I won't be able to log on to test it for a few days :x.
Planetside 2 - Page 95
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Resisty
United States375 Posts
I won't be able to log on to test it for a few days :x. | ||
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Coriolis
United States1152 Posts
HA stick with the default unless you're NC, I don't remember which one is best off the top of my head though. | ||
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imJealous
United States1382 Posts
On November 27 2012 22:35 Adila wrote: Video of someone from my outfit flying a Scythe with Keyboard + Mouse with some key rebinds: You can do some pretty sick stuff with some practice. Oh shit thats Phragg... I'm in your outfit! (trial member still actually) NNG represent! | ||
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OutlaW-
Czech Republic5053 Posts
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Eiii
United States2566 Posts
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nonentity
160 Posts
I'll admit that it's partly my auto bringing up iron sights all the time due to playing other games, but I mostly play medic/infil so the only class I play with a lot of hip firing is HA. | ||
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OutlaW-
Czech Republic5053 Posts
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Rotodyne
United States2263 Posts
On November 29 2012 10:06 OutlaW- wrote: yo we've been stuck at this fucking tech plant for like an hour now, how does one get inside? (except LA taking 3 minutes to fly up there) what type of base is it? the ones that I could never figure out are the ones with the big dome on top. Theres always a teleporter or jumper thing on a nearby building. | ||
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OutlaW-
Czech Republic5053 Posts
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daemir
Finland8662 Posts
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Beef Noodles
United States937 Posts
On November 29 2012 10:48 daemir wrote: IIRC you need to blow all generators you can reach, then some force fields go down to like 2 small doorways where you have to pile through while the enemy has a high ground balcony to lay down on you. Yea, been stuck in doorways like that for hours. Or do this... | ||
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Beef Noodles
United States937 Posts
Capturing a biolab Tank tips | ||
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nonentity
160 Posts
On November 29 2012 10:48 daemir wrote: IIRC you need to blow all generators you can reach, then some force fields go down to like 2 small doorways where you have to pile through while the enemy has a high ground balcony to lay down on you. Yea, been stuck in doorways like that for hours. I love those doorways. Tiny choke point followed by stairs as a choke point with all covered from secure high ground by the enemy. Best bit is that you then have to get past the capture point in order to turn off the shields to the vehicle bay, meaning that half the time you capture the base before the shields fall... They should put the generator where the bottom of the jump lift to the AA/air terminals is tbh. Would still be difficult to take but would at least provide a logical progression in taking the base. | ||
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Sandvich
United States57 Posts
On November 29 2012 09:31 imJealous wrote: Oh shit thats Phragg... I'm in your outfit! (trial member still actually) NNG represent! Great outfit haha. I was Sandvich in the beta btw, but now my account is TitusMedeIII. Anyone try out the vanu alternate machine gun for the scythe yet? | ||
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soullogik
United States1171 Posts
On November 29 2012 05:57 whoso wrote: so how bad actually is that dynamic infantry rendering ingame? reading a lot of complaints about it both on reddit and on the official servers while im waiting for my new gpu to arrive. maybe not roll an infiltrator at the moment? its really not too bad till we talking 300+ in a area | ||
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Coriolis
United States1152 Posts
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Kamikiri
United States1319 Posts
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Praetorial
United States4241 Posts
On November 29 2012 13:42 Kamikiri wrote: Can anyone recommend a good sniper rifle than 1 shot kills(if you hit the head)? NC Starting rifle does it. | ||
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LoLAdriankat
United States4307 Posts
On November 29 2012 05:57 whoso wrote: so how bad actually is that dynamic infantry rendering ingame? reading a lot of complaints about it both on reddit and on the official servers while im waiting for my new gpu to arrive. maybe not roll an infiltrator at the moment? Back in the beta it wasn't noticeable at all. Now, I can't give teammates moving up covering fire and when I tank, I have to deal with invisible soldiers because they can see me but I can't see them. Also, when I run like 60 meters and turn around see that the 30+ teammates I was with aren't there anymore, total immersion killer. It's avoidable though, just stick to yellow hotspots or find a squad that only looks for skirmishes. | ||
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BretZ
United States1510 Posts
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