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Making a video game - Page 2

Forum Index > General Forum
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Prev 1 2 All
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
January 31 2011 20:02 GMT
#21
On February 01 2011 04:42 Nemesis wrote:
It looks pretty nice so far...I rather liked twisted metal so it will be interesting how this progresses.

I'm just hoping that you have a pretty cool story to go along with it too.

Will there be multiplayer?

Yes, it will be four player multilayer.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
January 31 2011 20:11 GMT
#22
Hey, I'm into racing games and if you'd like racing feedback, I'd be happy to help out :D
... Humanity Is Not What I Suffer From ...
Noxie
Profile Blog Joined April 2010
United States2227 Posts
Last Edited: 2011-01-31 20:17:38
January 31 2011 20:17 GMT
#23
Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.

Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
Last Edited: 2011-01-31 20:31:59
January 31 2011 20:25 GMT
#24
On February 01 2011 05:17 Noxie wrote:
Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.

Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do.


Yea our UI has been totally reworked since our last images. Its very easy and efficient now. All cooldowns on weapons and health is visible on the aim assist cross hair attached to your vehicle.
What do you suggest?

We welcome feedback, so thanks for the posts so far!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Inertia_EU
Profile Joined October 2010
United Kingdom513 Posts
January 31 2011 20:29 GMT
#25
I don't get it, where do i mine minerals from?
killa_robot
Profile Joined May 2010
Canada1884 Posts
Last Edited: 2011-01-31 20:46:40
January 31 2011 20:45 GMT
#26
I have a few questions, first off do you plan to make all the vehicles equal? As in speed/weight/acceleration etc.

Second, do you plan to have collision damage play a significant role. This really would only apply if the first question is a yes. Personally I would find a game where I can smash into people really fun in comparison to a game where I just shot stuff at people.

I would also suggest (if you don't have it already) to add some sort of spike upgrade which surrounds your car and hurts others on impact. As well as some sort of speed boast, although this isn't a racing game I would still assume quickly running away from some or catching up to someone would be useful (and if you have collision damage you could use the boast to ram into people).

Also do you plan to allow those characters to drive separate vehicles? And if so do you plan to give them each some sort of unique attribute?

Just my suggestions, personally the only thing I really like about any racing game (with combat or not) is being able to ram into someone else
Noxie
Profile Blog Joined April 2010
United States2227 Posts
January 31 2011 20:57 GMT
#27
On February 01 2011 05:25 BisuDagger wrote:
Show nested quote +
On February 01 2011 05:17 Noxie wrote:
Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.

Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do.


Yea our UI has been totally reworked since our last images. Its very easy and efficient now. All cooldowns on weapons and health is visible on the aim assist cross hair attached to your vehicle.
What do you suggest?

We welcome feedback, so thanks for the posts so far!


Would have to see it in a screenshot, upload a new one!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
January 31 2011 21:16 GMT
#28
On February 01 2011 05:45 killa_robot wrote:
I have a few questions, first off do you plan to make all the vehicles equal? As in speed/weight/acceleration etc.

Second, do you plan to have collision damage play a significant role. This really would only apply if the first question is a yes. Personally I would find a game where I can smash into people really fun in comparison to a game where I just shot stuff at people.

I would also suggest (if you don't have it already) to add some sort of spike upgrade which surrounds your car and hurts others on impact. As well as some sort of speed boast, although this isn't a racing game I would still assume quickly running away from some or catching up to someone would be useful (and if you have collision damage you could use the boast to ram into people).

Also do you plan to allow those characters to drive separate vehicles? And if so do you plan to give them each some sort of unique attribute?

Just my suggestions, personally the only thing I really like about any racing game (with combat or not) is being able to ram into someone else


Well first off each vehicle will have unique stats: Health, Speed, Accleration, Handling.

Our bubble shield is going to be like the spike upgrade u mentioned. Where if you shoot rockets at a vehicle that is shielded, the rocket will bounce of in another direction and collide with other vehicles in its path. It will also increase ramming damage against other vehicles.

As for characters, they will only be driving their specific car. And during gameplay they will have their own theme music. Any suggestions on theme music for each character would be invited.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
January 31 2011 21:18 GMT
#29
This game actually looks incredible.
If you ever need a tester, pm me
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-01-31 21:20:35
January 31 2011 21:20 GMT
#30
On January 31 2011 14:26 BisuDagger wrote:
2. If you have any creative ideas for a new title for our game I would really welcome it.


