Street Fighter2 balanced?
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M2
Bulgaria4146 Posts
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GranDim
Canada1214 Posts
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KOFgokuon
United States14910 Posts
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Piccolo
Chile621 Posts
But... even if Guile > Ken & Ryu, still Guile it's most vulnerable to the rest of characters. So the best character selection would be Ken & Ryu aganist every other than guile... guile over ken & ryu. You can be very skilled with all the characters... but using those character by two players in the same skill level... characters like zanguief, dhalsim or e.honda can't do much. Dhalsim it's too slow and zangief/honda are powerfull but have trouble aganist fireball launchers. if they can't make the fight close to the other, they are lost. And why Guile > Ken & Ryu? the most skilled players of SF2 World Warrior/Champion Edition knows why... one of the reasons is the sonic boom vs ha do ken at middle lenght... then the time of response of guile is faster and he can go forward and fierce punch ken/ryu when they are still in the "ha do ken" posture. Guile has more troubles aganist fast jumpers like chun-li, vega, blanka, or mirror match. i'm a fan of this game so i'll be looking for post of experienced players and know what they think. ![]() | ||
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Wonderer
Korea (South)40 Posts
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Waxangel
United States33584 Posts
On October 21 2004 07:44 KOFgokuon wrote: even though they're beatable, the characters with a projectile and an anti-air attack (ken ryu guile) tend to dominate most games. you have to be really good in order to beat them with characters like zangief or E honda...i'm leaning towards no hehe, you have a KOF ID surely you won't argue Iori is strong because of his fireball/DP trap ![]() | ||
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kosh
Norway1 Post
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Excalibur_Z
United States12240 Posts
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Waxangel
United States33584 Posts
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[GiTM]-Ace
United States4935 Posts
On October 21 2004 08:00 Waxangel wrote: yea im waiting for a i played in 20 tournaments and the best player is by far _____ loland I'm still waiting for the person who actually played on a high level to murder everyone in this thread! | ||
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Waxangel
United States33584 Posts
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Chibi[OWNS]
United Kingdom10597 Posts
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Ace
United States16096 Posts
edit: Soul Calibur 2 is one of the best fighting games I think I ever played | ||
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Sadist
United States7327 Posts
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HellBoy
Norway138 Posts
Well, like any other game each character have their ups and downs, but it always comes down to the player. There are always ways to avoid the attacks. I haven't played this since SNES in 93 or something :p | ||
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Ghardo
Germany1685 Posts
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Chibi[OWNS]
United Kingdom10597 Posts
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Chibi[OWNS]
United Kingdom10597 Posts
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SonnyBlack
Germany457 Posts
sounds interesting | ||
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sky_rend
United States16 Posts
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Ace
United States16096 Posts
![]() Guilty Gear is one of the greatest fighting games ever made since its a "pure" fighter and not alot of thrown together trash. Of course alot of hardcore fighting game players worship that game to the death. SC2 is great also, but not balanced as much as it could be. I haent played it in a year though(lost my game) so I'm not sure how much the game has progressed. | ||
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St3MoR
Spain3256 Posts
btw i had a hell when i played guile vs vega OMG OMG | ||
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Cere
Seychelles15 Posts
Finals EVO 2004 : http://sc.relaxism.com/index.php?character1=&character2=&person1=&person2=&location=Evolution 2004&time=&page=1&submit=Search | ||
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Liquid`RaSZi
Netherlands2766 Posts
Player vs player, Ken and Ryu are the best.. : ) .. sagat's uppercut isn't good enough. Also Ken owns ruy since his uppercut has more reach. | ||
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sky_rend
United States16 Posts
