• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:59
CEST 20:59
KST 03:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)94
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7634 users

Ultra Street Fighter IV - Page 306

Forum Index > General Games
Post a Reply
Prev 1 304 305 306 307 308 668 Next
Check out the new Street Fighter V Thread
rwrzr
Profile Joined February 2010
United States1980 Posts
June 22 2013 01:46 GMT
#6101
On June 22 2013 08:24 snakeeyez wrote:
I just want to say I really street fighter 3 parry system I wish another street fighter game would bring it back. I just never really liked street fighter 3 it had weird characters and the backgrounds/music was just not that memorable. My favorite fighting game of all time will always be super turbo.


If you like super turbo it makes sense the only perceived shortfall of sf3 would be the characters. I liked the newish mechanics that the cast had. And all of the bugs which made the game endearing.
FADC
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
June 22 2013 17:31 GMT
#6102
On June 22 2013 09:51 VManOfMana wrote:
Anybody else planning to go to CEO?

I am pretty much retired but I am always up to play some Super Turbo, Third Strike, and maybe some CvS2.

Oh, and Eternal Fighter Zero =)


ahhh I wish I could take you up on that. I want to go but paying for the evo ticket has KO'd my disposable income D:

Nice post a couple pages back, FS. Really encompasses why these games are such a strong passion for so many and can feel so rewarding. Few things in gaming feel as good as eliminating someone you couldn't beat for a year.

in tournament news, apparently Yang Yao Ren, the KoF player, blew up Jwong at the singapore major going on right now with multiple perfects O.o
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 23 2013 21:00 GMT
#6103
On June 22 2013 08:27 Excalibur_Z wrote:
Show nested quote +
On June 22 2013 08:24 snakeeyez wrote:
I just want to say I really street fighter 3 parry system I wish another street fighter game would bring it back. I just never really liked street fighter 3 it had weird characters and the backgrounds/music was just not that memorable. My favorite fighting game of all time will always be super turbo.


And I just want to say that if this is the real Snake Eyez that Fakesteve is no longer the best player on TL.


what a twist this might be
Moderatormy tatsu loops r fuckin nice
rwrzr
Profile Joined February 2010
United States1980 Posts
June 23 2013 23:22 GMT
#6104
On June 24 2013 06:00 FakeSteve[TPR] wrote:
Show nested quote +
On June 22 2013 08:27 Excalibur_Z wrote:
On June 22 2013 08:24 snakeeyez wrote:
I just want to say I really street fighter 3 parry system I wish another street fighter game would bring it back. I just never really liked street fighter 3 it had weird characters and the backgrounds/music was just not that memorable. My favorite fighting game of all time will always be super turbo.


And I just want to say that if this is the real Snake Eyez that Fakesteve is no longer the best player on TL.


what a twist this might be


MONEY MATCH INCOMING
FADC
Mannerheim
Profile Joined April 2007
766 Posts
June 24 2013 06:33 GMT
#6105
After watching Kazunoko's Yun in the South East Asia Major tournament this weekend, I realized I enjoyed this game a lot more during the Yun/Yang domination era than I do now. At least it was "legit" top tier domination, not based on abusing broken game mechanics. I really hope the upcoming mystery update corrects things again, as AE2012 is by far my least favorite iteration of this game.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 24 2013 12:42 GMT
#6106
No way man. I was at Canada Cup 2011 when Kazunoko won. after Wolfkrone's ridiculous gauntlet of japanese pros on his way to loser's finals, and the awesome set he played vs Leslie, the grand final was the dumbest set ive ever seen.

Kaz's Yun is awesome to watch now, but if you think AE was better than what we're playing now, you got some serious rose-colored glasses on. Yun was fucking BROKEN. Kazunoko just went through the motions and collected his win. He was the only Yun main there. He said in an interview that he played Yun because he had no confidence in his footsies and he dug the free wins.

