• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?25Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8044 users

Planetside 2 - Page 92

Forum Index > General Games
Post a Reply
Prev 1 90 91 92 93 94 186 Next
Adila
Profile Joined April 2010
United States874 Posts
November 27 2012 13:35 GMT
#1821
Video of someone from my outfit flying a Scythe with Keyboard + Mouse with some key rebinds:




You can do some pretty sick stuff with some practice.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
November 27 2012 16:43 GMT
#1822
Just here to confirm again that this game is fucking awesome. And for anyone who hasn't tried it yet it is free to play! Yea the FPS can be bad at times for a lot of people, but they are fixing it fairly quickly, a few weeks ago it barely worked on my bros computer and now it's fine.
I can only play starcraft when I am shit canned. IPXZERG is a god.
DeathCompany
Profile Joined March 2011
United States53 Posts
November 27 2012 16:57 GMT
#1823
Yo just wondering, what should i use my certifications when considering my vanguard? like should i choose shields before front or side armour? and what is a good alternate secondary gun to the basic starter one
If you ain't first, you're last.
Sweetfrost
Profile Joined October 2010
Sweden213 Posts
November 27 2012 17:01 GMT
#1824
Wow. I need to update my computer... This game really made my comp take a beating! It seems awesome though! ;D I love playing for a conservative millitary dictatorship!
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 27 2012 17:34 GMT
#1825
I have lots of questions!

After playing for about 3 hours, I feel that there are just far too many vehicles in the game, and no one has any idea what they're doing. Our warpgate was packed with idiots just jumping around and shooting wildly, or putting turrets in doorways to grief people.

I had to lead a squad of 4 (my friends) to actually get anything done.

I feel like vehicle respawn times are absurdly short, and defender's advantage is too high. Several times 30 or 40 infantry were being held up by maybe 8 defenders as they simply constantly spawn tanks. Tanks that move and turn faster than infantry, and just run people over.

The game feels far too vehicle vs vehicle to me, with much too short respawn timers on tanks and jets. It seemed that many people would just spawn an aircraft and never do anything with it, just fly around being invincible- which brings me to my next point. The starter anti-armor and anti-aircraft weapons are abysmally bad. I hope that gets better- it's quite impossible to shoot down aircraft with the NC starting rocket launcher. You essentially have to be in a vehicle to hurt a vehicle.

Anyone know why at some capture points there's an unbreakable forcefield? What a waste of time getting 20 people together to go siege a resource node that is uncapturable for some inexplicable reason.


So, apart from the game being WORLD OF VEHICLES, it was ok so far. Decent hit register, good recoil (not CoD sprayfest). Infantry are really underpowered vs both tanks and aircraft, which blows. However, the scale and intensity of the game are just amazing, and I still had fun, despite being very disappointed with the power level of infantry and sheer volume of vehicles.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
EchOne
Profile Blog Joined January 2008
United States2906 Posts
November 27 2012 17:56 GMT
#1826
Tank mines, C4, or an old fashioned rocket in the rear grill all can put the hurt on armor. 3 or more people spawning heavies can easily get rid of a stray tank or two if they flank and use terrain properly. Though against an organized armor column a ragtag gang of infantry will have a hard time effectively stopping it... which stands to reason imo.

Burster MAX seems to be the best option for an infantryman who wants to clear airspace atm. Air does seem annoyingly strong.

On WORLD OF VEHICLES, feet on the ground are necessary to obtain every single relevant objective in the game. You can't cap ABCD, destroy generators for those unbreakable force fields, destroy SCUs, capture satellite bases with spawn points, defend or repair any of the previous, or even fight in the confines of many places like Bio Lab domes without getting off your goddamn vehicle and going toe to toe with the enemy.
面白くない世の中, 面白くすればいいさ
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 27 2012 18:07 GMT
#1827
On November 28 2012 02:56 EchOne wrote:
Tank mines, C4, or an old fashioned rocket in the rear grill all can put the hurt on armor. 3 or more people spawning heavies can easily get rid of a stray tank or two if they flank and use terrain properly. Though against an organized armor column a ragtag gang of infantry will have a hard time effectively stopping it... which stands to reason imo.

