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Dungeon Crawl Stone Soup - Page 61

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Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
November 07 2012 05:17 GMT
#1201
You'll want some traps/doors of course to avoid blundering into a zot trap or some horribleness happening to you, and you'll need fighting, eventually, so you have like more than 3 hit points. You probably want enough invocations that spending time channelling is worth it (this is one of the things vampires are really good at), but stuff like stealth isn't as useful since you'll just be summoning things not stabbing
When you stare into the iCCup, the iCCup stares back.
TL+ Member
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2012-11-07 06:27:37
November 07 2012 06:12 GMT
#1202
You can win the game training nothing but spellcasting and summoning if you like. Train other skills when they give you what you want.

edit: All from a single game:
 a - the +14 plate armour of Zin's Whim (worn) {rC+ MR Dex-1}
(You found it on level 5 of the Lair of Beasts)

It affects your dexterity (-1).
It protects you from cold.
It increases your resistance to enchantments.
K - a +0 crystal plate armour {god gift}
(Okawaru gifted it to you on level 2 of the Realm of Zot)
N - a +1 crystal plate armour of cold resistance
(You found it in an ice cave)
U - a +3 pearl dragon armour
(You found it on level 3 of the Dungeon)


Unfortunately ghouls cannot wear four armours.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Misder
Profile Joined October 2009
United States1557 Posts
November 07 2012 17:40 GMT
#1203
I just finished watching the ttyrec of the TeNe game. It is unfortunate that you died to Rupert cause that's where I usually die, but watching it was still helpful haha. Are there any won tutorial games from any player?
Whaaaa?
Dienosore
Profile Blog Joined July 2010
Brunei Darussalam622 Posts
November 07 2012 18:03 GMT
#1204
blah, just had my second furthest run in my career with DEFE of Vehemut die after clearing dungeon/orc/elves due to starvation from spellhunger

was so easily avoidable... i only let my concentration slip for a second before i was starving with no where to find food
crate
Profile Blog Joined May 2009
United States2474 Posts
November 07 2012 22:43 GMT
#1205
Dying to Rupert was fine for a few reasons:

1) It was taking a huge amount of time to play that game, because I was consciously thinking before most of my actions (and then explaining many of them) instead of just acting. Had I done this for a full game it probably would have been over ten hours, which is excruciatingly slow for me.

2) The most interesting and most difficult part of the game was over. Any death from that point on was going to clearly be me doing something I knew was a bad idea and then dying from it. And in fact I had already said in the ttyrec that Rupert had the potential to kill me outright if I decided to get in view of him and stay there, and that's what happened.

3) The most important things to get from that ttyrec are how I deal with dangerous situations, especially early on when your main weapon against them is playing smart tactically (because you don't have consumables) and you see that just fine. I actually disagree somewhat with my own skill training that I did in that ttyrec but as you can see as long as you do something sensible it's fine.

I don't know of anyone good doing something similar to this in a full game ... there are some videos on Youtube but they come from a player who definitely has questionable decision-making (sky/snow) and from a player who I suspect has questionable decision-making (BountyHunterSAx on tavern) and I'm not sure what kind of commentary they provide since I haven't watched them. Elynae said he might do a full game on Youtube at some point as something like a tutorial.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2012-11-08 07:45:28
November 08 2012 07:45 GMT
#1206
So I randomed MfSu for my next character, and because I've already won su of sif, ash, and tso I decided that it was time for su of xom.

0.12 Xom is much better than 0.11 Xom: less torment, less stat drain, and he has some fun new effects. Xom is actually maybe my favourite god now, though he's still not legitimately good (unless maybe you're unarmed, then he's probably actually quite good).

Then in lair I found the plutonium sword.

Contam property was changed in 0.12: it no longer gives glow over time; instead it gives 7 contam when you unwield/unequip an item with it (this is enough that you will ~50% of the time or so get a mutation when you unwield). But the plutonium sword is a +16 triple sword (aka a triple sword of doing all the damage), so you don't want to unwield it anyway. And Mf actually has +1 long blades apt.

After hitting some things with it I learned that it got another change in 0.12: it applies "tmut miscast" effects on enemies that you hit with it, sometimes. So this is extra damage, petrification, or polymorph. Altogether quite awesome. I had an amusing moment in lair when I hit some j with it and surprise storm dragon appeared ... the poly is sometimes bad but it's still a +16 triple sword so mostly it amounts to not doing much except occasionally changing the amount of xp enemies are worth.