-glitches (nice guard impact, too bad I can block anything with minimal risk using 2G, nicely fucking up the risk/reward ratio of the GI system) -step-G (I'm going to step, step, and step some more, and there's just about nothing you can do about it. Throw out a horizontal? Who cares, you can step half of them anyway, and any horizontal worth any tracking is slow enough to guard on reaction. And considering anybody can fuck just about anybody up from stepping, you have turtly, roachy gameplay. Awesome!) -jump (throws and lows get punished heavily while you can get an attack to hit 70% of its normal damage while I air control away; again retarded risk/reward) | ||
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Liquid`RaSZi
Netherlands2766 Posts
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Liquid`RaSZi
Netherlands2766 Posts
and guile isn't omnipotent vs ken and ruy just because his refresh after the energy blasts is faster. BEcause as a player u can't do the flashkick constantly.. or even instantly | ||
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sky_rend
United States16 Posts
Too bad I suck at 2D fighters. >_< | ||
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M2
Bulgaria4146 Posts
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Piccolo
Chile621 Posts
the, hurricane kick for ken make multiple hits of little damage, ryu's hurricane kick just make one hit and do like 3 hits of ken hk. the fireball for ryu is a little (almost unoticeable) faster than ken. Ken dragon punch has more reach. The explanation of this is that ken focuses more in train his body and physical attacks and ryu in the "spiritual" (chi shit) attacks. and... 3d fighting games sux. It's imposible to play with flying kicks. =/ | ||
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Prawned
United Kingdom794 Posts
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NullHK
China340 Posts
the favourites in the tournaments in japan seemed to be guile, sagat, dhalsim and gouki (akuma), and chun li... but this was SVC and that game is pretty damn imbalanced with its exceed super.. and does anyone play KOF 2002 to a high lvl here??? its owns =) + iori is strong cause of his cheap grab 6246 A/C + ability to fight anti air and because his damnn combo can come in so many different ways.. hes so popular cause of his Max cancel combo C / 66C 623C 63214B 623 C 63214 B 623C supercancel - Max 2 | ||
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KOFgokuon
United States14910 Posts
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Yarertz
Djibouti1891 Posts
and does anyone play KOF 2002 to a high lvl here??? its owns =) + iori is strong cause of his cheap grab 6246 A/C + ability to fight anti air and because his damnn combo can come in so many different ways.. hes so popular cause of his Max cancel combo C / 66C 623C 63214B 623 C 63214 B 623C supercancel - Max 2 WTF are you talking about? | ||
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NullHK
China340 Posts
like when u try to learn combos on the net so that u can practice them at the arcade they use the numbers from 1 - 9 to describe movement.. its just the numberpad like 6 is --> and 2 is down,, and 4 is <-- ABCD is just the 4 buttons on the arcade machines using neogeo games | ||
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2t0nes
Australia37 Posts
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VaderNL
Netherlands139 Posts
I'm not going to claim that I'm a high level StreetFighter player (which I'm not btw :p) since I only play this game for fun when we have a meeting for fighting games. I am a "high" level Tekken player though (not compared to Korean masters, but then again who is) and I'm more into other 3D games (like vf4:evo) But I do know a lot of high level 2D players and I played against them as well (you eventually get to know them if you hang around in the fighting game scene for a long time). Though I'm cautious with the term high level, they did fight Japanese players (like Daigo, Kuni, Chikyuu etc) and did pretty well so I do think that they are really good players with a lot of credibility. So I guess it's kind of like when you're a high level Starcraft player, you do know what's good and what is not in Warcraft. And if you don't, you have the contacts to ask and explain :p I'm going to assume that you mean Super Turbo, because classic SF2 isn't played anymore. Super Turbo is actually a pretty balanced game. The only character that stands above the rest is O.Sagat. O.Sagat is also softbanned in Japan (which basically means people don't pick him out of principle) but he can be used in some tournaments. The second tier would be Chun-Li and Dhalsim, maybe Guile. But the rest of the tiers are extremely close to each other. Only O.Sagat stands above. For those of you who don't know who O.Sagat is, it's basically his Super Street Fighter II version in Super Turbo (some characters have more incarnations in Super Turbo) b.t.w. even though I did know this info, I asked the proper players for back up :p ~Vader | ||
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KissBlade
United States5718 Posts