You dont know how many people I saw just donate money to Kazunoko in money matches and come away learning absolutely nothing. Yun made pretty much the entire cast helpless, except for fucking Yang.

2012 is miles better than AE.
Moderatormy tatsu loops r fuckin nice
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 24 2013 12:48 GMT
#6107
As someone who didn't watch during the "normal" AE-area, what was the biggest issues that was present at that time?

I haven't watched much, but overall I think that AE 2012 is pretty good
EZ4ENCE
Noocta
Profile Joined June 2010
France12578 Posts
June 24 2013 13:13 GMT
#6108
On June 24 2013 21:48 WindWolf wrote:
As someone who didn't watch during the "normal" AE-area, what was the biggest issues that was present at that time?

I haven't watched much, but overall I think that AE 2012 is pretty good


Well, Yun was broken.
Look how much was he nerfed. And he's still a very top tiers character after that.

+ Show Spoiler +

Target Combo 2
Changed damage from 60 + 40 + 50 (150 total) to 50 + 30 + 40 (120 total).

Target Combo 3
Changed damage from 80 + 70 (150 total) to 65 + 55 (120 total). Made super-cancelable off second hit.

Target Combo 4
Changed damage from 50 + 50 + 60 (160 total) to 50 + 35 + 48 (133 total) when executed from a far standing medium punch. Increased 2nd hit recovery by 2F, leaving attacker with a -6F (dis)advantage on a block.

Target Combo 5
Changed damage from 20 + 30 + 40 (90 total) to 20 + 20 + 32 (72 total).

Crouching Light Kick
Expanded hurtbox upward after hitbox becomes active.

Crouching Medium Punch
Changed damage from 60 to 50.

Zenpou Tenshin
Changed EX version’s startup from 5F to 8F, and removed throw-invincibility. Increased startup from 7F to 10F for light, medium, and heavy versions.

EX Zesshou Hohou
Changed division of hit detection period from 7F + 2F to 3F + 6F. Shortened block stun by 2F. This leaves the attacker with a -1F (dis)advantage when blocked at close range.

Raigeki Shu
Increased command input height restriction. Changed landing stun from 4F to 6F. Lengthened hit stun and block stun by 2F.

Kobokushi
Changed Super Meter build-up from 30 to 20 when medium or heavy version is executed. No change to Super Meter build-up when attack connects. Extended total frame count for light, medium, and heavy versions by 2F, taking the light version to 25F, and the medium and heavy versions to 45F. Changed damage from 160 to 140, and stun from 250 to 200 for medium and heavy versions. Changed chip damage from 40 to 30 for medium and heavy versions. Changed hitbox active period from 15F to 10F for medium and heavy versions.

Nishokyaku
Eliminated invincibility from light version at 6th frame after start. Shortened distance medium, heavy, and EX versions jump forward. Lengthened landing stun by 3F only for light and EX versions when attack whiffs. Changed medium version’s damage from 70 + 60 (130 total) to 70 + 40 (110 total).

Tetsuzanko
Changed heavy version’s damage from 140 to 100. Added mid-move strike hurtbox on all versions. Changed timing of projectile invincibility for the heavy version from 6th to 18th frame after the start of the move. Changed EX version’s damage from 80 + 70 (150 total) to 90 + 40 (130 total).

Genei Jin
Shortened length of effect by 1 second. Changed damage during Senpukyaku from 85 to 80.

Stun
Changed from 1000 to 950.

Near Standing Light Kick / Far Standing Light Kick
Lengthened block stun by 1F, giving the attacker a possible +2F advantage when blocked.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Mannerheim
Profile Joined April 2007
766 Posts
Last Edited: 2013-06-24 13:53:41
June 24 2013 13:38 GMT
#6109
On June 24 2013 21:42 FakeSteve[TPR] wrote:
No way man. I was at Canada Cup 2011 when Kazunoko won. after Wolfkrone's ridiculous gauntlet of japanese pros on his way to loser's finals, and the awesome set he played vs Leslie, the grand final was the dumbest set ive ever seen.

