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Making a video game

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BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
Last Edited: 2011-02-01 01:25:24
January 31 2011 05:26 GMT
#1
I'm currently in the process of making a video game. I have 7 programmers and 3 artists. This game will be finished in may. I'm currently a game developer student at Full Sail university.

Please support us by adding our Facebook page: http://www.facebook.com/pages/Rocket-Hawk-Games/134242533305774

Studio: Black Box
Team: Rocket Hawk
Game: Fender Bender
&#91;image loading&#93;




Our current name is fender bender, but we are currently looking for a new title.

Here is some info on our game...

&#91;image loading&#93;



The game is a vehicular combat game that blends Twisted Metal with Mario cart. The idea is to take the cartoon aspect and battle arenas of Mario Cart and use the combat style of Twisted Metal to shape our own unique game. Below is a picture of our characters and the game style we will be going for.

Art Style
&#91;image loading&#93;

Level Concept
&#91;image loading&#93;

Level Concept
&#91;image loading&#93;

Demo HUD:
[image loading]

There are twos things I'm hoping to get from this thread:
1. Please support us by adding our Facebook page: http://www.facebook.com/pages/Rocket-Hawk-Games/134242533305774

2. If you have any constructive feedback for our game or a new title for our game I would really welcome it.


Our Facebook page will be updated often in the next few months and I will update here too when game play has become available. Adding our Facebook page will help our popularity toward future employers looking to hire and it will really help all of us get jobs! Thanks for your support TL!


ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-01-31 05:30:22
January 31 2011 05:29 GMT
#2
Please put in a lot of different weapons that ACT DIFFERENTLY.

also a functional handbrake that allows people to spin/turn very quickly if used well.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
January 31 2011 05:29 GMT
#3
You might want to look into getting a sponsored thread.

Looks cool I'll check out your facebook page. Good Luck.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
January 31 2011 05:32 GMT
#4
On January 31 2011 14:29 sob3k wrote:
Please put in a lot of different weapons that ACT DIFFERENTLY.

also a functional handbrake that allows people to spin/turn very quickly if used well.


We do have a working hand break in our design and weapon pick-ups are a huge part of gameplay
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
OverZero
Profile Blog Joined December 2010
United States271 Posts
January 31 2011 06:15 GMT
#5
Looks pretty damn cool!!! :D Good Luck with the rest!!!
PLAGUUUUUUU <My Stream: twitch.tv/paullolol > Check it out some time!!!
compscidude
Profile Joined December 2010
176 Posts
January 31 2011 06:16 GMT
#6
can i be a part of your team?
im a compscidude
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 31 2011 06:18 GMT
#7
This looks pretty cool. How does the gameplay work? Is it a combat style, or a race? How are they mixed together exactly?
you gotta dance
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 31 2011 06:19 GMT
#8
Not a fan of the art, but the gameplay reminds me of Twisted Metal!
Nice job, huge fan of these types of games!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
January 31 2011 06:19 GMT
#9
What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.

Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools

I'm a tool

I'm a shitty tool

bye

User was temp banned for this post.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
January 31 2011 06:25 GMT
#10
On January 31 2011 15:19 -fj. wrote:
What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.

Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools

I'm a tool

I'm a shitty tool

bye

._.
wat

Good luck to the op.
REEBUH!!!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 31 2011 06:26 GMT
#11
On January 31 2011 15:25 LunarC wrote:
Show nested quote +
On January 31 2011 15:19 -fj. wrote:
What engine are you using? Actually, I don't give a shit, because all I want is to tell you to use unity.

Good luck!! I like how they made you make a color palette. Thats really smart. Your game is going to rule. 7 programmers? wow. I guess it takes that many people when they teach you test driven development things and use probably some shitty tools

I'm a tool

I'm a shitty tool

bye

._.
wat

Good luck to the op.


Glad I'm not alone. I'm hesitant on reporting it, but I think a mod will spot it soon :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Hakairyu
Profile Joined October 2010
Singapore53 Posts
Last Edited: 2011-01-31 06:36:33
January 31 2011 06:35 GMT
#12
Ahaha, "Fender Bender"? Funny that you named your game that, seeing how I actually had a little project that I codenamed "Fender Bender" as well. Same basic concept too - using Twisted Metal as an inspiration to create gameplay. My game kind of sucked, but meh, didn't put a lot of time into it.