Anyway summoner is still overpowered so this mfsu has been quite easy, scorpions and Xom giving me fast move 1 plus buying a book of air for swiftness has solved any serious problems so far.

dump here if you're curious
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Dienosore
Profile Blog Joined July 2010
Brunei Darussalam622 Posts
Last Edited: 2012-11-09 16:27:36
November 09 2012 16:25 GMT
#1207
Oh cool good DEFE run brewing... got quick staff of chaos from crazy yuif, lots of good aux armor... researched all spells from book of flames, ring of fire and sustenance

d7 rolls around, and i see a fortress full of kabolds, sure why not should be pretty easy...

clear the right side no problem

moving on to the left

BAM miscast fireball, take me down to 10% health. BAM big kabold throws dart of explosion. You die.

Mothra
Profile Blog Joined November 2009
United States1448 Posts
November 09 2012 16:48 GMT
#1208
Doesn't chaos brand sometimes haste or berserk enemies? If I remember correctly it's quite likely to cause death.
crate
Profile Blog Joined May 2009
United States2474 Posts
November 09 2012 16:53 GMT
#1209
Chaos brand is actually quite good. It will occasionally do something bad, but if you are prepared for that possibility it is a strong brand. Additionally a quarterstaff is a good weapon early on and Yiuf's is often well-enchanted.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2012-11-09 22:27:54
November 09 2012 22:27 GMT
#1210
I like Yiuf's staff and use it every chance I get on my mages. It gives you the firepower you need early on to tackle pesky imps and also it transitions well into late-game staffs. The negative effects are not that big of a deal because they rarely come up, especially when you aren't really meleeing things anyway.
Don't believe the florist when he tells you that the roses are free
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
November 10 2012 19:32 GMT
#1211
Gah, player ghosts are so frustrating, I've lost like 4 characters in a row now to ghosts of my dead FEs 1 shotting me with fireballs..
Go big, or go home!
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
November 10 2012 19:39 GMT
#1212
If you want, play online and you'll be dealing with other people's ghosts instead of your own (most of the time). Dealing with a HoBe ghost is like way easier than dealing with a DEFE ghost-- you can usually just dive and avoid it.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
]343[
Profile Blog Joined May 2008
United States10328 Posts
November 10 2012 22:32 GMT
#1213
lol at how I died in pan yesterday on my 5-rune MiFi by tabbing into a piles of 1's

too good!
Writer
crate
Profile Blog Joined May 2009
United States2474 Posts
November 12 2012 03:42 GMT
#1214
so if you could have the RNG give your hecj everything it wanted

i think it would look like this
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
November 12 2012 04:04 GMT
#1215
"Huh, that actually seems pretty meh for a winning character."

*Looks at character progress*

"WHAT"
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
November 12 2012 13:54 GMT
#1216
So that just happened to me, any advice on what to do in a case like this? I had no fears, no fogs, TP didn't seem to work in the closed space for some reason, didn't have any way to see invis.

+ Show Spoiler +
Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file.

13285 Tarias the Thaumaturge (level 11, -1/54 HPs)
Began as a Deep Elf Fire Elementalist on Nov 12, 2012.
Was an Elder of Vehumet.
Slain by an unseen horror (6 damage)
... on Level 11 of the Dungeon.
The game lasted 01:11:46 (16661 turns).

Tarias the Thaumaturge (DEFE) Turns: 16661, Time: 01:11:46

HP -1/54 AC 8 Str 8 XL: 11 Next: 75%
MP 20/33 EV 11 Int 20 God: Vehumet [****..]
Gold 1 SH 20 Dex 15 Spells: 7 memorised, 15 levels left

Res.Fire : . . . See Invis. : . a - +4,+1 scimitar (flame)
Res.Cold : + . . Warding : . D - +2 robe {rN+}
Life Prot.: + + . Conserve : . p - +0 elf shield
Res.Poison: . Res.Corr. : . l - +0 helmet
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . x - +2 pair of elf gauntlets
Res.Mut. : . Stasis : + (no boots)
Res.Rott. : . Ctrl.Telep.: + t - amulet of Temptation {Stasis rC+ rN+ Stlth
Saprovore : . . . Levitation : . b - ring of teleport control
Ctrl.Flight: . i - ring of wizardry

@: very slightly contaminated, somewhat resistant to hostile enchantments, quite
stealthy
A: Int -1
a: Renounce Religion


You were on level 11 of the Dungeon.
You worshipped Vehumet.
Vehumet was extremely pleased with you.
You were not hungry.

