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Dungeon Crawl Stone Soup - Page 35

Forum Index > General Games
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Mothra
Profile Blog Joined November 2009
United States1448 Posts
February 26 2012 21:07 GMT
#681
On February 27 2012 05:21 MrBitter wrote:
Yay, thanks.

Okay, here's the dump:

http://crawl.develz.org/morgues/0.10/mrbitter/mrbitter.txt

I'm overloaded with rings and amulets. Which to keep, which to dump?

Also, where to go? I would head to snake pit but I haven't found any poison resist.

Thanks!


All those amulets have their uses. You might be able to do elf upper levels but might hurt with no shield. I would suggest vaults too but again yaktaurs gonna hurt. I guess if you maneuver carefully.
MrBitter
Profile Joined January 2008
United States2940 Posts
February 26 2012 22:37 GMT
#682
Noooo.

Lost it. Best run I've had.

Completely roflstomped Vaults. Picked up the rune, and was just exploring the bottom floor when I ran into Mennas.

Tentacled Monstrosity constricted me and I didn't realize it. Kept trying to move away, taking damage each turn, and not doing anything in return.

I had so many undead minions on the screen that it was laggy, and I couldn't really tell what was happening.

T.T.

BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 27 2012 00:36 GMT
#683
so just wanted to try that webtiles stuff. is it normal that i cant use my mouse for anything? any way to change that? i appreciate the oldskoolness of the game but really i wont play this game keyboard only...
life of lively to live to life of full life thx to shield battery
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-27 00:45:53
February 27 2012 00:45 GMT
#684
I have this really bad habit where I end up playing really carelessly for the first few minutes when I come back to a saved game. This tends to end up getting me killed on characters where I made decent progress in one sitting, then took a break to do something else. I come back, o/tab through a floor, and get killed in some stupid way.

Going to try something to deal with this--before continuing a game on CAO, I'm going to random a junk character on CDO and suicide it.
Moderator
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 27 2012 00:48 GMT
#685
I'm still trying to figure out some strategies for this game... do you guys clear every floor entirely before moving onto the next? Or if you feel like your gear is good enough do you just keep going to the next floor. I've been doing the latter, but I keep dying T.T
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-27 00:58:54
February 27 2012 00:57 GMT
#686
On February 27 2012 09:48 ClysmiC wrote:
I'm still trying to figure out some strategies for this game... do you guys clear every floor entirely before moving onto the next? Or if you feel like your gear is good enough do you just keep going to the next floor. I've been doing the latter, but I keep dying T.T

I might be completely off-base with this, but from the perspective of someone who sucks at this game, there are only really three reasons I can see not to exhaustively explore floors:
1) You're limited on resources (food) and need to find more fast
2) The current floor has some danger that's too hard for you to handle right now, and you're going to skip it and come back later (e.g. uniques, certain hard floors in branches)
3) You're going to win the game, and want to shave turns off the clock.

So long as you're not resource-limited and avoiding dangers you can't handle, I see no downside to exploring floors for more XP, gold, and consumables.
Moderator
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 27 2012 01:01 GMT
#687
On February 27 2012 09:57 TheYango wrote:
Show nested quote +
On February 27 2012 09:48 ClysmiC wrote:
I'm still trying to figure out some strategies for this game... do you guys clear every floor entirely before moving onto the next? Or if you feel like your gear is good enough do you just keep going to the next floor. I've been doing the latter, but I keep dying T.T

I might be completely off-base with this, but from the perspective of someone who sucks at this game, there are only really three reasons I can see not to exhaustively explore floors:
1) You're limited on resources (food) and need to find more fast
2) The current floor has some danger that's too hard for you to handle right now, and you're going to skip it and come back later (e.g. uniques, certain hard floors in branches)
3) You're going to win the game, and want to shave turns off the clock.

So long as you're not resource-limited and avoiding dangers you can't handle, I see no downside to exploring floors for more XP, gold, and consumables.

