On July 20 2013 01:31 Aylear wrote: I'm just sad they're gonna nerf Gen now after Xian won Evo. You just know it's gonna happen.
I really doubt it. They might unwillingly nerf him by removing unblockable or nerfing setups on wake up, but beside that, I really don't think he deserves a nerf. I know you"re probably joking but heh :p
On July 19 2013 22:01 AnomalySC2 wrote: What matters most is having fun and also wanting to put the work into learning all the combos or ins and outs of your chosen main.
Amen to that. I personally, I really enjoy to play Juri, and I don't care what others say, I found her pretty easy to learn and I'm gonna stick with her even if Capcom nerfs her into oblivion, because she just fits me (That sad, I also run Rose and Evil Ryu sometimes). And even if I'm bad at the match-up Juri-Ken, that is probably one of the most fun things to play IMO.
I wouldn't count on them nerfing Juri lol. She arguably has a lot of hidden potential IMO, but not enough to warrant nerfs, especially with so few people playing her. I love the character. If I ever have the urge to get back into this game more often, I'd like to focus on learning her. I've fooled around a bit but no serious matchups or anything.
While we already know that this mystery [fifth] fighter will be making their first appearance in a Street Fighter title [Ultra SF4], this will also mark his/her first fighting game debut altogether.
Who can it be... I'm leaning towards a completely new character if this is true
On July 20 2013 01:31 Aylear wrote: I'm just sad they're gonna nerf Gen now after Xian won Evo. You just know it's gonna happen.
I really doubt it. They might unwillingly nerf him by removing unblockable or nerfing setups on wake up, but beside that, I really don't think he deserves a nerf. I know you"re probably joking but heh :p
Just because nobody bothered to learn Gen doesnt mean he is not an obscenely strong character. They probably wont nerf him, but if hes getting buffs things might get ugly. Imo super into ultra from standard pokes is silly and plain too strong. Since he can cancel into hands from pretty much anything and go right into super to ultra you can not eat a single poke once he has super and ultra or you pretty much lose the round. Its excessive and a braindead mechanic imo.
On July 20 2013 01:31 Aylear wrote: I'm just sad they're gonna nerf Gen now after Xian won Evo. You just know it's gonna happen.
I really doubt it. They might unwillingly nerf him by removing unblockable or nerfing setups on wake up, but beside that, I really don't think he deserves a nerf. I know you"re probably joking but heh :p
Just because nobody bothered to learn Gen doesnt mean he is not an obscenely strong character. They probably wont nerf him, but if hes getting buffs things might get ugly. Imo super into ultra from standard pokes is silly and plain too strong. Since he can cancel into hands from pretty much anything and go right into super to ultra you can not eat a single poke once he has super and ultra or you pretty much lose the round. Its excessive and a braindead mechanic imo.
It's strong but I think it suits his theme. He's supposed to be an assassin, and I really like how this mechanic make him look like. One touch death.
They could tone down the damage a little bit, because it's really big, but don't forget canceling from hands actually scale it really hard.
Any advice on how to get better at comboing? I was completely blown away by how ridiculously precise you have to be, it's literally one frame or something. To show how bad I am: I tried for at least 5, possibly 10 minutes, to complete Ryu trial 7, and I just couldn't do it. I was able to get the first two hits connected maybe 10 times, at most. I tried plinking (which if I understand it correctly is using a lighter attack just before the one you want to do) but it didn't help at all, it's just ridiculous. I can get some combos down fairly consistently (basic stuff like jump fierce kick into hadouken/shoryuken), but any combo which requires 3 hits is more or less impossible for me to pull off.
On July 20 2013 18:34 Tobberoth wrote: Any advice on how to get better at comboing? I was completely blown away by how ridiculously precise you have to be, it's literally one frame or something. To show how bad I am: I tried for at least 5, possibly 10 minutes, to complete Ryu trial 7, and I just couldn't do it. I was able to get the first two hits connected maybe 10 times, at most. I tried plinking (which if I understand it correctly is using a lighter attack just before the one you want to do) but it didn't help at all, it's just ridiculous. I can get some combos down fairly consistently (basic stuff like jump fierce kick into hadouken/shoryuken), but any combo which requires 3 hits is more or less impossible for me to pull off.
