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Ultra Street Fighter IV - Page 302

Forum Index > General Games
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Prev 1 300 301 302 303 304 668 Next
Check out the new Street Fighter V Thread
Risen
Profile Blog Joined March 2010
United States7927 Posts
June 05 2013 03:26 GMT
#6021
I'll be there. The tourney needs pot monsters.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-06-05 04:39:58
June 05 2013 04:37 GMT
#6022
On June 02 2013 03:56 Cel.erity wrote:
Show nested quote +
On June 02 2013 03:35 Trumpet wrote:
On June 02 2013 03:13 HeatEXTEND wrote:
Annoyed by endless 50/50 situations ?


Millia would like a word with you

tbh the way more annoying thing about ultras is that the cutscenes get hella old. I like the ones that don't activate custscenes.


I was gonna say, I love Guilty Gear (probably my favorite game), but saying it has less 50/50 situations than SF4 is pretty dubious lol.

Frankly, mixups are just a part of fighting games, and they're an important part. The only question is how easy they are to set up, and how much reward you get from them. UMvC3 is at the extreme high end of the spectrum with easy mixups into 100% damage, while I feel SF4 is towards the lower end.

There does need to be a way to deactivate cutscenes, because it seems like the developers are getting more and more silly with the length, and it really disrupts the match flow at times.


From what I saw it seems to have less 50/50 situations but when you get punished, you... really... get... punished. The damage output of some of the loops are just lolllll. That said never played much GG but really liked Blazblue, so I dunno.

Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-06-05 12:47:00
June 05 2013 12:46 GMT
#6023
On June 05 2013 13:37 sluggaslamoo wrote:
Show nested quote +
On June 02 2013 03:56 Cel.erity wrote:
On June 02 2013 03:35 Trumpet wrote:
On June 02 2013 03:13 HeatEXTEND wrote:
Annoyed by endless 50/50 situations ?


Millia would like a word with you

tbh the way more annoying thing about ultras is that the cutscenes get hella old. I like the ones that don't activate custscenes.


I was gonna say, I love Guilty Gear (probably my favorite game), but saying it has less 50/50 situations than SF4 is pretty dubious lol.

Frankly, mixups are just a part of fighting games, and they're an important part. The only question is how easy they are to set up, and how much reward you get from them. UMvC3 is at the extreme high end of the spectrum with easy mixups into 100% damage, while I feel SF4 is towards the lower end.

There does need to be a way to deactivate cutscenes, because it seems like the developers are getting more and more silly with the length, and it really disrupts the match flow at times.


From what I saw it seems to have less 50/50 situations but when you get punished, you... really... get... punished. The damage output of some of the loops are just lolllll. That said never played much GG but really liked Blazblue, so I dunno.

http://www.youtube.com/watch?v=Xj9QwaX2pY4


Blazblue had ridiculous combo strings as well didn't it? I liked the music in that vid though, strangely catchy.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-06-05 14:32:24
June 05 2013 14:29 GMT
#6024
On June 05 2013 21:46 AnomalySC2 wrote:
Show nested quote +
On June 05 2013 13:37 sluggaslamoo wrote:
On June 02 2013 03:56 Cel.erity wrote:
On June 02 2013 03:35 Trumpet wrote:
On June 02 2013 03:13 HeatEXTEND wrote:
Annoyed by endless 50/50 situations ?


Millia would like a word with you

tbh the way more annoying thing about ultras is that the cutscenes get hella old. I like the ones that don't activate custscenes.


I was gonna say, I love Guilty Gear (probably my favorite game), but saying it has less 50/50 situations than SF4 is pretty dubious lol.

Frankly, mixups are just a part of fighting games, and they're an important part. The only question is how easy they are to set up, and how much reward you get from them. UMvC3 is at the extreme high end of the spectrum with easy mixups into 100% damage, while I feel SF4 is towards the lower end.

There does need to be a way to deactivate cutscenes, because it seems like the developers are getting more and more silly with the length, and it really disrupts the match flow at times.


