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Please put in a lot of different weapons that ACT DIFFERENTLY.
also a functional handbrake that allows people to spin/turn very quickly if used well.
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You might want to look into getting a sponsored thread.
Looks cool I'll check out your facebook page. Good Luck.
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Bisutopia19225 Posts
On January 31 2011 14:29 sob3k wrote: Please put in a lot of different weapons that ACT DIFFERENTLY.
also a functional handbrake that allows people to spin/turn very quickly if used well.
We do have a working hand break in our design and weapon pick-ups are a huge part of gameplay
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Looks pretty damn cool!!! :D Good Luck with the rest!!!
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can i be a part of your team? im a compscidude
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This looks pretty cool. How does the gameplay work? Is it a combat style, or a race? How are they mixed together exactly?
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Not a fan of the art, but the gameplay reminds me of Twisted Metal! Nice job, huge fan of these types of games!
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What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.
Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools
I'm a tool
I'm a shitty tool
bye
User was temp banned for this post.
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On January 31 2011 15:19 -fj. wrote: What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.
Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools
I'm a tool
I'm a shitty tool
bye ._. wat
Good luck to the op.
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On January 31 2011 15:25 LunarC wrote:Show nested quote +On January 31 2011 15:19 -fj. wrote: What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.
Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools
I'm a tool
I'm a shitty tool
bye ._. wat Good luck to the op.
Glad I'm not alone. I'm hesitant on reporting it, but I think a mod will spot it soon :3
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Ahaha, "Fender Bender"? Funny that you named your game that, seeing how I actually had a little project that I codenamed "Fender Bender" as well. Same basic concept too - using Twisted Metal as an inspiration to create gameplay. My game kind of sucked, but meh, didn't put a lot of time into it.
I don't really have any comments as of the moment since it still looks to be in (pre?)alpha status. The HUD seems to be very sketchy. Hope you polish the design as you go along.
You seem to have way too many programmers though - so you'll probably want to add other game modes if possible, since there's no way you'll need that many programmers for just a single mode, without them interfering with each other too much.
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you go to fullsail nice i attend UCF
you have a very interesting start to the game but def. do not call it fender bender
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Bisutopia19225 Posts
On January 31 2011 15:18 Mr. Wiggles wrote: This looks pretty cool. How does the gameplay work? Is it a combat style, or a race? How are they mixed together exactly?
The game play right now is currently drive and shoot. Pickups will be added to your weapon system. You can then scroll through the weapons available and deploy them. This is purely a combat game in vehicles. But we do plan on having capture the flag mode and other types of game modes that modern fps games use.
On January 31 2011 15:19 -fj. wrote: What engine are you using? ...because all I want is to tell you to use unity.
We actually do everything in Visual Studio using C++, Lua, DirectX, and Wwise. This game is starting from scratch so seven programmers is not much for a full game in 5 months.
On January 31 2011 15:35 Hakairyu wrote: Ahaha, "Fender Bender"? Funny that you named your game that, seeing how I actually had a little project that I codenamed "Fender Bender" as well. Same basic concept too - using Twisted Metal as an inspiration to create gameplay. My game kind of sucked, but meh, didn't put a lot of time into it.
I don't really have any comments as of the moment since it still looks to be in (pre?)alpha status. The HUD seems to be very sketchy. Hope you polish the design as you go along.
You seem to have way too many programmers though - so you'll probably want to add other game modes if possible, since there's no way you'll need that many programmers for just a single mode, without them interfering with each other too much.
There will be multiple game modes and it will be multiplayer. We are currently in pre-alpha. Our art is not finished version because we will have 3D models implemented for everything.
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Nice work 
It's a nice concept for a game. I see this kind of games working really good @ multi player. I'll probably try it
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I dont mean to sound rude at all but I cant help but feel this question sorta sounds rude, but what makes the game unique and different from twisted metal or other car combat games at all? aside from the art style I guess.
