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On May 17 2011 23:10 Corvi wrote:Show nested quote +On May 17 2011 22:20 Shauni wrote:On May 17 2011 19:16 Tyree wrote:Pardon me if this has been posted, but apperrantly a Bioware developer reviewed the game on Metacritic ReviewCD Project releases another misogynistic jaunt into the Mary Sue world of 'the witcher.' There is hardly anything of substance to recommend this train wreck to a discerning connoisseur of RPGs. Every element of its design can be described as 'embarassingly awkward.' Animation, art direction, dialogue, writing, combat. It's a list of sad mediocrities as long as your arm. The fact of the setting and characters being a shameless copy of Michael **** classic Elric of Melniboné series aside, the game itself behaves like a confused child. Does it want to be a brawler with peripheral RPG elements? Or an action RPG with brawler combat? In either situation the designers have failed to deliver on both satisfying combat or a compelling story that ever rises above the juvenile. Look to the masters at BioWare with their latest RPG epic, Dragon Age 2, for inspiration in your future games, CD Project. You certainly won't find it making shallow sex simulators based on plagiarized fantasy novels Granted could be a troll but the grammar and spelling indicates it might not be, funny tough since he gave DA2 a 10/10. Anyway i am hyped for the game That's a bit saddening, if it really was written by a Bioware employee.. Anyway downloading the game now, legally of course. My dad want it more than me though but I'm not sure it'll run on his computer. 3800+ amd single core, what do you think? nah, that is too slow for witcher 2. however, game looks extremely amazing, so system requirements arent really surprising.
it wasn't too slow, and it was actually an 3700+ AMD, he can run it fine, maybe 20-30 fps on lowest. It seems like it can handle single core CPUs just fine. Maybe it's more dependent upon graphic cards.
its quite funny that it says 5000+ AND x2 is minimum requirements when it works fine with single core.
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I love the combat, somehow I just think many of the people complaining are just "playing it wrong". Sounds like a stupid thing to say but the game itself isn't so good at explaining the combat so I understand that some gets frustrated. This is a quote from someone at the SA forums that gives good advice:
Don't hoard. If you've got potions, drink them. Oils? Use them. Bombs and traps? Use those too - a lot of them are quite cheap to craft.
The entire concept of a Witcher is that they're more than a match for most humans in direct combat, but against more than one opponent, or when fighting monsters, you're basically a swordsman/alchemist/engineer/combat mage all rolled into one, and you need to use all those skills simultaneously, because you're still mortal and peasant with a pitchfork can still kill you if you're careless.
Fight dirty. If you've got two archers, two footmen and a guy in heavy armor to deal with, set some traps in advance and drink any potions you think will help. You usually get to see your enemies before you engage them. Don't know what's ahead? Drink a Cat potion - they're cheap and let you scout through walls.
Once the battlefield is primed, set them after you. Lure the runners away from the archers first. If you've got enough space and perhaps a vantage point, use the mind-control sign to get the heavy guy on your side for a while. Use Aard or Igni to knock back the grunts. Bomb if they cluster up, and if anyone goes down, do a finisher on them. Don't let them surround you, no matter what. Once the worst of the melee fighters are down, use the Quen sign so that you can safely approach the archers and deal with them last.
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On May 20 2011 05:07 ZeaL. wrote:Show nested quote +On May 20 2011 04:58 Gcubed wrote: Anyone know how to attach armor upgrades? Also how do you spend talent points? I'm level 6 and still can't find out how to use talents... Meditate and go to character to spend talent points. For armor upgrades you just drag em onto your armor if it has an upgrade slot (looks like a little blank circle right next to the armor you're wearing). Beware though, armor enhancements and mutagens are permanent so be careful what you stick in that slot because you can't take it out. Also, PROTIP: If you press J you can go to tutorial which will answer a ton of your questions.
Thanks a lot man!
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chapter 2 spoiler
+ Show Spoiler +How do you get back through the mist after youve recieved the sword and spear in Vergen? I need the standard of Dun Banner but the exit to the kings camp seems to have disappeared in the fog
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I'm enjoying this game so goddamn much but some asshole just spoiled a massive plot point on purpose. I never care about stories in games and when I do some fucker robs me of my enjoyment, in technical fucking support forum.