I don't really have any comments as of the moment since it still looks to be in (pre?)alpha status. The HUD seems to be very sketchy. Hope you polish the design as you go along.

You seem to have way too many programmers though - so you'll probably want to add other game modes if possible, since there's no way you'll need that many programmers for just a single mode, without them interfering with each other too much.
malady
Profile Joined November 2010
United States600 Posts
January 31 2011 07:22 GMT
#13
you go to fullsail nice i attend UCF

you have a very interesting start to the game
but def. do not call it fender bender
dumchu
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
Last Edited: 2011-01-31 14:56:45
January 31 2011 14:52 GMT
#14
On January 31 2011 15:18 Mr. Wiggles wrote:
This looks pretty cool. How does the gameplay work? Is it a combat style, or a race? How are they mixed together exactly?


The game play right now is currently drive and shoot. Pickups will be added to your weapon system. You can then scroll through the weapons available and deploy them. This is purely a combat game in vehicles. But we do plan on having capture the flag mode and other types of game modes that modern fps games use.


On January 31 2011 15:19 -fj. wrote:
What engine are you using? ...because all I want is to tell you to use unity.



We actually do everything in Visual Studio using C++, Lua, DirectX, and Wwise. This game is starting from scratch so seven programmers is not much for a full game in 5 months.

On January 31 2011 15:35 Hakairyu wrote:
Ahaha, "Fender Bender"? Funny that you named your game that, seeing how I actually had a little project that I codenamed "Fender Bender" as well. Same basic concept too - using Twisted Metal as an inspiration to create gameplay. My game kind of sucked, but meh, didn't put a lot of time into it.

I don't really have any comments as of the moment since it still looks to be in (pre?)alpha status. The HUD seems to be very sketchy. Hope you polish the design as you go along.

You seem to have way too many programmers though - so you'll probably want to add other game modes if possible, since there's no way you'll need that many programmers for just a single mode, without them interfering with each other too much.


There will be multiple game modes and it will be multiplayer. We are currently in pre-alpha. Our art is not finished version because we will have 3D models implemented for everything.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
trackd00r
Profile Blog Joined November 2009
Chile284 Posts
January 31 2011 18:17 GMT
#15
Nice work

It's a nice concept for a game. I see this kind of games working really good @ multi player. I'll probably try it
''They put signs, but I can't read''
Ideas
Profile Blog Joined April 2008
United States8169 Posts
January 31 2011 18:37 GMT
#16
I dont mean to sound rude at all but I cant help but feel this question sorta sounds rude, but what makes the game unique and different from twisted metal or other car combat games at all? aside from the art style I guess.
Free Palestine
KevinIX
Profile Joined October 2009
United States2472 Posts
January 31 2011 18:42 GMT
#17
I'm digging the art style.
Liquid FIGHTING!!!
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
January 31 2011 18:49 GMT
#18
Reminds me of Vigilante 8 and i have to say that's a good thing, this type of game can be really fun if you manage to pull it off.
444 444 444 444
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
January 31 2011 19:33 GMT
#19
On February 01 2011 03:37 Ideas wrote:
I dont mean to sound rude at all but I cant help but feel this question sorta sounds rude, but what makes the game unique and different from twisted metal or other car combat games at all? aside from the art style I guess.


Our game is very similar to twisted metal. The parts of our game that is unique would be the unique power ups that we have designed and the range of game modes that we will be implementing. For example, we are implementing a melee ranged wrecking ball that will swing around the roof off the car bashing all cars in range into walls

Here's a pick of some of our pickups in concept stage, sorry it doesn't show much more currently. our artists are very busy!

&#91;image loading&#93;
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
January 31 2011 19:42 GMT
#20
It looks pretty nice so far...I rather liked twisted metal so it will be interesting how this progresses.

I'm just hoping that you have a pretty cool story to go along with it too.

Will there be multiplayer?
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
January 31 2011 20:02 GMT
#21
On February 01 2011 04:42 Nemesis wrote:
It looks pretty nice so far...I rather liked twisted metal so it will be interesting how this progresses.

I'm just hoping that you have a pretty cool story to go along with it too.

Will there be multiplayer?

