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Ultra Street Fighter IV - Page 131

Forum Index > General Games
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Check out the new Street Fighter V Thread
Jayme
Profile Blog Joined February 2009
United States5866 Posts
August 24 2011 00:02 GMT
#2601
On August 23 2011 14:03 youngminii wrote:
just got an xbox 360 with ssf4:ae and mvc3
any tips for a complete newbie?


http://www.youtube.com/view_play_list?annotation_id=annotation_422412&feature=iv&p=744144A71C67D816

Watch them for they are amazing.

I'm just waiting on the Ibuki/Sakura changes...The only characters I really bother playing.
Python is garbage, number 1 advocate of getting rid of it.
ChronoCat
Profile Blog Joined October 2010
266 Posts
August 24 2011 00:11 GMT
#2602
Hmm just noticed something unusual today in training mode... I don't think it ever happened before or maybe I just didn't notice.

You know how Gouken's overhead works with forward + MP? Well with the training dummy in the corner, I moved forward, then let go of the stick (and confirm it is completely on the neutral position) yet when I press MP during that instance Gouken still does the overhead instead of the neutral cl.MP (the inputs show I'm still holding forward and pressing MP eventhough I'm not even holding the stick). I'd have to wait about half a second after letting go of forward before Gouken stops moving and is able to do the neutral cl.MP.

Is this input lag, or is it just normal for Gouken (or all characters) to not instantly stop moving forward after you let go of the stick? It definitely looks like input lag to me, and it probably is since I'm playing AE on a pretty low-end PC, though I've never noticed it before this.

Still, I might as well ask here to get some clarification. Thanks!
broz0rs
Profile Joined July 2008
United States2294 Posts
August 24 2011 00:20 GMT
#2603


this is Ken's legit unblockable to a limited amount of characters.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
August 24 2011 00:25 GMT
#2604
^ lol think that's the same guy as the amazing commentator of the greatest ken mirror of all time
Forever Young
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
August 24 2011 00:28 GMT
#2605
On August 24 2011 09:20 broz0rs wrote:
http://www.youtube.com/watch?v=i8JqzrYnhro

this is Ken's legit unblockable to a limited amount of characters.


Not from AE, right? The vid was posted in october 2010...
CyuntiyuL
Profile Blog Joined September 2004
Canada1740 Posts
August 24 2011 03:11 GMT
#2606
On August 24 2011 09:28 goiflin wrote:
Show nested quote +
On August 24 2011 09:20 broz0rs wrote:
http://www.youtube.com/watch?v=i8JqzrYnhro

this is Ken's legit unblockable to a limited amount of characters.


Not from AE, right? The vid was posted in october 2010...


I don't think they removed any of these kinds of "unblockables." Basically, as someone mentioned previously, it is just the act of holding forward/back which moves you slightly enough for the jump-in to hit on the opposite side. The way to block these setups is to block at the same time the jump-in connects as to prevent yourself from moving forwards or back.
secret base
FuTuRe89
Profile Joined March 2011
20 Posts
August 24 2011 04:17 GMT
#2607
part 2 of ae 2012 changes

part 2 of ae 2012 changes are posted/starting to get translated. I'm interested to see what happens to fei
ImSkeptical
Profile Blog Joined April 2010
Australia51 Posts
Last Edited: 2011-08-24 04:33:29
August 24 2011 04:27 GMT
#2608
On August 24 2011 09:11 ChronoCat wrote:
Hmm just noticed something unusual today in training mode... I don't think it ever happened before or maybe I just didn't notice.

You know how Gouken's overhead works with forward + MP? Well with the training dummy in the corner, I moved forward, then let go of the stick (and confirm it is completely on the neutral position) yet when I press MP during that instance Gouken still does the overhead instead of the neutral cl.MP (the inputs show I'm still holding forward and pressing MP eventhough I'm not even holding the stick). I'd have to wait about half a second after letting go of forward before Gouken stops moving and is able to do the neutral cl.MP.

Is this input lag, or is it just normal for Gouken (or all characters) to not instantly stop moving forward after you let go of the stick? It definitely looks like input lag to me, and it probably is since I'm playing AE on a pretty low-end PC, though I've never noticed it before this.

Still, I might as well ask here to get some clarification. Thanks!


Are you using a madcats stick? Make sure the notch thing is set to dp, not ls or rs. Dp means directional (digital?) pad, ls left stick, rs right stick. The lag is coming from it simulating an analogue thing, when for fighting games you want the clean inputs. Hope it fixes it.
EG is a great example
broz0rs
Profile Joined July 2008
United States2294 Posts
August 24 2011 04:39 GMT
#2609
lol a lot of changes are reverting back to Super. /smh
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2011-08-24 05:01:00
August 24 2011 04:56 GMT
#2610
On August 24 2011 13:27 ImSkeptical wrote:
Show nested quote +
On August 24 2011 09:11 ChronoCat wrote:
Hmm just noticed something unusual today in training mode... I don't think it ever happened before or maybe I just didn't notice.

