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On June 17 2013 17:11 Silentenigma wrote: I think cammy is the most braindead character in this game.Even thought popi beat the best street fighter player in the world I am not impressed by his play. I'm at a loss for words about the sheer stupidity of this post.
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Kbrad 2.0 lol.
Watch he does jack shit after beating Infiltration and winning Dreamhack.
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On June 17 2013 21:33 O-ops wrote: Kbrad 2.0 lol.
Watch he does jack shit after beating Infiltration and winning Dreamhack.
It's hard for European players to travel. You heard it yourself, he doesn't have a sponsor. It's not fair to compare players from two wildly different scenes, and talk about what they'll accomplish. If he were given the opportunity to live in America, maybe he'd be the best player in the country.
But anyway, Ryufiltration or not, the level of competition in Dreamhack is markedly lower than most American tournaments (even some regionals). I don't think anyone should expect anything unrealistic from those who place there.
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Im getting tired of this cammy trash talk. She may not be your favorite char, but if you have a decent understanding of sf u will realize that popi did play very good and far from "braindead". If u rewatch that K-Brad final from some time ago you will also realize that popi played a lot more solid and technical than K-Brad did back then. Im pretty sure the way K-Brad played back then would not have cut it this time around against Infils Ryu. Stop taking shit away from the guy, he beat Infiltrations Akuma and Ryu in tournament sets and did it by outplaying him and not because of his character or Infiltrations character or any other bullshit. Yes Cammy is a good char, but so is Akuma (and Ryu). If u think somebody can outplay Infiltration to the degree of beating him with some low-mid tier char, you are mistaken. If Infil is gonna get beat its always gonna be by someone playing a high-mid to top tier char. Fighting games arent perfectly balanced so yeah, at the highest level of play like where Infiltration is at, you pick at least a high tier char or you wont win, simple as that.
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On June 18 2013 04:22 diehilde wrote: Im getting tired of this cammy trash talk. She may not be your favorite char, but if you have a decent understanding of sf u will realize that popi did play very good and far from "braindead". Apart from that I think tier-lists are completely pointless, I agree with you
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On June 18 2013 05:33 WindWolf wrote:Show nested quote +On June 18 2013 04:22 diehilde wrote: Im getting tired of this cammy trash talk. She may not be your favorite char, but if you have a decent understanding of sf u will realize that popi did play very good and far from "braindead". Apart from that I think tier-lists are completely pointless, I agree with you
This game needs more parry.
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On June 18 2013 07:07 rwrzr wrote:Show nested quote +On June 18 2013 05:33 WindWolf wrote:On June 18 2013 04:22 diehilde wrote: Im getting tired of this cammy trash talk. She may not be your favorite char, but if you have a decent understanding of sf u will realize that popi did play very good and far from "braindead". Apart from that I think tier-lists are completely pointless, I agree with you This game needs more parry. I'd be totally down for alpha counters.
What I'd like to see most is super meters reduced to 3 bars, so you get to super faster. Would have to adjust meter gain for some characters, but thats worth it considering how rarely you see supers these days (even genei jin/seiei enbu).
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On June 18 2013 04:22 diehilde wrote: Im getting tired of this cammy trash talk. She may not be your favorite char, but if you have a decent understanding of sf u will realize that popi did play very good and far from "braindead". If u rewatch that K-Brad final from some time ago you will also realize that popi played a lot more solid and technical than K-Brad did back then. Im pretty sure the way K-Brad played back then would not have cut it this time around against Infils Ryu. Stop taking shit away from the guy, he beat Infiltrations Akuma and Ryu in tournament sets and did it by outplaying him and not because of his character or Infiltrations character or any other bullshit. Yes Cammy is a good char, but so is Akuma (and Ryu). If u think somebody can outplay Infiltration to the degree of beating him with some low-mid tier char, you are mistaken. If Infil is gonna get beat its always gonna be by someone playing a high-mid to top tier char. Fighting games arent perfectly balanced so yeah, at the highest level of play like where Infiltration is at, you pick at least a high tier char or you wont win, simple as that.
