Ultra Street Fighter IV - Page 324
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Arnstein
Norway3381 Posts
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Mannerheim
766 Posts
On July 20 2013 20:00 Andr3 wrote: I hope there's a steam sale soon. Never played any SF but really looks like an interesting and complex game. It's currently -50% as a part of the summer sale until Monday, so if there's no daily or flash deals for it before that, I'd pick it up with that price. | ||
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Andre
Slovenia3523 Posts
Is the version of steam eligible for the SSF: ultra update coming in 2014? | ||
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Cel.erity
United States4890 Posts
On July 20 2013 20:13 Andr3 wrote: But that's the vanilla version or? Like isn't there bunch of versions, SSF, SSF:arcade. Is the version of steam eligible for the SSF: ultra update coming in 2014? Vanilla is $10, AE is $15, and yeah you definitely want AE. I assume the PC version will be eligible for the ultra update with the same price point as the console version, but I guess I can't say for sure. | ||
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Mannerheim
766 Posts
On July 20 2013 20:13 Andr3 wrote: But that's the vanilla version or? Like isn't there bunch of versions, SSF, SSF:arcade. Is the version of steam eligible for the SSF: ultra update coming in 2014? It's the latest version, SSF4:AE: http://store.steampowered.com/app/45760/?snr=1_7_7_151_150_3 And yes it is eligible for Ultra upgrade eventually, though not sure if it'll get it at the same time as consoles. | ||
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Andre
Slovenia3523 Posts
Guess I'll have to get it somewhere else. | ||
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Mannerheim
766 Posts
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ain
Germany786 Posts
On July 20 2013 19:40 Tobberoth wrote: Whut, it's supposed to be a cancel? It's not working for me at all. I can do the jump F kick to stand F punch extremely consistently but it's completely impossible for me to combo in the sonic boom. Either I pull it off but it's just slightly too late and it's blocked, or it won't come out at all because I do it during the F punch... You have to do it during the s.fp though. I suspect you are not charging early enough. As a charge character you have to learn to charge whenever possible. That means whenever you do an input that requires your joystick to leave down/back you go right back there so your charge move is ready if you need it. If you don't have charge you can't use a charge move and therefore can't cancel into one. To do this trial you will have to start charging back right after you jump. If you do it that way you should have no trouble cancelling the s.fp. | ||
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Noocta
France12578 Posts
Apparently FChamp just told a bunch of things about the update on his stream, with all the changes to dhalsim and some others things. And the rumors about having both Ultra available at the same time ( although with reduced damage I guess ) is really poping out a lot. | ||
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WindWolf
Sweden11767 Posts
On July 21 2013 03:19 Noocta wrote: And the rumors about having both Ultra available at the same time ( although with reduced damage I guess ) is really poping out a lot. o.O This could be pretty game changing. | ||
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ain
Germany786 Posts
On July 21 2013 03:19 Noocta wrote: And the rumors about having both Ultra available at the same time ( although with reduced damage I guess ) is really poping out a lot. That would be so lovely for characters who can use their ultras for setups. As a Balrog main I'm not too excited but my Dhalsim would be very happy. Characters who would benefit a lot from this: Juri, Rose, Makoto, Dudley, Akuma, Gen, Chun Li, Dhalsim, Abel, Sagat, Cammy, Hakan, Blanka, Zangief, Rufus, Fei Long, T. Hawk, Adon I'm really scared about what this would do to gief. Shouldn't be too hard to find a jump-in~U1/U2 OS. | ||
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O-ops
United States4236 Posts
We playin Mahvel now. | ||
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Mannerheim
766 Posts
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O-ops
United States4236 Posts
On July 21 2013 04:15 Mannerheim wrote: Well that's useful considering both ultras of both my main characters are useless. Hooray. o.O what character would that be? | ||
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Mannerheim
766 Posts
Honda and Bison. (okay maybe not useless for Bison, just extremely situational) | ||
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WindWolf
Sweden11767 Posts
Can see how this benefits Rose and Evil Ryu situationally (My secondaries), but not really Juri (my main) | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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O-ops
United States4236 Posts
On July 21 2013 04:22 Mannerheim wrote: Honda and Bison. (okay maybe not useless for Bison, just extremely situational) Yo, i called that shit to myself :D To be honest, i think they will try to buff Honda's and Rog's U2 and make it into a true command grab (again for Honda). Being able to jump out by just holding up during animation is pretty stupid. | ||
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Kingkosi
United States1215 Posts
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