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I'm digging the art style.
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Reminds me of Vigilante 8 and i have to say that's a good thing, this type of game can be really fun if you manage to pull it off.
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Bisutopia19225 Posts
On February 01 2011 03:37 Ideas wrote: I dont mean to sound rude at all but I cant help but feel this question sorta sounds rude, but what makes the game unique and different from twisted metal or other car combat games at all? aside from the art style I guess.
Our game is very similar to twisted metal. The parts of our game that is unique would be the unique power ups that we have designed and the range of game modes that we will be implementing. For example, we are implementing a melee ranged wrecking ball that will swing around the roof off the car bashing all cars in range into walls
Here's a pick of some of our pickups in concept stage, sorry it doesn't show much more currently. our artists are very busy!
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It looks pretty nice so far...I rather liked twisted metal so it will be interesting how this progresses.
I'm just hoping that you have a pretty cool story to go along with it too.
Will there be multiplayer?
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Bisutopia19225 Posts
On February 01 2011 04:42 Nemesis wrote: It looks pretty nice so far...I rather liked twisted metal so it will be interesting how this progresses.
I'm just hoping that you have a pretty cool story to go along with it too.
Will there be multiplayer? Yes, it will be four player multilayer.
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Hey, I'm into racing games and if you'd like racing feedback, I'd be happy to help out :D
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Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.
Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do.
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Bisutopia19225 Posts
On February 01 2011 05:17 Noxie wrote: Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.
Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do.
Yea our UI has been totally reworked since our last images. Its very easy and efficient now. All cooldowns on weapons and health is visible on the aim assist cross hair attached to your vehicle. What do you suggest?
We welcome feedback, so thanks for the posts so far!
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I don't get it, where do i mine minerals from?
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I have a few questions, first off do you plan to make all the vehicles equal? As in speed/weight/acceleration etc.
Second, do you plan to have collision damage play a significant role. This really would only apply if the first question is a yes. Personally I would find a game where I can smash into people really fun in comparison to a game where I just shot stuff at people.
I would also suggest (if you don't have it already) to add some sort of spike upgrade which surrounds your car and hurts others on impact. As well as some sort of speed boast, although this isn't a racing game I would still assume quickly running away from some or catching up to someone would be useful (and if you have collision damage you could use the boast to ram into people).
Also do you plan to allow those characters to drive separate vehicles? And if so do you plan to give them each some sort of unique attribute?
Just my suggestions, personally the only thing I really like about any racing game (with combat or not) is being able to ram into someone else
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On February 01 2011 05:25 BisuDagger wrote:Show nested quote +On February 01 2011 05:17 Noxie wrote: Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.
Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do. Yea our UI has been totally reworked since our last images. Its very easy and efficient now. All cooldowns on weapons and health is visible on the aim assist cross hair attached to your vehicle. What do you suggest? We welcome feedback, so thanks for the posts so far!
Would have to see it in a screenshot, upload a new one!
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Bisutopia19225 Posts
On February 01 2011 05:45 killa_robot wrote: I have a few questions, first off do you plan to make all the vehicles equal? As in speed/weight/acceleration etc.
Second, do you plan to have collision damage play a significant role. This really would only apply if the first question is a yes. Personally I would find a game where I can smash into people really fun in comparison to a game where I just shot stuff at people.
I would also suggest (if you don't have it already) to add some sort of spike upgrade which surrounds your car and hurts others on impact. As well as some sort of speed boast, although this isn't a racing game I would still assume quickly running away from some or catching up to someone would be useful (and if you have collision damage you could use the boast to ram into people).
Also do you plan to allow those characters to drive separate vehicles? And if so do you plan to give them each some sort of unique attribute?
Just my suggestions, personally the only thing I really like about any racing game (with combat or not) is being able to ram into someone else
Well first off each vehicle will have unique stats: Health, Speed, Accleration, Handling.
