Planetside 2 - Page 97
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imJealous
United States1382 Posts
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Deleted User 101379
4849 Posts
On November 29 2012 22:24 imJealous wrote: We used a really fun tactic a couple of hours ago tonight/this morning. The TR had pretty much forced NC off of Indaar, so our small but organized outfit platoon went right to the TR warp gate and captured and held all the surrounding territories (we are VS), cutting off their supply lines to all their captured territories on the continent and starved them out for vehicle resources while all the random PUG squads in our faction wandered around and captured all the empty bases wondering where all the enemies were. By the time TR stopped resisting, we looked at the map and there was only one zone left on the continent to capture, we all hot deployed there just in time to catch the points from the flip, and then moved on and did it again on Esamir! We did that once on Miller on Esamir. Capped all the top regions and then went around the TR warpgate... made them really, really angry, they pushed out with 20 prowlers and a few sunderers just 5 minutes later but we managed to hold them off long enough that other NC and VS took half of the continent while they were busy trying to connect to their other regions again. It's nice when you don't just go around capturing stuff but actually think in a bigger picture, i.e. actually apply global strategy. If you are on Miller, look in the squad list for the Squad of Zukhov (usually his name in the squad name). Whenever i'm in his squad/platoon it results in epic battles that actually feel useful, especially since he is fine with saying "ok, this doesn't work, let's go back and capture something else instead of going into the meatgrinder". Yesterday we captured Lithcorp Secure Mine just in sight range of the VS warpgate and held it from (ingame) dusk till dawn against swarms of scythe, liberators and mag riders until they managed to sneak a sunderer into our back and pressure us from 2 sides. Also: Night battles look awesome. | ||
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OutlaW-
Czech Republic5053 Posts
IPL starts soon though so maybe not tonight I guess if we're not being serious i can do both since 2 monitorz | ||
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Dust14
Belgium490 Posts
On November 29 2012 22:40 Morfildur wrote: We did that once on Miller on Esamir. Capped all the top regions and then went around the TR warpgate... made them really, really angry, they pushed out with 20 prowlers and a few sunderers just 5 minutes later but we managed to hold them off long enough that other NC and VS took half of the continent while they were busy trying to connect to their other regions again. It's nice when you don't just go around capturing stuff but actually think in a bigger picture, i.e. actually apply global strategy. If you are on Miller, look in the squad list for the Squad of Zukhov (usually his name in the squad name). Whenever i'm in his squad/platoon it results in epic battles that actually feel useful, especially since he is fine with saying "ok, this doesn't work, let's go back and capture something else instead of going into the meatgrinder". Yesterday we captured Lithcorp Secure Mine just in sight range of the VS warpgate and held it from (ingame) dusk till dawn against swarms of scythe, liberators and mag riders until they managed to sneak a sunderer into our back and pressure us from 2 sides. Also: Night battles look awesome. Zukhov seems like a very nice guy to be in a squad with yes ^^ | ||
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Infernal_dream
United States2359 Posts
On November 29 2012 21:56 sas01 wrote: Hmm.. ya i think its probably because of a small server with 1 faction having a overwhelming majority... i play on matherson and waterson, there is always skirmishes and fights going on everywhere. Also wat is up with Biolabs, there is always one with a huge grid lock battle that goes on for hours on at least one continent! Biolabs are just well....not the best designed. 99% of people only know of one way through them. So you get a giant chokepoint at the top followed by spawn camping the shields in the center of the bottom. | ||
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Coriolis
United States1152 Posts
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Vronti
United States111 Posts
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Infernal_dream
United States2359 Posts
On November 30 2012 00:48 Coriolis wrote: Biolabs worked a lot better when galaxies were AMS. They should probably just put biolabs on the ground and constrict the entrances so that only infantry can go in. I wish they'd make both sundies and galaxies be able to deploy. | ||
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Coriolis
United States1152 Posts
On November 30 2012 01:26 Infernal_dream wrote: I wish they'd make both sundies and galaxies be able to deploy. They tried that, everyone just took galaxies because why drive when you can fly. | ||
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Deleted User 101379
4849 Posts
On November 30 2012 02:21 Coriolis wrote: They tried that, everyone just took galaxies because why drive when you can fly. Yeah, galaxy spawn was a bad idea. It completely removed all ground vehicle combat. Why buy tanks if you can just fly around and cap stuff everywhere before tanks can arrive/catch up. As for Biolabs, the SCU + shield generator needs to be more accessible for attackers. I don't think the problem are the ways into the base, there are always 4 ways in (2 teleporters and 2 landing pads), though maybe make the teleporter exits in the biolab less open so attackers can establish a line instead of getting killed the second they move through the shield. It's mostly a matter of organization though, most of the time people just come through one entrance and of course it gets defended. If they would come through different ones, it would be a lot harder for defenders. | ||
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Rah
United States973 Posts
On November 28 2012 09:08 Rah wrote: If you want to run with an active TL outfit, play Terran Republic on the Mattherson server. We've been forming squads from noon to late night EST since launch, so anyone from EU to US West would be able to play with us. Friend add or message Rahsun for an outfit invite. I'll be playing shortly if anyone needs an invite still. I agree Galaxy spawning players would be bad. You can drop an infiltrator and hack out a sunderer for now, works fine. Bio labs don't need a rework, they're unique because infantry players can make a stand. Do you really want every big facility to be easily taken with mindless zerg tactics? Make the newbs work for it. | ||
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Coriolis
United States1152 Posts
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Ettick
United States2434 Posts
sorry for whatever I did that made like everyone quit It's down to like 3 or 4 members atm including myself and it would have like 10 or so if people actually stayed in it... I should probably be on PS2 more often as well, no one that adds me to friends is ever on when I am lol... I've made it so all current members can invite people to the outfit as well. Try seeing of one of them is online if I am not. Also make sure to whisper me in game so I don't just invite everyone on my friends list when they get on since some people who left may not want to get back in If you really want to get in, PM me on TL and I'll respond when I get on I am usually on around 3:00 PM EST most days, probably earlier on weekends | ||
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YunhOLee
Canada2470 Posts
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MaestroSC
United States2073 Posts
On November 30 2012 05:34 YunhOLee wrote: for light assault: does adrenaline pump, nanoweave armor, grenade bandolier stack together? nanoweave and adrenaline dont if i recall correctly not sure of bandolier | ||
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EchOne
United States2906 Posts
On November 30 2012 05:34 YunhOLee wrote: for light assault: does adrenaline pump, nanoweave armor, grenade bandolier stack together? These are all "Suit" slot options, so you can only equip 1 of them at a time in any given loadout. | ||
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Southlight
United States11768 Posts
On November 30 2012 05:34 YunhOLee wrote: for light assault: does adrenaline pump, nanoweave armor, grenade bandolier stack together? They do not, as Echo mentions, and I'd highly recommend you ponder whether you really want adreno pump, as it's playstyle-dependent. The speed difference isn't super noticeable in short bursts, as it's mostly for marathons (it's maybe a 5% boost), so if you expect to be in gunfights you're generally much better off running something like nanoweave (which can keep you alive for 1-2 extra bullets). | ||
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Ettick
United States2434 Posts
It's just ridiculous at the moment | ||
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Rah
United States973 Posts
On November 30 2012 06:47 Ettick wrote: They really need to do something about rocket pods... It's just ridiculous at the moment There's already answers for them. Dual burster max, skyguard lightning, heavy rockets. | ||
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Coriolis
United States1152 Posts
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