognize them on stream or something.
"It's Santa! Get him, Jesus!"
St3MoR
Profile Joined November 2002
Spain3256 Posts
March 13 2015 10:22 GMT
#9814
Hamad is a White Tower member(arabic community habibis), who plays Fei Long and did well in his last tournament in USA (he won)
Prophet in TL of the Makoto0124 ways
Unattended Cake
Profile Joined December 2012
United States877 Posts
March 13 2015 10:27 GMT
#9815
On March 13 2015 19:22 St3MoR wrote:
Hamad is a White Tower member(arabic community habibis), who plays Fei Long and did well in his last tournament in USA (he won)


Ohhh, alrighty. I can sort of recall him playing against Justin, but I kind of zone out watching Rufus.
"It's Santa! Get him, Jesus!"
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
March 13 2015 10:38 GMT
#9816
Btw just to make some of you jealous (cause i don't play SF)

When i went to cannes winter clash to play melee, i shared a room with leffen, infiltration and makenshi

I also took some really hilarious video of infiltration doing a ton of goofy stuff whilst drunk on 9 beers (10 after we passed him another one) which i'll probably upload to r/kappa at some point lol
Flicky
Profile Blog Joined December 2008
England2675 Posts
March 13 2015 11:12 GMT
#9817
Anyone going to Hypespotting on Easter weekend?
Liquipedia"I was seriously looking for a black guy" - MrHoon
saocyn
Profile Joined July 2011
United States937 Posts
March 13 2015 15:58 GMT
#9818
i follow the scene, as much as i can, it's not a scene that i follow more than dota 2.
even in dota 2 i generally follow what's current or the only team that's dominant / my favorite team, outside of that there's no need as news updates give me enough of an overview to who's a competitor.

so with that being said, just cause some of these cats won an NA tourney, is not going to make me hop on their stream or watch the next small scale tourney. i do follow the japanese scene though, the NA is rare. can anyone here recommend some forum like liquid with a matchticker with SF events? i find shoryuken appalling and completely incomprehensible to navigate
Excalibur_Z
Profile Joined October 2002
United States12257 Posts
March 13 2015 17:16 GMT
#9819
SRK is awful but its tournament calendar is decent enough, and that's right on the front page. I've given up trying to navigate SRK forums completely, they're not well organized at all and their threads are poorly maintained. For fighting game discussion I usually hang around here and the Somethingawful thread, and although I never visit reddit I know /r/kappa is another rather vibrant community.
Moderator
saocyn
Profile Joined July 2011
United States937 Posts
Last Edited: 2015-03-13 19:27:47
March 13 2015 19:05 GMT
#9820
glad to know i was wrong with the new comers at this tourney. i didn't know much about kunckledu but you can instantly see he's a top contender, i think he'll reach top 5 based on how he handled gamerbee. his dicapre is aggressive and in your face, on top of his shenanigans i can't wait to see how other players react to his baits.

i will say thought i'm unimpressed with hamad. i mean i guess you can say he was facing against balrog and balrog is seasoned but, isn't everybody at this tourney? we'll see how he performs. but from what i see as a fei long player he sure plays passive, i don't want to call him a pussy but you lose if you don't play aggressive as fei. hamad is no where near a mago or fuudo where they'll always anti-air you, and if you're not those 2, you have no choice but to play aggressive.

k-brad performing ALOT better than what i expected, but when you face snake eyes, you gotta roll the dice as well or he's going to pull through. i still got my bets on snakeeyes making it to top 5.

sandford kelly not ever expecting much from him, i see him in bottom 16.

xian also looks like he's figured out, his poison is no where close to his gen.

tokido can't say much about his state cause he faced snake eyes. snake eyes just does that to people because of his fearless nature. but from what i see so far i don't think tokido is a strong contender this tourney, we'll have to see. i remember when he faced infiltration akuma vs akuma and got bodied, i couldn't take his akuma seriously ever since so he has alot to prove in my eyes.

from the looks of it i don't think japan is winning this tourney, the only contender in my eyes is momochi for the throne, it will depend on what shape daigo is in but daigo seems more and more like a relic of the past every tournament he attends. i wish they got spooky over gooteks as a commentator, gooteks sounds like he's high and slow.

edit:
is daigo really sick? (no pun intended) the scheduling is all messed up, his matches aren't even vs the people he's scheduled for....like why was he playing kazunoko (not that i mind, as i'd rather watch that than him vs ryan hart)
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