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Street Fighter2 balanced? - Page 3

Forum Index > General Games
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Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
October 21 2004 06:26 GMT
#41
On October 21 2004 08:00 Waxangel wrote:
and I'm still waiting for the person who actually played on a high level to murder everyone in this thread!


We should try and get Sirlin over here to give his opinion.
We are vigilant.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
October 21 2004 06:26 GMT
#42
no it's not balanced


ken is the best character
DANCE ALL DAY
wtfwjd
Profile Joined April 2004
United States226 Posts
Last Edited: 2004-10-21 06:36:19
October 21 2004 06:35 GMT
#43
i played in weekly tourneys at an indoor golf course around 10 years ago. I always played as Bison and did pretty well, actually winning 1/3 of the time. EVERYONE else played ryu or ken and the only way i beat them was to do really cheap shit. eventually i switched to ryu and had about the same success.
The magnitude of your illegitimate rise will parallel that of your fall
radar14
Profile Blog Joined December 2002
United States1437 Posts
October 21 2004 06:40 GMT
#44
All I've played is SF2 for SNES I think Guile is godly because there is so much lag that his Sonic Boom recovery is instantaneous. LIke others have sad, you jab sonic boom, follow it in. If they block, you throw them. If they jump towards you, you can block or time your own jumping attack better since they left the ground first. If they wait to attack you can air throw. If they throw their attack early, you duck and have throw/combo. If they jump straight up you can gain a positional advantage.


By that I mean a sweep distance away where you can flash kick if they jump or sonic boom + tick if they stay on the ground. A low roundhouse is two hits and with the game lag, it allows you sufficient time to recharge as they're in the block stun.

Also if Guile jumps in and lands a Fierce it's almost auto-dizzy because it's no trouble to two-in-one a crouching strong/Flash Kick. Even if it doesn't dizzy, it's auto-knockdown which once again gives you the positional advantage.

Obviously these traps aren't invincible. Otherwise the game wouldn't have anyone playing it at all. But it does make it a lot easier for Guile.
impatience is a virtue
Zerius[TPR]
Profile Joined April 2003
Canada1633 Posts
October 21 2004 07:19 GMT
#45
Dalsim and Guile are top tier for "Street Fighter 2"

And no, no street fighters are balanced they all have a handful of characters that are better than the rest.
where from you, circus?
Prose
Profile Joined June 2004
Canada314 Posts
Last Edited: 2004-11-02 01:48:35
November 01 2004 21:05 GMT
#46
On October 21 2004 15:26 Arbiter[frolix] wrote:
Show nested quote +
On October 21 2004 08:00 Waxangel wrote:
and I'm still waiting for the person who actually played on a high level to murder everyone in this thread!


We should try and get Sirlin over here to give his opinion.


I emailed Sirlin the question: which of the Street Fighter games is the most balanced? The following is his reply. So if you wish, you can personally thank him by emailing him (email at his site). In his expert opinion the most balanced game (despite the extreme variety) is Guilty Gear XX. I agree also with his comments about the 3D fighters, that they are indeed very balanced, but the characters aren't really varied.

-----------
"Hello.

Hyper Street Fighter 2 (HF) is a very balanced game. The top teir is
probably Ken, Ryu, Guile, Sagat, and Dhalsim. Except Dhalsim vs.
Sagat, all those characters have close matches against each other.
Non-top tier characters aren't close behind, either. Blanka and Chun
Li are solid, and only Bison and Vega are truely weak.

Super Street Fighter 2 Turbo (ST) is a much more long-lived game,
though. It's still played today, but HF isn't really. One problem with
ST is the importance of counter characters. Bison is very good against
Vega. Dhalsim is very good against Sagat. Sagat is very good against
Chun Li, and so on. Pretty much every character has someone they die
horribly to. Even so, the game is pretty balanced overall, with most
characters having a chance at winning against most characters.

WW, CE, Super, and A1 are not very balanced. Alpha 2 is a game close
to my heart as I won multiple national tournaments in it. It has a top
teir of 4 characters and a second teir of 2 characters, and a 3rd teir
of 2 or 3 characters. If you confine yourself to those characters, the
game is very balanced.