Kbrad's Cammy didn't even cut it vs Laugh's Akuma the major they met after Season's Beatings lol.
Not taking anything away from Pop, i think he played solid, but it's not the first time someone he never faced against randomed him out a set or two just to be mauled in the runback. Knuckledu did it, Hugo101 did it, Kbrad did it. Hell, Daigo did it. Then they never were able to even touched the guy again.
Until Pop beats him in tourney play again I'm just going to file this case as "random hungry niggas" for now.
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On June 18 2013 07:09 ain wrote:Show nested quote +On June 18 2013 07:07 rwrzr wrote:On June 18 2013 05:33 WindWolf wrote:On June 18 2013 04:22 diehilde wrote: Im getting tired of this cammy trash talk. She may not be your favorite char, but if you have a decent understanding of sf u will realize that popi did play very good and far from "braindead". Apart from that I think tier-lists are completely pointless, I agree with you This game needs more parry. I'd be totally down for alpha counters. What I'd like to see most is super meters reduced to 3 bars, so you get to super faster. Would have to adjust meter gain for some characters, but thats worth it considering how rarely you see supers these days (even genei jin/seiei enbu). Wouldn't that throw everything around so much that you basically need to rebalance the game from scratch?
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On June 18 2013 20:19 WindWolf wrote:Show nested quote +On June 18 2013 07:09 ain wrote:On June 18 2013 07:07 rwrzr wrote:On June 18 2013 05:33 WindWolf wrote:On June 18 2013 04:22 diehilde wrote: Im getting tired of this cammy trash talk. She may not be your favorite char, but if you have a decent understanding of sf u will realize that popi did play very good and far from "braindead". Apart from that I think tier-lists are completely pointless, I agree with you This game needs more parry. I'd be totally down for alpha counters. What I'd like to see most is super meters reduced to 3 bars, so you get to super faster. Would have to adjust meter gain for some characters, but thats worth it considering how rarely you see supers these days (even genei jin/seiei enbu). Wouldn't that throw everything around so much that you basically need to rebalance the game from scratch? You have lots and lots of ways to balance stuff in fighting games. Just adjusting super damage should already take you a long way, but then you can tweak startup frames as well, recovery etc. You only need to make sure there is the tradeoff of you not being able to use the 3/4 bars elsewhere that should make for an actual decision. I'd say balancing normals is a lot harder since you have to be very careful with hitboxes and character-specifics.
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I must have spent hours practicing Viper's FFF already and I still can't get it right. Well, I can sometimes get the FFF, but I fail to cancel the second Fierce into an EX Seismo now because doing a DP motion from crouching is freaking hard.
God dammit this game sometimes.
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United States12240 Posts
On June 19 2013 00:21 Noocta wrote: I must have spent hours practicing Viper's FFF already and I still can't get it right. Well, I can sometimes get the FFF, but I fail to cancel the second Fierce into an EX Seismo now because doing a DP motion from crouching is freaking hard.
God dammit this game sometimes.
Actually that part is super easy. Input shortcuts are something a lot of players curse, but this is one time when you can use them to your advantage. After your TK cancel, put the stick in down-forward, then hit down, down-forward + PP (or 323+PP to use numericals). You never have to go back to the forward direction at all.
This has other advantages as well, such as really clean Shoryu antiairs. If you're ducking, then your hurtbox is lower to the ground meaning the opponent's jump attack hits later. By doing the 323 input, you ensure that you're hitting your Shoryu at the earliest possible moment, when you still have your full invincibility frames. If you do a normal 623 input instead, you run the risk of executing the Shoryu too early and hitting after your invincibility has worn off, causing a trade.
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On June 19 2013 00:31 Excalibur_Z wrote:Show nested quote +On June 19 2013 00:21 Noocta wrote: I must have spent hours practicing Viper's FFF already and I still can't get it right. Well, I can sometimes get the FFF, but I fail to cancel the second Fierce into an EX Seismo now because doing a DP motion from crouching is freaking hard.