From what I saw it seems to have less 50/50 situations but when you get punished, you... really... get... punished. The damage output of some of the loops are just lolllll. That said never played much GG but really liked Blazblue, so I dunno.

http://www.youtube.com/watch?v=Xj9QwaX2pY4


Blazblue had ridiculous combo strings as well didn't it? I liked the music in that vid though, strangely catchy.


Yeah in the original CarlClover had an infinite loop (clap loop), once you were in it you were dead. People thought Yun's loop was imbalanced, well this is like Yun's loop except you don't need a wall, you don't need super, and its infinite. Dio was the best at it.

I think they got rid of the infinite in the expansions though, not sure, I only played original.

Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
AnomalySC2
Profile Joined August 2012
United States2073 Posts
June 05 2013 14:56 GMT
#6025
On June 05 2013 23:29 sluggaslamoo wrote:
Show nested quote +
On June 05 2013 21:46 AnomalySC2 wrote:
On June 05 2013 13:37 sluggaslamoo wrote:
On June 02 2013 03:56 Cel.erity wrote:
On June 02 2013 03:35 Trumpet wrote:
On June 02 2013 03:13 HeatEXTEND wrote:
Annoyed by endless 50/50 situations ?


Millia would like a word with you

tbh the way more annoying thing about ultras is that the cutscenes get hella old. I like the ones that don't activate custscenes.


I was gonna say, I love Guilty Gear (probably my favorite game), but saying it has less 50/50 situations than SF4 is pretty dubious lol.

Frankly, mixups are just a part of fighting games, and they're an important part. The only question is how easy they are to set up, and how much reward you get from them. UMvC3 is at the extreme high end of the spectrum with easy mixups into 100% damage, while I feel SF4 is towards the lower end.

There does need to be a way to deactivate cutscenes, because it seems like the developers are getting more and more silly with the length, and it really disrupts the match flow at times.


From what I saw it seems to have less 50/50 situations but when you get punished, you... really... get... punished. The damage output of some of the loops are just lolllll. That said never played much GG but really liked Blazblue, so I dunno.

http://www.youtube.com/watch?v=Xj9QwaX2pY4


Blazblue had ridiculous combo strings as well didn't it? I liked the music in that vid though, strangely catchy.


Yeah in the original CarlClover had an infinite loop (clap loop), once you were in it you were dead. People thought Yun's loop was imbalanced, well this is like Yun's loop except you don't need a wall, you don't need super, and its infinite. Dio was the best at it.

I think they got rid of the infinite in the expansions though, not sure, I only played original.

http://www.youtube.com/watch?v=v9pvVe9HW_0


Yeah I remember seeing Carl's infinite. The limited edition version of Blazblue also came with a 2nd disc that showed off other insane combos that were essentially an entire health bar (like 60 hit combos). I also didn't play the followup so I'm not sure if they toned any of that down, but yeah SF4 is by far on the lower end of giant dmg combos.
Ginseng
Profile Blog Joined May 2008
United States268 Posts
June 05 2013 19:03 GMT
#6026
You guys need to be aware that "vortex setups" are not exactly loops, and that Arcsys games tend to be combo-oriented fighters, compared to say "traditional" ones like ST and SF4. Of course combo-oriented fighters would involve more number of hits and damage.

Also don't fall into the belief that the more number of hits, the more damaging the combo.

That is not to say only combo-oriented fighters have longer combos + damage. Games like the KoF series also had fairly lengthy combos and potential loops. There's also Hokuto no Ken and its silly basketball combos.

But this is besides the point of this thread. Honestly speaking, the problem with the SF4 "unblockables", is that the system doesn't really give you the opportunity to escape or deal with the situation. That is not to say it is impossible to deal with it, I'm just saying if a similar situation happened in another fighter (but not all!), there would at least be a tool or method to deal with it better.
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
June 06 2013 21:00 GMT
#6027
On June 06 2013 04:03 Ginseng wrote:
silly basketball combos.