CvS2 I have not followed in a while. There are some hard to beat
god-teams like A-groove Blanka/Sakura/Bison. There are a few viable
C-groove teams, and a few viable K-groove teams. I find the game
totally degenerate in gameplay, so whether it's balanced or not is
kind of a moot point to me.

MvC2 is landmark. No "design" went into balancing it. It's just 54
characters each with as much crazy stuff as Capcom could think of.
Players have been sorting out the mess for years, and several teams
are still viable. About 10 characters are playable and a few more as
assist only characters. Though the batting average is low (lots of
characters suck too much to use), the number of characters you CAN use
is high enough. Since lots of different strategies are still viable,
I'd have to give MvC2 the award for "best accidental balance."

Soul Calibur and VF are also very balanced games, but for different
reasons. People might flame me for saying this, but I think they would
agree if they tried to look at the games without bias. SC and VF have
relatively low variety in characters compared to 2D games. Everyone
shares a lot of basic concepts in how they attack. There is no
Sentinel that takes up half the screen and flies around above you.
There is no Cable who has a full screen, instant beam attack that his
entire game is based around. Since SC and VF have very "controlled"
game designs, the characters are close enough in abilities that the
games are very balanced and the difference in strength between top
teir and bottom teir is less than other games.

In my opinion, the best fighting game is GGXX (though a strong case
could be made for VF). GGXX is extremely balanced even though it has a
crazily large amount of character variety
. It has 20 characters, a top
teir of 4 characters and probablly about 5 teirs total. Even the
bottom teirs are viable characters. Here's an article I wrote on the
subject:

http://www.sirlin.net/Features/feature_GameBalancePart2.htm

Oh, and you mentioned SF3. Original SF3 is just a broken, bad game. 3S
is much better, but I still don't like the series. The existance of
the parry really helps to give every character a chance (as it does in
SC as well), but I can't speak to the high level play as I'm not very
familiar with it. I just know that every US player plays Chun Li or
Ken tries to low forward into super. Yun and his Custom-Combo super is
also top. Japanese players have crazy instant death combos with Makoto
and broken-looking unblockables with Urien. Perhaps it is a balanced
game, I'm not really sure.

I hope this helps. I reserve the right to ask the SC community for
advice in your realm when I need it.

--Sirlin"

Edit: Made sure credit is given to Sirlin, and italics added for emphasis.
April showers bring May flowers bring June bugs bring JulyZerg.
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
November 01 2004 21:08 GMT
#47
On November 02 2004 06:05 Prose wrote:
Show nested quote +
On October 21 2004 15:26 Arbiter[frolix] wrote:
On October 21 2004 08:00 Waxangel wrote:
and I'm still waiting for the person who actually played on a high level to murder everyone in this thread!


We should try and get Sirlin over here to give his opinion.


Hello.

Hyper Street Fighter 2 (HF) is a very balanced game. The top teir is
probably Ken, Ryu, Guile, Sagat, and Dhalsim. Except Dhalsim vs.
Sagat, all those characters have close matches against each other.
Non-top tier characters aren't close behind, either. Blanka and Chun
Li are solid, and only Bison and Vega are truely weak.

Super Street Fighter 2 Turbo (ST) is a much more long-lived game,
though. It's still played today, but HF isn't really. One problem with
ST is the importance of counter characters. Bison is very good against
Vega. Dhalsim is very good against Sagat. Sagat is very good against
Chun Li, and so on. Pretty much every character has someone they die
horribly to. Even so, the game is pretty balanced overall, with most
characters having a chance at winning against most characters.

WW, CE, Super, and A1 are not very balanced. Alpha 2 is a game close
to my heart as I won multiple national tournaments in it. It has a top
teir of 4 characters and a second teir of 2 characters, and a 3rd teir
of 2 or 3 characters. If you confine yourself to those characters, the
game is very balanced.

CvS2 I have not followed in a while. There are some hard to beat
god-teams like A-groove Blanka/Sakura/Bison. There are a few viable
C-groove teams, and a few viable K-groove teams. I find the game
totally degenerate in gameplay, so whether it's balanced or not is
kind of a moot point to me.

MvC2 is landmark. No "design" went into balancing it. It's just 54
characters each with as much crazy stuff as Capcom could think of.
Players have been sorting out the mess for years, and several teams
are still viable. About 10 characters are playable and a few more as
assist only characters. Though the batting average is low (lots of
characters suck too much to use), the number of characters you CAN use
is high enough. Since lots of different strategies are still viable,
I'd have to give MvC2 the award for "best accidental balance."