Burster MAX seems to be the best option for an infantryman who wants to clear airspace atm. Air does seem annoyingly strong.

On WORLD OF VEHICLES, feet on the ground are necessary to obtain every single relevant objective in the game. You can't cap ABCD, destroy generators for those unbreakable force fields, destroy SCUs, capture satellite bases with spawn points, defend or repair any of the previous, or even fight in the confines of many places like Bio Lab domes without getting off your goddamn vehicle and going toe to toe with the enemy.



I'll have to look into C4 and tank mines. Air power is jokingly overpowered vs infantry tho, unless there's some sort of instant-travel AA laser that is unlocked at higher levels. The 30mph rocket heavy shoots is just laughable vs air power, and IF some pilot is afk on his map and get's hit, it's like 1/3 of his hp, so who cares.

So shield generators are what power those forcefields? I couldn't find a generator anywhere, I was very frustrated trying to cap that base.

shaGuar :: elemeNt :: XeqtR :: naikon :: method
Disregard
Profile Blog Joined March 2007
China10252 Posts
November 27 2012 18:10 GMT
#1828
Generators are shield icons in the labs, overload or destroy them. The SCU is a giant object inside the center of the lab, it takes awhile to destroy though.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Yacobs
Profile Joined March 2010
United States846 Posts
November 27 2012 18:23 GMT
#1829
Any recommendations on how to pick a good deployment as a sniper? Last night, I found that 9 times out of 10, I'd deploy and either (a) I'd end up joining a siege/defense of a major location and there would be no one to snipe because all infantry people hide behind the base shields or (b) I'd get deployed to some location in the middle of a million enemies and I would die within 10 seconds.

A few times I managed to deploy to zones with infantry vs. infantry combat and I was able to get some good sniping in there but I can't consistently find these types of engagements. Occasionally, I'll deploy to a zone where there's not much going on and I'll be able to hunt down a few enemies here and there but after I've killed them the zone becomes basically empty.

Basically, I'm not interested in vehicle vs. vehicle combat so I need a deployment strategy that circumvents it as much as possible.
ryndaris
Profile Blog Joined October 2010
263 Posts
November 27 2012 18:24 GMT
#1830
On November 27 2012 22:35 Adila wrote:
Video of someone from my outfit flying a Scythe with Keyboard + Mouse with some key rebinds:
http://www.youtube.com/watch?v=YH8yiArDqcw&feature



You can do some pretty sick stuff with some practice.


Holy shit that video is too awesome T_T I need to practice this flying thing, seriously
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2012-11-27 18:58:36
November 27 2012 18:51 GMT
#1831
Infiltrators playing pure sniper are practically worthless except on defense. And on defense you're never going to find a "safe" spot (mainly due to other snipers who know where you are and light assault who have a field day crapping all over snipers). Just deploy and figure out a decent killing location and kill as many as you can before you die. Rinse repeat.




On November 28 2012 02:34 Crownlol wrote:
The game feels far too vehicle vs vehicle to me, with much too short respawn timers on tanks and jets. It seemed that many people would just spawn an aircraft and never do anything with it, just fly around being invincible- which brings me to my next point. The starter anti-armor and anti-aircraft weapons are abysmally bad. I hope that gets better- it's quite impossible to shoot down aircraft with the NC starting rocket launcher. You essentially have to be in a vehicle to hurt a vehicle.