Yeah the biggest thing I was worried about was food, because I know there is only a limited supply. But I was a centaur last game, so maybe that's why I kept feeling short on food.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2012-02-27 01:18:39
February 27 2012 01:09 GMT
#688
I used to have food problems, but that's because I wasn't eating enough dead bodies and also I would burn through my consumables at the first sign of hunger. If you run into a rat/gekko/bat/snake/worm, go ahead and just eat it as soon as the fights over. Try not to use your consumables until its absolutely necessary.

Knowing how far you can push it before you really need to eat something is a pretty useful skill to learn. Generally speaking, you will be fine to ignore your hunger until you start starving (or maybe just a bit sooner if you are a wizard and need to cast spells). Don't be scared of it and reflexively chow down on everything. The game gives you plenty of warning before you are about to die of hunger. (you faint and stuff like that).

Also, when you eat you don't need to eat all the way up to full satiation. Just keep yourself alive until you can find some poor wimpy creature to devour. After clearing LAIR (mass honeycombs) and some dungeon, I usually have way too much food and end up just leaving it on the ground or eating whatever I can't carry with me.
Don't believe the florist when he tells you that the roses are free
crate
Profile Blog Joined May 2009
United States2474 Posts
February 27 2012 01:24 GMT
#689
One other thing you can do while clearing floors is you can clear two or three floors at one time as a "set", so to speak (jeanjacques does this, if you want to watch him on CDO, and he is extremely good). What I mean is if you're on D:2 and find a staircase to D:3, you take it and then clear D:3, and if you see a staircase back up to D:2 you take that one etc. This has the nice advantage of shaving turns (so you get less nutrition used and less piety decay) and giving you more safe places to retreat since you have more safe staircases. The only notable disadvantages are portal vault timers starting sooner (not a big deal, they last for a long time unless you trip the faster timer by getting close) and it's a bit more of a pain to actually do this since you need to manually move to stairs and such.

If you are a centaur you may actually have some nutrition problems since they are the race with the most trouble with that (early on especially if you are unlucky you will have food problems, even more so if you are burning nutrition on spells or god abilities). Other races should have no problem.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TheYango
Profile Joined September 2008
United States47024 Posts
February 27 2012 01:36 GMT
#690
On February 27 2012 10:24 crate wrote:
One other thing you can do while clearing floors is you can clear two or three floors at one time as a "set", so to speak (jeanjacques does this, if you want to watch him on CDO, and he is extremely good). What I mean is if you're on D:2 and find a staircase to D:3, you take it and then clear D:3, and if you see a staircase back up to D:2 you take that one etc. This has the nice advantage of shaving turns (so you get less nutrition used and less piety decay) and giving you more safe places to retreat since you have more safe staircases. The only notable disadvantages are portal vault timers starting sooner (not a big deal, they last for a long time unless you trip the faster timer by getting close) and it's a bit more of a pain to actually do this since you need to manually move to stairs and such.

I never thought of doing this...this actually seems like a more sensible and efficient way to do what I've been doing--which is constantly checking all the up-stairs that I find to make note of where they all land on the previous floor.
Moderator
Glenstorm
Profile Joined January 2009
United States69 Posts
February 27 2012 01:45 GMT
#691
Wooo, got my first 15runer, NaGl of chei destroys everything :D

Too excited to write more!
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2012-02-27 02:03:23
February 27 2012 02:03 GMT
#692
On February 27 2012 10:45 Glenstorm wrote:
Wooo, got my first 15runer, NaGl of chei destroys everything :D

Too excited to write more!