Soul Calibur and VF are also very balanced games, but for different
reasons. People might flame me for saying this, but I think they would
agree if they tried to look at the games without bias. SC and VF have
relatively low variety in characters compared to 2D games. Everyone
shares a lot of basic concepts in how they attack. There is no
Sentinel that takes up half the screen and flies around above you.
There is no Cable who has a full screen, instant beam attack that his
entire game is based around. Since SC and VF have very "controlled"
game designs, the characters are close enough in abilities that the
games are very balanced and the difference in strength between top
teir and bottom teir is less than other games.

In my opinion, the best fighting game is GGXX (though a strong case
could be made for VF). GGXX is extremely balanced even though it has a
crazily large amount of character variety. It has 20 characters, a top
teir of 4 characters and probablly about 5 teirs total. Even the
bottom teirs are viable characters. Here's an article I wrote on the
subject:

http://www.sirlin.net/Features/feature_GameBalancePart2.htm

Oh, and you mentioned SF3. Original SF3 is just a broken, bad game. 3S
is much better, but I still don't like the series. The existance of
the parry really helps to give every character a chance (as it does in
SC as well), but I can't speak to the high level play as I'm not very
familiar with it. I just know that every US player plays Chun Li or
Ken tries to low forward into super. Yun and his Custom-Combo super is
also top. Japanese players have crazy instant death combos with Makoto
and broken-looking unblockables with Urien. Perhaps it is a balanced
game, I'm not really sure.

I hope this helps. I reserve the right to ask the SC community for
advice in your realm when I need it.

--Sirlin


Thanks a lot. And while all my wishes are being fulfilled I would like a million pounds too.
We are vigilant.
lastas
Profile Joined May 2003
Sweden1219 Posts
November 01 2004 21:52 GMT
#48
ehm. tekken > all
gg
Waxangel
Profile Blog Joined September 2002
United States33584 Posts
November 01 2004 21:57 GMT
#49
Thank you very much for the detailed post ^_^
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Liquid`Oaral
Profile Joined September 2002
162 Posts
November 01 2004 22:17 GMT
#50
dahlsim is the coolest, cause he says yoga fire when he fires; which doesnt make any sense what so ever.
Gandalf the Wizard
Profile Joined October 2004
United States163 Posts
November 01 2004 23:47 GMT
#51
On November 02 2004 06:52 lastas wrote:
ehm. tekken > all


No doubt. Nothing beats tekken3/tekken tag tournament.
Locked
Profile Joined September 2004
United States4182 Posts
November 02 2004 01:26 GMT
#52
On November 02 2004 06:05 Prose wrote:
Show nested quote +
On October 21 2004 15:26 Arbiter[frolix] wrote:
On October 21 2004 08:00 Waxangel wrote:
and I'm still waiting for the person who actually played on a high level to murder everyone in this thread!


We should try and get Sirlin over here to give his opinion.


Hello.

Hyper Street Fighter 2 (HF) is a very balanced game. The top teir is
probably Ken, Ryu, Guile, Sagat, and Dhalsim. Except Dhalsim vs.
Sagat, all those characters have close matches against each other.
Non-top tier characters aren't close behind, either. Blanka and Chun
Li are solid, and only Bison and Vega are truely weak.

Super Street Fighter 2 Turbo (ST) is a much more long-lived game,
though. It's still played today, but HF isn't really. One problem with
ST is the importance of counter characters. Bison is very good against
Vega. Dhalsim is very good against Sagat. Sagat is very good against
Chun Li, and so on. Pretty much every character has someone they die
horribly to. Even so, the game is pretty balanced overall, with most
characters having a chance at winning against most characters.

WW, CE, Super, and A1 are not very balanced. Alpha 2 is a game close
to my heart as I won multiple national tournaments in it. It has a top
teir of 4 characters and a second teir of 2 characters, and a 3rd teir
of 2 or 3 characters. If you confine yourself to those characters, the
game is very balanced.

CvS2 I have not followed in a while. There are some hard to beat
god-teams like A-groove Blanka/Sakura/Bison. There are a few viable
C-groove teams, and a few viable K-groove teams. I find the game
totally degenerate in gameplay, so whether it's balanced or not is
kind of a moot point to me.

