Ultra Street Fighter IV - Page 297
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rwrzr
United States1980 Posts
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AnomalySC2
United States2073 Posts
On May 27 2013 08:18 Noocta wrote: All the Vipers were there for that tournament. US needs some character diversity. So many Rufus, Cammy ,Viper, Ryu sometimes. =d But Viper is so awesome to watch D: Imo the most mechanically demanding character. | ||
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Shikyo
Finland33997 Posts
On May 28 2013 03:43 AnomalySC2 wrote: But Viper is so awesome to watch D: Imo the most mechanically demanding character. Depends on what you consider mechanically demanding. She's a thousand times more difficult in UMVC3 I'd say. SF4 really is pretty low on the execution requirements, it's much more about timing(links etc.) and Viper doesn't really have that many tough links. Ibuki is, at least to me, much much more mechanically demanding. DJCs are the main thing that's difficult with Viper I think. If we go to the thing that to me is by far the most difficult thing to do it's El Fuertes fierce dash fierces. Holy hell, how do people do 8 of those in a row. It's sort of puzzling to me how Chris G on Sakura seems to always just do cr.MK -> SHOUHOUKEN without FADC even when he has over 2 meters. It adds like 200 damage for 2 bars(part of which you make back during the combo) which sounds like a good deal to me. Is the 1 frame link too difficult for him? Maybe I'm too used to watching Sako play Evil Ryu and Ibuki, 6 1 frame links per combo np | ||
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Cel.erity
United States4890 Posts
On May 28 2013 04:01 Shikyo wrote: Depends on what you consider mechanically demanding. She's a thousand times more difficult in UMVC3 I'd say. SF4 really is pretty low on the execution requirements, it's much more about timing(links etc.) and Viper doesn't really have that many tough links. Ibuki is, at least to me, much much more mechanically demanding. DJCs are the main thing that's difficult with Viper I think. If we go to the thing that to me is by far the most difficult thing to do it's El Fuertes fierce dash fierces. Holy hell, how do people do 8 of those in a row. It's sort of puzzling to me how Chris G on Sakura seems to always just do cr.MK -> SHOUHOUKEN without FADC even when he has over 2 meters. It adds like 200 damage for 2 bars(part of which you make back during the combo) which sounds like a good deal to me. Is the 1 frame link too difficult for him? Maybe I'm too used to watching Sako play Evil Ryu and Ibuki, 6 1 frame links per combo np lol it's not too difficult for him, are you serious? He uses that FADC all the time. I notice Chris G is more conservative with his meter than most Sakura players though. I think he likes having 2 bars stored to make his DPs safe, and since it's pretty easy for Sakura to spend meter for damage, he doesn't really prioritize it early in a round. | ||
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Excalibur_Z
United States12240 Posts
On May 28 2013 04:01 Shikyo wrote: Depends on what you consider mechanically demanding. She's a thousand times more difficult in UMVC3 I'd say. SF4 really is pretty low on the execution requirements, it's much more about timing(links etc.) and Viper doesn't really have that many tough links. Ibuki is, at least to me, much much more mechanically demanding. DJCs are the main thing that's difficult with Viper I think. If we go to the thing that to me is by far the most difficult thing to do it's El Fuertes fierce dash fierces. Holy hell, how do people do 8 of those in a row. It's sort of puzzling to me how Chris G on Sakura seems to always just do cr.MK -> SHOUHOUKEN without FADC even when he has over 2 meters. It adds like 200 damage for 2 bars(part of which you make back during the combo) which sounds like a good deal to me. Is the 1 frame link too difficult for him? Maybe I'm too used to watching Sako play Evil Ryu and Ibuki, 6 1 frame links per combo np Fuerte daipan loop is actually pretty easy once you get the hang of it because the buttons produce a rhythm that is really memorable. It sounds like a horse gallop. Chris G sacrifices a lot of potential damage in his combos because he doesn't go for 1f links ever, but it still ends up working out for him because he has good reactions and strong fundamentals. I personally don't like it and I think if he learned to plink (which he doesn't do) and started doing 1f links regularly, he would be a much more dominant player than he already is. | ||
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Cel.erity
United States4890 Posts
On May 28 2013 04:21 Excalibur_Z wrote: Chris G sacrifices a lot of potential damage in his combos because he doesn't go for 1f links ever That's simply not true. | ||
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AnomalySC2
United States2073 Posts
On May 28 2013 04:01 Shikyo wrote: Depends on what you consider mechanically demanding. She's a thousand times more difficult in UMVC3 I'd say. SF4 really is pretty low on the execution requirements, it's much more about timing(links etc.) and Viper doesn't really have that many tough links. Ibuki is, at least to me, much much more mechanically demanding. DJCs are the main thing that's difficult with Viper I think. If we go to the thing that to me is by far the most difficult thing to do it's El Fuertes fierce dash fierces. Holy hell, how do people do 8 of those in a row. It's sort of puzzling to me how Chris G on Sakura seems to always just do cr.MK -> SHOUHOUKEN without FADC even when he has over 2 meters. It adds like 200 damage for 2 bars(part of which you make back during the combo) which sounds like a good deal to me. Is the 1 frame link too difficult for him? Maybe I'm too used to watching Sako play Evil Ryu and Ibuki, 6 1 frame links per combo np I don't really agree that SF4 is a thousand times easier, like at all. In fact, I still believe the real reason no one can beat infiltration is because he has close to flawless execution. He rarely ever drops combos, he rarely misses anti airs, and he never ever whiffs something because he has the reactions to fadc out of it if it doesn't connect. This is something that is very underrated. Just watch all the other tops players get full punished on whiffs quite regularly, this is because they don't have the same level of mechanics as someone like Sako or Infiltration. That's the beauty of SF4 (and ALL the best competitive games), it's fairly simple to get 'good' at it but it's incredibly hard to truly master. | ||