:D :D :D good job!

meanwhile I keep dying like an idiot... went into a mummycave thing as a DEFE and decided to tough it out with tele LOLOLOLOL terrible idea
Writer
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
February 27 2012 02:18 GMT
#693
Ya, a 15 runer with chei is nothing to sneeze at.
Misder
Profile Joined October 2009
United States1557 Posts
February 27 2012 02:36 GMT
#694
Sigh, it's like this game wants me to win by giving me good items, and then I throw it all away when I come back after taking a break. Thank you guys for all the help though lol.
Whaaaa?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 27 2012 02:49 GMT
#695
On February 27 2012 09:36 BeMannerDuPenner wrote:
so just wanted to try that webtiles stuff. is it normal that i cant use my mouse for anything? any way to change that? i appreciate the oldskoolness of the game but really i wont play this game keyboard only...


anyone? should be quite the simple question eh? :/ i wanna play!
life of lively to live to life of full life thx to shield battery
Glenstorm
Profile Joined January 2009
United States69 Posts
February 27 2012 03:25 GMT
#696
It doesn't have mouse support yet, as far as I'm aware. If you want that you'll have to play the local tiles version.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 27 2012 05:04 GMT
#697
Ok I know this is probably the noobiest question I could possibly ask, but I just can't find the answer anywhere... even on the wiki.

Say I have a +1, +1 short sword... what are the +1's applied to? I assume it's damage and accuracy but it doesn't seem to be affecting those stats when I look at the weapon's description in my inventory... then for armor does it affect AC or EV? I understand that enchanting the item makes it better, but idk which categories of stats it improves.

And then another question, in the wiki it always shows formulas for how numbers are determined in game (for example Evocation success is 1d(6*Evocations))... almost all of these formulas have are multiplied by "1d." What stat is 1d?

I like understanding all of the quantitative things going on in the background of these games, but it's hard to figure some of it out for DCSS because most of the info revealed to you is just qualitative.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
February 27 2012 05:19 GMT
#698
Weapons are +acc first | +damage second. Accuracy bonus isn't entirely simple, it helps to have but isn't a real big thing. Damage bonus is actually a dice roll 1dX where x is the plus. Oh, and 1d6 is like rolling a regular six-sided die, so you either get 1, 2, 3, 4, 5 or 6 extra damage. The damage bonus also gives more an more corrosion resistance to your weapon, the accuracy bonus doesn't. A +0,+4 weapon is nearly immune to acid, a +0,+5 one is completely immune. A +9,+0 is no better than a +0,+0.

Often the two most important things to consider when looking at a weapon are base damage and weapon speed, because these get improved by your weapon skill. A +9,+9 artefact hammer is probably outclassed by any old demon whip you find.

Armour enchantment gives you extra AC, and corrosion resistance for your equipment again.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
February 27 2012 05:22 GMT
#699
On February 27 2012 14:19 Resistentialism wrote:
Weapons are +acc first | +damage second. Accuracy bonus isn't entirely simple, it helps to have but isn't a real big thing. Damage bonus is actually a dice roll 1dX where x is the plus. Oh, and 1d6 is like rolling a regular six-sided die, so you either get 1, 2, 3, 4, 5 or 6 extra damage. The damage bonus also gives more an more corrosion resistance to your weapon, the accuracy bonus doesn't. A +0,+4 weapon is nearly immune to acid, a +0,+5 one is completely immune. A +9,+0 is no better than a +0,+0.

Often the two most important things to consider when looking at a weapon are base damage and weapon speed, because these get improved by your weapon skill. A +9,+9 artefact hammer is probably outclassed by any old demon whip you find.

Armour enchantment gives you extra AC, and corrosion resistance for your equipment again.

Awesome. Thank you ^.^
Narg
Profile Joined December 2010
Finland99 Posts
February 27 2012 06:42 GMT
#700
Sigh, lost another MuWz to a stupid mistake, meleeing a confused boulder beetle while confused, AFTER escaping a freaking DRAGON on D! wtf, I just killed a hydra and a hill giant :D talk about out of depth, and even for a mummy, also bought a rf+, int4 +inv robe from a shop 2 minutes earlier -.- Damnit, I love this.
Also ring of magical power helps out early a LOT 19mp @lvl2 is ggggggggggdddddd
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