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Ultra Street Fighter IV - Page 356

Forum Index > General Games
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Check out the new Street Fighter V Thread
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 22 2013 19:50 GMT
#7101
"We heard you guys liked unblockables, so we added more of them."
We found Dove in a soapless place.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2013-10-22 21:11:06
October 22 2013 20:56 GMT
#7102
On October 22 2013 21:02 Cel.erity wrote:sive, but I think it's one of those things we just have to see in action.

The biggest change is delayed wakeup, which is something SF4 desperately needs, and would revive my interest in taking it seriously.



Do we really need another defensive option on wake up? Imo, SF4 use to be the most boring, slowest & defensive SF game in the series before we figured out option selects to punish backdashes or X escape reversal on wakeup, and before powerful vortex games were discovered so we can actually push the advantage after the now coveted untechable knockdown. Prior to that the game was too much of a "slippery fish" where pushing the advantage wasn't really concrete unless you had a divekick which is something I really hated about of SF4 coming from SSF2T.

Unless they make it easier to open up downbacking for the majority of the cast in SF4, I think adding another delayed wakeup option (depending how powerful it is) would overall make the game a snoozefest again.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 22 2013 21:40 GMT
#7103
Maybe so, but there are a lot of ways you can implement variable wakeup timings. I don't pretend to know the best method. If it's just a choice between two timings, then oki will still be strong, but you won't be able to time safe jumps and unblockables accurately. Hard knockdown could maybe still be reserved for certain moves and characters.

I think the people here and on SRK might be biased against making the game more defensive, because they obviously like the game as is. But among the people I know who largely dislike AE, the major complaints are the boring setplay and lack of defensive options. I just think if that's the kind of game you want, there are other games that do it much better. Making SF4 more defensive would set it apart and give me a reason to play it over those games.
We found Dove in a soapless place.
Hokay
Profile Joined May 2007
United States738 Posts
October 22 2013 22:23 GMT
#7104
In a heavy footsie and zoning game (especially with fireballs), pushing the advantage should be rewarded once you are inside or after you score a knowckdown, not the opposite then back to neutral game. I guess if want a more heavy footsie based game in the current gen then you can play SFxT?

I actually don't like a lot of SF4's design, but the game turned out ok because offense became more common overtime as players got better and new tech was discovered to combat the many defensive options of SF4.

To illustrate why I don't like some of SF4's design is to look at a game like SFxT which shares a lot of traits of SF4 - easy crouch option-select throw teching for zero damage back into neutral, the option to or not quick rise after a knockdown, invulnerable backdashes on wakeup, big reversal windows, huge stages to employ run away tactics etc. Then SFxT has another defensive option added to the mix, roll tech which is a huge blow vs vortexes. Biggest complaints about SFxT? Long boring defensive turtle time out matches.
ain
Profile Joined July 2010
Germany786 Posts
October 22 2013 22:35 GMT
#7105
Making defense any better would quickly make this game boring. Not only because it would be easier to defend but also because characters are in part defined by their wake-up games. Taking that away would only serve to homogenise the cast.
Noocta
Profile Joined June 2010
France12578 Posts
October 24 2013 00:45 GMT
#7106
So, for anyone wanting to see a bit of Wao, aka the best Oni in the world, who just qualified for Topanga league A, Latif has been posting matches against him he recorded during his time in Japan recently.

You can't find them on his youtube
http://www.youtube.com/user/FGCLatif?feature=watch
" I'm not gonna fight you. I'm gonna kick your ass ! "
Duka08
Profile Blog Joined July 2010
3391 Posts
October 24 2013 01:30 GMT
#7107
Yo thanks for that holy shit. My two favorite characters played by arguably two of the best, if not THE best, in the world.
Noocta
Profile Joined June 2010
France12578 Posts
October 24 2013 01:36 GMT
#7108
Latif stuff has been quite the benediction for me to learn Viper. So many hours of content to look at lol. Even learning Yun, there's like 7 hours of him playing against Hsien lol.

Apparently, he has 3 hours total against Wao. He'll probably post more in the next days.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Noocta
Profile Joined June 2010
France12578 Posts
October 24 2013 20:34 GMT
#7109
Just saw one of the most random fact about the game recently on shoryuken wiki.

Apparently, Rose's light reflect boost her super / Ultra 2 damage by 5% each time she absorb a projectile, up to 35%.
I don't even think most Rose players know this. Never heard anyone mention it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
pachi
Profile Joined October 2006
Melbourne5338 Posts
October 24 2013 21:19 GMT
#7110
It affects soul spark too and goes away after a use like angry scar. At max (7 fireballs) it's only about 30 more damage. Ex meter gain is much more important.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Duka08
Profile Blog Joined July 2010
3391 Posts
October 25 2013 00:50 GMT
#7111
I shed about 500 BP and PP today, mostly to the same 3 guys. Fine learning experiences, and we chatted a bit to discuss it (with two of them at least) which is always a bonus. But it's still pretty rough lol. I feel like I only keep getting better and better, and my execution is really stepping up because I've been spending hour-ish blocks in Training Mode lately while I'm bored or watching TV in the background. Yet I can still have these days where I totally bomb my points despite feeling solid about my play. Good shit lol.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
October 25 2013 01:48 GMT
#7112


2014 will be the year of the grappler.
O-ops
Profile Joined February 2009
United States4236 Posts
October 25 2013 04:10 GMT
#7113
Lmao no wonder Infiltration is playing with other characters. Akuma is gonna be so ass in Ultra.