God dammit this game sometimes. Actually that part is super easy. Input shortcuts are something a lot of players curse, but this is one time when you can use them to your advantage. After your TK cancel, put the stick in down-forward, then hit down, down-forward + PP (or 323+PP to use numericals). You never have to go back to the forward direction at all. This has other advantages as well, such as really clean Shoryu antiairs. If you're ducking, then your hurtbox is lower to the ground meaning the opponent's jump attack hits later. By doing the 323 input, you ensure that you're hitting your Shoryu at the earliest possible moment, when you still have your full invincibility frames. If you do a normal 623 input instead, you run the risk of executing the Shoryu too early and hitting after your invincibility has worn off, causing a trade.
My motions are a bit too unclean and I often get the Super when doing that actually. ( I know about the shortcut for shoryuken, I use them for all Yun's combos ) I just need to practice it even more, knowing that I got the hard part ( the Feint ) down.
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Haven't heard many negative comments about shortcuts. Sure there's some characters with some silly overlapping moves, especially in crossup situations, for example Gouken. Dhalsim on the other hand would be unplayable without shortcuts, because he has such a tight window of cancelling normals.
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On June 19 2013 03:14 ain wrote: Haven't heard many negative comments about shortcuts. Sure there's some characters with some silly overlapping moves, especially in crossup situations, for example Gouken. Dhalsim on the other hand would be unplayable without shortcuts, because he has such a tight window of cancelling normals.
I just hate it when playing character with QCF motion + DP motion + QCFx2 for Super But again, it's because my motions are very unclean.
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On June 19 2013 00:41 Noocta wrote:Show nested quote +On June 19 2013 00:31 Excalibur_Z wrote:On June 19 2013 00:21 Noocta wrote: I must have spent hours practicing Viper's FFF already and I still can't get it right. Well, I can sometimes get the FFF, but I fail to cancel the second Fierce into an EX Seismo now because doing a DP motion from crouching is freaking hard.
God dammit this game sometimes. Actually that part is super easy. Input shortcuts are something a lot of players curse, but this is one time when you can use them to your advantage. After your TK cancel, put the stick in down-forward, then hit down, down-forward + PP (or 323+PP to use numericals). You never have to go back to the forward direction at all. This has other advantages as well, such as really clean Shoryu antiairs. If you're ducking, then your hurtbox is lower to the ground meaning the opponent's jump attack hits later. By doing the 323 input, you ensure that you're hitting your Shoryu at the earliest possible moment, when you still have your full invincibility frames. If you do a normal 623 input instead, you run the risk of executing the Shoryu too early and hitting after your invincibility has worn off, causing a trade. My motions are a bit too unclean and I often get the Super when doing that actually. ( I know about the shortcut for shoryuken, I use them for all Yun's combos ) I just need to practice it even more, knowing that I got the hard part ( the Feint ) down. I get the super all the time when practicing that as well, so I don't do training with infinite meter on. It's a bit more annoying but practically speaking it's better to train with if you want to do FFF EX Seismo. I'll have to try out that down-forward trick Excal mentioned. Sounds easier.
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United States12240 Posts
On June 19 2013 03:14 ain wrote: Haven't heard many negative comments about shortcuts. Sure there's some characters with some silly overlapping moves, especially in crossup situations, for example Gouken. Dhalsim on the other hand would be unplayable without shortcuts, because he has such a tight window of cancelling normals.
The most common complaint about shortcuts is the walk forward fireball, or walk forward c.mk fireball. The 6236 always gets read as a 623 so a DP comes out instead. You have to do really silly things like start your fireball from down-back in order for it to properly register, so it looks more like 61236+P.
