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Street Fighter2 balanced? - Page 2

Forum Index > General Games
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Ace
Profile Blog Joined October 2002
United States16096 Posts
October 20 2004 23:47 GMT
#21
^noob

Guilty Gear is one of the greatest fighting games ever made since its a "pure" fighter and not alot of thrown together trash. Of course alot of hardcore fighting game players worship that game to the death.

SC2 is great also, but not balanced as much as it could be. I haent played it in a year though(lost my game) so I'm not sure how much the game has progressed.
Math me up, scumboi. - Acrofales
St3MoR
Profile Joined November 2002
Spain3256 Posts
October 20 2004 23:47 GMT
#22
definitely in the game environment here (in the place where i used to play SF under my house), guile was the most powerful due to a lot of people picking ryu and especially Ken, must agree with piccolo.

btw i had a hell when i played guile vs vega OMG OMG
Prophet in TL of the Makoto0124 ways
Cere
Profile Joined March 2003
Seychelles15 Posts
October 20 2004 23:50 GMT
#23
Soul Calibur2 is definetly a competative game!
Finals EVO 2004 :

http://sc.relaxism.com/index.php?character1=&character2=&person1=&person2=&location=Evolution 2004&time=&page=1&submit=Search
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
October 20 2004 23:57 GMT
#24
guile can be close to unbeatable and sagat too. But thats only when the CPU uses them because he doesnt need time to do a move, so he can flashkick and uppercut as much and fast as he can.

Player vs player, Ken and Ryu are the best.. : ) .. sagat's uppercut isn't good enough. Also Ken owns ruy since his uppercut has more reach.
Fire and blood
sky_rend
Profile Joined March 2004
United States16 Posts
Last Edited: 2004-10-20 23:58:20
October 20 2004 23:57 GMT
#25
Reasons why Soul Calibur 2 sucks:

-glitches (nice guard impact, too bad I can block anything with minimal risk using 2G, nicely fucking up the risk/reward ratio of the GI system)

-step-G (I'm going to step, step, and step some more, and there's just about nothing you can do about it. Throw out a horizontal? Who cares, you can step half of them anyway, and any horizontal worth any tracking is slow enough to guard on reaction. And considering anybody can fuck just about anybody up from stepping, you have turtly, roachy gameplay. Awesome!)

-jump (throws and lows get punished heavily while you can get an attack to hit 70% of its normal damage while I air control away; again retarded risk/reward)
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
October 20 2004 23:59 GMT
#26
Lets keep this on topic ok ?
Fire and blood
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
October 21 2004 00:00 GMT
#27
ow and blanka can't roll when u do a fireball.. only diagonal upwards to dodge it.. and u can just kick in the air then! or do fast uppercut .

and guile isn't omnipotent vs ken and ruy just because his refresh after the energy blasts is faster. BEcause as a player u can't do the flashkick constantly.. or even instantly
Fire and blood
sky_rend
Profile Joined March 2004
United States16 Posts
Last Edited: 2004-10-21 00:09:13
October 21 2004 00:04 GMT
#28
In terms of balance, I'm pretty sure Super Turbo is widely considered the most balanced version of SF2. Daigo, top Japanese player who won Super Turbo @ last year's EVO (not sure about this year...) uses Ryu.

Too bad I suck at 2D fighters. >_<
M2
Profile Joined December 2002
Bulgaria4146 Posts
October 21 2004 00:10 GMT
#29
are there differences between ken and ryu?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Piccolo
Profile Blog Joined November 2003
Chile621 Posts
Last Edited: 2004-10-21 00:27:24
October 21 2004 00:26 GMT
#30
yes
the, hurricane kick for ken make multiple hits of little damage, ryu's hurricane kick just make one hit and do like 3 hits of ken hk.
the fireball for ryu is a little (almost unoticeable) faster than ken. Ken dragon punch has more reach.
The explanation of this is that ken focuses more in train his body and physical attacks and ryu in the "spiritual" (chi shit) attacks.

and... 3d fighting games sux. It's imposible to play with flying kicks. =/
You said wc3 was simpler than SC, wc3 is 3d, SC is 2d, therefore you can counter yourself.... OVazioFrio
Prawned
Profile Joined August 2004
United Kingdom794 Posts
Last Edited: 2004-10-21 01:15:00
October 21 2004 01:12 GMT
#31
Which street fighter 2 are you talking about? In World Warrior Ryu/Ken and Guile usually dominate whilst in Turbo it is undoubtably Akuma (who was banned from tournaments in japan due to being toooo unbalanced) Balrog/Ryu/Dhalsim and Old Sagat are also probably top tier.
NullHK
Profile Joined August 2004
China340 Posts
October 21 2004 01:30 GMT
#32
when i was looking up KOF 2002 tournaments on the net i actually came across some pages of SF2 tournaments...

the favourites in the tournaments in japan seemed to be guile, sagat, dhalsim and gouki (akuma), and chun li... but this was SVC and that game is pretty damn imbalanced with its exceed super..

