when i first played morrowing when it came out i just couldnt believe how freaking awesome it was. I could do ANYTHING, be any class, create my own spells, be the leader of guilds and temples.
it was so awesome!
And i cant believe they modded morrowind to look like this without it being 5 fps and crashing all the time! When i stopped playing Morrowind and came back some time later, all the mods would make it perform absolutely abyssmal. When im done with my new games i will play it again.
what are the prince of persia games like? i have no idea what they are. I only know the series because there was a game on the super nintendo with that name.
On July 22 2012 02:08 Zhou wrote: arma 2 is out now on sale. Makes all those people whining before look like a bunch of asses... xD
Have fun everyone!
You say that Zhou but give it about 15 minutes and you'll see someone posting here that it's "only" 40% and not 99.9999% discount, i'm calling it now!
And there's nothing wrong with saying that. Since it's "only" 40% I will not buy it. If it was lower I might consider it.
Because I'm not really sure if I will like DayZ (I'm not really sold on the concept, some of my friends have complained about hacker etc, ... ). And there's nothing wrong with that - other people probably like it more than I do so for them 15€ is a good price. For me - with my doubts - it's not, since 15€ is a bit much for a hit & miss sale. Simple as that.
Sure that guy with "pirating every game from that company" and "greedy bastards" was a joke. But not buying it since you're on the edge and it's not enough of a discount is a valid standpoint. So yeah "only 40%" is not enough (for me)
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
Here's version 2.0 (I prefer this video over the official trailer):
I totally agree. This was one of the first open world RPGs I ever played, and it was flat out hard. No fast travel- you have to find one of those transport things and pay to use it. The combat was difficult, but rewarding. The items felt like they had individuality, at least to me. Slostheim or whatever the expansion was called was way fun. I remember spending hours trying to become a werewolf just for fun. And the game was huge. So much fun. Definitely recommend Morrowind.
And such a cool magic system. No Fasttravel? Who cares, create a spell that makes you jump 3 miles. Bad at thieving? Create a 100% Chameleon spell. And summoning demons just to fight them and put their souls into crystals feels so magick-y.
On July 22 2012 02:06 lilwisper wrote: ARMA2 might go down more, so I'm going to wait.
You might wait but I don't think it will come any easier than the daily deal. Maybe they'll repeat it on a flash sale or as a last day sale but I'd be surprised if it was cheaper than now.
Oh no, by wait I meant a few hours. I think this is the lowest but they have played with pricings in the middle of sales before on the daily deal. I think it was for Frozen Synapse or something where they redid the price.
I will be surprised if it goes any further down then 40%. it was already staying in the top 10 for top sellers the entire sale at 20%.
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
Damn you, I wasn't going to buy it until I read your post with 2 minutes left of the deal. Barely made it.
Good deed for the day, check! =)
A friendly Bear Sandwich just made me aware of something which made me splat all over the place: The Tamriel Rebuilt Project. Compatible with the graphics overhaul mod and with one ultimate goal: Recreating the entire Tamriel Map on the Morrowind engine.
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
I totally agree. This was one of the first open world RPGs I ever played, and it was flat out hard. No fast travel- you have to find one of those transport things and pay to use it. The combat was difficult, but rewarding. The items felt like they had individuality, at least to me. Slostheim or whatever the expansion was called was way fun. I remember spending hours trying to become a werewolf just for fun. And the game was huge. So much fun. Definitely recommend Morrowind.
And such a cool magic system. No Fasttravel? Who cares, create a spell that makes you jump 3 miles. Bad at thieving? Create a 100% Chameleon spell. And summoning demons just to fight them and put their souls into crystals feels so magick-y.
That reminded me of that one spell you can find outside of the first city. That one dude falls from the sky and dies, and he has a super jump spell. I remember using it to jump clear across the map into the waters just before Slostheim, because landing anywhere else would kill you.
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
I totally agree. This was one of the first open world RPGs I ever played, and it was flat out hard. No fast travel- you have to find one of those transport things and pay to use it. The combat was difficult, but rewarding. The items felt like they had individuality, at least to me. Slostheim or whatever the expansion was called was way fun. I remember spending hours trying to become a werewolf just for fun. And the game was huge. So much fun. Definitely recommend Morrowind.
And such a cool magic system. No Fasttravel? Who cares, create a spell that makes you jump 3 miles. Bad at thieving? Create a 100% Chameleon spell. And summoning demons just to fight them and put their souls into crystals feels so magick-y.
That reminded me of that one spell you can find outside of the first city. That one dude falls from the sky and dies, and he has a super jump spell. I remember using it to jump clear across the map into the waters just before Slostheim, because landing anywhere else would kill you.
I had a ring with levitate for 1 sek to stop me, and then used that again a few seconds before hitting the ground so i would not die. I don't remember why, but it was important that it was a ring and not a spell for some reason. I had a pretty thought-out travelling spell system that allowed me to very fastly traverse the map.
On July 22 2012 00:09 Talin wrote: There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
lol mentioning Daggerfall in the same sentence as Oblivion and Skyrim
Daggerfall was extremely forward-thinking in attempting things with randomly generated content that people still haven't done in AAA RPG releases to this day (though roguelikes have had randomly generated worlds for ages)--the randomized dungeons and towns were a fantastic concept, if extremely unpolished.
Morrowind took the game in a different, but equally valid direction. They removed the randomly generated elements of the world, and in place of them, they were able to stuff a non-random world with lore and stories to pursue (the technology wasn't really there for Bethesda to make randomly-generated towns really feel alive in Daggerfall, dungeons all felt very same-y, etc.)
Oblivion/Skyrim are much as r.Evo said--made for bursts of instant gratification, but ultimately lack the depth of Morrowind, or the innovation of Daggerfall. There's no real challenge, the story paths are shallow and over quickly, and the experience doesn't feel that rewarding over the long term.
Personally I wish we could get another Daggerfall someday.