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Planetside 2 - Page 93

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Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
November 27 2012 20:05 GMT
#1841
On November 28 2012 04:30 Crownlol wrote:
Show nested quote +
On November 28 2012 04:12 kollin wrote:
On November 28 2012 04:04 Crownlol wrote:
On November 28 2012 03:51 Southlight wrote:
Infiltrators playing pure sniper are practically worthless except on defense. And on defense you're never going to find a "safe" spot (mainly due to other snipers who know where you are and light assault who have a field day crapping all over snipers). Just deploy and figure out a decent killing location and kill as many as you can before you die. Rinse repeat.




On November 28 2012 02:34 Crownlol wrote:
The game feels far too vehicle vs vehicle to me, with much too short respawn timers on tanks and jets. It seemed that many people would just spawn an aircraft and never do anything with it, just fly around being invincible- which brings me to my next point. The starter anti-armor and anti-aircraft weapons are abysmally bad. I hope that gets better- it's quite impossible to shoot down aircraft with the NC starting rocket launcher. You essentially have to be in a vehicle to hurt a vehicle.


Tanks are surprisingly weak against infantry, to the point where unless they're fighting braindead people who keep stubbornly spawning on things that have no means of fighting back (primarily unupgraded engi/medics and infiltrators in general) they're useless. Furthermore you can really annoy tank-spawning by just grabbing an infil and hacking or destroying their vehicle spawner, then forcing a fight there. Heavies (as mentioned by Echo) place a hurt on tanks due to the RPGs (or lock on G2G, though I'm not sure how effective that will remain once smoke becomes more prevalent), and all you need are like two heavies and an engi to basically form an iron wall against tanks defensively. Offensively if a bunch of infantry hold a bunch of tanks in a single location they're doing their job, as the tanks should really be on the offense. And again slow terrain-aided pushes with RPGs and mines and c4 and such will force tanks back, because it's remarkably difficult to maneuver tanks without being axed. Proper usage of sunderers/spawn beacons/etc. will allow you to flank and surround tanks as well except in certain wide-open areas, and in wide-open areas, because tanks can't cap and because they can't really shell inside buildings that well, it's fine. And if tanks DO roll into an area with buildings... well, I can tell you now as a light assault that's delicious. Mm. IMO tanks are very much like siege tanks. They're very effective at hunting enemy sunderers and creating a backline, but they're very pointless on their own... regardless of the fact that they're currently birdfeed for air (due to the gva balance fluctuation throughout beta into release).

Also, the whole point is that you need teamwork. A bunch us from TL play on West, and we usually only have like 5-6 of us around but we get a decent amount done. Although we could certainly do with better class arrangement... >_>;



Tanks are definitely killable- I haven't used c4 yet, but maybe that'll help. However, I've noticed on defense if they spawn several tanks with a few engi's, the engineers can outheal damage from 4 heavies NP- mostly due to the slow reload and silly-slow missile travel speed of the RPG.


Now I'm no tactical genius, but have you considered just flanking the tanks with light assaults or using infiltrators to kill the engis?



The situation that I was referring to was a number of tanks sitting at the base of a capture point (fortress?) with a large open area in front of them. We would have had to cross that field to get even close to the tanks, which were backed against a large structure and thus unflankable. They were being used as essentially infinite respawn turrets with infinite ammo. Given the reload and travel speed of RPGs, and the range we were at, they were essentially useless (esp with only 5 rounds), while the tanks just spammed tank and machine gun fire.

Obviously, the way to break this sort of defense is with MOAR TANKS, but I didn't really feel like driving a tank around all day.