I think they should just take away delayed wakeup and fix cammy and everything else will be just fine. The red focus actually seems pretty nice, and i really don't see how it's a bad thing. It's a defensive option that require resource and commitment, and as such is prone to being baited and being option-selected, but at the same time it gives characters that rely on ambiguous setups and braindead frametraps (LIKE CAMMY) something to think about. It adds depth for the game and it still gives the edge to the better skilled player.

2 Ultras at the same damn time is just nice. Gief players everywhere are jizzing.

Delay wakeup just... makes no sense. Unless they implement a drawback to it (like, say, Last Blade's pursuit attacks) it just gives ppl a free semi-reset.
Fan of the Jangbanger
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2013-10-25 05:43:44
October 25 2013 05:40 GMT
#7114
On October 25 2013 05:34 Noocta wrote:
Just saw one of the most random fact about the game recently on shoryuken wiki.

Apparently, Rose's light reflect boost her super / Ultra 2 damage by 5% each time she absorb a projectile, up to 35%.
I don't even think most Rose players know this. Never heard anyone mention it.

Yes it does. Holy crap /Rose Player

Just tried it out. Absorbing 1 E.Ruy Hadoken increases Super damage from 300->317, 5 fireballs 300->377, ~10 fireballs 300->407

U2 Damage increase seems to only affect one of the orbs.
EZ4ENCE
Aando
Profile Joined August 2011
1304 Posts
October 25 2013 06:12 GMT
#7115
I fucking hope they've been fixing all the useless ultras in the game if they're gonna implement W.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 25 2013 09:22 GMT
#7116
On October 25 2013 13:10 O-ops wrote:
Lmao no wonder Infiltration is playing with other characters. Akuma is gonna be so ass in Ultra.

I think they should just take away delayed wakeup and fix cammy and everything else will be just fine. The red focus actually seems pretty nice, and i really don't see how it's a bad thing. It's a defensive option that require resource and commitment, and as such is prone to being baited and being option-selected, but at the same time it gives characters that rely on ambiguous setups and braindead frametraps (LIKE CAMMY) something to think about. It adds depth for the game and it still gives the edge to the better skilled player.

2 Ultras at the same damn time is just nice. Gief players everywhere are jizzing.

Delay wakeup just... makes no sense. Unless they implement a drawback to it (like, say, Last Blade's pursuit attacks) it just gives ppl a free semi-reset.


The video didn't mention delayed wakeup, where was it confirmed? Combofiend said that they managed to remove unblockables (didn't say how, which is odd) which probably negates any reason for them to implement a delayed wakeup.
We found Dove in a soapless place.
Noocta
Profile Joined June 2010
France12578 Posts
October 25 2013 10:45 GMT
#7117
Delayed focus is not confirmed, probably not in the location test I think.

Red focus is scary to me for balance. Armor breaker are not equally accessible. Characters like Adon will not care at all for it.
We'll see. I want to know the number of hits on the red focus because right now it seems stupid

http://media.eventhubs.com/images/2013/10/24_usf401.jpg

Red focus absorb all the hit of ryu's super ? Heeeeeeehhh.....
" I'm not gonna fight you. I'm gonna kick your ass ! "
2stra
Profile Joined March 2011
Netherlands928 Posts
October 25 2013 11:12 GMT
#7118
So can you red focus cancel attacks for three bars now? Is it known how you perform the red focus (which buttons to press)?
So many questions, too bad there probably won't be location tests in my area.

On a side note, I strongly consider picking up Gen for ultra, I mean, four ultra's, a great armor breaker with hands (hyakurenko) and sick range on his focus attack.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
October 25 2013 11:38 GMT
#7119
On October 25 2013 19:45 Noocta wrote:
http://media.eventhubs.com/images/2013/10/24_usf401.jpg

Red focus absorb all the hit of ryu's super ? Heeeeeeehhh.....

That is exactly why I'm a bit... skeptical about the mechanic of red focus. Two bars to absorb an super/ultra fireball sound ridiculously OP
EZ4ENCE
2stra
Profile Joined March 2011
Netherlands928 Posts
October 25 2013 11:46 GMT
#7120
On October 25 2013 20:38 WindWolf wrote:
That is exactly why I'm a bit... skeptical about the mechanic of red focus. Two bars to absorb an super/ultra fireball sound ridiculously OP


To be fair tho, that will only come in to play when someone throws a raw ultra/super, it's not like those are exceptionally dangerous in the current version of the game. When used in combo's / punish situations you won't be able to red focus your way out.

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