You visited 2 branches of the dungeon, and saw 12 of its levels.

You collected 443 gold pieces.
You spent 462 gold pieces at shops.

Inventory:

Hand weapons
a - a +4,+1 scimitar of flaming (weapon)
Armour
l - a +0 helmet (worn)
p - a +0 elven shield (worn)
x - a +2 pair of elven gauntlets (worn)
D - a +2 robe of positive energy (worn)
Magical devices
e - a wand of polymorph other (6) {unknown}
y - a wand of teleportation (4)
z - a wand of disintegration (17)
B - a wand of draining (7)
Comestibles
n - 4 honeycombs
q - 3 meat rations
s - a sultana
A - a strawberry
Scrolls
d - a scroll of teleportation
r - 3 scrolls of remove curse
Jewellery
b - a ring of teleport control (right hand)
i - a ring of wizardry (left hand)
j - an uncursed ring of protection from fire
t - the amulet of Temptation (around neck) {Stasis rC+ rN+ Stlth++}
(You bought it in a shop on level 5 of the Dungeon)

[amulet of stasis]

It protects you from cold.
It protects you from negative energy.
It makes you much more stealthy.
Potions
f - 4 potions of restore abilities
g - 3 potions of might
k - 2 potions of water
o - a potion of brilliance
Books
h - a Young Poisoner's Handbook

Spells Type Level
Sting Conjuration/Poison 1
Cure Poison Poison 2
*Mephitic Cloud Conjuration/Poison/Air 3
Olgreb's Toxic Radiance Poison 4
Venom Bolt Conjuration/Poison 5


Skills:
- Level 2,4 Dodging
- Level 2,4 Stealth
+ Level 7,4 Shields
+ Level 12,5 Spellcasting
+ Level 11,1 Conjurations
+ Level 3,7 Charms
- Level 11,2 Fire Magic


You had 15 spell levels left.
You knew the following spells:

Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ###### 1% 1 None
b - Conjure Flame Conj/Fire #######.. 1% 3 None
c - Throw Flame Conj/Fire ####### 1% 2 None
d - Sticky Flame Conj/Fire #######.. 1% 4 None
e - Fireball Conj/Fire #######... 1% 5 ###....
f - Mephitic Cloud Conj/Pois/Air #####.... 1% 3 None
g - Swiftness Chrm/Air ####...... 3% 2 None


Dungeon Overview and Level Annotations

Branches:
Dungeon (11/27) Temple (1/1) D:6 Orc (0/4) D:7
Lair (0/8) D:11

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:5: [=/(%


Innate Abilities, Weirdness & Mutations

You are dopey (Int -1).


Message History

* * * LOW HITPOINT WARNING * * *
It hits you.
* * * LOW HITPOINT WARNING * * *
You feel better. It hits you but does no damage.
You feel better. It hits you but does no damage. It hits you!
It hits you.
You flicker back into view.
It hits you!
* * * LOW HITPOINT WARNING * * *
It hits you!
* * * LOW HITPOINT WARNING * * *
You feel better. It hits you.
* * * LOW HITPOINT WARNING * * *
It hits you but does no damage.
You cannot teleport right now.
Zapping: e - a silver wand {zapped: 1} {tried by monster}
Press: ? - help, Shift-Dir - straight line, f - you
Really target yourself?
Nothing appears to happen. It hits you.
You die...

#.......˜˜˜˜˜˜˜
#.......˜˜˜˜˜˜˜
#.........˜˜˜˜˜
#.......˜˜˜˜˜˜˜
#.......˜˜˜˜˜˜˜
#..............
#..............
#########....).
####.#%'..#.˜....
###.#.#..#%.#.˜....
#.)...#..#..#....˜˜
#.#.#.#..##+#...˜˜˜
#@####.#.+ #.....˜
#..##########.....˜
##.................
####...>.........˜
#..............
#..............
#..............
#.....˜˜˜......
#.....˜˜˜˜˜....
#.....˜˜˜˜˜˜...
#.(.˜˜˜˜˜˜˜˜...
#...˜˜˜˜˜˜˜˜˜..


There were no monsters in sight!