Well, every combo is different. Some of the links are only 1 frame, while some are 4 frames or more. Plinking works well for 1F links by effectively giving you an extra frame, and it can help for 2F links as well. However, you're doing it wrong. Plinking works by doing the heavier attack and pianoing to a lighter attack immediately. If done correctly, you'll see the heavier attack register twice. Every attack button can be plinked except for LP, since it's the lightest (although there are glitches that get around this limitation).
According to the frame data, cr.MP is +5 on hit and has 4 frames of startup. That means it's a 2 frame link. cr.HK though, has 5 frames of startup, meaning it's only 1 frame, and you'll probably want to learn to plink it by pianoing HK to MK (though any button will work since HK is the heaviest attack button in the game). You can use the same timing for both links this way, because the plink means you'll hit it even if you accidentally input it a frame too early.
Even armed with this knowledge and the ability to plink, 1F and 2F links are hard. They require practice. My execution is better than average I suppose, and it still takes me a few hours to get 1F links down somewhat consistently. For someone just getting started, it could take days or weeks. Don't get discouraged!
On July 20 2013 18:34 Tobberoth wrote: Any advice on how to get better at comboing? I was completely blown away by how ridiculously precise you have to be, it's literally one frame or something. To show how bad I am: I tried for at least 5, possibly 10 minutes, to complete Ryu trial 7, and I just couldn't do it. I was able to get the first two hits connected maybe 10 times, at most. I tried plinking (which if I understand it correctly is using a lighter attack just before the one you want to do) but it didn't help at all, it's just ridiculous. I can get some combos down fairly consistently (basic stuff like jump fierce kick into hadouken/shoryuken), but any combo which requires 3 hits is more or less impossible for me to pull off.
You should try breaking the combo up. For Ryu trial 7 they want you to do cr strong cr strong then cr roundhouse. So first practice cr strong cr strong then practice cr strong cr roundhouse. Then when you have them both consistently (10 times in a row without messing up) try putting them together.
This works for all combos no matter how complex
Also, you are doing plinking backwards. You want the light punch to come out second, but almost immediately after the first attack. So you get both buttons to register on the second button press, which causes the game to register the stronger attack, essentially allowing you to press the stronger button twice without actually pressing the same button.
Watch Desk's video about it, it'll be easier to see and understand.
there are so many hidden tech for this game, if you don't do your research you will be forever noob. theres just no in game info on things such as option select, plinking, doing super low kunais, air fireballs etc. its so daunting for newer players to pick up this game not to mention the dedication you need to even be halfway decent.
also, i play chun li and ive been trying to connect hanzanshu -> cr.lk xx ex legs consistently. do you guys have any tips on executing this? what ive been trying to do is hazanshu -> plink lk with lp and then spam lk+mk for ex legs to come out. was wondering if there's any other sure fire way of doing it.
On July 20 2013 18:34 Tobberoth wrote: Any advice on how to get better at comboing? I was completely blown away by how ridiculously precise you have to be, it's literally one frame or something. To show how bad I am: I tried for at least 5, possibly 10 minutes, to complete Ryu trial 7, and I just couldn't do it. I was able to get the first two hits connected maybe 10 times, at most. I tried plinking (which if I understand it correctly is using a lighter attack just before the one you want to do) but it didn't help at all, it's just ridiculous. I can get some combos down fairly consistently (basic stuff like jump fierce kick into hadouken/shoryuken), but any combo which requires 3 hits is more or less impossible for me to pull off.
You should try breaking the combo up. For Ryu trial 7 they want you to do cr strong cr strong then cr roundhouse. So first practice cr strong cr strong then practice cr strong cr roundhouse. Then when you have them both consistently (10 times in a row without messing up) try putting them together.
This works for all combos no matter how complex
Also, you are doing plinking backwards. You want the light punch to come out second, but almost immediately after the first attack. So you get both buttons to register on the second button press, which causes the game to register the stronger attack, essentially allowing you to press the stronger button twice without actually pressing the same button.
Watch Desk's video about it, it'll be easier to see and understand.
Thanks for the advice. Should be noted though, there are combos where you can't really train them in parts, at least I think so. I was working on Guile trial 11 as I wrote this (jump F kick, F punch, sonic boom) and I don't think a F punch is long enough to get a sonic boom out (unless you tell the training bot to move towards you or something I guess).