I want to punch something...
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Hey chaps, is this game actually worth paying money for? I've come up really tight for money recently and can only buy one game, this or LA noire.
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On May 20 2011 09:17 Joe12 wrote:chapter 2 spoiler + Show Spoiler +How do you get back through the mist after youve recieved the sword and spear in Vergen? I need the standard of Dun Banner but the exit to the kings camp seems to have disappeared in the fog
Response to this: + Show Spoiler +You are actually on the correct side of the mist. The standard is in the catacombs beneath Vergen. Check you have the correct quest activated, also there might be a mistake with the quest arrow. You will need to leave Vergen and go into a small lush forest where you will find an entrance to the catacombs. After you have all 3 items, you will be able to go back.
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On May 20 2011 09:45 sc4k wrote: Hey chaps, is this game actually worth paying money for? I've come up really tight for money recently and can only buy one game, this or LA noire.
I'm partial to 'The Witcher 2,' with the caveat that 1) the ending apparently sucks and 2) it needs a patch or two to bring it to the level it should be at. I mean, for an RPG they left out the ability to compare shop items (i.e. swords) with what you have equipped, requiring you to go back and forth between screens unnecessarily.
...So if you're fine with CD Projekt Red forgetting things that have been in RPG's for years (all little annoyances), then that's my recommendation. Then again, I haven't touched LA Noire so I'm not that great an authority
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There are some interface issues with the game, and combat will seem really really hard in the Prologue. Also the ending is very much + Show Spoiler +setting things up for Game 3.
It's a good game otherwise though, much better than Dragon's Age 2.
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damn... this game is mighty confusing, all this royal crap going on, kingdoms shitting in each others yards and stuff and the beginning of chapter 2 didn't make stuff easier to understand, lol.... no matter where geralt goes, everything turns into shit :D
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For anyone having problems with framerate/graphics:
Turn off: 1. SSAO 2. UberSampling 3. Anti-Aliasing
I'm playing the game with everything on max minus these three things and it runs beautifully. No lag or slowdown whatsoever. It doesn't appear to affect the aesthetic very much either, if at all.
Specs: Phenom II X6 1090T at 3.7 GHz, 8gb ram, 1 Radeon 6870.
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Well I can't play this game to the fullest, so I'm going to hold off until an entirely new PC.
The prologue so far is pretty amazing though. Really cinematic battles, reminiscent of LOTR. Can't wait until summer for a bulldozer/7000 series build. Saving money until then.
This is the first game my 8800GT can't handle at all, and those retarded black bars on top and bottom make me really struggle with the tiny screen space, and before some mr. smart pants says "get a 16 monitor", let me pre-emptively reply with "no, ty", as this should really be an optional setting in graphics since its just a value fix somewhere in the config files.
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bought it on the 16th and was a bit disappointed by the amount of patches it needed to be played right, but then,... well the game is ok. 4 out of 5.
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On May 20 2011 07:39 trw wrote:I love the combat, somehow I just think many of the people complaining are just "playing it wrong". Sounds like a stupid thing to say but the game itself isn't so good at explaining the combat so I understand that some gets frustrated. This is a quote from someone at the SA forums that gives good advice: Show nested quote +Don't hoard. If you've got potions, drink them. Oils? Use them. Bombs and traps? Use those too - a lot of them are quite cheap to craft.
The entire concept of a Witcher is that they're more than a match for most humans in direct combat, but against more than one opponent, or when fighting monsters, you're basically a swordsman/alchemist/engineer/combat mage all rolled into one, and you need to use all those skills simultaneously, because you're still mortal and peasant with a pitchfork can still kill you if you're careless.
Fight dirty. If you've got two archers, two footmen and a guy in heavy armor to deal with, set some traps in advance and drink any potions you think will help. You usually get to see your enemies before you engage them. Don't know what's ahead? Drink a Cat potion - they're cheap and let you scout through walls.