Couple of ideas, not sure if you'll like any and only having one post to go on is hard, but whatever, here's my suggestions.

Alt.Engine (dot pronounced - mimicking newgroups)

Reckless Endangerment (or just Reckless, but seems that's been used a few times)

FB 2011 (sticking with Fender Bender, but making it sound cooler by adding a date(!), feel free to change the date though )

And I'm out of idea's (after an hour or so that's everything I came up with). My idea's kinda sucked. Ah well, gl with the project.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
Last Edited: 2011-01-31 21:34:53
January 31 2011 21:34 GMT
#31
On February 01 2011 06:20 Iyerbeth wrote:
Show nested quote +
On January 31 2011 14:26 BisuDagger wrote:
2. If you have any creative ideas for a new title for our game I would really welcome it.


Alt.Engine (dot pronounced - mimicking newgroups)

FB 2011 (sticking with Fender Bender, but making it sound cooler by adding a date(!), feel free to change the date though )

.


FB 2011 Sounds like Facebook 2011 lol. Reckless sounded cool though. I didn't get "Alt.Engine (dot pronounced - mimicking newgroups)" though.

Game Testing will be available at the end of the month.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
R2DToss
Profile Joined October 2010
United States25 Posts
January 31 2011 23:33 GMT
#32
You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there.
SC2 is worth living for, BW is worth dieing for
Bibdy
Profile Joined March 2010
United States3481 Posts
January 31 2011 23:38 GMT
#33
Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
Last Edited: 2011-02-01 00:05:19
January 31 2011 23:46 GMT
#34
On February 01 2011 08:33 R2DToss wrote:
You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there.


There is no current back story to Golfin Gramps. And multiple levels is a C feature and hasnt been established yet.

On February 01 2011 08:38 Bibdy wrote:
Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in?


We are graduating in May. This game is our whole resume for Employers. Full Sail basically gives us all the resources we can get so this game can be done in 5 months.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Splinter[eP]
Profile Joined May 2010
United States39 Posts
January 31 2011 23:46 GMT
#35
Hey OP, it makes my heart all warm and fuzzy to see this post here. I finished my FS final project in May of last year, and have gone through all the trials and different levels of hell that you soon will pass through (just kidding, for the most part :D). If you would like any more specific words of advice on anything relating to more than just design (art, programming, production, etc.) PM me and I can get into contact with you. I'd love to help.

As to your basic design that you posted here, it looks promising but again, quite vague on many details. I'm sure you've had drilled into your head the idea of specificity, but then again your Facebook page says you had a perfect design turn-in so maybe I shouldn't be worried about that.
Bibdy
Profile Joined March 2010
United States3481 Posts
January 31 2011 23:56 GMT
#36
On February 01 2011 08:46 BisuDagger wrote:
Show nested quote +
On February 01 2011 08:33 R2DToss wrote:
You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there.


There is no current back story to Golfin Gramps. And multiple leves is a C feature and hasnt been established yet.

Show nested quote +
On February 01 2011 08:38 Bibdy wrote:
Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in?


We are graduating in May. This game is our whole resume for Employers. Full Sail basically gives us all the resources we can get so this game can be done in 5 months.


Ahh, that final-term project. Best of luck and don't let anyone slack off! I'm one year into my course and we're doing a mini game development class where we have to make a basic game (using a stupidly simple GDK called Game Maker) in 4 weeks in a team of four. We've already had to have words with one guy who isn't pulling his weight.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
January 31 2011 23:57 GMT
#37
Hah neat concepts~! I'm shitty at naming titles though. But keep it up
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
February 01 2011 00:01 GMT
#38
On February 01 2011 08:38 Bibdy wrote:

Ahh, that final-term project. Best of luck and don't let anyone slack off! I'm one year into my course and we're doing a mini game development class where we have to make a basic game (using a stupidly simple GDK called Game Maker) in 4 weeks in a team of four. We've already had to have words with one guy who isn't pulling his weight.


Yeah, I used Game Maker and it was not fun at all. It gets better when you get to use real code like C++. Good luck though! Its fun working in groups when you have a bad ass group. And it's def important to keep them inline.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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