Dungeon Crawl Stone Soup - Page 46
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Resistentialism
Canada688 Posts
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crate
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worldsnap
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crate
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On July 10 2012 05:43 worldsnap wrote: Thanks. So as a Berserker, do you just put enough points in STR to use armor properly (3x the penalty, i think, so 18 for full plate), and then the rest in dex? Yes | ||
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]343[
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crate
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Learn from every single one of your deaths (it is exceedingly unlikely that you died a truly unavoidable death, though deaths that are very annoying to avoid are possible); and always assume that your character is terrible. | ||
worldsnap
Canada222 Posts
On July 10 2012 07:35 ]343[ wrote: I'm still hopelessly bad at this game (read: dive into retarded situations for no reason all the time) ![]() Wands and scrolls of teleportation are extremely valuable. If you get below 1/4 hp and there's still a big fight ahead of you... hit that panic button. Blink works less effectively, but can sometimes get you to a staircase. | ||
myopia
United States2928 Posts
1. are you a non-felid with <7 str? get str 2. do you have <3*evp of your desired armour in str? get str 3. are you going to be casting lots of spells where power or hunger might matter? get int 4. else, get dex This applies to 99% of all cases | ||
Zahir
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Zorkmid
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worldsnap
Canada222 Posts
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myopia
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On July 10 2012 09:38 Zahir wrote: anyone here played nethack? im currently addicted to that game. i'd play stone soup too, but they dont have it for iphone. how does crawl compare to hack? better, more challenging? Crawl is magnitudes better than NetHack in just about every way imaginable. I'd try and list specifics but I don't even know where to start. And you can play it on a smartphone, you just have to use a telnet app to connect to CAO. On July 10 2012 09:57 worldsnap wrote: As a melee character (especially berserker getting a lot of weapons from togg), do you train more than 1 weapon category? Or just pick 1 and stick with it. Pick one and stick with it. Trog and Oka gift weapons according to your skills, so you'll eventually end up with something really awesome from them. | ||
Zorkmid
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Cel.erity
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crate
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Cel.erity
United States4890 Posts
On July 10 2012 11:39 crate wrote: I am curious how you find crawl "restrictive" in endgame builds. Either you are complaining that there is too much xp so all characters become good at everything and then feel kind of similar (which is true), or you are probably wrong. Certainly other than the xp thing extended does not feel like it forces you down one path any more than the rest of the game does. There are essentially only two types of characters in endgame: Warrior-types who generally follow TSO/Zin, and Mage-types who get Necromutation and then spam level 9 spells with CBoH. It might be partially due to the xp overflow, but I don't think so; there just aren't that many options. I'm sure it's beatable with other combinations, but those combinations are very far from optimal. I'd rather see a larger variety of strategies be viable in endgame, or see the different types of warriors and mages play differently from each other. For me right now, the early/midgame is still interesting, but once I get a few runes it feels like every game is the same regardless of my combination. | ||
Zorkmid
4410 Posts
On July 10 2012 20:31 Cel.erity wrote: There are essentially only two types of characters in endgame: Warrior-types who generally follow TSO/Zin, and Mage-types who get Necromutation and then spam level 9 spells with CBoH. It might be partially due to the xp overflow, but I don't think so; there just aren't that many options. I'm sure it's beatable with other combinations, but those combinations are very far from optimal. I'd rather see a larger variety of strategies be viable in endgame, or see the different types of warriors and mages play differently from each other. For me right now, the early/midgame is still interesting, but once I get a few runes it feels like every game is the same regardless of my combination. I don't really think that having multiple viable options for endgame is what we want in a dungeon crawl. Half the fun of nethack was trying to beat it with conducts. | ||
crate
United States2474 Posts
On July 10 2012 20:31 Cel.erity wrote: There are essentially only two types of characters in endgame: Warrior-types who generally follow TSO/Zin, and Mage-types who get Necromutation and then spam level 9 spells with CBoH. It might be partially due to the xp overflow, but I don't think so; there just aren't that many options. I'm sure it's beatable with other combinations, but those combinations are very far from optimal. I'd rather see a larger variety of strategies be viable in endgame, or see the different types of warriors and mages play differently from each other. For me right now, the early/midgame is still interesting, but once I get a few runes it feels like every game is the same regardless of my combination. Yeah I think I would say you are just wrong. Saying gods other than TSO/Zin are "very far from optimal" for melee dudes in extended is, I would say, very far from correct (other gods who are comparably strong: Ely, Nemelex, Makhleb, Jiyva, Ash, Lugonu; which is the best depends on your character and what you want from your god). Necromutation is often not worth the xp to learn (other ways of dealing with torment: getting better at using LOS, killing the dudes who torment you). If your character is built for it it is quite easy to just ninja through all of extended, particularly if you have cblink (also shatter and lugonu are very helpful for wall-destroying, or ash for warning). As far as all spellcasters feeling the same I guess you can say that if you want, though I think that the different elements still have some important differences as far as conjurations go and there is obviously summoning as well. I agree that extended is pretty boring most of the time but my arguments are that there are too many areas that are just demons and that it is too easy, not that all characters there are same-y. Anyway I don't feel like extended has any more problems with characters all feeling the same than crawl in general has by about Vaults (since by that time the fact that crawl has too much xp starts to really kick in so your characters can be good at melee and casting spells). | ||
worldsnap
Canada222 Posts
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myopia
United States2928 Posts
I also typically don't get any t&d until lair, and no more than 5 until vaults. | ||
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