Infiltrations Oni is very good, but its still a level below waos oni from what I have seen.
Ultra Street Fighter IV - Page 355
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diehilde
Germany1596 Posts
Infiltrations Oni is very good, but its still a level below waos oni from what I have seen. | ||
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Duka08
3391 Posts
- Can FADC his DP or - Fireballs slightly less recovery and that's it really. His gimmicks are still gimmicks, good mixups/strong, and some unsafe so a gamble. His normals are OK, a bit stubby but his command normals are useful. His combos and stun potential are great. He's a good character. I play him because he's my favorite character. Can't wait til everyone yells at me for it in Ultra if he gets buffed | ||
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Noocta
France12578 Posts
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Duka08
3391 Posts
On October 22 2013 02:19 Noocta wrote: I'd rather have all character can't FADC on block than giving Oni fadc on block. ME TOO. Perhaps I should have mentioned that as well. Perhaps a better way to say is: I don't think there's any reason Oni's DP should be DIFFERENT than everyone else, even if it's pretty good. I would love if all DPs weren't FADCable on block | ||
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2stra
Netherlands928 Posts
In addition to that it might become possible to use both ultra's, for lesser damage. (still able to choose to use one ultra for full damage) I have no idea what to think about the red focus but I the ultra change will be kind of cool IMO. Sure a gief with ultra 1 and 2 will seem OP but if the damage is reduced to hp. spd levels it will effectively make the ultra's less of an insane comeback mechanic. what do you think ? edit: source: http://www.neogaf.com/forum/showthread.php?p=86873713#post86873713 | ||
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Cel.erity
United States4890 Posts
If we end up with the option to use U1 & U2 with reduced damage, I don't think it'll change much. Most characters are better off sticking with one ultra. Red focus sounds...like it could be really abusive, but I think it's one of those things we just have to see in action. The biggest change is delayed wakeup, which is something SF4 desperately needs, and would revive my interest in taking it seriously. | ||
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St3MoR
Spain3256 Posts
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Cel.erity
United States4890 Posts
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2stra
Netherlands928 Posts
Also it will probably be very hard to meaty on variable knockdown timings, I can only imagine what kind of sick option select meaties this will produce : ) | ||
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aseq
Netherlands3991 Posts
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ain
Germany786 Posts
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WindWolf
Sweden11767 Posts
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Mannerheim
766 Posts
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Noocta
France12578 Posts
On October 23 2013 00:33 Mannerheim wrote: Assuming the rumors aren't bullshit, I don't really understand what the red focus is supposed to accomplish. It's not really solving any existing problem, and SFxT already showed us that more mechanics doesn't make a better game. I guess it's a way for people to get out of blockstring without relying on a invincible fadcable reversal. I know I would probably use that shit against some character as Makoto, especially if damage is unscalled after it. | ||
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Rijot
137 Posts
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Shinbi
338 Posts
On October 23 2013 02:24 Rijot wrote: So this red focus is supposed to work about the same as red parry? No, it looks like it's just a focus with infinite armor. | ||
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Noocta
France12578 Posts
On October 23 2013 02:32 Shinbi wrote: No, it looks like it's just a focus with infinite armor. Isn't the rumor 2 hit non armor breakable ? | ||
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Shinbi
338 Posts
On October 23 2013 02:58 Noocta wrote: Isn't the rumor 2 hit non armor breakable ? Admittedly, I haven't perused through the whole topic so I'm only basing my understanding off of the cellphone pictures which states that it can absorb multiple hits, but still loses out to armor breakers. | ||
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Noocta
France12578 Posts
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ain
Germany786 Posts
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