MvC2 is landmark. No "design" went into balancing it. It's just 54
characters each with as much crazy stuff as Capcom could think of.
Players have been sorting out the mess for years, and several teams
are still viable. About 10 characters are playable and a few more as
assist only characters. Though the batting average is low (lots of
characters suck too much to use), the number of characters you CAN use
is high enough. Since lots of different strategies are still viable,
I'd have to give MvC2 the award for "best accidental balance."

Soul Calibur and VF are also very balanced games, but for different
reasons. People might flame me for saying this, but I think they would
agree if they tried to look at the games without bias. SC and VF have
relatively low variety in characters compared to 2D games. Everyone
shares a lot of basic concepts in how they attack. There is no
Sentinel that takes up half the screen and flies around above you.
There is no Cable who has a full screen, instant beam attack that his
entire game is based around. Since SC and VF have very "controlled"
game designs, the characters are close enough in abilities that the
games are very balanced and the difference in strength between top
teir and bottom teir is less than other games.

In my opinion, the best fighting game is GGXX (though a strong case
could be made for VF). GGXX is extremely balanced even though it has a
crazily large amount of character variety. It has 20 characters, a top
teir of 4 characters and probablly about 5 teirs total. Even the
bottom teirs are viable characters. Here's an article I wrote on the
subject:

http://www.sirlin.net/Features/feature_GameBalancePart2.htm

Oh, and you mentioned SF3. Original SF3 is just a broken, bad game. 3S
is much better, but I still don't like the series. The existance of
the parry really helps to give every character a chance (as it does in
SC as well), but I can't speak to the high level play as I'm not very
familiar with it. I just know that every US player plays Chun Li or
Ken tries to low forward into super. Yun and his Custom-Combo super is
also top. Japanese players have crazy instant death combos with Makoto
and broken-looking unblockables with Urien. Perhaps it is a balanced
game, I'm not really sure.

I hope this helps. I reserve the right to ask the SC community for
advice in your realm when I need it.

--Sirlin


o_O

wow its sirlin, your articles have gained a lot of respect from SSBM players =) never thought i'd see you posting in a starcraft forum.

thanks for the detailed answer too~~
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
AgonyRush
Profile Joined January 2003
United States2540 Posts
November 02 2004 01:33 GMT
#53
ohoho this thread made me nostalgic -.-;
A team is only as good as its worst lineup
Prose
Profile Joined June 2004
Canada314 Posts
November 02 2004 01:41 GMT
#54
o_O

wow its sirlin, your articles have gained a lot of respect from SSBM players =) never thought i'd see you posting in a starcraft forum.

thanks for the detailed answer too~~[/QUOTE]

No no! This is a reply by David Sirlin to my question: Which of the Street Fighter games is most balanced?! In his expert opinion, as backed up by the link to his site, it's Guilty Gear XX.
Yes, I appreciate his very detailed reply very much also.
April showers bring May flowers bring June bugs bring JulyZerg.
kuwakJai
Profile Blog Joined August 2003
Thailand198 Posts
November 02 2004 03:15 GMT
#55
On November 02 2004 07:17 Liquid`Oaral wrote:
dahlsim is the coolest, cause he says yoga fire when he fires; which doesnt make any sense what so ever.


LOL
the Illuminated lantern
purasorte
Profile Joined September 2004
Brazil99 Posts
November 02 2004 05:42 GMT
#56
Guile owns hard on SF2!
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
November 03 2004 11:53 GMT
#57
Didn't know they still had tournies for SF2, used to love the SNES. Chun-Li over all ^ ^ until you can prove otherwise vs me, I shall stand with this.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Danka
Profile Blog Joined January 2004
Peru1018 Posts
November 03 2004 12:10 GMT
#58
How about Rock paper scissors. Is it balanced?
Its not the size of the dog in the fight, its the size of the fight in the dog. - Mark Twain
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
November 03 2004 12:58 GMT
#59
sirlin and zileas agree that zileas invented micro
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
November 03 2004 13:25 GMT
#60
On November 03 2004 21:10 Danka wrote:
How about Rock paper scissors. Is it balanced?


yes, its like playing a game with mirror match
zerg/human - vancouver, canada
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