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Please put in a lot of different weapons that ACT DIFFERENTLY.
also a functional handbrake that allows people to spin/turn very quickly if used well.
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You might want to look into getting a sponsored thread.
Looks cool I'll check out your facebook page. Good Luck.
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Bisutopia19142 Posts
On January 31 2011 14:29 sob3k wrote: Please put in a lot of different weapons that ACT DIFFERENTLY.
also a functional handbrake that allows people to spin/turn very quickly if used well.
We do have a working hand break in our design and weapon pick-ups are a huge part of gameplay
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Looks pretty damn cool!!! :D Good Luck with the rest!!!
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can i be a part of your team? im a compscidude
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This looks pretty cool. How does the gameplay work? Is it a combat style, or a race? How are they mixed together exactly?
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Not a fan of the art, but the gameplay reminds me of Twisted Metal! Nice job, huge fan of these types of games!
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What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.
Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools
I'm a tool
I'm a shitty tool
bye
User was temp banned for this post.
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On January 31 2011 15:19 -fj. wrote: What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.
Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools
I'm a tool
I'm a shitty tool
bye ._. wat
Good luck to the op.
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On January 31 2011 15:25 LunarC wrote:Show nested quote +On January 31 2011 15:19 -fj. wrote: What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.
Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools
I'm a tool
I'm a shitty tool
bye ._. wat Good luck to the op.
Glad I'm not alone. I'm hesitant on reporting it, but I think a mod will spot it soon :3
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Ahaha, "Fender Bender"? Funny that you named your game that, seeing how I actually had a little project that I codenamed "Fender Bender" as well. Same basic concept too - using Twisted Metal as an inspiration to create gameplay. My game kind of sucked, but meh, didn't put a lot of time into it.
I don't really have any comments as of the moment since it still looks to be in (pre?)alpha status. The HUD seems to be very sketchy. Hope you polish the design as you go along.
You seem to have way too many programmers though - so you'll probably want to add other game modes if possible, since there's no way you'll need that many programmers for just a single mode, without them interfering with each other too much.
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you go to fullsail nice i attend UCF
you have a very interesting start to the game but def. do not call it fender bender
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Bisutopia19142 Posts
On January 31 2011 15:18 Mr. Wiggles wrote: This looks pretty cool. How does the gameplay work? Is it a combat style, or a race? How are they mixed together exactly?
The game play right now is currently drive and shoot. Pickups will be added to your weapon system. You can then scroll through the weapons available and deploy them. This is purely a combat game in vehicles. But we do plan on having capture the flag mode and other types of game modes that modern fps games use.
On January 31 2011 15:19 -fj. wrote: What engine are you using? ...because all I want is to tell you to use unity.
We actually do everything in Visual Studio using C++, Lua, DirectX, and Wwise. This game is starting from scratch so seven programmers is not much for a full game in 5 months.
On January 31 2011 15:35 Hakairyu wrote: Ahaha, "Fender Bender"? Funny that you named your game that, seeing how I actually had a little project that I codenamed "Fender Bender" as well. Same basic concept too - using Twisted Metal as an inspiration to create gameplay. My game kind of sucked, but meh, didn't put a lot of time into it.
I don't really have any comments as of the moment since it still looks to be in (pre?)alpha status. The HUD seems to be very sketchy. Hope you polish the design as you go along.
You seem to have way too many programmers though - so you'll probably want to add other game modes if possible, since there's no way you'll need that many programmers for just a single mode, without them interfering with each other too much.
There will be multiple game modes and it will be multiplayer. We are currently in pre-alpha. Our art is not finished version because we will have 3D models implemented for everything.
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Nice work
It's a nice concept for a game. I see this kind of games working really good @ multi player. I'll probably try it
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I dont mean to sound rude at all but I cant help but feel this question sorta sounds rude, but what makes the game unique and different from twisted metal or other car combat games at all? aside from the art style I guess.
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I'm digging the art style.
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Reminds me of Vigilante 8 and i have to say that's a good thing, this type of game can be really fun if you manage to pull it off.
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Bisutopia19142 Posts
On February 01 2011 03:37 Ideas wrote: I dont mean to sound rude at all but I cant help but feel this question sorta sounds rude, but what makes the game unique and different from twisted metal or other car combat games at all? aside from the art style I guess.
Our game is very similar to twisted metal. The parts of our game that is unique would be the unique power ups that we have designed and the range of game modes that we will be implementing. For example, we are implementing a melee ranged wrecking ball that will swing around the roof off the car bashing all cars in range into walls
Here's a pick of some of our pickups in concept stage, sorry it doesn't show much more currently. our artists are very busy!
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It looks pretty nice so far...I rather liked twisted metal so it will be interesting how this progresses.
I'm just hoping that you have a pretty cool story to go along with it too.
Will there be multiplayer?
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