If you stay back, he can just throw a slow sonic boom and follow it to tick you. If you try to close in, he can do the flash kick and then tick you when you get up. Your only hope was fireball wars. And since only hadokens were the reliable fireballers, we know what happened there ... So no it was not balanced, | ||
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ilnp
Iceland1330 Posts
i like how in soul calibur you can look at an attack coming in from any character and analyze it & the best way to deal with it (dodge, block, guard impact, counterattack... all of these categories with many different types of attacks to come back with) and there's a solid reasoning behind each. tekken, while still cool, didnt strike me as that 'strategical' | ||
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Archon_Wing
United States378 Posts
![]() Zangief was sloooow. But that spinning piledriver was deadly. Chun Li seemed to have gotten the short end, but she got better in later version with her little fireball. Versions with Bison: Psycho Crusher was so fun. It did a lot of damage even when blocked. But I never really played the game that much, so that's what I got from it. I think Turbo is a bit more balanced, but there still were issues. | ||
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Arbiter[frolix]
United Kingdom2674 Posts
On October 21 2004 08:00 Waxangel wrote: and I'm still waiting for the person who actually played on a high level to murder everyone in this thread! We should try and get Sirlin over here to give his opinion. | ||
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GroT
Belgium3003 Posts
ken is the best character | ||
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wtfwjd
United States226 Posts
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radar14
United States1437 Posts
By that I mean a sweep distance away where you can flash kick if they jump or sonic boom + tick if they stay on the ground. A low roundhouse is two hits and with the game lag, it allows you sufficient time to recharge as they're in the block stun. Also if Guile jumps in and lands a Fierce it's almost auto-dizzy because it's no trouble to two-in-one a crouching strong/Flash Kick. Even if it doesn't dizzy, it's auto-knockdown which once again gives you the positional advantage. Obviously these traps aren't invincible. Otherwise the game wouldn't have anyone playing it at all. But it does make it a lot easier for Guile. | ||
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Zerius[TPR]
Canada1633 Posts
And no, no street fighters are balanced they all have a handful of characters that are better than the rest. | ||
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Prose
Canada314 Posts
On October 21 2004 15:26 Arbiter[frolix] wrote: We should try and get Sirlin over here to give his opinion. I emailed Sirlin the question: which of the Street Fighter games is the most balanced? The following is his reply. So if you wish, you can personally thank him by emailing him (email at his site). In his expert opinion the most balanced game (despite the extreme variety) is Guilty Gear XX. I agree also with his comments about the 3D fighters, that they are indeed very balanced, but the characters aren't really varied. ----------- "Hello. Hyper Street Fighter 2 (HF) is a very balanced game. The top teir is probably Ken, Ryu, Guile, Sagat, and Dhalsim. Except Dhalsim vs. Sagat, all those characters have close matches against each other. Non-top tier characters aren't close behind, either. Blanka and Chun Li are solid, and only Bison and Vega are truely weak. Super Street Fighter 2 Turbo (ST) is a much more long-lived game, though. It's still played today, but HF isn't really. One problem with ST is the importance of counter characters. Bison is very good against Vega. Dhalsim is very good against Sagat. Sagat is very good against Chun Li, and so on. Pretty much every character has someone they die horribly to. Even so, the game is pretty balanced overall, with most characters having a chance at winning against most characters. WW, CE, Super, and A1 are not very balanced. Alpha 2 is a game close to my heart as I won multiple national tournaments in it. It has a top teir of 4 characters and a second teir of 2 characters, and a 3rd teir of 2 or 3 characters. If you confine yourself to those characters, the game is very balanced. CvS2 I have not followed in a while. There are some hard to beat god-teams like A-groove Blanka/Sakura/Bison. There are a few viable C-groove teams, and a few viable K-groove teams. I find the game totally degenerate in gameplay, so whether it's balanced or not is kind of a moot point to me. MvC2 is landmark. No "design" went into balancing it. It's just 54 characters each with as much crazy stuff as Capcom could think of. Players have been sorting out the mess for years, and several teams are still viable. About 10 characters are playable and a few more as assist only characters. Though the batting average is low (lots of characters suck too much to use), the number of characters you CAN use is high enough. Since lots of different strategies are still viable, I'd have to give MvC2 the award