Kaz's Yun is awesome to watch now, but if you think AE was better than what we're playing now, you got some serious rose-colored glasses on. Yun was fucking BROKEN. Kazunoko just went through the motions and collected his win. He was the only Yun main there. He said in an interview that he played Yun because he had no confidence in his footsies and he dug the free wins.

You dont know how many people I saw just donate money to Kazunoko in money matches and come away learning absolutely nothing. Yun made pretty much the entire cast helpless, except for fucking Yang.

2012 is miles better than AE.


I was commenting more my own enjoyment playing the game, which Kazunoko raping faces with Yun had little effect on. For the record, SSF4 is still my favorite version. AE2012 is objectively a better game now, but the metagame has evolved into something I just don't enjoy as much (yes, I remember Sagat vs Sagat etc., but even factoring that).
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 24 2013 14:25 GMT
#6110
I get what you're saying. Unblockables are kinda stupid, but the blow is softened by the fact that almost every character has them, and a lot of them can be escaped rather than blocked. For example, the Cammy unblockable on Rufus (backthrow, 1f walk forward, s.mk -> j.fp) can be crouched under and full punished on Cammy's landing frames. The rabbit hole is still pretty deep.
Moderatormy tatsu loops r fuckin nice
Mannerheim
Profile Joined April 2007
766 Posts
June 24 2013 14:36 GMT
#6111
It's not only unblockables, but also how people play the game. Nowadays you can't really ever be sure if something was a good read or an option select (a mechanic that I've never liked, thankfully this game doesn't really have anything as stupid as O.Hawk's OS grab in ST).
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-06-24 14:52:06
June 24 2013 14:51 GMT
#6112
Vanilla SF4 console edition is still my favourite. The number of characters was perfect, offered lots of variety and most characters were playable. Super added too many new characters. Half of them are redundant, because someone else outdoes them at whatever they do. Note how the only non-vanilla high tier character are Adon and arguably Ibuki (I'm not counting Yun because they explicitly said they designed him to be incredibly strong...). Most of them clearly are rush jobs and display severe gaps in their gameplan.

I'd rather have a well designed, but smaller cast.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-06-24 16:04:09
June 24 2013 16:03 GMT
#6113
Out of the 10 they added in Super, only 2 (Adon/Ibuki?) are viable, or 20%. And how many of the original 25 are viable? Ryu, Akuma, Cammy, Rufus, Viper, maybe Seth, Sakura and a touch of Chun-Li, but then you could argue for Makoto, maybe Guy.

Seems like that viability is pretty evenly distributed.

That said, I've always thought that (most) option selects and unblockables were stupid mechanics, and starting to master them was the quitting point for me.
aseq
Profile Joined January 2003
Netherlands4015 Posts
June 24 2013 16:09 GMT
#6114
On June 24 2013 23:51 ain wrote:
Vanilla SF4 console edition is still my favourite. The number of characters was perfect, offered lots of variety and most characters were playable. Super added too many new characters. Half of them are redundant, because someone else outdoes them at whatever they do. Note how the only non-vanilla high tier character are Adon and arguably Ibuki (I'm not counting Yun because they explicitly said they designed him to be incredibly strong...). Most of them clearly are rush jobs and display severe gaps in their gameplan.

I'd rather have a well designed, but smaller cast.


I don't think it's that bad. In Evo 2012, in the top32, 24 different characters were used, with super characters: Ibuki, Makoto, Juri, Adon, Cody. As well as Yun and Oni from AE and Hakan making a cameo appearance. CEO2012 also had Dudley, THawk, Cody and Guy finishing top32.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 24 2013 16:29 GMT
#6115
Just to be clear, unblockables and option selects are not intended features, they are unintended mechanics, or in the case of unblockables, a nearly unfixable bug. And you can always tell whether something is an OS or not, they look different
Moderatormy tatsu loops r fuckin nice
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2013-06-24 16:57:34
June 24 2013 16:54 GMT
#6116
On June 25 2013 01:03 Pwere wrote:
Out of the 10 they added in Super, only 2 (Adon/Ibuki?) are viable, or 20%. And how many of the original 25 are viable? Ryu, Akuma, Cammy, Rufus, Viper, maybe Seth, Sakura and a touch of Chun-Li, but then you could argue for Makoto, maybe Guy.