You know how Gouken's overhead works with forward + MP? Well with the training dummy in the corner, I moved forward, then let go of the stick (and confirm it is completely on the neutral position) yet when I press MP during that instance Gouken still does the overhead instead of the neutral cl.MP (the inputs show I'm still holding forward and pressing MP eventhough I'm not even holding the stick). I'd have to wait about half a second after letting go of forward before Gouken stops moving and is able to do the neutral cl.MP.

Is this input lag, or is it just normal for Gouken (or all characters) to not instantly stop moving forward after you let go of the stick? It definitely looks like input lag to me, and it probably is since I'm playing AE on a pretty low-end PC, though I've never noticed it before this.

Still, I might as well ask here to get some clarification. Thanks!


Are you using a madcats stick? Make sure the notch thing is set to dp, not ls or rs. Dp means directional (digital?) pad, ls left stick, rs right stick. The lag is coming from it simulating an analogue thing, when for fighting games you want the clean inputs. Hope it fixes it.


don't think it makes a difference. i've played tournaments with both and not cared. when you hear a click, shit is input.
Mitsuwa
Profile Joined July 2010
United States793 Posts
Last Edited: 2011-08-24 05:56:15
August 24 2011 05:01 GMT
#2611
Just fyi for everyone interested. Gootecks and Mike Ross are doing their cross counter show live! And its starting right now at http://www.justin.tv/thestreamdottv#/w/1664100608

Edit: Well...The lag is so unbearable (╯°□°)╯︵ ┻━┻
Looms
Profile Joined May 2010
United States4624 Posts
August 24 2011 05:03 GMT
#2612
On August 24 2011 14:01 Mitsuwa wrote:
Just fyi for everyone interested. Gootecks and Mike Ross are doing their cross counter show live! And its starting right now at http://www.justin.tv/thestreamdottv#/w/1664100608


People are coming in mass to this stream for the debut. It feels so laggy right now lol
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
August 24 2011 05:36 GMT
#2613
They seriously raped Bruce Lee

And they buffed Sakura, much to the love of 90% of this thread.

Also, why in gods name do they buff Seth lol, even if its minor i guess. I find it odd that they find the need to like, change every character even if its a minor thing, some characters can be just left alone...
Follow me: www.twitter.com/zlasher
Looms
Profile Joined May 2010
United States4624 Posts
Last Edited: 2011-08-24 05:57:30
August 24 2011 05:41 GMT
#2614
^^ Fuudo must be very happy that the changes came now instead of before EVO, GG lol

The show is finally live! I think they fixed the lag issues. <--- Nevermind, just watch the archived video when it is uploaded.
broz0rs
Profile Joined July 2008
United States2294 Posts
Last Edited: 2011-08-24 07:08:15
August 24 2011 06:02 GMT
#2615
Fei nerfs aren't really even all that much. What Capcom trying to do is nerf that MK flame kick fadc chicken wing, which did 380 damage in Super and in AE and make it 340. But imo the damage nerfs does nothing to Fei's frame advantage and his rekka is still in tact. Assuming the twins' nerfs are going to be steep, Fei easily on top and strong as hell.

edit: 140+140=280. 380 sounded way too steep lol
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
August 24 2011 06:31 GMT
#2616
http://www.beyondgaming.com/page/crosscountertv Blow it up, TL!
Moderator
Mitsuwa
Profile Joined July 2010
United States793 Posts
August 24 2011 06:54 GMT
#2617
On August 24 2011 15:02 broz0rs wrote:
Fei nerfs aren't really even all that much. What Capcom trying to do is nerf that MK flame kick fadc chicken wing, which did 380 damage in Super and in AE and make it 340. But imo the damage nerfs does nothing to Fei's frame advantage and his rekka is still in tact. Assuming the twins' nerfs are going to be steep, Fei easily on top and strong as hell.


Completely agree. Fei is still going to have his insane pressure and frame traps. The nerf to the 3rd rekka frame trap isnt really too big of a nerf imo. Most people werent going for it anyway because of how unsafe it was, so i really dont see how much this will affect his gameplay. His main strengths arent being nerfed at all. His chicken wing is still godly and his normal's frame data remain the same, which is the important part. The 10 damage here and there is just something to help other chars out. He's probably still going to be top tier if not the best, depending on twin nerfs.

Rose buffs are nice, especially meter gain. The close s.mk giving you +4 on hit is ridiculous. The change is going to be so good for pressure, especially linking into cr.m. Interested in seeing what the buffs to her u2 startup frames will produce.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
August 24 2011 08:57 GMT
#2618
Man. Uryo Beasted in the last Godsgarden (3rd place ftw) and now sakura's getting buffed even further! Excellent excellent.
초대 갓, 이영호 | First God, Lee Young Ho
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 24 2011 14:17 GMT
#2619
On August 24 2011 15:31 Excalibur_Z wrote:
http://www.beyondgaming.com/page/crosscountertv Blow it up, TL!


I wonder how they deal with people with subpar pcs/connections.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
August 24 2011 15:19 GMT
#2620
On August 24 2011 17:57 orgolove wrote:
Man. Uryo Beasted in the last Godsgarden (3rd place ftw) and now sakura's getting buffed even further! Excellent excellent.


It's literally a bug fix which didn't happen very often (character specific) and 10 more damage on her EX fireball that nobody used anyway. She essentially got zero changes.
Moderator
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