Dungeon Crawl Stone Soup - Page 36
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myopia
United States2928 Posts
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crate
United States2474 Posts
Tomb was problematic because I broke open the wrong staircase in Tomb:1 so I had to face the full complement of greater mummies, and torment gets annoying when you don't heal naturally. After that it wasn't too bad; I skipped Tomb:2 entirely and for Tomb:3 I just used Shatter at the starting stairs to draw everything toward them (mainly to clear out the massive mummy band near the rune) then random teleported until I was close enough to the rune to just go get it. Most of the game was me in dwarven plate having 40+ AC and hitting dudes with a lajatang: first a plain one that I eventually fire branded, then a vampiric lajatang that Agnes had. I used stone arrow and LRD to kill stuff from a distance when I needed to, and eventually I found a ring of wizardry which let me use iron shot and haste no problem. You don't take much damage when you have 40 AC and DD damage shaving (I think my previous DDEE also was in plate for some time, though in that game I was mainly killing stuff with spells). I switched to a staff of earth when I found one in holypan, it's very good and the iron shot power boost was great for killing fiends. If I had gone about 20k turns faster (not hard to do, I wasted a ton of time doing stuff I didn't need to) I would've grabbed the Sniper 3 banner for beating evilmike's DDEE, but I was more concerned about my streak than the banner. | ||
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TheYango
United States47024 Posts
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firehand101
Australia3152 Posts
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Misder
United States1557 Posts
MiFi (again): + Show Spoiler [my char dump] + http://pastebin.com/sgfELXFQ I just found a treasure cove and got lots of rings and amulets. I already have an amulet of faith, so I'm pretty sure I'm stuck with it. I just put all the other amulets in my stash, not even bothering to check them. Q: Is this correct? I've also narrowed down some of my rings, but I still have a couple left. Q: I have a +4 ring of dex and a +4 ring of protect- which should I choose? Q: I also got the ring "Thyutaeg" {MP+9 Str+2 Dex+2 Int-5}. Is the -5 to Int make the ring not worth it? I only have 8 int right now. Q: Is there ever a time I need two ring of poison resist? Q: I guess, which two rings should I just wear in general? + Show Spoiler [the jewelery that I narrowed down to] + an uncursed ring of life protection a ring of poison resistance (left hand) an uncursed ring of protection from magic the ring of the Mutiny {Regen rC+} (You found it in a treasure trove) . a +4 ring of protection an uncursed ring of sustain abilities an uncursed ring of poison resistance an uncursed ring of teleportation an uncursed ring of invisibility a +4 ring of dexterity an amulet of faith (around neck) the ring "Thyutaeg" {MP+9 Str+2 Dex+2 Int-5} (You found it in a treasure trove) Q: When would I need to have rN? Q: When Would I switch to ring of sustain abilities? Then, I have enough money to go into a zig, but I'm scared and I'm not sure if I should even attempt to do it at the level I'm in right now. Q: Should I wait and for how long? Q: Should I keep continuing down the Dungeon until I get to something hard or should I do Swamp and Shoals before the last levels? Any other advice before I venture deeper? | ||
crate
United States2474 Posts
On February 27 2012 20:14 Misder wrote: I just found a treasure cove and got lots of rings and amulets. I already have an amulet of faith, so I'm pretty sure I'm stuck with it. I just put all the other amulets in my stash, not even bothering to check them. Q: Is this correct? Probably not. Oka gifts are not usually gamechanging and you don't need faith to use heroism/finesse as much as you should need to. Conservation is extremely convenient, rage can be nice for letting you win more fights, clarity and stasis are good in certain situations. It's still a good amulet for oka though, I'd keep faith on for now and switch to conservation at about the vaults, probably. I've also narrowed down some of my rings, but I still have a couple left. Q: I have a +4 ring of dex and a +4 ring of protect- which should I choose? Protection (and I would also wear that nice randart regen ring along with it). Q: I also got the ring "Thyutaeg" {MP+9 Str+2 Dex+2 Int-5}. Is the -5 to Int make the ring not worth it? I only have 8 int right now. The -5 int doesn't matter, but the ring is really bad anyway. I can't see a situation where you would need it. Q: Is there ever a time I need two ring of poison resist? The only time you really need even one is if you're against Aizul or something with poison arrow. Two rings don't do anything different from one. Q: When would I need to have rN? Q: When Would I switch to ring of sustain abilities? Never. rN+ can be handy against shadow dragons to reduce the breath damage but since they have a breath timer now you can do without. Amulet of warding is usually the most convenient way to get rN. Sustain abilities is useful in Tomb but you don't really need it if you have royal jellies/potions of restore ability. Then, I have enough money to go into a zig, but I'm scared and I'm not sure if I should even attempt to do it at the level I'm in right now. Q: Should I wait and for how long? There's no real reason to go into a zig if your goal is just to win, usually. You can probably go look in but be warned the floors increase in difficulty extremely fast. Q: Should I keep continuing down the Dungeon until I get to something hard or should I do Swamp and Shoals before the last levels? If you don't know where to go, do more dungeon. | ||