Once the battlefield is primed, set them after you. Lure the runners away from the archers first. If you've got enough space and perhaps a vantage point, use the mind-control sign to get the heavy guy on your side for a while. Use Aard or Igni to knock back the grunts. Bomb if they cluster up, and if anyone goes down, do a finisher on them. Don't let them surround you, no matter what. Once the worst of the melee fighters are down, use the Quen sign so that you can safely approach the archers and deal with them last. I'm prefectly cool with this and I'm fine with the fact that one guy fighting 5 guys with a sword should be hard and unforgiving... the problem is that it isn't, because roll is overpowered. You COULD plan with traps, magic and potions... or you simply use roll, a lot.
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On May 20 2011 11:16 thedirtyleg wrote: For anyone having problems with framerate/graphics:
Turn off: 1. SSAO 2. UberSampling 3. Anti-Aliasing
I'm playing the game with everything on max minus these three things and it runs beautifully. No lag or slowdown whatsoever. It doesn't appear to affect the aesthetic very much either, if at all.
Specs: Phenom II X6 1090T at 3.7 GHz, 8gb ram, 1 Radeon 6870.
SSAO is pretty noticeable on/off. However, it's kind of debatable if it even looks that good. Sure it adds some nice soft shadows, but it also sometimes just looks very strange with character models. Odd dark halos are very jarring sometimes. AO really seems like a gimmick that alot of games are going overboard with lately.
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Midway through Chapter 1 and I just realized that you could use the medallion to highlight stuff you can interact with (such as chests)... Could have been quite useful earlier in the game Anyway, quickly rebinded to Tab, old BG2 habits never die!
So far, there’s only one thing that I hate in the game and it’s the inventory and especially the amount of stuff you can carry, there’s like a billion different items for craft. I cannot carry everything, no personal chest and I have no idea what to keep or not. Actually, for those who are further into the game, what does the craft system look like? Is it worth trying to keep as much stuff as possible for good items?
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On May 20 2011 16:26 Tobberoth wrote:Show nested quote +On May 20 2011 07:39 trw wrote:I love the combat, somehow I just think many of the people complaining are just "playing it wrong". Sounds like a stupid thing to say but the game itself isn't so good at explaining the combat so I understand that some gets frustrated. This is a quote from someone at the SA forums that gives good advice: Don't hoard. If you've got potions, drink them. Oils? Use them. Bombs and traps? Use those too - a lot of them are quite cheap to craft.
The entire concept of a Witcher is that they're more than a match for most humans in direct combat, but against more than one opponent, or when fighting monsters, you're basically a swordsman/alchemist/engineer/combat mage all rolled into one, and you need to use all those skills simultaneously, because you're still mortal and peasant with a pitchfork can still kill you if you're careless.
Fight dirty. If you've got two archers, two footmen and a guy in heavy armor to deal with, set some traps in advance and drink any potions you think will help. You usually get to see your enemies before you engage them. Don't know what's ahead? Drink a Cat potion - they're cheap and let you scout through walls.
Once the battlefield is primed, set them after you. Lure the runners away from the archers first. If you've got enough space and perhaps a vantage point, use the mind-control sign to get the heavy guy on your side for a while. Use Aard or Igni to knock back the grunts. Bomb if they cluster up, and if anyone goes down, do a finisher on them. Don't let them surround you, no matter what. Once the worst of the melee fighters are down, use the Quen sign so that you can safely approach the archers and deal with them last. I'm prefectly cool with this and I'm fine with the fact that one guy fighting 5 guys with a sword should be hard and unforgiving... the problem is that it isn't, because roll is overpowered. You COULD plan with traps, magic and potions... or you simply use roll, a lot.
I guess thats true. But I do plan with traps, magic and potions and really love the combat, so just don't use roll as much
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question: from low spec, what settings can you bump up to make it look a bit nicer without it having a too big of a performance hit (medium settings is a tad laggy for me, but still kinda playable, so need to find a middleground :p )
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On May 20 2011 18:32 Bloodash wrote: question: from low spec, what settings can you bump up to make it look a bit nicer without it having a too big of a performance hit (medium settings is a tad laggy for me, but still kinda playable, so need to find a middleground :p )
When I have that problem, I only turn up textures, it's the biggest difference IMO, after that it depends on the game.
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