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Dungeon Crawl Stone Soup - Page 36

Forum Index > General Games
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myopia
Profile Blog Joined June 2009
United States2928 Posts
February 27 2012 07:03 GMT
#701
...and a single crystal spear for 87 damage ends my SpSt run on D:27. I don't have the willpower to start another spriggan, and as much as I like the Earth/Tmut side of the Stalker class, Fulsome/Evaporate is a tedious spell combo that should be removed from the game IMO. So, I'm gonna go for something else with more 15 rune potential. Gotta help the team!
it's my first day
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2012-02-27 09:48:56
February 27 2012 09:48 GMT
#702
Well I lost my 3-streak to being an idiot around the spriggan forest lair:8 with a VpEn. Not too big a deal, I got the Chei 3 banner and so far am one of only two people to do so (the other being elliptic of course). DDEE is super ridiculous easy; I had basically no trouble the whole game except for Tomb (and there it was only Tomb:1 that was troublesome). Basically in Pan I used LRD to break open all the rune vaults without actually seeing the pan lords, then I found PDA and switched out of my dwarven plate to the PDA and learned shatter, which I used to break open the Tartarus and Dis vaults. I got the shitty big giant castle Geh: 7 (I think it's evilmike's vault) though so I couldn't shatterninja (well, it's probably doable but I don't know the map well enough and I had no mapping at that point).

Tomb was problematic because I broke open the wrong staircase in Tomb:1 so I had to face the full complement of greater mummies, and torment gets annoying when you don't heal naturally. After that it wasn't too bad; I skipped Tomb:2 entirely and for Tomb:3 I just used Shatter at the starting stairs to draw everything toward them (mainly to clear out the massive mummy band near the rune) then random teleported until I was close enough to the rune to just go get it.

Most of the game was me in dwarven plate having 40+ AC and hitting dudes with a lajatang: first a plain one that I eventually fire branded, then a vampiric lajatang that Agnes had. I used stone arrow and LRD to kill stuff from a distance when I needed to, and eventually I found a ring of wizardry which let me use iron shot and haste no problem. You don't take much damage when you have 40 AC and DD damage shaving (I think my previous DDEE also was in plate for some time, though in that game I was mainly killing stuff with spells). I switched to a staff of earth when I found one in holypan, it's very good and the iron shot power boost was great for killing fiends.

If I had gone about 20k turns faster (not hard to do, I wasted a ton of time doing stuff I didn't need to) I would've grabbed the Sniper 3 banner for beating evilmike's DDEE, but I was more concerned about my streak than the banner.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TheYango
Profile Joined September 2008
United States47024 Posts
February 27 2012 10:04 GMT
#703
How exactly does constricting work?
Moderator
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
February 27 2012 10:05 GMT
#704
That pic is pretty damn cool
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Misder
Profile Joined October 2009
United States1557 Posts
February 27 2012 11:14 GMT
#705
Crossing my fingers that I don't die stupidly when I replay this game after my break.



MiFi (again):
+ Show Spoiler [my char dump] +
http://pastebin.com/sgfELXFQ

I just found a treasure cove and got lots of rings and amulets. I already have an amulet of faith, so I'm pretty sure I'm stuck with it. I just put all the other amulets in my stash, not even bothering to check them.
Q: Is this correct?

I've also narrowed down some of my rings, but I still have a couple left.
Q: I have a +4 ring of dex and a +4 ring of protect- which should I choose?
Q: I also got the ring "Thyutaeg" {MP+9 Str+2 Dex+2 Int-5}. Is the -5 to Int make the ring not worth it? I only have 8 int right now.
Q: Is there ever a time I need two ring of poison resist?
Q: I guess, which two rings should I just wear in general?
+ Show Spoiler [the jewelery that I narrowed down to] +

an uncursed ring of life protection
a ring of poison resistance (left hand)
an uncursed ring of protection from magic
the ring of the Mutiny {Regen rC+}
(You found it in a treasure trove) .
a +4 ring of protection
an uncursed ring of sustain abilities
an uncursed ring of poison resistance
an uncursed ring of teleportation
an uncursed ring of invisibility
a +4 ring of dexterity
an amulet of faith (around neck)
the ring "Thyutaeg" {MP+9 Str+2 Dex+2 Int-5}
(You found it in a treasure trove)

Q: When would I need to have rN?
Q: When Would I switch to ring of sustain abilities?


Then, I have enough money to go into a zig, but I'm scared and I'm not sure if I should even attempt to do it at the level I'm in right now.
Q: Should I wait and for how long?


Q: Should I keep continuing down the Dungeon until I get to something hard or should I do Swamp and Shoals before the last levels?

Any other advice before I venture deeper?

Whaaaa?
crate
Profile Blog Joined May 2009
United States2474 Posts
February 27 2012 17:48 GMT
#706
On February 27 2012 20:14 Misder wrote:
I just found a treasure cove and got lots of rings and amulets. I already have an amulet of faith, so I'm pretty sure I'm stuck with it. I just put all the other amulets in my stash, not even bothering to check them.
Q: Is this correct?