Vanquished Creatures
Gastronok (D:10)
Erica (D:11)
Urug (D:11)
A hill giant (D:10)
Maurice (D:10)
2 spriggan skeletons (D:11)
2 trolls
Prince Ribbit (D:5)
2 wyverns
12 yaks
Eustachio (D:5)
Grum (D:11)
A shark (D:11)
2 hippogriffs
A hungry ghost (D:10)
3 war dogs (D:11)
A necrophage (D:6)
2 phantoms
2 orc warriors
4 ice beasts
3 sky beasts
7 ogres
A troll skeleton (D:11)
8 centaurs
Sigmund (D:4)
Duvessa (D:4)
3 big kobolds
3 giant frogs
2 water moccasins
5 killer bees (D:11)
3 jellyfish (D:11)
4 wights (D:10)
4 eyes of draining
7 electric eels (D:11)
2 crimson imps
2 goliath beetles
2 big fish (D:11)
Dowan (D:4)
2 quasits
Crazy Yiuf (D:5)
4 orc priests
6 hounds
A hound skeleton (D:6)
3 iguanas
5 scorpions
3 orc wizards
5 worker ants
Ijyb (D:6)
2 jellies
10 adders
An adder zombie (D:7)
6 gnolls
3 giant mites
An iguana skeleton (D:7)
A scorpion zombie (D:11)
2 adder skeletons
2 worms
A giant eyeball (D:10)
4 giant geckos
An ooze (D:1)
31 orcs
3 ball pythons
25 bats
3 giant cockroaches
17 goblins
16 hobgoblins
6 jackals
19 kobolds
2 quokkas (D:5)
A giant gecko skeleton (D:6)
5 giant newts
A giant spore (D:8)
3 hobgoblin skeletons
A hobgoblin zombie (D:6)
A jackal skeleton (D:8)
An orc skeleton (D:6)
2 orc zombies
20 rats
A rat skeleton (D:5)
5 ballistomycetes
2 toadstools
331 creatures vanquished.

Vanquished Creatures (others)
An orc (D:8)
A goblin (D:4)
A hobgoblin (D:7)
A giant spore (D:7)
A rat (D:10)
43 toadstools
48 creatures vanquished.