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Noocta
France12578 Posts
On May 28 2013 03:43 AnomalySC2 wrote: But Viper is so awesome to watch D: Imo the most mechanically demanding character. The vipers are fun ! But it would be better if we had 1 great Viper and other characters. =d | ||
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Excalibur_Z
United States12240 Posts
Okay I've seen him do the c.mk sho FADC a couple of times but only when he's winning by a lot, I had forgotten about that. I've also seen him do EX sho FADC cl.mk on occasion but again, really rare. He never goes for lk tatsu c.hp though. | ||
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Duka08
3391 Posts
On May 28 2013 14:51 Excalibur_Z wrote: Okay I've seen him do the c.mk sho FADC a couple of times but only when he's winning by a lot, I had forgotten about that. I've also seen him do EX sho FADC cl.mk on occasion but again, really rare. He never goes for lk tatsu c.hp though. I mean I don't know Sakura that well but I feel like these are things I see him do all the time, as well as commentator discussions. | ||
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Excalibur_Z
United States12240 Posts
On May 28 2013 14:54 Duka08 wrote: I mean I don't know Sakura that well but I feel like these are things I see him do all the time, as well as commentator discussions. Nah, if he gets an LK tatsu he always goes for s.lk EX tatsu or s.lp/c.lp c.mk sho if meterless. I understand going for the safer option but you're missing out on potential damage by doing that. It's the same complaint I have about him going for otoshi x2 backdash L3 Hado as his corner pressure rather than trying for character-specific unblockables or 50/50 setups. It's fine to rely on the safe stuff from time to time, but never taking a risk with a possibly round-ending reward as Sakura? | ||
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Cel.erity
United States4890 Posts
On May 28 2013 15:07 Excalibur_Z wrote: Nah, if he gets an LK tatsu he always goes for s.lk EX tatsu or s.lp/c.lp c.mk sho if meterless. I understand going for the safer option but you're missing out on potential damage by doing that. It's the same complaint I have about him going for otoshi x2 backdash L3 Hado as his corner pressure rather than trying for character-specific unblockables or 50/50 setups. It's fine to rely on the safe stuff from time to time, but never taking a risk with a possibly round-ending reward as Sakura? I promise you he has done LK Shunpu > c.HP > LK Shunpu > s.LK many times. You might be right that he avoids doing it more than most players because he's worried about his execution, I don't really know, but I've seen him do it multiple times and only drop it once. I never knew that he doesn't plink, though, are you sure about that? I think most of your other points can be attributed to the fact that it's not his main game. Other than Marvel, he plays every game pretty raw, just using his fundamentals to get by. He doesn't know a lot of the tech for Injustice or KoF either, and probably doesn't care since he performs well enough without it. He's not really a player you should be analyzing for how to play Sakura correctly. | ||
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YulyaVolkova
United Kingdom95 Posts
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Mitsuwa
United States793 Posts
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HeatEXTEND
Netherlands836 Posts
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Fiercegore
United States294 Posts
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aseq
Netherlands3991 Posts
On May 30 2013 06:27 Fiercegore wrote: Hey, is there any information on how to get a PS3 Arcade Stick (Madcatz TE) to work on PC? My computer recognizes that it's there "PC USB Wired Stick 8838" but I can't set any bindings in sf4. I know there's been a problem with AMD and Madcatz PS3 but is it normal for my computer to update the drivers and recognize that it's plugged in? Or is an adapter still required? I've read before you can mod the stick with a small circuit board to make it work on all platforms. But different sources mention different solutions. Here's another: | ||
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Fiercegore
United States294 Posts
On May 30 2013 06:37 aseq wrote: I've read before you can mod the stick with a small circuit board to make it work on all platforms. But different sources mention different solutions. Here's another: Yeah I figured, frustrating that it doesn't work by default. Thanks for the help! | ||
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Cel.erity
United States4890 Posts
Edit: Meh, he switched back to Sakura. I noticed he did the Shunpu > c.HP link several times, but he did refuse to FADC his HP Shouoken when it would've won him the round, so maybe it's true that he's not comfortable with that link. | ||
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sung_moon
United States10110 Posts
First time I've watched an AE NL in a loooooooooong time, and recently Chris has stepped his shit up in AE. | ||
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