On March 19 2012 19:50 Badboyrune wrote: Gameplay in all honor but the most fun thing with Tribes, by far, are the modern warfare players who sometimes come in and complain about 'noobtubes'. It literally makes my day every time
Killing people with the thumper does feels dirty when it's not in the gen room.
On March 19 2012 19:50 Badboyrune wrote: Gameplay in all honor but the most fun thing with Tribes, by far, are the modern warfare players who sometimes come in and complain about 'noobtubes'. It literally makes my day every time
Killing people with the thumper does feels dirty when it's not in the gen room.
Try the pathfinder shotgun, I cringe every time I kill someone with it. That thing does so much damage, for so little effort, it isn't even funny.
Game needs to nerf snipers and vehicles badly to be playable in competition. Nitrons need a fix as well as flag punting. Maybe remove flag knock-offs from nitrons? I don't know, but the game needs to keep the fast pace.
I didn't really notice the jetpack thing until the posts in this thread but now that I know about it, man is noticeable lol. If I get knocked off a tower and I activate jetpack I feel like I just plummet faster.
Got 2.2k xp from one match without first win of the day. We tied after holding a 4 point lead after about 20 minutes or so. Won 5 minutes into overtime. X_X
On March 20 2012 13:45 Disengaged wrote: Played a few games earlier for the first time.
Now, I played alot of Tribes back in the day.
This felt like Tribes. It played like Tribes. It was so much fun, it brought a big smile to my face as I was playing. I'm so happy.
Thanks for posting. As a competitive Tribes player back in my teens this is what I wanted to know. I should be in game in about a week or so I hope. Gotta get out of Afghanistan first .
On March 19 2012 23:45 quirl wrote: I think that Raider is especially good indoors or on maps with small flagspot. Definitely not a very good open field dueller.
wat
shield pack + NJ4 makes you hands down the best 1v1 dueling class in the game.
Some guy asked me to join his clan yesterday, I almost got this feeling of accomplishment or something. Getting tired of grinding through pubs though, should sell some property to get a microphone so I can join scrims & have some real fun.
Sunstar, a new Capture the Flag map,has been added to the Quick Play rotation. Note that this map is not in its final design or art state.
Temple Ruins, a Capture the Flag map, has been added back to the Quick Play rotation after significant revisions. Note that this map is not in its final design or art state.
The European server region has been split into two regions in order for users to better select the region that gives them the best performance: Europe – London and Europe – Amsterdam.
The Asia server region has been split into two regions in order for users to better select the region that gives them the best performance: Asia – Japan and Asia – Singapore.
A variety of physics changes have been made in order to fix several issues impacting the fluidity of movement. This includes the elimination of several items that would cause deadstops and hitches, as well as a bug that would allow you to ski/jet along the boundary wall. Changes were also made in order to fix a few issues that would occur when traveling up steep hills. Additional improvements are planned for future releases.
A variety of improvements to server performance have been implemented. Additional improvements are planned for future patches.
Users may now choose to turn off unwanted HUD elements using the SETTINGS menu.
Reticules and HUD icons have undergone a significant polish pass.
User settings are now stored server-side. Settings may be reset as a result of this patch, but future patches should not have to reset bindings, etc.
While in a match, the Class Select screen provides an indication of how many of your teammates are currently playing each class.
The new Purchase Vehicle menu now shows how many of each type of vehicles are currently spawned. The option to purchase a vehicle is locked when a max for that vehicle is reached in a match.
New Features are showcased when entering the menus.
Fixed an issue where throwing grenades or executing melee attacks in rapid succession could have the server and client get out of sync and animate strangely.
If a player picks up a dropped ammo pickup while their current weapon has zero ammo, the weapon automatically reloads the new ammo into the clip.
Made a variety of changes to weapon FX to help improve performance.
Fixed issues with Quick Draw perk where the client was not scaling the putdown/retrieve animations correctly and where the server was not switching fast enough (and leading to some dry fires).
A variety of UI-related bug fixes and improvements were implemented.
Fixed a bug that that would cause occassional “dry fires” of weapon.
Fixed a bug that would prevent you from adding or removing friends until you restarted the game client.
Fixed a bug in which the client would lock up under extended packet loss.
Fixed an issue in which information was not updating correctly on equipment page when scrolling perks.
Variety of cleanups and bug fixes to the badges system, including some adjustments to XP rewards from badges.
The end of match screen now highlights XP earned from badges during the match.
Fixed an issue where the Pathfinder’s Light Assault Rifle would fire repeatedly in a training map.
Fixed an issue where mine icons were disappearing.
Added new effects to the Shrike.
Fixed an issue where Supply Drops were able to be deployed on areas not intended.
Fixed an issue where melee attacks were causing double damage in certain situations.
Fixed an issue where melee sounds and effects were playing when no damage was done.
Fixed an issue where the Beowulf gunner was able to fire faster than intended.
Fixed an issue where firing and reloading a shotgun was allowing them to be fired faster than intended.
Fixed an issue where zoom was not being re-enabled when a player was zoomed and a reload occurred.
Fixed an issue where pushing someone to their death with Sonic Punch was not properly rewarding the kill.
Fixed an issue where players were able to either stand on or hop over the boundary wall in some maps.
Fixed an issue where the energy conduit in Nightabatic TDM did not extend all the way to the ground.
Fixed several collision issues in Outskirts TDM
Fixed an issue where friendly players and vehicles were taking damage from friendly turrets.
Fixed an issue where entering a vehicle while firing a weapon would continuously fire that weapon in training and roaming maps.
Fixed an issue where the fumbled flag post process effect wasn’t playing.
Fixed an issue where friends on the enemy team were having their marker drawn over exceptionally long distances.
Fixed an issue where player-owned deployables and projectiles were not being destroyed when becoming a spectator.
When in-scope with the Sniper Rifles using the Sentinel Class, the targeting reticule no longer color shifts to red when hovering over enemy players. Although, the reticule does continue to turn green when hovering over friendly players.
Fixed an issue where vehicle sounds would constantly play if you exited the Beowulf as the gunner while it was on fire.
Fixed an issue where there could be two flag carriers on the same team in Team Deathmatch and Capture the Flag.
Fixed an issue where teams could be credited for multiple flag caps or a single flag cap if the flag carrier landed on the flag (either on-stand or out in the field) in a certain way with the Reach perk active.
Fixed an issue where the call-in confirmation sound would play but the call-in wouldn’t activate.
The most notable for me is the Nitron change. Not being able to nitronboost when e-grabbing/getting a severe lack of speed for some reason (e.g. fail) when capping if going to be a pain. Fusor/bolt boosting takes more health and boosts less, I think.
Of course, it might just be a way to get more people to actually buy the explosive nitron...
Edit: Also, being in sweden, would London or Amsterdam be more appropriate? I would assume Amsterdam would be closer for.. well, everyone except UK/Ireland, really...
The notes look like a step in the right direction. I primarily play Pathfinder with Nitrons and agree they are way too good in their current form. Props to the devs.
I heard the new map is a rework of Bella Omega. Anyone confirm/deny? I'm mainly curious because I'd like to see some more maps with vibrant colors such as Crossfire/Temple or even Katabatic(yes, I know it's just pure white but... it's not dull graygreenish like Arx/Bella/Drydock).
Hopefully I'll soon be back to grinding for my Pilot perk. Shrike duels end in LOL HES GONNA TUR- oooh... so often.