• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:53
CEST 10:53
KST 17:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War605.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
ChatGPT cheats at StarSkirmish SCAI tournament TL Sidebar missing streams [ASL22] Ro4 Preview: Mirror Mirror Rollback Netcode in Brood War Sagi.gg Launcher Released
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7342 users

Making a video game part 3

Forum Index > General Games
Post a Reply
BisuDagger
Profile Blog Joined October 2009
Bisutopia19393 Posts
Last Edited: 2011-04-19 16:17:40
April 19 2011 15:36 GMT
#1
Game: Fender Bender - Status: Starting Gold
Team: Rocket Hawk
Studio: Black Box
Website: http://www.rockethawkgames.com/
Feedback would be appreciated

Making A Video Game: Part 3


Making a video game has been my life's dream but it takes many steps to get there. The most important part was having chemistry. Being able to artists and programmers in a room and communicate with each other is like establishing contact with aliens. But if both are willing to listen then progress can be made.

Straight out of core we started seeing immediate results. Building our engine from the ground up was the grueling task that was initially set ahead of us. Our physics guys did a great job of tackling car physics and allowing us to drive through the level. But what did our level look like 2 months ago?
[image loading]
This was our game 3 days before core turn in.
See: Making A Video Game Part 1

Still, we moved on. The artists had all this amazing work done and we had to struggle to get it into the game. On top of that, our studio now requested we start getting animations working. We had one man in charge of exporting data and making sure it rendered in our game. And that same man had to export animations too! He was a beast, an unrelenting work machine. And through his rage was able to accomplish everything. Slowly, everything started to come together and the game was looking more and more exciting.
[image loading]
This was our level for alpha turn in.
See: Making A Video Game Part 2

So now we are in Beta! What is left? Well, we decided to implement shields, ice missiles, and a swinging wrecking ball. Along with those we needed to fully integrate Visual Effects. Then we decided to get in a group meeting to vote on a game play change. We decided to add gravity to our game. This means that jumping off the top floor to the bottom would now be possible. This addition allows the level to be bigger without resizing it and also allowed the cars more freedom to make decisions. Did I just say the cars make decisions? Yes! Our AI has become so developed at this point that it can even predict where you are moving and shoot at you with deadly accuracy.
So our level is finalized by the artists and all the effects are done. So one by one we start tagging them to object in our level, and before we know it the game looks and plays amazingly. On top of this, we have implemented 2 more game modes. We have become more excited then ever!

I'm proud to present to you: Fender Bender - Beta!
(skip to 1:30 to get the good times rollin)


OP's work on the game:
I was responsible for the HUD, Menus, SFX, Keep Away Mode, and AI. Note: Not all sounds are final.


Please support us by adding our Facebook page: http://www.facebook.com/pages/Rocket-Hawk-Games/134242533305774

Also available to download here: http://www.moddb.com/games/fender-bender/downloads
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Please log in or register to reply.
Live Events Refresh
Next event in 1h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4189
Leta 2904
Soulkey 550
BeSt 487
Soma 302
Rush 197
Barracks 108
Killer 49
Shine 33
Shinee 30
[ Show more ]
ZergMaN 27
Hm[arnc] 20
Sharp 10
Dota 2
Gorgc566
XcaliburYe245
League of Legends
JimRising 568
Super Smash Bros
Mew2King72
Other Games
WinterStarcraft696
Sick226
Pyrionflax116
gofns0
Organizations
Other Games
BasetradeTV219
StarCraft: Brood War
lovetv 6
[ Show 12 non-featured ]
StarCraft 2
• Sammyuel 48
• 3DClanTV 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2269
League of Legends
• Jankos2240
Upcoming Events
Sparkling Tuna Cup
1h 8m
Patches Events
6h 8m
BSL Open Qualifier
10h 8m
BSL Open Qualifier
10h 8m
OSC
14h 8m
OSC
1d 3h
WardiTV Weekly
2 days
PiGosaur Cup
2 days
The PondCast
4 days
Online Event
5 days
[ Show More ]
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.