for "best accidental balance." Soul Calibur and VF are also very balanced games, but for different reasons. People might flame me for saying this, but I think they would agree if they tried to look at the games without bias. SC and VF have relatively low variety in characters compared to 2D games. Everyone shares a lot of basic concepts in how they attack. There is no Sentinel that takes up half the screen and flies around above you. There is no Cable who has a full screen, instant beam attack that his entire game is based around. Since SC and VF have very "controlled" game designs, the characters are close enough in abilities that the games are very balanced and the difference in strength between top teir and bottom teir is less than other games. In my opinion, the best fighting game is GGXX (though a strong case could be made for VF). GGXX is extremely balanced even though it has a crazily large amount of character variety. It has 20 characters, a top teir of 4 characters and probablly about 5 teirs total. Even the bottom teirs are viable characters. Here's an article I wrote on the subject: http://www.sirlin.net/Features/feature_GameBalancePart2.htm Oh, and you mentioned SF3. Original SF3 is just a broken, bad game. 3S is much better, but I still don't like the series. The existance of the parry really helps to give every character a chance (as it does in SC as well), but I can't speak to the high level play as I'm not very familiar with it. I just know that every US player plays Chun Li or Ken tries to low forward into super. Yun and his Custom-Combo super is also top. Japanese players have crazy instant death combos with Makoto and broken-looking unblockables with Urien. Perhaps it is a balanced game, I'm not really sure. I hope this helps. I reserve the right to ask the SC community for advice in your realm when I need it. ![]() --Sirlin" Edit: Made sure credit is given to Sirlin, and italics added for emphasis. | ||
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Arbiter[frolix]
United Kingdom2674 Posts
On November 02 2004 06:05 Prose wrote: Hello. Hyper Street Fighter 2 (HF) is a very balanced game. The top teir is probably Ken, Ryu, Guile, Sagat, and Dhalsim. Except Dhalsim vs. Sagat, all those characters have close matches against each other. Non-top tier characters aren't close behind, either. Blanka and Chun Li are solid, and only Bison and Vega are truely weak. Super Street Fighter 2 Turbo (ST) is a much more long-lived game, though. It's still played today, but HF isn't really. One problem with ST is the importance of counter characters. Bison is very good against Vega. Dhalsim is very good against Sagat. Sagat is very good against Chun Li, and so on. Pretty much every character has someone they die horribly to. Even so, the game is pretty balanced overall, with most characters having a chance at winning against most characters. WW, CE, Super, and A1 are not very balanced. Alpha 2 is a game close to my heart as I won multiple national tournaments in it. It has a top teir of 4 characters and a second teir of 2 characters, and a 3rd teir of 2 or 3 characters. If you confine yourself to those characters, the game is very balanced. CvS2 I have not followed in a while. There are some hard to beat god-teams like A-groove Blanka/Sakura/Bison. There are a few viable C-groove teams, and a few viable K-groove teams. I find the game totally degenerate in gameplay, so whether it's balanced or not is kind of a moot point to me. MvC2 is landmark. No "design" went into balancing it. It's just 54 characters each with as much crazy stuff as Capcom could think of. Players have been sorting out the mess for years, and several teams are still viable. About 10 characters are playable and a few more as assist only characters. Though the batting average is low (lots of characters suck too much to use), the number of characters you CAN use is high enough. Since lots of different strategies are still viable, I'd have to give MvC2 the award for "best accidental balance." Soul Calibur and VF are also very balanced games, but for different reasons. People might flame me for saying this, but I think they would agree if they tried to look at the games without bias. SC and VF have relatively low variety in characters compared to 2D games. Everyone shares a lot of basic concepts in how they attack. There is no Sentinel that takes up half the screen and flies around above you. There is no Cable who has a full screen, instant beam attack that his entire game is based around. Since SC and VF have very "controlled" game designs, the characters are close enough in abilities that the games are very balanced and the difference in strength between top teir and bottom teir is less than other games. In my opinion, the best fighting game is GGXX (though a strong case could be made for VF). GGXX is extremely balanced even though it has a crazily large amount of character variety. It has 20 characters, a top teir of 4 characters and probablly about 5 teirs total. Even the bottom teirs are viable