Probably not. Oka gifts are not usually gamechanging and you don't need faith to use heroism/finesse as much as you should need to. Conservation is extremely convenient, rage can be nice for letting you win more fights, clarity and stasis are good in certain situations. It's still a good amulet for oka though, I'd keep faith on for now and switch to conservation at about the vaults, probably.

I've also narrowed down some of my rings, but I still have a couple left.
Q: I have a +4 ring of dex and a +4 ring of protect- which should I choose?

Protection (and I would also wear that nice randart regen ring along with it).

Q: I also got the ring "Thyutaeg" {MP+9 Str+2 Dex+2 Int-5}. Is the -5 to Int make the ring not worth it? I only have 8 int right now.

The -5 int doesn't matter, but the ring is really bad anyway. I can't see a situation where you would need it.

Q: Is there ever a time I need two ring of poison resist?

The only time you really need even one is if you're against Aizul or something with poison arrow. Two rings don't do anything different from one.

Q: When would I need to have rN?
Q: When Would I switch to ring of sustain abilities?

Never. rN+ can be handy against shadow dragons to reduce the breath damage but since they have a breath timer now you can do without. Amulet of warding is usually the most convenient way to get rN. Sustain abilities is useful in Tomb but you don't really need it if you have royal jellies/potions of restore ability.

Then, I have enough money to go into a zig, but I'm scared and I'm not sure if I should even attempt to do it at the level I'm in right now.
Q: Should I wait and for how long?

There's no real reason to go into a zig if your goal is just to win, usually. You can probably go look in but be warned the floors increase in difficulty extremely fast.


Q: Should I keep continuing down the Dungeon until I get to something hard or should I do Swamp and Shoals before the last levels?

If you don't know where to go, do more dungeon.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
February 27 2012 20:57 GMT
#707
Dungeon starts to get rather hard around lvl 18-21. If you havn't done swamp or shoals by then, I'd say do those first before you go any further in the dungeon.
Don't believe the florist when he tells you that the roses are free
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
February 27 2012 23:19 GMT
#708
On February 27 2012 14:22 ClysmiC wrote:
Show nested quote +
On February 27 2012 14:19 Resistentialism wrote:
Weapons are +acc first | +damage second. Accuracy bonus isn't entirely simple, it helps to have but isn't a real big thing. Damage bonus is actually a dice roll 1dX where x is the plus. Oh, and 1d6 is like rolling a regular six-sided die, so you either get 1, 2, 3, 4, 5 or 6 extra damage. The damage bonus also gives more an more corrosion resistance to your weapon, the accuracy bonus doesn't. A +0,+4 weapon is nearly immune to acid, a +0,+5 one is completely immune. A +9,+0 is no better than a +0,+0.

Often the two most important things to consider when looking at a weapon are base damage and weapon speed, because these get improved by your weapon skill. A +9,+9 artefact hammer is probably outclassed by any old demon whip you find.

Armour enchantment gives you extra AC, and corrosion resistance for your equipment again.

Awesome. Thank you ^.^

Ya, thanks. I couldn't for the life of me find that info anywhere.
Glenstorm
Profile Joined January 2009
United States69 Posts
February 27 2012 23:49 GMT
#709
On February 27 2012 19:04 TheYango wrote:
How exactly does constricting work?


I don't have the formulas, but this is my understanding of how it works.

Constriction is an ability that triggers passively in addition to a melee attack. If the target is the same size or smaller than the constrictor, there is a chance (based on str for players, hd for monsters) that the target becomes constricted.

Once a target is constricted, it is prevented from moving away from the constrictor, and passively takes damage each round. The damage taken each round scales linearly with str for players, and hd for monsters (the initial proposal had this be a straight 1:1 correlation, do not know if this is still true) and grows for each round it's constricted. This is why Na of chei is so powerful, with 40 strength the damage per turn starts very high and grows quickly. It's important to note that this damage is passive, as long as you don't move or blink away from the target, you'll keep dealing damage no matter what action you take.

Constriction is broken by attempting to move away from the constrictor, with difficulty again depending on strength or HD. The target gets a bonus to escape based on how many times they've failed escape before. I believe I also read somewhere that the first attempt to escape always fails, but I'm not sure if this is true.

tl;dr Constriction is broken because is a completely passive attack that stacks on top of everything else you do with your time, but requires the target actively spend turns to escape.

