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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 58

Forum Index > General Games
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BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 12 2011 02:18 GMT
#1141
On December 12 2011 07:25 Wik wrote:
Incase someone still HASN'T gotten one

V236A-1AE39-8B7A4-DEF88-196D9
V2391-7B5CB-B3D74-38488-B7932
V2C4E-AA1BE-4DDC4-5109F-03AB4
V2665-8FA61-C8E64-AAB8C-24D70


used this one.ty, lets check this out ~~
life of lively to live to life of full life thx to shield battery
HondaMasamune
Profile Joined December 2011
1 Post
December 12 2011 03:10 GMT
#1142
On December 12 2011 07:25 Wik wrote:
Incase someone still HASN'T gotten one

V236A-1AE39-8B7A4-DEF88-196D9
V2391-7B5CB-B3D74-38488-B7932
V2C4E-AA1BE-4DDC4-5109F-03AB4
V2665-8FA61-C8E64-AAB8C-24D70

This key used, thank you.
Arolize
Profile Joined April 2011
Canada6 Posts
December 12 2011 03:42 GMT
#1143
On December 12 2011 09:43 tec27 wrote:
We should get a list going of people's names ingame, since there seem to be a lot of TLers that have used keys now

Also, more keys:
VP573-F2CCA-C3854-0EC9B-68BA3
VP5B7-96C02-53974-D2983-4184B
VP45F-E94B1-C5AD4-6348F-0ED7C


Used this one, much thanks!
Arolize : 631
Tarz
Profile Joined October 2011
Canada106 Posts
December 12 2011 04:42 GMT
#1144
On December 12 2011 09:43 tec27 wrote:
We should get a list going of people's names ingame, since there seem to be a lot of TLers that have used keys now

Also, more keys:
VP573-F2CCA-C3854-0EC9B-68BA3
VP5B7-96C02-53974-D2983-4184B
VP45F-E94B1-C5AD4-6348F-0ED7C


This key is now used ^^
Many thanks =D
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
December 12 2011 07:49 GMT
#1145
Again, thanks to Headnoob for the key. I finally got around to play the game, and I'm having a blast. Ended up playing for about four hours straight. I think I'll end up pre-ordering it.
Blah.
Muey
Profile Joined August 2007
Finland149 Posts
December 12 2011 10:05 GMT
#1146
On December 12 2011 07:54 Risen wrote:
I really, really, really, really, wish that the ranger's assault rifle hit for more than a wet noodle. At this point there's no reason to use anything but the thumper, run out of ammo, and go to an inventory station.

You're doing it wrong.

eRoN_
Profile Joined May 2010
91 Posts
December 12 2011 13:05 GMT
#1147
VP5D8-FC265-45944-DB1BF-8825A

VP42E-731CD-D4134-D3084-A2492

VP971-49EAB-4E844-A91A9-DF61D
Spoonmeister
Profile Joined December 2010
Australia24 Posts
December 12 2011 13:26 GMT
#1148
On December 12 2011 22:05 eRoN_ wrote:
VP5D8-FC265-45944-DB1BF-8825A

VP42E-731CD-D4134-D3084-A2492


VP971-49EAB-4E844-A91A9-DF61D


thanks a lot mate :D
drivec
Profile Joined May 2009
United States354 Posts
December 12 2011 15:09 GMT
#1149
returning favor V2E05-99C26-525E4-63695-BBEE7
starcraft is chess at warp speed
xDaunt
Profile Joined March 2010
United States17988 Posts
December 12 2011 17:04 GMT
#1150
On December 12 2011 19:05 Muey wrote:
Show nested quote +
On December 12 2011 07:54 Risen wrote:
I really, really, really, really, wish that the ranger's assault rifle hit for more than a wet noodle. At this point there's no reason to use anything but the thumper, run out of ammo, and go to an inventory station.

You're doing it wrong.

http://www.youtube.com/watch?v=gTOGQnI_edU


Hahaha!

All they really need to do is slow down the projective speed so that the AR/SMG's are comparable to the chaingun. It's not hard.
DCRed
Profile Joined May 2011
Finland435 Posts
December 12 2011 17:38 GMT
#1151
That video is prior to last patch where Raider's smg got nerfed and spinfusor's splash radius and projectile buffed. There's still some tuning for the weapons but last patch took the game to right direction.
xDaunt
Profile Joined March 2010
United States17988 Posts
December 12 2011 17:45 GMT
#1152
On December 13 2011 02:38 DCRed wrote:
That video is prior to last patch where Raider's smg got nerfed and spinfusor's splash radius and projectile buffed. There's still some tuning for the weapons but last patch took the game to right direction.