There was a great post a few replies back about how to deal with tanks, but basically killing tanks comes down to positioning. You can two shot a main battle tank with the default rocket launcher if you hit it in the rear, it also takes more damage if you shoot it on the top, and it takes the least damage from shots to its front armor. If tanks are bottling themselves up inside an installation it is the infantry's job to flank them and get a better position. If there is one thing in this game that will help you the most it is good positioning, especially against heavy armor. This can be done with Light Assaults to fly around with jet packs and drop c4 on tanks or by running around with Heavy Assaults to kill them with rockets.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2012-11-27 20:38:45
November 27 2012 20:18 GMT
#1842
On November 28 2012 04:30 Crownlol wrote:
The situation that I was referring to was a number of tanks sitting at the base of a capture point (fortress?) with a large open area in front of them. We would have had to cross that field to get even close to the tanks, which were backed against a large structure and thus unflankable. They were being used as essentially infinite respawn turrets with infinite ammo. Given the reload and travel speed of RPGs, and the range we were at, they were essentially useless (esp with only 5 rounds), while the tanks just spammed tank and machine gun fire.


That's where I would say you're wrong. Backed up against a large structure is being asked to be flanked. In fact it's delicious for light assault, as if we can get into the base it saves us half our jetpack boost to get on top of them, and they can only run in one direction. There're been many cases where a tank feels safe next to a friendly building but I'd jetpacked on top of it and just jumped off to C4 stuff. If you're talking about maybe 10-15 tanks all surrounding a single small fort that's placed in a nice open field, then go elsewhere - they're defending it with overkill and being useless, and the fort itself is probably not worth it. 5-10 minutes later if no one else is bothering that fort I guarantee the tanks will start leaving, and then you can find pockets of open-ness again to flank/sneak into the fort etc. And again, if they're OUTSIDE of the base and there are any openings, even if it involves walking to the other side of the base to get in, then hacking vehicle terminals and killing ppl who try to spawn in them is a good way to force infantry fights (because then tanks have to start walking in and killing you, but tanks amid buildings are easy to kill).

And of course, snipers should always be able to reposition to kill engis repairing - open ground doesn't matter. In fact open ground is probably more terrifying for engineers doing the repair because it means well-placed rockets and well-positioned snipers get free potshots on them. Most snipers on offense are stationed in adjacent hexes anyways, such is how scumbaggery their range is. I miss a lot of cap exp because I'm in a different grid sweeping snipers

For the record, depending on the faction your tank isn't gonna do anything against a tankline anyways. NC tanks are like true siege tanks (one shot one kill type tanks) so driving into range of a tank line is going to get you screwed, while Magriders tend to outclass other tanks in the open field. Prowlers are very much a circle-strafe tank so if you're trying to drive them into a pile of entrenched tanks you're boned.

Edit:
As an addendum, I'd add that I can't think of very many unflankable bases. The only one that immediately pops to mind is that freaking southwest Vanu-territory fortress on Indar, because it's on top of a cliff facing the VS spawn point and is surrounded by cliff that're hell to climb and valleys that literally kill vehicles. There is literally no way of climbing up that cliff to get behind the fort. Even places like The Crown are surrounded by perfectly scalable cliffs for LA, and then a simple spawn beacon and a spike spawn of like 2-3 others can create a commando troop that shuts down the facility, ESPECIALLY if they have 20 people sitting in a tank outside of the fort.
/edit

Ferrose: most of the labs have a good number of entrances. Like, if you capture every teleporter and open up every entrance, most labs have at least five entrances, which are pretty tough to defend. Bio labs end up having 5-6 entrances when counting the landing pads and the teleporters, and thus require a lot of spread forces, along with the fact that three of the entrances have the spawn shield. Tech labs are a nightmare to defend because all the important generators are lined along the walls, which means you end up splitting your defenses along the ramparts, on the multiple floors of each guard tower, and at each generator. Because infantry can walk through the shields that stop vehicles, and the vehicle shield generators are literally 10 seconds away from the shield, lol. #investinlongercables
oraoraoraoraoraoraoraora
MoonfireSpam
Profile Blog Joined September 2010
United Kingdom1153 Posts
November 27 2012 21:01 GMT
#1843
Argh the draw distance? Is it actually server side as the forums suggest? So fustrating when 10 enemies just pop up in an open field.