Nailed the description lool
knuckle
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 12 2013 07:21 GMT
#6028
I'm probably the only one on TL, but I'm going to say this anyway.
I am pretty damn excited for the finals of the Swedish E-Sport Championships at DH Summer. The competition has been so good overall (especially the last final, super-close Viper - Chun-Li match). Plus, we've seen a couple of times where "bad characters" has beaten "good characters", so anything might happen!
EZ4ENCE
Noocta
Profile Joined June 2010
France12578 Posts
June 15 2013 13:41 GMT
#6029
There's some good Street fighter here

http://www.twitch.tv/godsgarden

Haitani playing a bit
But playing Rufus, breaking my dreams.
" I'm not gonna fight you. I'm gonna kick your ass ! "
sOda~
Profile Joined April 2011
United Kingdom441 Posts
June 15 2013 14:29 GMT
#6030
On June 15 2013 22:41 Noocta wrote:
Haitani playing a bit
But playing Rufus, breaking my dreams.


T_T
IM THE SHIT BITCH
Noocta
Profile Joined June 2010
France12578 Posts
June 15 2013 14:34 GMT
#6031
On June 15 2013 23:29 sOda~ wrote:
Show nested quote +
On June 15 2013 22:41 Noocta wrote:
Haitani playing a bit
But playing Rufus, breaking my dreams.


T_T


Someone said he's still using Makoto for good match ups.
But really, which match up are better as makoto than as Rufus ?

Beside like.. Dhalsim or something.

=(
" I'm not gonna fight you. I'm gonna kick your ass ! "
sOda~
Profile Joined April 2011
United Kingdom441 Posts
June 15 2013 15:16 GMT
#6032
On June 15 2013 23:34 Noocta wrote:
Show nested quote +
On June 15 2013 23:29 sOda~ wrote:
On June 15 2013 22:41 Noocta wrote:
Haitani playing a bit
But playing Rufus, breaking my dreams.


T_T


Someone said he's still using Makoto for good match ups.
But really, which match up are better as makoto than as Rufus ?

Beside like.. Dhalsim or something.

=(


I always thought that whenever he played Rufus he was messing around.
IM THE SHIT BITCH
Censor
Profile Joined March 2011
United States122 Posts
June 15 2013 18:24 GMT
#6033
Haitani playing a bit
But playing Rufus, breaking my dreams.

THAT FEEEEEEEL
Fantasy | Hydra | Flash
Kinky
Profile Blog Joined September 2008
United States4126 Posts
June 15 2013 18:24 GMT
#6034
Wow, Infiltration just lost to Popi at Dreamhack.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 15 2013 18:33 GMT
#6035
On June 16 2013 03:24 Kinky wrote:
Wow, Infiltration just lost to Popi at Dreamhack.

Having watched the Swedish E-Sport Championships this season, Popi's execution can be absolutely amazing. In the qualifier final that he won, he played Camey perfectly how Camey should be played against a T.Hawk
EZ4ENCE
diehilde
Profile Joined September 2008
Germany1596 Posts
June 15 2013 18:35 GMT
#6036
Yeah that was pretty epic. Shame that Fighting Games are so small that you dont really see top EU players enter tournaments around the world. Pretty sure a player like popi wont even be going to EVO. Would be pretty nice to have true global competition in Fighting Games :/
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 15 2013 18:39 GMT
#6037
On June 16 2013 03:35 diehilde wrote:
Yeah that was pretty epic. Shame that Fighting Games are so small that you dont really see top EU players enter tournaments around the world. Pretty sure a player like popi wont even be going to EVO. Would be pretty nice to have true global competition in Fighting Games :/

If anything, the Swedish E-Sports Champs has shown that lesser known/successful (on paper) players can produce awesome content.

I don't think the names Chewie and Zelpher is that known in the international scene, but that final they played between each other... Dayum

But some contest like The International in Dota2 is something that I, as a causal watcher, feels that the scene needs
EZ4ENCE
Noocta
Profile Joined June 2010
France12578 Posts
June 15 2013 19:15 GMT
#6038
Atleast we have Luffy going to EVO to represent Europe.
Not sure how he will do. He might be caught by surprise by some Japanese player or something there.
" I'm not gonna fight you. I'm gonna kick your ass ! "
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
June 15 2013 19:46 GMT
#6039
Awww man, I missed Infiltration losing to Popi.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
ain
Profile Joined July 2010
Germany786 Posts
June 15 2013 20:01 GMT
#6040
He was just sandbagging anyway. He does it every time.
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