ZaplinG
United States3818 Posts
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ThaZenith
Canada3116 Posts
Ya, thanks. I couldn't for the life of me find that info anywhere. | ||
Glenstorm
United States69 Posts
On February 27 2012 19:04 TheYango wrote: How exactly does constricting work? I don't have the formulas, but this is my understanding of how it works. Constriction is an ability that triggers passively in addition to a melee attack. If the target is the same size or smaller than the constrictor, there is a chance (based on str for players, hd for monsters) that the target becomes constricted. Once a target is constricted, it is prevented from moving away from the constrictor, and passively takes damage each round. The damage taken each round scales linearly with str for players, and hd for monsters (the initial proposal had this be a straight 1:1 correlation, do not know if this is still true) and grows for each round it's constricted. This is why Na of chei is so powerful, with 40 strength the damage per turn starts very high and grows quickly. It's important to note that this damage is passive, as long as you don't move or blink away from the target, you'll keep dealing damage no matter what action you take. Constriction is broken by attempting to move away from the constrictor, with difficulty again depending on strength or HD. The target gets a bonus to escape based on how many times they've failed escape before. I believe I also read somewhere that the first attempt to escape always fails, but I'm not sure if this is true. tl;dr Constriction is broken because is a completely passive attack that stacks on top of everything else you do with your time, but requires the target actively spend turns to escape. For more (possibly outdated) specifics, you can check out the initial proposal on the subject. | ||
crate
United States2474 Posts
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TheYango
United States47024 Posts
On February 28 2012 09:47 crate wrote: I don't feel like constriction is too powerful at all (except I think it's ridiculous that it takes like 100 hp to escape from monstrosity constriction by moving away). If Na/Op of chei get huge damage constriction I think that's ok, since you still have the disadvantage of not having haste and moving really slowly, and with normal stats it's not that powerful imo (my NaNe wasn't just murdering everything with it, for instance). Enemy constriction is annoying but it's only on stuff that's slower than you or anacondas and ball pythons so it's not really a big deal unless you don't know about it. That's why I asked. I tabbed through some Ball Pythons, not thinking too hard about it, and then suddenly I noticed I was constricted with like 10 HP left. | ||
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]343[
United States10328 Posts
time to sleep..... | ||
Xiberia
Sweden634 Posts
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MrBitter
United States2940 Posts
On February 28 2012 08:49 Glenstorm wrote: I don't have the formulas, but this is my understanding of how it works. Constriction is an ability that triggers passively in addition to a melee attack. If the target is the same size or smaller than the constrictor, there is a chance (based on str for players, hd for monsters) that the target becomes constricted. Once a target is constricted, it is prevented from moving away from the constrictor, and passively takes damage each round. The damage taken each round scales linearly with str for players, and hd for monsters (the initial proposal had this be a straight 1:1 correlation, do not know if this is still true) and grows for each round it's constricted. This is why Na of chei is so powerful, with 40 strength the damage per turn starts very high and grows quickly. It's important to note that this damage is passive, as long as you don't move or blink away from the target, you'll keep dealing damage no matter what action you take. Constriction is broken by attempting to move away from the constrictor, with difficulty again depending on strength or HD. The target gets a bonus to escape based on how many times they've failed escape before. I believe I also read somewhere that the first attempt to escape always fails, but I'm not sure if this is true. tl;dr Constriction is broken because is a completely passive attack that stacks on top of everything else you do with your time, but requires the target actively spend turns to escape. For more (possibly outdated) specifics, you can check out the initial proposal on the subject. I lost my best char ever, and my closest shot at a win to constriction. ![]() | ||
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]343[
United States10328 Posts
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myopia
United States2928 Posts
![]() Right now Im determined to 15 rune a human. Gotta do it. When Im on tilt, tired, or distracted, my play tends to be... short-sighted ![]() | ||
crate
United States2474 Posts
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]343[
United States10328 Posts
On February 29 2012 11:58 crate wrote: How to NaTm: press tab until you are xl3. Learn spider form. Press tab some more. Eventually learn blade hands. Keep pressing tab because blade hands plus constriction is ridiculous. wow I had to hit a-f a lot when I tried | ||
crate
United States2474 Posts
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]343[
United States10328 Posts
edit: should I wear armours as NaTm, or stick to robe at the beginning? (I basically want to have good enough success to transform and then go melee, right?) another edit: wtf why does some poison hit past rPois now | ||
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