Its an otherwise really good game.
Audemed
Profile Joined November 2010
United States893 Posts
November 27 2012 21:02 GMT
#1844
Is there a guide on how the base captures work? I thought I understood, but after an incident yesterday I'm a bit confused:

We had full control of a biolab, everything was under our control, the "tug of war" bar was locked down etc, yet the NC still had 2 secured spawn points up on the top level of the lab, and there was no way for us to bring it down. Bug or just don't know the mechanics?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Southlight
Profile Blog Joined August 2007
United States11768 Posts
November 27 2012 21:08 GMT
#1845
On November 28 2012 06:02 Audemed wrote:
Is there a guide on how the base captures work? I thought I understood, but after an incident yesterday I'm a bit confused:

We had full control of a biolab, everything was under our control, the "tug of war" bar was locked down etc, yet the NC still had 2 secured spawn points up on the top level of the lab, and there was no way for us to bring it down. Bug or just don't know the mechanics?


Those are teleporter rooms, from the teleporters that are on the control bases surrounding the biolab itself. Those teleporter rooms won't become under your control unless you actually go cap them.

If you look at the grid with the bio lab, you should see the biolab and like 2-3 (depending on the biolab) building clusters around it. Each of those places has a spawn point and a teleporter that leads into the biolab. Until you recap those areas your base defense isn't complete
oraoraoraoraoraoraoraora
Audemed
Profile Joined November 2010
United States893 Posts
November 27 2012 21:30 GMT
#1846
Ah!
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2012-11-27 21:55:21
November 27 2012 21:53 GMT
#1847
A couple of double burster maxes will rape the shit out of any fighters who fly near you. AA isn't supposed to kill fighters but chase them off more so. Skyguards also work really well. GtA missiles....meh I don't think they're too effective to be honest. Maybe on esamir where there isn't any cover to hide from.

Also the best way to deal with defensive tanks is to just get your own. That or get air, but you have to kill the AA turrets and maxes and what not first. On defense I would actually say heavy assaults are more useful than tanks simply because they're a smaller target and can do some other things too.
Descolada in everything not TL/Starcraft
EchOne
Profile Blog Joined January 2008
United States2906 Posts
November 27 2012 21:55 GMT
#1848
I don't know if it's lack of education or lack of incentives, but I hate when my faction officially captures a zone but just leaves backdoors like that unattended while it goes to zerg some other zone. Satellite bases are just as crucial as sunderers in terms of being invasion spawners (hell some of them even let you spawn MBTs), but apparently the paltry 25 exp compared to the 200 exp from sunderer kills just sets some whack priorities in people.
面白くない世の中, 面白くすればいいさ
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
Last Edited: 2012-11-27 23:52:04
November 27 2012 23:51 GMT
#1849
On November 28 2012 06:02 Audemed wrote:
Is there a guide on how the base captures work? I thought I understood, but after an incident yesterday I'm a bit confused:

We had full control of a biolab, everything was under our control, the "tug of war" bar was locked down etc, yet the NC still had 2 secured spawn points up on the top level of the lab, and there was no way for us to bring it down. Bug or just don't know the mechanics?

There actually is a great guide!

Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2012-11-28 00:16:43
November 28 2012 00:08 GMT
#1850
If you want to run with an active TL outfit, play Terran Republic on the Mattherson server. We've been forming squads from noon to late night EST since launch, so anyone from EU to US West would be able to play with us. Friend add or message Rahsun for an outfit invite.
Streaming on twitch. http://www.twitch.tv/rahsun86
Akamu
Profile Blog Joined April 2010
United States309 Posts
November 28 2012 00:27 GMT
#1851
If anyone wants to bro down in the sky of Helios me and my trusty scythe "White Lightning" are always down! Hit me up in game. AkamuTheFabulous - VS.
I hear your heart beat to the beat of the drums, what a shame that you came here with someone.
TaShadan
Profile Joined February 2010
Germany1980 Posts
November 28 2012 00:29 GMT
#1852
On November 28 2012 08:51 Beef Noodles wrote:
Show nested quote +
On November 28 2012 06:02 Audemed wrote:
Is there a guide on how the base captures work? I thought I understood, but after an incident yesterday I'm a bit confused:

We had full control of a biolab, everything was under our control, the "tug of war" bar was locked down etc, yet the NC still had 2 secured spawn points up on the top level of the lab, and there was no way for us to bring it down. Bug or just don't know the mechanics?

