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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 114

Forum Index > General Games
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DCRed
Profile Joined May 2011
Finland435 Posts
March 05 2012 18:27 GMT
#2261
Patching day once again

Not too fond of the badge system as achievements have never really interested me at all. Add in that now they start to give you something(besides the arbitary achievement points) me no gusta. I guess it's fine for someone who has to collect ALL the accolades.

Also hopefully Bella Omega will stay where ever it's now for a long time.
Keltanokka
Profile Blog Joined July 2010
Finland279 Posts
March 05 2012 18:58 GMT
#2262
On March 06 2012 03:27 DCRed wrote:
Patching day once again

Not too fond of the badge system as achievements have never really interested me at all. Add in that now they start to give you something(besides the arbitary achievement points) me no gusta. I guess it's fine for someone who has to collect ALL the accolades.

Also hopefully Bella Omega will stay where ever it's now for a long time.


I got 1 game in before the servers went down, and I can already feel how the badges are affecting my mindset and the decisions I make. I don't like it :/ Hopefully I can get most of them out of the way quickly so I can go back to playing like normal. Damn achievement OCD.
WritersBlock
Profile Joined October 2010
Canada91 Posts
March 05 2012 18:58 GMT
#2263
Patch day ftl servers down all day =(
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 05 2012 19:21 GMT
#2264
Server's been up for me oO
oraoraoraoraoraoraoraora
WritersBlock
Profile Joined October 2010
Canada91 Posts
March 05 2012 20:56 GMT
#2265
They come up for like 1-2 maps then go back down
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 05 2012 21:45 GMT
#2266
Ugh irritating scope bug they introduced with this patch.
oraoraoraoraoraoraoraora
GARO
Profile Blog Joined November 2010
United States2255 Posts
March 05 2012 21:49 GMT
#2267
So they 'officially' remove Bella and Temple.

Both mortars were at 25% inheritance before this patch or something?
imJealous
Profile Joined July 2010
United States1382 Posts
March 05 2012 22:35 GMT
#2268
What does that inheritance on the mortars refer to? Servers have been down every time I've tried today so I haven't been able to play with the changes yet.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Razith
Profile Joined February 2011
Canada431 Posts
March 05 2012 22:36 GMT
#2269
On March 06 2012 02:22 Ethenielle wrote:
Show nested quote +
On March 06 2012 01:36 Razith wrote:
New patch today. Sadly they still have not addressed the many outstanding physics and core issues with the game. I highly doubt we will see major changes until the buzz wears off for those new to the genre and the average skill level goes up.

Arena has already brought to light the bland combat in T:A and I'm sure once ranked CTF matches come in that it will expose some of the flaws in the game mechanics.



What physics/core issues?
Why is the combat bland?



I can't keep a connection to the T:A forums so right now I can't link you to the extensive threads there examining these issues, however there are very well thought out threads on their forums explaining these issues. So instead of half-assing a response to you I'll wait til I can link you to these threads and you can decide for yourself.
Razith
Profile Joined February 2011
Canada431 Posts
March 05 2012 22:37 GMT
#2270
On March 06 2012 07:35 imJealous wrote:
What does that inheritance on the mortars refer to? Servers have been down every time I've tried today so I haven't been able to play with the changes yet.


It means that 50% of the players velocity at the time the mortar is shot is added to the base projectile velocity.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 05 2012 22:38 GMT
#2271
Jesus there's a team stack bug too. WTF @ this patch.
oraoraoraoraoraoraoraora
Eben
Profile Blog Joined September 2008
United States769 Posts
March 05 2012 22:48 GMT
#2272
Also I don't think its intended but light turrets seem to be shooting super crazy fast, as least +50%.

Basically I can kill people almost instantly by dropping a light turret at my feet when they come near me, lol.

Broken
imJealous
Profile Joined July 2010
United States1382 Posts
March 05 2012 22:49 GMT
#2273
On March 06 2012 07:37 Razith wrote:
Show nested quote +
On March 06 2012 07:35 imJealous wrote:
What does that inheritance on the mortars refer to? Servers have been down every time I've tried today so I haven't been able to play with the changes yet.


It means that 50% of the players velocity at the time the mortar is shot is added to the base projectile velocity.

Thanks for the clarification!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 05 2012 23:04 GMT
#2274
On March 06 2012 07:48 Eben wrote:
Also I don't think its intended but light turrets seem to be shooting super crazy fast, as least +50%.

Basically I can kill people almost instantly by dropping a light turret at my feet when they come near me, lol.

Broken


orz
Hoping they hotfix all this crap soon >_<
oraoraoraoraoraoraoraora
Rostam
Profile Blog Joined December 2008
United States2552 Posts
March 06 2012 00:42 GMT
#2275
On March 06 2012 06:45 Southlight wrote:
Ugh irritating scope bug they introduced with this patch.


Haven't noticed it, what is it?
BW forever || Thall
Southlight
Profile Blog Joined August 2007
United States11768 Posts
March 06 2012 00:52 GMT
#2276
Like half the time when you scope, none of the HUD/gun shows up so you just get the targeting reticule and nothing else. It's annoying because I usually use the lines to gauge distance, and I can't see how charged my shot is.
oraoraoraoraoraoraoraora
Rostam
Profile Blog Joined December 2008
United States2552 Posts
March 06 2012 03:30 GMT
#2277
Hasn't happened to me yet, weird
BW forever || Thall
Divergence
Profile Joined July 2011
Canada363 Posts
March 06 2012 04:29 GMT
#2278
Why can't inheritance just be 100% for every gun?

Would that be too easy or something?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 06 2012 05:14 GMT
#2279
On March 06 2012 13:29 Divergence wrote:
Why can't inheritance just be 100% for every gun?

Would that be too easy or something?

Because that would be too easy. 50% inheritance is a nice value that requies skill. 100% also results in weird behaviour when shooting backwards.
Descolada in everything not TL/Starcraft
Divergence
Profile Joined July 2011
Canada363 Posts
March 06 2012 05:40 GMT
#2280
Ok so I officially suck at HoF. I've been trying to learn Doombringer but I rarely stop cappers and most of the time I don't even see them coming. I feel like it's impossible to sit on the flag safely because there are always enemies around the flag stand killing me, which makes it impossible to do any defence. Anyone got advice?
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