Seems like that viability is pretty evenly distributed.

That said, I've always thought that (most) option selects and unblockables were stupid mechanics, and starting to master them was the quitting point for me.

Chun Li, Makoto, Guy? Really?

You also forgot about Fei Long, Sagat, Gen, Guile, Ken, all of which have had good results in tournaments.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 24 2013 18:41 GMT
#6117
On June 25 2013 01:03 Pwere wrote:
Out of the 10 they added in Super, only 2 (Adon/Ibuki?) are viable, or 20%. And how many of the original 25 are viable? Ryu, Akuma, Cammy, Rufus, Viper, maybe Seth, Sakura and a touch of Chun-Li, but then you could argue for Makoto, maybe Guy.

Seems like that viability is pretty evenly distributed.

That said, I've always thought that (most) option selects and unblockables were stupid mechanics, and starting to master them was the quitting point for me.


You put Seth and Sakura together with Chun-Li in your tier assessment. I don't think this post can be taken seriously.
We found Dove in a soapless place.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2013-06-24 18:50:39
June 24 2013 18:48 GMT
#6118
Most of the characters on the roster in 2012 are tournament viable. Put any character in the hands of a dunce and it will seem flawed, put any character in the hands of a master and it will seem powerful. I'd say the only characters that have too many problems to be a serious tournament player's main are Dee Jay, Hakan, T.Hawk, and Dan, and even then there are character specialists (for example, Kurokiba, Infiltration, MMS Native, Ixion for those characters respectively)

But as far as what you said, also no mention of Bison, Balrog, Honda, Abel, or Gief, all of whom were (and still are) very much tournament viable in vanilla/super, if that's all we're talking about.

"Viable" and "Top tier" are not the same thing
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 24 2013 18:49 GMT
#6119
Honestly, as much as it hate to say it, of all the characters you mentioned, Chun is by far the worst lol. I love her but she doesn't belong in the same sentence as Sakura and Seth.
Moderatormy tatsu loops r fuckin nice
Aando
Profile Joined August 2011
1304 Posts
June 24 2013 18:52 GMT
#6120
Haha, I was gonna play this game in between starcraft 2 games to calm myself down but holy shit do this game drive me crazy, losing to gimmicks and shit I don't understand...
Prev 1 304 305 306 307 308 668 Next
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
16:00
PHSC2 Tour S26 Cup #6
RotterdaM1030
Liquipedia
Online Event
15:00
Yamato Cup #7
killerbeecast15
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1030
ProTech86
BRAT_OK 66
ZombieGrub52
Vindicta 42
EmSc Tv 19
StarCraft: Brood War
Shuttle 1056
Mini 494
ggaemo 197
Soulkey 140
Free 37
soO 33
Shine 29
yabsab 7
firebathero 0
Dota 2
420jenkins833
monkeys_forever194
Counter-Strike
fl0m7068
minikerr43
Heroes of the Storm
Khaldor325
Other Games
Grubby2071
singsing1333
Beastyqt701
B2W.Neo415
elazer226
Liquid`Hasu171
ArmadaUGS154
C9.Mang0105
Livibee77
Mew2King50
Organizations
Other Games
gamesdonequick1865
StarCraft 2
angryscii 28
EmSc Tv 19
EmSc2Tv 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Reevou 6
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 23
• FirePhoenix15
• Pr0nogo 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2313
Other Games
• Shiphtur483
Upcoming Events
WardiTV Weekly
16h 1m
Sparkling Tuna Cup
1d 15h
INu's Battles
1d 16h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-26
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.