characters. Here's an article I wrote on the subject: http://www.sirlin.net/Features/feature_GameBalancePart2.htm Oh, and you mentioned SF3. Original SF3 is just a broken, bad game. 3S is much better, but I still don't like the series. The existance of the parry really helps to give every character a chance (as it does in SC as well), but I can't speak to the high level play as I'm not very familiar with it. I just know that every US player plays Chun Li or Ken tries to low forward into super. Yun and his Custom-Combo super is also top. Japanese players have crazy instant death combos with Makoto and broken-looking unblockables with Urien. Perhaps it is a balanced game, I'm not really sure. I hope this helps. I reserve the right to ask the SC community for advice in your realm when I need it. ![]() --Sirlin Thanks a lot. And while all my wishes are being fulfilled I would like a million pounds too. | ||
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lastas
Sweden1219 Posts
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Waxangel
United States33584 Posts
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Liquid`Oaral
162 Posts
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Gandalf the Wizard
United States163 Posts
On November 02 2004 06:52 lastas wrote: ehm. tekken > all No doubt. Nothing beats tekken3/tekken tag tournament. | ||
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Locked
United States4182 Posts
On November 02 2004 06:05 Prose wrote: Hello. Hyper Street Fighter 2 (HF) is a very balanced game. The top teir is probably Ken, Ryu, Guile, Sagat, and Dhalsim. Except Dhalsim vs. Sagat, all those characters have close matches against each other. Non-top tier characters aren't close behind, either. Blanka and Chun Li are solid, and only Bison and Vega are truely weak. Super Street Fighter 2 Turbo (ST) is a much more long-lived game, though. It's still played today, but HF isn't really. One problem with ST is the importance of counter characters. Bison is very good against Vega. Dhalsim is very good against Sagat. Sagat is very good against Chun Li, and so on. Pretty much every character has someone they die horribly to. Even so, the game is pretty balanced overall, with most characters having a chance at winning against most characters. WW, CE, Super, and A1 are not very balanced. Alpha 2 is a game close to my heart as I won multiple national tournaments in it. It has a top teir of 4 characters and a second teir of 2 characters, and a 3rd teir of 2 or 3 characters. If you confine yourself to those characters, the game is very balanced. CvS2 I have not followed in a while. There are some hard to beat god-teams like A-groove Blanka/Sakura/Bison. There are a few viable C-groove teams, and a few viable K-groove teams. I find the game totally degenerate in gameplay, so whether it's balanced or not is kind of a moot point to me. MvC2 is landmark. No "design" went into balancing it. It's just 54 characters each with as much crazy stuff as Capcom could think of. Players have been sorting out the mess for years, and several teams are still viable. About 10 characters are playable and a few more as assist only characters. Though the batting average is low (lots of characters suck too much to use), the number of characters you CAN use is high enough. Since lots of different strategies are still viable, I'd have to give MvC2 the award for "best accidental balance." Soul Calibur and VF are also very balanced games, but for different reasons. People might flame me for saying this, but I think they would agree if they tried to look at the games without bias. SC and VF have relatively low variety in characters compared to 2D games. Everyone shares a lot of basic concepts in how they attack. There is no Sentinel that takes up half the screen and flies around above you. There is no Cable who has a full screen, instant beam attack that his entire game is based around. Since SC and VF have very "controlled" game designs, the characters are close enough in abilities that the games are very balanced and the difference in strength between top teir and bottom teir is less than other games. In my opinion, the best fighting game is GGXX (though a strong case could be made for VF). GGXX is extremely balanced even though it has a crazily large amount of character variety. It has 20 characters, a top teir of 4 characters and probablly about 5 teirs total. Even the bottom teirs are viable characters. Here's an article I wrote on the subject: http://www.sirlin.net/Features/feature_GameBalancePart2.htm Oh, and you mentioned SF3. Original SF3 is just a broken, bad game. 3S is much better, but I still don't like the series. The existance of the parry really helps to give every character a chance (as it does in SC as well), but I can't speak to the high level play as I'm not very familiar with it. I just know that every US player plays Chun Li or Ken tries to low forward into super. Yun and his Custom-Combo super is also top. Japanese players have crazy instant death combos with Makoto and broken-looking unblockables with Urien. Perhaps it is a balanced game, I'm not really sure. I hope this helps. I reserve the right to ask the SC community for advice in your realm when I need it. ![]() --Sirlin o_O wow its sirlin, your articles have gained a lot of respect from SSBM players =) never thought i'd see you posting in a starcraft forum. thanks for the detailed answer too~~ | ||