Yes, it will be four player multilayer.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
January 31 2011 20:11 GMT
#22
Hey, I'm into racing games and if you'd like racing feedback, I'd be happy to help out :D
... Humanity Is Not What I Suffer From ...
Noxie
Profile Blog Joined April 2010
United States2227 Posts
Last Edited: 2011-01-31 20:17:38
January 31 2011 20:17 GMT
#23
Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.

Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
Last Edited: 2011-01-31 20:31:59
January 31 2011 20:25 GMT
#24
On February 01 2011 05:17 Noxie wrote:
Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.

Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do.


Yea our UI has been totally reworked since our last images. Its very easy and efficient now. All cooldowns on weapons and health is visible on the aim assist cross hair attached to your vehicle.
What do you suggest?

We welcome feedback, so thanks for the posts so far!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Inertia_EU
Profile Joined October 2010
United Kingdom513 Posts
January 31 2011 20:29 GMT
#25
I don't get it, where do i mine minerals from?
killa_robot
Profile Joined May 2010
Canada1884 Posts
Last Edited: 2011-01-31 20:46:40
January 31 2011 20:45 GMT
#26
I have a few questions, first off do you plan to make all the vehicles equal? As in speed/weight/acceleration etc.

Second, do you plan to have collision damage play a significant role. This really would only apply if the first question is a yes. Personally I would find a game where I can smash into people really fun in comparison to a game where I just shot stuff at people.

I would also suggest (if you don't have it already) to add some sort of spike upgrade which surrounds your car and hurts others on impact. As well as some sort of speed boast, although this isn't a racing game I would still assume quickly running away from some or catching up to someone would be useful (and if you have collision damage you could use the boast to ram into people).

Also do you plan to allow those characters to drive separate vehicles? And if so do you plan to give them each some sort of unique attribute?

Just my suggestions, personally the only thing I really like about any racing game (with combat or not) is being able to ram into someone else
Noxie
Profile Blog Joined April 2010
United States2227 Posts
January 31 2011 20:57 GMT
#27
On February 01 2011 05:25 BisuDagger wrote:
Show nested quote +
On February 01 2011 05:17 Noxie wrote:
Love the game idea, if I may recommend, spend some more time on the UI... it will be a big factor on how the gameplay feels. Do lots of concept work. I think the game itself is tying very well together but I see the UI and I get lost.

Great work all in all! Keep us updated! I have a few friends at full sail.. I love seeing what they do.


Yea our UI has been totally reworked since our last images. Its very easy and efficient now. All cooldowns on weapons and health is visible on the aim assist cross hair attached to your vehicle.
What do you suggest?

We welcome feedback, so thanks for the posts so far!


Would have to see it in a screenshot, upload a new one!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
January 31 2011 21:16 GMT
#28
On February 01 2011 05:45 killa_robot wrote:
I have a few questions, first off do you plan to make all the vehicles equal? As in speed/weight/acceleration etc.

Second, do you plan to have collision damage play a significant role. This really would only apply if the first question is a yes. Personally I would find a game where I can smash into people really fun in comparison to a game where I just shot stuff at people.

I would also suggest (if you don't have it already) to add some sort of spike upgrade which surrounds your car and hurts others on impact. As well as some sort of speed boast, although this isn't a racing game I would still assume quickly running away from some or catching up to someone would be useful (and if you have collision damage you could use the boast to ram into people).

Also do you plan to allow those characters to drive separate vehicles? And if so do you plan to give them each some sort of unique attribute?

Just my suggestions, personally the only thing I really like about any racing game (with combat or not) is being able to ram into someone else


Well first off each vehicle will have unique stats: Health, Speed, Accleration, Handling.

Our bubble shield is going to be like the spike upgrade u mentioned. Where if you shoot rockets at a vehicle that is shielded, the rocket will bounce of in another direction and collide with other vehicles in its path. It will also increase ramming damage against other vehicles.

As for characters, they will only be driving their specific car. And during gameplay they will have their own theme music. Any suggestions on theme music for each character would be invited.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
January 31 2011 21:18 GMT
#29
This game actually looks incredible.
If you ever need a tester, pm me
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-01-31 21:20:35
January 31 2011 21:20 GMT
#30
On January 31 2011 14:26 BisuDagger wrote:
2. If you have any creative ideas for a new title for our game I would really welcome it.


Couple of ideas, not sure if you'll like any and only having one post to go on is hard, but whatever, here's my suggestions.