For more (possibly outdated) specifics, you can check out the initial proposal on the subject.
crate
Profile Blog Joined May 2009
United States2474 Posts
February 28 2012 00:47 GMT
#710
I don't feel like constriction is too powerful at all (except I think it's ridiculous that it takes like 100 hp to escape from monstrosity constriction by moving away). If Na/Op of chei get huge damage constriction I think that's ok, since you still have the disadvantage of not having haste and moving really slowly, and with normal stats it's not that powerful imo (my NaNe wasn't just murdering everything with it, for instance). Enemy constriction is annoying but it's only on stuff that's slower than you or anacondas and ball pythons so it's not really a big deal unless you don't know about it.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TheYango
Profile Joined September 2008
United States47024 Posts
February 28 2012 01:08 GMT
#711
On February 28 2012 09:47 crate wrote:
I don't feel like constriction is too powerful at all (except I think it's ridiculous that it takes like 100 hp to escape from monstrosity constriction by moving away). If Na/Op of chei get huge damage constriction I think that's ok, since you still have the disadvantage of not having haste and moving really slowly, and with normal stats it's not that powerful imo (my NaNe wasn't just murdering everything with it, for instance). Enemy constriction is annoying but it's only on stuff that's slower than you or anacondas and ball pythons so it's not really a big deal unless you don't know about it.

That's why I asked. I tabbed through some Ball Pythons, not thinking too hard about it, and then suddenly I noticed I was constricted with like 10 HP left.
Moderator
]343[
Profile Blog Joined May 2008
United States10328 Posts
February 28 2012 10:05 GMT
#712
WOOOO KILLED MYSELF WITH DECK OF DESTRUCTION FIREBALL T_T

time to sleep.....
Writer
Xiberia
Profile Joined September 2007
Sweden634 Posts
February 28 2012 16:42 GMT
#713
Just scored my first win for the team. DSWz. Was going to 15-rune but decided to just take my four runes and win instead and hope for a streak.
MrBitter
Profile Joined January 2008
United States2940 Posts
February 28 2012 17:16 GMT
#714
On February 28 2012 08:49 Glenstorm wrote:
Show nested quote +
On February 27 2012 19:04 TheYango wrote:
How exactly does constricting work?


I don't have the formulas, but this is my understanding of how it works.

Constriction is an ability that triggers passively in addition to a melee attack. If the target is the same size or smaller than the constrictor, there is a chance (based on str for players, hd for monsters) that the target becomes constricted.

Once a target is constricted, it is prevented from moving away from the constrictor, and passively takes damage each round. The damage taken each round scales linearly with str for players, and hd for monsters (the initial proposal had this be a straight 1:1 correlation, do not know if this is still true) and grows for each round it's constricted. This is why Na of chei is so powerful, with 40 strength the damage per turn starts very high and grows quickly. It's important to note that this damage is passive, as long as you don't move or blink away from the target, you'll keep dealing damage no matter what action you take.

Constriction is broken by attempting to move away from the constrictor, with difficulty again depending on strength or HD. The target gets a bonus to escape based on how many times they've failed escape before. I believe I also read somewhere that the first attempt to escape always fails, but I'm not sure if this is true.

tl;dr Constriction is broken because is a completely passive attack that stacks on top of everything else you do with your time, but requires the target actively spend turns to escape.

For more (possibly outdated) specifics, you can check out the initial proposal on the subject.


I lost my best char ever, and my closest shot at a win to constriction.
]343[
Profile Blog Joined May 2008
United States10328 Posts
February 28 2012 18:01 GMT
#715
lol Myopia, I notice you've "quit the game" a few times recently O_O
Writer
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2012-02-28 19:18:59
February 28 2012 18:05 GMT
#716
when I roll a grey drac, I quit. I've thrown away quite a few good characters since the tournament started, through impatience and stupidity.

Right now Im determined to 15 rune a human. Gotta do it.


When Im on tilt, tired, or distracted, my play tends to be...

short-sighted

it's my first day
crate
Profile Blog Joined May 2009
United States2474 Posts
February 29 2012 02:58 GMT
#717
How to NaTm: press tab until you are xl3. Learn spider form. Press tab some more. Eventually learn blade hands. Keep pressing tab because blade hands plus constriction is ridiculous.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
]343[
Profile Blog Joined May 2008
United States10328 Posts
February 29 2012 04:21 GMT
#718
On February 29 2012 11:58 crate wrote:
How to NaTm: press tab until you are xl3. Learn spider form. Press tab some more. Eventually learn blade hands. Keep pressing tab because blade hands plus constriction is ridiculous.


wow I had to hit a-f a lot when I tried
Writer
crate
Profile Blog Joined May 2009
United States2474 Posts
February 29 2012 05:03 GMT
#719
I don't poison spit much because I am lazy. If you get to spider form you don't really need it anyway though, spider form is really overpowered and naga spiders are 20% more durable than your average spider (since you keep your naga HP).
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2012-02-29 05:22:52
February 29 2012 05:16 GMT
#720
wait, is it just me or did the Tm starting spellbook change in 0.10 from fulsome/evaporate -> beastly appendage? O_O

edit: should I wear armours as NaTm, or stick to robe at the beginning? (I basically want to have good enough success to transform and then go melee, right?)

another edit: wtf why does some poison hit past rPois now
Writer
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