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AgonyRush
United States2540 Posts
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Prose
Canada314 Posts
wow its sirlin, your articles have gained a lot of respect from SSBM players =) never thought i'd see you posting in a starcraft forum. thanks for the detailed answer too~~[/QUOTE] No no! This is a reply by David Sirlin to my question: Which of the Street Fighter games is most balanced?! In his expert opinion, as backed up by the link to his site, it's Guilty Gear XX. Yes, I appreciate his very detailed reply very much also. | ||
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kuwakJai
Thailand198 Posts
On November 02 2004 07:17 Liquid`Oaral wrote: dahlsim is the coolest, cause he says yoga fire when he fires; which doesnt make any sense what so ever. LOL | ||
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purasorte
Brazil99 Posts
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NotSorry
United States6722 Posts
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Danka
Peru1018 Posts
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STIMEY d okgm fish
Canada6140 Posts
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mindspike
Canada1902 Posts
On November 03 2004 21:10 Danka wrote: How about Rock paper scissors. Is it balanced? yes, its like playing a game with mirror match | ||
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red.venom
United States4651 Posts
On November 03 2004 20:53 NotSorry wrote: Didn't know they still had tournies for SF2, used to love the SNES. Chun-Li over all ^ ^ until you can prove otherwise vs me, I shall stand with this. They don't. Super Street Fighter 2: Turbo is still played in some tourneys because of it's incredibly fun gameplay that has stood the test of time. It's considered the "Classic" option among fighting game players. | ||
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indecision
Germany818 Posts
On October 21 2004 08:41 sky_rend wrote: Soul Calibur 2 sucks. -_-; definitely not, SC 2 rocks ! And it's even pretty balanced with lots of possibilities. However, what I heard is that Guile in SF 2 Turbo is the strongest character. He can just crouch in a corner doing sonic boom waiting for the opponent to jump in order to connect his backflip kick. And during that animation he can't be hit, whereas you sometimes manage to connect something when Ryu does a Dragon Punch. Plus, it's faster and can be executed from crouch. | ||
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MightyAtom
Korea (South)1897 Posts
was the best in terms of 1 thing, Chun Li, kicked so much ass in that ed. ^^ oops, and balance issues: orginal sf2, of course not balanced, but fun as hell, but of course Ken/Ryu, and Guile (btw, if you were gosu, there is virtually no cool down for his moon kick/sonic boom cause of charge timing), but were they fun to play with? Hell no, people just didn't wanna lose, but if you were cheesy enough (strategic) you could pull of the occasional win against ryu/ken/guile. but like think about, if you were gosu with zangiff, dang in 3 moves you could own anyone as long as your skill level was a bit better than others. but bottom line was, equal skill, Ken/Ryu/Guile rocked the free world, but in Turbo, Vega (English~spanish dude) rocked those guys (again, speaking if players were gosu), but Chun Li rapes Vega, and generally, ya maybe that Sagat (english ed. thai guy) does massive damage against ChunLi, but if she is played agressively, her toe stomp owns Saget's tiger punch and once the pressures on, its gg. Chun Li, low mid kick, owns ^^. obviously I've just played with her since...mmm grade 10 through out undergrad, which was like 13 years ago??...Dang! Im fucking old now. but she still rocks.And all 3D fighter games, my personal opinion of course, memorizing all that ab121baa whatever combinations...man the intuition factor in SF2 series, unmatchable, the real gosus, they have the force. 3D fighter gosu' they have the quick finger/memorization abiltity. Its people like you who turned SC/BW into a fricken APM/memorize strat game! ^^ but I might just be saying this cause I'm just old and stuck in my ways. BW 4 Ever & SF2 Rocks all you pansy 3D playing faggots. Kakakaka! | ||
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Camila_br
Brazil529 Posts
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Dave[9]
United States2365 Posts
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[X]Ken_D
United States4650 Posts