and does anyone play KOF 2002 to a high lvl here??? its owns =) + iori is strong cause of his cheap grab 6246 A/C + ability to fight anti air and because his damnn combo can come in so many different ways..
hes so popular cause of his Max cancel combo C / 66C 623C 63214B 623 C 63214 B 623C supercancel - Max 2
KOFgokuon
Profile Blog Joined August 2004
United States14910 Posts
October 21 2004 01:44 GMT
#33
it's amazing the amount of games that are played competitively...i mean there are world championships for super smash bros! i watched some of the fights...it takes all the fun out of it, 1v1 is so boring, 95% of the fun is sneaking behind someone and donkey punching / sleep attacking -_-
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
October 21 2004 01:46 GMT
#34
and does anyone play KOF 2002 to a high lvl here??? its owns =) + iori is strong cause of his cheap grab 6246 A/C + ability to fight anti air and because his damnn combo can come in so many different ways..
hes so popular cause of his Max cancel combo C / 66C 623C 63214B 623 C 63214 B 623C supercancel - Max 2

WTF are you talking about?
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
NullHK
Profile Joined August 2004
China340 Posts
October 21 2004 01:48 GMT
#35
On October 21 2004 10:46 Yarertz wrote:
Show nested quote +
and does anyone play KOF 2002 to a high lvl here??? its owns =) + iori is strong cause of his cheap grab 6246 A/C + ability to fight anti air and because his damnn combo can come in so many different ways..
hes so popular cause of his Max cancel combo C / 66C 623C 63214B 623 C 63214 B 623C supercancel - Max 2

WTF are you talking about?


like when u try to learn combos on the net so that u can practice them at the arcade they use the numbers from 1 - 9 to describe movement.. its just the numberpad like 6 is --> and 2 is down,, and 4 is <--
ABCD is just the 4 buttons on the arcade machines using neogeo games
2t0nes
Profile Joined September 2004
Australia37 Posts
October 21 2004 01:59 GMT
#36
--- Nuked ---
VaderNL
Profile Joined November 2003
Netherlands139 Posts
October 21 2004 03:10 GMT
#37
Hi,


I'm not going to claim that I'm a high level StreetFighter player (which I'm not btw :p) since I only play this game for fun when we have a meeting for fighting games. I am a "high" level Tekken player though (not compared to Korean masters, but then again who is) and I'm more into other 3D games (like vf4:evo)

But I do know a lot of high level 2D players and I played against them as well (you eventually get to know them if you hang around in the fighting game scene for a long time). Though I'm cautious with the term high level, they did fight Japanese players (like Daigo, Kuni, Chikyuu etc) and did pretty well so I do think that they are really good players with a lot of credibility.

So I guess it's kind of like when you're a high level Starcraft player, you do know what's good and what is not in Warcraft. And if you don't, you have the contacts to ask and explain :p

I'm going to assume that you mean Super Turbo, because classic SF2 isn't played anymore.
Super Turbo is actually a pretty balanced game. The only character that stands above the rest is O.Sagat.

O.Sagat is also softbanned in Japan (which basically means people don't pick him out of principle) but he can be used in some tournaments. The second tier would be Chun-Li and Dhalsim, maybe Guile. But the rest of the tiers are extremely close to each other. Only O.Sagat stands above.

For those of you who don't know who O.Sagat is, it's basically his Super Street Fighter II version in Super Turbo (some characters have more incarnations in Super Turbo)

b.t.w. even though I did know this info, I asked the proper players for back up :p

~Vader
Perceive that, which cannot be seen ---Miyamoto Musashi---
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
October 21 2004 03:22 GMT
#38
SF2 original, Guile was the best because he had the "tick". Jab => throw and throws did like way too much damage in that game ....

If you stay back, he can just throw a slow sonic boom and follow it to tick you.

If you try to close in, he can do the flash kick and then tick you when you get up.

Your only hope was fireball wars. And since only hadokens were the reliable fireballers, we know what happened there ... So no it was not balanced,
ilnp
Profile Joined December 2002
Iceland1330 Posts
October 21 2004 03:29 GMT
#39
soul calibur is my favorite fighting game. tekken is also very good but i like soul calibur exponentially more. i hate 2d games..

i like how in soul calibur you can look at an attack coming in from any character and analyze it & the best way to deal with it (dodge, block, guard impact, counterattack... all of these categories with many different types of attacks to come back with) and there's a solid reasoning behind each. tekken, while still cool, didnt strike me as that 'strategical'
8===D~~
Archon_Wing
Profile Joined May 2004
United States378 Posts
October 21 2004 06:15 GMT
#40
World Warrior (at least the SNES one) was not balanced. It was ridicolously easy to dizzy people. Especially with Guile; it seemed like you could just hit people randomly and dizzy them. And then you would just sit on your ass charging whatever. Or that "tick tick tick" crap mentioned above. Or sonic boom---> throw because of the godly recovery time for sonic boom. -_- Blanka was pretty funny in original; if you interrupted his roll with any attack, he would take a shitload of damage. But Ken and Ryu were balanced against each other, because they were almost the same until the later versions

Zangief was sloooow. But that spinning piledriver was deadly. Chun Li seemed to have gotten the short end, but she got better in later version with her little fireball.

Versions with Bison: Psycho Crusher was so fun. It did a lot of damage even when blocked.
But I never really played the game that much, so that's what I got from it.
I think Turbo is a bit more balanced, but there still were issues.
Nothing witty here atm
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