Our bubble shield is going to be like the spike upgrade u mentioned. Where if you shoot rockets at a vehicle that is shielded, the rocket will bounce of in another direction and collide with other vehicles in its path. It will also increase ramming damage against other vehicles.
As for characters, they will only be driving their specific car. And during gameplay they will have their own theme music. Any suggestions on theme music for each character would be invited.
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This game actually looks incredible. If you ever need a tester, pm me
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On January 31 2011 14:26 BisuDagger wrote: 2. If you have any creative ideas for a new title for our game I would really welcome it.
Couple of ideas, not sure if you'll like any and only having one post to go on is hard, but whatever, here's my suggestions. 
Alt.Engine (dot pronounced - mimicking newgroups)
Reckless Endangerment (or just Reckless, but seems that's been used a few times)
FB 2011 (sticking with Fender Bender, but making it sound cooler by adding a date(!), feel free to change the date though )
And I'm out of idea's (after an hour or so that's everything I came up with). My idea's kinda sucked. Ah well, gl with the project.
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Bisutopia19225 Posts
On February 01 2011 06:20 Iyerbeth wrote:Show nested quote +On January 31 2011 14:26 BisuDagger wrote: 2. If you have any creative ideas for a new title for our game I would really welcome it.
Alt.Engine (dot pronounced - mimicking newgroups) FB 2011 (sticking with Fender Bender, but making it sound cooler by adding a date(!), feel free to change the date though  ) .
FB 2011 Sounds like Facebook 2011 lol. Reckless sounded cool though. I didn't get "Alt.Engine (dot pronounced - mimicking newgroups)" though.
Game Testing will be available at the end of the month.
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You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there.
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Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in?
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Bisutopia19225 Posts
On February 01 2011 08:33 R2DToss wrote: You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there.
There is no current back story to Golfin Gramps. And multiple levels is a C feature and hasnt been established yet.
On February 01 2011 08:38 Bibdy wrote: Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in?
We are graduating in May. This game is our whole resume for Employers. Full Sail basically gives us all the resources we can get so this game can be done in 5 months.
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Hey OP, it makes my heart all warm and fuzzy to see this post here. I finished my FS final project in May of last year, and have gone through all the trials and different levels of hell that you soon will pass through (just kidding, for the most part :D). If you would like any more specific words of advice on anything relating to more than just design (art, programming, production, etc.) PM me and I can get into contact with you. I'd love to help.
As to your basic design that you posted here, it looks promising but again, quite vague on many details. I'm sure you've had drilled into your head the idea of specificity, but then again your Facebook page says you had a perfect design turn-in so maybe I shouldn't be worried about that.
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On February 01 2011 08:46 BisuDagger wrote:Show nested quote +On February 01 2011 08:33 R2DToss wrote: You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there. There is no current back story to Golfin Gramps. And multiple leves is a C feature and hasnt been established yet. Show nested quote +On February 01 2011 08:38 Bibdy wrote: Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in? We are graduating in May. This game is our whole resume for Employers. Full Sail basically gives us all the resources we can get so this game can be done in 5 months.
Ahh, that final-term project. Best of luck and don't let anyone slack off! I'm one year into my course and we're doing a mini game development class where we have to make a basic game (using a stupidly simple GDK called Game Maker) in 4 weeks in a team of four. We've already had to have words with one guy who isn't pulling his weight.
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Hah neat concepts~! I'm shitty at naming titles though. But keep it up
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Bisutopia19225 Posts
On February 01 2011 08:38 Bibdy wrote:
Ahh, that final-term project. Best of luck and don't let anyone slack off! I'm one year into my course and we're doing a mini game development class where we have to make a basic game (using a stupidly simple GDK called Game Maker) in 4 weeks in a team of four. We've already had to have words with one guy who isn't pulling his weight.
Yeah, I used Game Maker and it was not fun at all. It gets better when you get to use real code like C++. Good luck though! Its fun working in groups when you have a bad ass group. And it's def important to keep them inline.
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