I played quite a bit of T:A over the weekend for the first time since the beta started, and I was generally impressed with how the game felt and played. I think that the class system is coming together fairly nicely. There wasn't anything that struck me as being overtly broken (other than the graphics engine which runs like ass on my computer for some reason). Weapon-wise, the spinfusor is king, which is the way it should be, IMO.
Muey
Profile Joined August 2007
Finland149 Posts
December 12 2011 20:07 GMT
#1153
On December 13 2011 02:38 DCRed wrote:
That video is prior to last patch where Raider's smg got nerfed and spinfusor's splash radius and projectile buffed. There's still some tuning for the weapons but last patch took the game to right direction.

The Raider's SMG damage was dropped from 120 per shot to 110, and the only change the AR got was that the first few bullets are no longer 100% accurate as they previously were, but instead are effected by the normal spread pattern.


In short, in the grand scale of things nothing remains changed and they're still raping just as much face as before the patch. In fact, the removal of access to the FoV command/shooting while zoomed probably affected AR whoring a lot more than the accuracy change itself.
Offhand
Profile Joined June 2010
United States1869 Posts
December 12 2011 20:35 GMT
#1154
Any word on the feedback mechanisms for firing a weapon in Tribes? Global Agenda (Hi-Rez's MMO) had this terrible problem of none of the weapons having feedback, or kick, or any noticeable effect on the player you hit (besides damage). Kind of killed the game for me because everyone would be running around with giant laser guns that shot energy beams that disappointingly just... stopped once they hit an object.

Don't have beta, might steal a key here.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-12-12 20:48:13
December 12 2011 20:47 GMT
#1155
On December 13 2011 05:35 Offhand wrote:
Any word on the feedback mechanisms for firing a weapon in Tribes? Global Agenda (Hi-Rez's MMO) had this terrible problem of none of the weapons having feedback, or kick, or any noticeable effect on the player you hit (besides damage). Kind of killed the game for me because everyone would be running around with giant laser guns that shot energy beams that disappointingly just... stopped once they hit an object.

Don't have beta, might steal a key here.


Projectile weapons affect your momentum when they hit you so if you land a well placed projectile you can cause someone to stop dead or fly up in the air uselessly.

The weapons I use all fire too slowly to notice any recoil.

-------

The Raider's SMG also causes less 'projectile knockback' which should allow for people to get away from SMGs a lot easier.
Logo
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 12 2011 21:43 GMT
#1156
On December 12 2011 19:05 Muey wrote:
Show nested quote +
On December 12 2011 07:54 Risen wrote:
I really, really, really, really, wish that the ranger's assault rifle hit for more than a wet noodle. At this point there's no reason to use anything but the thumper, run out of ammo, and go to an inventory station.

You're doing it wrong.

http://www.youtube.com/watch?v=gTOGQnI_edU


I'm confused by that video. So when I'm using the AR I'm supposed to aim straight at them?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
December 12 2011 21:49 GMT
#1157
On December 13 2011 06:43 Risen wrote:
Show nested quote +
On December 12 2011 19:05 Muey wrote:
On December 12 2011 07:54 Risen wrote:
I really, really, really, really, wish that the ranger's assault rifle hit for more than a wet noodle. At this point there's no reason to use anything but the thumper, run out of ammo, and go to an inventory station.

You're doing it wrong.

http://www.youtube.com/watch?v=gTOGQnI_edU


I'm confused by that video. So when I'm using the AR I'm supposed to aim straight at them?


haha that guy has amazing aim. I can not track people like that, its freaking impossible.
Look at the sped up parts and how he never takes his crosshair off his target, I dont think most people can do that.
Call me Marge Simpson cuz I love you homie
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 12 2011 22:42 GMT
#1158
On December 13 2011 06:49 PassiveAce wrote:
Show nested quote +
On December 13 2011 06:43 Risen wrote:
On December 12 2011 19:05 Muey wrote:
On December 12 2011 07:54 Risen wrote:
I really, really, really, really, wish that the ranger's assault rifle hit for more than a wet noodle. At this point there's no reason to use anything but the thumper, run out of ammo, and go to an inventory station.

You're doing it wrong.

http://www.youtube.com/watch?v=gTOGQnI_edU


I'm confused by that video. So when I'm using the AR I'm supposed to aim straight at them?


haha that guy has amazing aim. I can not track people like that, its freaking impossible.
Look at the sped up parts and how he never takes his crosshair off his target, I dont think most people can do that.


I've been leading people >.>
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
drivec
Profile Joined May 2009
United States354 Posts
December 12 2011 22:46 GMT
#1159
just wondering if it works the same with the ar on ranger as it does with the smg on raider. or is the ar less accurate?
starcraft is chess at warp speed
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 13 2011 00:13 GMT
#1160
he's leading in that video, and i did not think i was supposed to lead (thx counter strike lol), this will make it 10x easier lol.

also, in the soldier tree, there is a skill that says does 20% more dmg to armoured targets. does this mean against players or like vehicles etc?
"God fights on the side with the best artillery." - Napoleon Bonaparte
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