There actually is a great guide!

http://www.youtube.com/watch?v=XwXhdjksMQA&feature=channel&list=UL

thx for the link to this video i always was confused about how to enter the biolab
Total Annihilation Zero
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2012-11-28 10:37:22
November 28 2012 08:54 GMT
#1853
Does TL have some sort of server they're on? I want to get into this game but none of my friends play it..
okay so I dug deep into this thread and found about JC EU Miller but apparently the servers are down? Or is it just me?
i lied es back up agen
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
zere
Profile Blog Joined October 2010
Germany1287 Posts
November 28 2012 15:06 GMT
#1854
The OP has a listing of outfits which are run by or have TL members in them.
EU servers are a joke, so a couple of us are already abandoning these servers. A couple of others and me play on TR Mattherson, for example.
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
November 28 2012 16:38 GMT
#1855
On November 29 2012 00:06 zere wrote:
The OP has a listing of outfits which are run by or have TL members in them.
EU servers are a joke, so a couple of us are already abandoning these servers. A couple of others and me play on TR Mattherson, for example.

What do you mean they are a joke? Not enough players, or they keep crashing?
nonentity
Profile Joined March 2012
160 Posts
Last Edited: 2012-11-28 16:48:53
November 28 2012 16:48 GMT
#1856
On November 29 2012 01:38 Beef Noodles wrote:
Show nested quote +
On November 29 2012 00:06 zere wrote:
The OP has a listing of outfits which are run by or have TL members in them.
EU servers are a joke, so a couple of us are already abandoning these servers. A couple of others and me play on TR Mattherson, for example.

What do you mean they are a joke? Not enough players, or they keep crashing?


Sony subcontracted running the EU servers to a different company which has resulted in poor support/infrastructure with horrible lag/queues/downtimes.

It's not like that happens with every game that lets some fly by night run the EU servers or anything...
Learn how to play EvE and join me at my stream at www.twitch.tv/TawaSuyo666 - aimed at Furball171, but feel free to troll anyway!
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
November 28 2012 16:57 GMT
#1857
I havnt had any issues with the EU servers sofar.
It ignores such insignificant forces as time, entropy, and death
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
Last Edited: 2012-11-28 17:05:52
November 28 2012 17:04 GMT
#1858
People should stop playing Light Assault as a bad version of Heavy Assault.

You got jetpacks, use it to attack from places people don't expect. If you're just gonna run in headfirst, go heavy.

I havnt had any issues with the EU servers sofar.


Same here.

Plenty of people and no real lag to speak of. I think they had a single server reset on the first day, and ever since I've been playing whenever I felt like it for hours on end, never running into any real problems.
Xiron
Profile Joined August 2010
Germany1233 Posts
November 28 2012 17:11 GMT
#1859
On November 29 2012 02:04 zalz wrote:
Show nested quote +
I havnt had any issues with the EU servers sofar.

Same here.


Besides 1 or 2 server resets or something, I haven't had any problems either. Well, there just a few laggers, but I doubt we can blame the servers for those.
Can't tell for times when I'm not gaming obviously.
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
November 28 2012 17:23 GMT
#1860
On November 27 2012 22:35 Adila wrote:
Video of someone from my outfit flying a Scythe with Keyboard + Mouse with some key rebinds:




You can do some pretty sick stuff with some practice.


I really want to learn to fly like that... that was sick
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