In Street Fighter 2: World Warrior, Guile and Dhalsim beats everyone for free. After the original Street Fighter, Guile and Dhalsim was toned down due to their imbalance. The SNES version of SF2 was significantly different than arcade in graphics and gameplay. A lot of the arcade bugs was remove from SNES version such as Guile's 'handcuff' technique where your character wouldn't be able to move while Guile is stuck in his flashkick pose. Japan to Street Fighter is Korea to Starcraft. The top of each series still have tournaments today: Super Street Fighter Turbo (or X in Japan) which is popular with the older player, Street Fighter 3: 3rd Strike is immensly popular and attracts non-SF players. Capcom vs SNK 2. Marvel vs Capcom 2, is most popular in USA and dominated by the USA, but the game is dead everywhere else. I specialize in Street Fighter 3 : 3rd Strike, but I can almost play the other Street Fighters. There is XBOX LIVE where people can play with other people across the world, but the experience isn't the same due to lag. It's fun, but not good for serious competition. I retire from Street Fighter last year since competition now is so few and far. Now I spend all my time focusing on Broodwars since competition is plenty and fierce. If anyone is interested in seeing Japanese SF3 tournament videos... http://gvision.exblog.jp/ It's not the highest quality matches. The players are top players, but the tournament isn't top like Super Battle Opera and more like friendly ranking tournaments. | ||
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Ghin
United States2391 Posts
I recently started playing 3rd Strike because I bought anniversary edition and it is pretty neat. Alex is totally awesome. Haven't played it online but I was considering getting Xbox Live just for that. Learning how to parry has been fun so far. Parrying is a great gameplay concept and it makes the game so much fun. I remember parrying Ryu's fireball super art for the first time. Makes you feel gosu like nada. | ||
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8882
2720 Posts
I really liked playing Vega (the guy with the mask and claws) despite the fact he completely sucked :/ | ||
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KOFgokuon
United States14910 Posts
On June 26 2005 05:50 8882 wrote: all I know is that bison (that's how the guy in red uniform was called) was unbeatable on NES, because he just had to knock someone down and abuse his slide attack. I wonder if such a thing existed in other versions of the game. I really liked playing Vega (the guy with the mask and claws) despite the fact he completely sucked :/ vega didn't suck, he was fast as shit, u could easily poke counter everything opponents did | ||
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Kobayashi
Portugal1970 Posts
On June 26 2005 05:00 [X]Ken_D wrote: This thread is somewhat funny. It's like reading Counter Strike players who casually play BW talking about BW balance. In Street Fighter 2: World Warrior, Guile and Dhalsim beats everyone for free. After the original Street Fighter, Guile and Dhalsim was toned down due to their imbalance. The SNES version of SF2 was significantly different than arcade in graphics and gameplay. A lot of the arcade bugs was remove from SNES version such as Guile's 'handcuff' technique where your character wouldn't be able to move while Guile is stuck in his flashkick pose. Japan to Street Fighter is Korea to Starcraft. The top of each series still have tournaments today: Super Street Fighter Turbo (or X in Japan) which is popular with the older player, Street Fighter 3: 3rd Strike is immensly popular and attracts non-SF players. Capcom vs SNK 2. Marvel vs Capcom 2, is most popular in USA and dominated by the USA, but the game is dead everywhere else. I specialize in Street Fighter 3 : 3rd Strike, but I can almost play the other Street Fighters. There is XBOX LIVE where people can play with other people across the world, but the experience isn't the same due to lag. It's fun, but not good for serious competition. I retire from Street Fighter last year since competition now is so few and far. Now I spend all my time focusing on Broodwars since competition is plenty and fierce. If anyone is interested in seeing Japanese SF3 tournament videos... http://gvision.exblog.jp/ It's not the highest quality matches. The players are top players, but the tournament isn't top like Super Battle Opera and more like friendly ranking tournaments. play KOF, there's plenty of competition and the game is much better anyway. | ||
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Fester
Australia260 Posts
Potemkin no fast. Potemkin smash. | ||
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[X]Ken_D
United States4650 Posts
On June 27 2005 07:19 Kobayashi wrote: play KOF, there's plenty of competition and the game is much better anyway. I really hate King of Fighters due the gameplay, but I won't talk about that . Even for KOF there isn't much competition especially in USA arcades. I'm done with fighting games. Arcades are dying and are being replace by LANs. | ||
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but she still rocks.