On July 20 2013 19:17 Tsutchie wrote: there are so many hidden tech for this game, if you don't do your research you will be forever noob. theres just no in game info on things such as option select, plinking, doing super low kunais, air fireballs etc. its so daunting for newer players to pick up this game not to mention the dedication you need to even be halfway decent.
also, i play chun li and ive been trying to connect hanzanshu -> cr.lk xx ex legs consistently. do you guys have any tips on executing this? what ive been trying to do is hazanshu -> plink lk with lp and then spam lk+mk for ex legs to come out. was wondering if there's any other sure fire way of doing it.
Lightning legs requires 5 kick inputs, so just do cr.LK, then 3 other kicks, then LK+MK. You could do cr.LK, MK LK MK LK+MK for example, or cr.LK, HK MK LK LK+MK. Just do it with a consistent timing, it doesn't have to be that fast.
On July 20 2013 18:34 Tobberoth wrote: Any advice on how to get better at comboing? I was completely blown away by how ridiculously precise you have to be, it's literally one frame or something. To show how bad I am: I tried for at least 5, possibly 10 minutes, to complete Ryu trial 7, and I just couldn't do it. I was able to get the first two hits connected maybe 10 times, at most. I tried plinking (which if I understand it correctly is using a lighter attack just before the one you want to do) but it didn't help at all, it's just ridiculous. I can get some combos down fairly consistently (basic stuff like jump fierce kick into hadouken/shoryuken), but any combo which requires 3 hits is more or less impossible for me to pull off.
You should try breaking the combo up. For Ryu trial 7 they want you to do cr strong cr strong then cr roundhouse. So first practice cr strong cr strong then practice cr strong cr roundhouse. Then when you have them both consistently (10 times in a row without messing up) try putting them together.
This works for all combos no matter how complex
Also, you are doing plinking backwards. You want the light punch to come out second, but almost immediately after the first attack. So you get both buttons to register on the second button press, which causes the game to register the stronger attack, essentially allowing you to press the stronger button twice without actually pressing the same button.
Watch Desk's video about it, it'll be easier to see and understand.
Thanks for the advice. Should be noted though, there are combos where you can't really train them in parts, at least I think so. I was working on Guile trial 11 as I wrote this (jump F kick, F punch, sonic boom) and I don't think a F punch is long enough to get a sonic boom out (unless you tell the training bot to move towards you or something I guess).
Hold down-back for a second, then keep holding back and do s.HP xx Sonic Boom. But that's not a link, it's a cancel, so it should be easy enough that you don't need to practice it.
On July 20 2013 18:34 Tobberoth wrote: Any advice on how to get better at comboing? I was completely blown away by how ridiculously precise you have to be, it's literally one frame or something. To show how bad I am: I tried for at least 5, possibly 10 minutes, to complete Ryu trial 7, and I just couldn't do it. I was able to get the first two hits connected maybe 10 times, at most. I tried plinking (which if I understand it correctly is using a lighter attack just before the one you want to do) but it didn't help at all, it's just ridiculous. I can get some combos down fairly consistently (basic stuff like jump fierce kick into hadouken/shoryuken), but any combo which requires 3 hits is more or less impossible for me to pull off.
You should try breaking the combo up. For Ryu trial 7 they want you to do cr strong cr strong then cr roundhouse. So first practice cr strong cr strong then practice cr strong cr roundhouse. Then when you have them both consistently (10 times in a row without messing up) try putting them together.
This works for all combos no matter how complex
Also, you are doing plinking backwards. You want the light punch to come out second, but almost immediately after the first attack. So you get both buttons to register on the second button press, which causes the game to register the stronger attack, essentially allowing you to press the stronger button twice without actually pressing the same button.
Watch Desk's video about it, it'll be easier to see and understand.
Thanks for the advice. Should be noted though, there are combos where you can't really train them in parts, at least I think so. I was working on Guile trial 11 as I wrote this (jump F kick, F punch, sonic boom) and I don't think a F punch is long enough to get a sonic boom out (unless you tell the training bot to move towards you or something I guess).
Hold down-back for a second, then keep holding back and do s.HP xx Sonic Boom. But that's not a link, it's a cancel, so it should be easy enough that you don't need to practice it.
Whut, it's supposed to be a cancel? It's not working for me at all. I can do the jump F kick to stand F punch extremely consistently but it's completely impossible for me to combo in the sonic boom. Either I pull it off but it's just slightly too late and it's blocked, or it won't come out at all because I do it during the F punch...