Alt.Engine (dot pronounced - mimicking newgroups)

Reckless Endangerment (or just Reckless, but seems that's been used a few times)

FB 2011 (sticking with Fender Bender, but making it sound cooler by adding a date(!), feel free to change the date though )

And I'm out of idea's (after an hour or so that's everything I came up with). My idea's kinda sucked. Ah well, gl with the project.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
Last Edited: 2011-01-31 21:34:53
January 31 2011 21:34 GMT
#31
On February 01 2011 06:20 Iyerbeth wrote:
Show nested quote +
On January 31 2011 14:26 BisuDagger wrote:
2. If you have any creative ideas for a new title for our game I would really welcome it.


Alt.Engine (dot pronounced - mimicking newgroups)

FB 2011 (sticking with Fender Bender, but making it sound cooler by adding a date(!), feel free to change the date though )

.


FB 2011 Sounds like Facebook 2011 lol. Reckless sounded cool though. I didn't get "Alt.Engine (dot pronounced - mimicking newgroups)" though.

Game Testing will be available at the end of the month.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
R2DToss
Profile Joined October 2010
United States25 Posts
January 31 2011 23:33 GMT
#32
You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there.
SC2 is worth living for, BW is worth dieing for
Bibdy
Profile Joined March 2010
United States3481 Posts
January 31 2011 23:38 GMT
#33
Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
Last Edited: 2011-02-01 00:05:19
January 31 2011 23:46 GMT
#34
On February 01 2011 08:33 R2DToss wrote:
You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there.


There is no current back story to Golfin Gramps. And multiple levels is a C feature and hasnt been established yet.

On February 01 2011 08:38 Bibdy wrote:
Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in?


We are graduating in May. This game is our whole resume for Employers. Full Sail basically gives us all the resources we can get so this game can be done in 5 months.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Splinter[eP]
Profile Joined May 2010
United States39 Posts
January 31 2011 23:46 GMT
#35
Hey OP, it makes my heart all warm and fuzzy to see this post here. I finished my FS final project in May of last year, and have gone through all the trials and different levels of hell that you soon will pass through (just kidding, for the most part :D). If you would like any more specific words of advice on anything relating to more than just design (art, programming, production, etc.) PM me and I can get into contact with you. I'd love to help.

As to your basic design that you posted here, it looks promising but again, quite vague on many details. I'm sure you've had drilled into your head the idea of specificity, but then again your Facebook page says you had a perfect design turn-in so maybe I shouldn't be worried about that.
Bibdy
Profile Joined March 2010
United States3481 Posts
January 31 2011 23:56 GMT
#36
On February 01 2011 08:46 BisuDagger wrote:
Show nested quote +
On February 01 2011 08:33 R2DToss wrote:
You should go with the name, Crash Vandeecoot! Seriously though, your game is looking great! I was wondering if there were going to be multiple levels in the game? Also, what's the back story of the gramps dude? Suspicious what he's doing there.


There is no current back story to Golfin Gramps. And multiple leves is a C feature and hasnt been established yet.

Show nested quote +
On February 01 2011 08:38 Bibdy wrote:
Neat concept. I'd be very interested in seeing the finished product as I'm also going through a game design course towards being an engine programmer. What year of study are you guys in?


We are graduating in May. This game is our whole resume for Employers. Full Sail basically gives us all the resources we can get so this game can be done in 5 months.


Ahh, that final-term project. Best of luck and don't let anyone slack off! I'm one year into my course and we're doing a mini game development class where we have to make a basic game (using a stupidly simple GDK called Game Maker) in 4 weeks in a team of four. We've already had to have words with one guy who isn't pulling his weight.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
January 31 2011 23:57 GMT
#37
Hah neat concepts~! I'm shitty at naming titles though. But keep it up
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
BisuDagger
Profile Blog Joined October 2009
Bisutopia19339 Posts
February 01 2011 00:01 GMT
#38
On February 01 2011 08:38 Bibdy wrote:

Ahh, that final-term project. Best of luck and don't let anyone slack off! I'm one year into my course and we're doing a mini game development class where we have to make a basic game (using a stupidly simple GDK called Game Maker) in 4 weeks in a team of four. We've already had to have words with one guy who isn't pulling his weight.


Yeah, I used Game Maker and it was not fun at all. It gets better when you get to use real code like C++. Good luck though! Its fun working in groups when you have a bad ass group. And it's def important to keep them inline.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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