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On June 19 2013 05:22 Excalibur_Z wrote:Show nested quote +On June 19 2013 03:14 ain wrote: Haven't heard many negative comments about shortcuts. Sure there's some characters with some silly overlapping moves, especially in crossup situations, for example Gouken. Dhalsim on the other hand would be unplayable without shortcuts, because he has such a tight window of cancelling normals. The most common complaint about shortcuts is the walk forward fireball, or walk forward c.mk fireball. The 6236 always gets read as a 623 so a DP comes out instead. You have to do really silly things like start your fireball from down-back in order for it to properly register, so it looks more like 61236+P. Nah you can just put the stick into neutral state before pushing the button.
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Valhalla18444 Posts
played a really good set today!
If anyone knows who Bee is (Spencer/Frank/Dante, the best Marvel player in Canada), he lives in Edmonton and is a good friend of mine. Back before Marvel came out, Bee was the best SF player in Alberta, he won almost every tournament. I was just starting out back then, hammering jab on my stick as fast as I could like a buffoon. My introduction to the Edmonton FGC was showing up at a tournament and having him do max damage link combos on me with Ryu while looking around the room and talking to people. That was my first real taste of a truly talented opponent and I was totally blown away.
Bee continued to play SF for about two weeks after Marvel came out. After that he stopped practicing completely, but would still show up and enter every other tournament, and always got top 3.
So as I progressed in Street Fighter, he became a target for me. Someone I was chasing, a beacon that showed me where I had to be to truly compete in these games. There was a period of about a year and a half where, though I was improving, I had no tournament results at all, because I'd end up against Bee in the first or second round without fail (There was a streak of 5 tournaments in Edmonton where I played him first), then he'd throw a match to some random, knock me out of loser's then win the damn tournament. I'd curse him out, and then we'd go outside and smoke, and he'd try to explain why he beat me. Never any animosity, I consider Bee a good friend, and it certainly kept me motivated.
Anyway, fast-forward to present day. Bee is getting recognition as a world-class Marvel player, but I'm not exaggerating when I say the ONLY time he ever plays AE is every couple months when I drag him out for a set. Tonight was one of those nights.
The thing about Bee is that he's got that pro mentality. He thinks and adapts so quickly. If I lose to Bee, its because he puts thoughts in my head with his actions, and I bite. Of all the players I've lost to, he's the only one who beats me this way. It's why he's so scary in Marvel, and though he hasn't won a major yet, he's won every ft10 or ft15 exhibition he's played against another pro (save losing 9-10 to PR Balrog). He just downloads people so fast, and you open yourself up without realizing until you're in a hopeless situation.
Today, I played two sets with Bee. A bunch of casuals, and then a ft5 immediately after. When we were just playing I beat him like... 16 or 17 to 3. I had 11 in a row at one point. Then he SMOKED me in the ft5, 5-2. When I actually got invested in the score, and my desire to win increased, he just sniffed it out and made me do things that were, in retrospect, totally stupid.
So that's the final piece of the puzzle. Even though I'll beat people that he can't, I'll never truly beat Bee until I can match his mental agility. And if I can do that, it's over. If I ever get to the point where I take out Jozhear, Street11, and ShadowSingh (Calgary's top dogs) in a tournament, I'll start travelling to majors, cuz I'll be ready to excel. But right now I'm missing that final piece. I gotta figure out how to put this shit together!
This is the last step, and it will be the most difficult. I've chased down every rival in Edmonton. I'm the best player here. It's to a point where everyone just expects me to win ranbats and tournaments. I'm knocking down the Calgarians that used to trounce me, save the 3 I mentioned. They're the new barometer, cuz I won't beat them until I figure this out, but I'm getting closer every day.
Fighting games are a hell of a journey, eh? For all the vast improvements I've made, and every demon I've conquered, I'm still trying to learn the lesson Bee's repeated beatings were teaching back when I was totally new. I just understand the material now.
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Nice post man! Keep up the practice and you'll get there I might come to Canada Cup for vacation (I'm not the best player by far) as some great dutch players are going there as well.
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