Grand Total: 379 creatures vanquished

Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Tarias, the Deep Elf Fire Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4
518 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/7
1495 | D:2 | Reached XP level 3. HP: 16/19 MP: 1/9
2144 | D:2 | Reached skill level 4 in Fire Magic
2700 | D:3 | Reached XP level 4. HP: 24/24 MP: 13/13
2991 | D:3 | Learned a level 3 spell: Conjure Flame
2994 | D:3 | Learned a level 2 spell: Throw Flame
4033 | D:4 | Noticed an ogre
4091 | D:4 | Killed an ogre
4091 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/17
4270 | D:4 | Noticed a phantom
4322 | D:4 | Killed a phantom
4322 | D:4 | Reached skill level 5 in Fire Magic
4322 | D:4 | Reached XP level 6. HP: 24/32 MP: 4/20
4539 | D:4 | Reached skill level 5 in Spellcasting
4690 | D:4 | Noticed Duvessa
4690 | D:4 | Noticed Dowan
4700 | D:4 | Killed Duvessa
4716 | D:4 | Killed Dowan
5130 | D:4 | Noticed Sigmund
5141 | D:4 | Killed Sigmund
5141 | D:4 | Reached XP level 7. HP: 33/36 MP: 6/22
5569 | D:4 | Learned a level 4 spell: Sticky Flame
5576 | D:4 | Learned a level 5 spell: Fireball
5627 | D:5 | Entered Level 5 of the Dungeon
5627 | D:5 | Found Ampyocw's Jewellery Shoppe.
5644 | D:5 | Found Meimoi's Armour Emporium.
5798 | D:5 | Reached skill level 6 in Fire Magic
5831 | D:5 | Found Psauxkar's Magical Wand Boutique.
5863 | D:5 | Noticed Prince Ribbit
5896 | D:5 | Killed Prince Ribbit
5896 | D:5 | Reached skill level 5 in Conjurations
6028 | D:5 | Noticed Crazy Yiuf
6031 | D:5 | Killed Crazy Yiuf
6359 | D:5 | Reached XP level 8. HP: 29/41 MP: 18/25
6604 | D:5 | Found Lepsoag's Food Boutique.
6658 | D:5 | Reached skill level 1 in Shields
6709 | D:5 | Found Clei's Antique Weapon Shop.
6853 | D:5 | Found a glowing silver altar of Zin.
6853 | D:5 | Noticed a glowing angel
7030 | D:6 | Reached skill level 7 in Fire Magic
7144 | D:6 | Noticed Eustachio
7154 | D:6 | Noticed Ijyb
7234 | D:5 | Killed Eustachio
7326 | D:6 | Killed Ijyb
7345 | D:6 | Found a staircase to the Ecumenical Temple.
7375 | Temple | Entered the Ecumenical Temple
7398 | Temple | Became a worshipper of Vehumet
7497 | D:6 | Found a glowing golden altar of the Shining One.
7497 | D:6 | Found a white marble altar of Elyvilon.
7497 | D:6 | Found a glowing silver altar of Zin.
8618 | D:7 | Found a burning altar of Makhleb.
8638 | D:7 | Acquired Vehumet's first power
8787 | D:7 | Reached XP level 9. HP: 29/45 MP: 19/27
8882 | D:7 | Found a staircase to the Orcish Mines.
9279 | D:7 | Reached skill level 8 in Spellcasting
10020 | D:7 | Found a bloodstained altar of Trog.
10064 | D:7 | Acquired Vehumet's second power
10238 | D:7 | Learned a level 3 spell: Mephitic Cloud
10809 | D:8 | Got a transparent long sword
10903 | D:8 | Reached skill level 9 in Spellcasting
11395 | D | Reached XP level 10. HP: 47/50 MP: 20/29
11539 | D | Acquired Vehumet's third power
11976 | D | Found a bloodstained altar of Trog.
12144 | D | Reached skill level 10 in Spellcasting
12273 | D | Identified the +6,+4 long sword "Banisher" (You found it on level 8 of the Dungeon)
12793 | D:10 | Entered Level 10 of the Dungeon
12822 | D:10 | Reached skill level 5 in Shields
12932 | D:10 | Noticed Maurice
12946 | D:10 | Killed Maurice
13159 | D:10 | Noticed a hill giant
13344 | D:10 | Noticed Gastronok
13425 | D:10 | Killed a hill giant
13600 | D:10 | Reached skill level 10 in Fire Magic
13739 | D:6 | Gained mutation: You are dopey (Int -1). [mutagenic glow]
13899 | D | Gained mutation: You are frail (-10% HP). [mutagenic glow]
14176 | D:10 | Learned a level 2 spell: Swiftness
14241 | D:10 | Killed Gastronok
14241 | D:10 | Reached skill level 11 in Spellcasting
14241 | D:10 | Reached XP level 11. HP: 48/48 MP: 10/32
14474 | D:11 | Reached skill level 10 in Conjurations
14630 | D:11 | Acquired Vehumet's fourth power
15168 | D:5 | Bought the amulet of Temptation {Stasis rC+ rN+ Stlth++} for 462 gold pieces
15422 | D:11 | Noticed Grum
15427 | D:11 | Killed Grum
15459 | D:11 | Lost mutation: You are frail (-10% HP). [mutagenic glow]
15890 | D:11 | Found a staircase to the Lair.
15908 | D:11 | Reached skill level 12 in Spellcasting
15944 | D:11 | Noticed Erica
15949 | D:11 | Killed Erica
16296 | D:11 | Reached skill level 1 in Charms
16573 | D:11 | Noticed Urug
16582 | D:11 | Killed Urug
16661 | D:11 | Slain by an unseen horror

Go big, or go home!
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
November 12 2012 14:01 GMT
#1217

t - the amulet of Temptation (around neck) {Stasis rC+ rN+ Stlth++}


This is why your Teleport didn't work. when you have Stasis on you can't teleport
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Tarias
Profile Blog Joined April 2010
Netherlands480 Posts
November 12 2012 14:02 GMT
#1218
Ah crap, thats do dumb Was doing for well for my standards
Go big, or go home!
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
November 12 2012 14:04 GMT
#1219
Unseen Horrors are like pretty annoying. You can try conjuring a flame in a hallway between you and it, but I don't really know what else you can do without see invis or just finding a hall and throwing fire down it at him.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Narg
Profile Joined December 2010
Finland99 Posts
Last Edited: 2012-11-12 14:06:31
November 12 2012 14:04 GMT
#1220
@Tarias, stasis on your amu prevents tele iirc

edit, slowass internet connection on mobile fails the day again! And ye, they are quite nasty for casters early on without vision
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