Tanks are surprisingly weak against infantry, to the point where unless they're fighting braindead people who keep stubbornly spawning on things that have no means of fighting back (primarily unupgraded engi/medics and infiltrators in general) they're useless. Furthermore you can really annoy tank-spawning by just grabbing an infil and hacking or destroying their vehicle spawner, then forcing a fight there. Heavies (as mentioned by Echo) place a hurt on tanks due to the RPGs (or lock on G2G, though I'm not sure how effective that will remain once smoke becomes more prevalent), and all you need are like two heavies and an engi to basically form an iron wall against tanks defensively. Offensively if a bunch of infantry hold a bunch of tanks in a single location they're doing their job, as the tanks should really be on the offense. And again slow terrain-aided pushes with RPGs and mines and c4 and such will force tanks back, because it's remarkably difficult to maneuver tanks without being axed. Proper usage of sunderers/spawn beacons/etc. will allow you to flank and surround tanks as well except in certain wide-open areas, and in wide-open areas, because tanks can't cap and because they can't really shell inside buildings that well, it's fine. And if tanks DO roll into an area with buildings... well, I can tell you now as a light assault that's delicious. Mm. IMO tanks are very much like siege tanks. They're very effective at hunting enemy sunderers and creating a backline, but they're very pointless on their own... regardless of the fact that they're currently birdfeed for air (due to the gva balance fluctuation throughout beta into release).

Also, the whole point is that you need teamwork. A bunch us from TL play on West, and we usually only have like 5-6 of us around but we get a decent amount done. Although we could certainly do with better class arrangement... >_>;
oraoraoraoraoraoraoraora
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 27 2012 19:00 GMT
#1832
On November 28 2012 03:24 ryndaris wrote:
Show nested quote +
On November 27 2012 22:35 Adila wrote:
Video of someone from my outfit flying a Scythe with Keyboard + Mouse with some key rebinds:
http://www.youtube.com/watch?v=YH8yiArDqcw&feature



You can do some pretty sick stuff with some practice.


Holy shit that video is too awesome T_T I need to practice this flying thing, seriously



This video is exactly the problem that I have with the game. Dozens of aircraft flitting around with impunity, completely immune to any type of attack from infantry, spraying death from their ridiculously powerful weapons. Oh, don't worry, infinite ammo and incredible speed and control. Vehicles are just godmode in this game, except for capping objectives. Amazing for defense too.

Are there better anti-armor options at higher levels? If not, I don't think any of my ex-CS friends will play this game for long.

shaGuar :: elemeNt :: XeqtR :: naikon :: method
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 27 2012 19:04 GMT
#1833
On November 28 2012 03:51 Southlight wrote:
Infiltrators playing pure sniper are practically worthless except on defense. And on defense you're never going to find a "safe" spot (mainly due to other snipers who know where you are and light assault who have a field day crapping all over snipers). Just deploy and figure out a decent killing location and kill as many as you can before you die. Rinse repeat.




Show nested quote +
On November 28 2012 02:34 Crownlol wrote:
The game feels far too vehicle vs vehicle to me, with much too short respawn timers on tanks and jets. It seemed that many people would just spawn an aircraft and never do anything with it, just fly around being invincible- which brings me to my next point. The starter anti-armor and anti-aircraft weapons are abysmally bad. I hope that gets better- it's quite impossible to shoot down aircraft with the NC starting rocket launcher. You essentially have to be in a vehicle to hurt a vehicle.


Tanks are surprisingly weak against infantry, to the point where unless they're fighting braindead people who keep stubbornly spawning on things that have no means of fighting back (primarily unupgraded engi/medics and infiltrators in general) they're useless. Furthermore you can really annoy tank-spawning by just grabbing an infil and hacking or destroying their vehicle spawner, then forcing a fight there. Heavies (as mentioned by Echo) place a hurt on tanks due to the RPGs (or lock on G2G, though I'm not sure how effective that will remain once smoke becomes more prevalent), and all you need are like two heavies and an engi to basically form an iron wall against tanks defensively. Offensively if a bunch of infantry hold a bunch of tanks in a single location they're doing their job, as the tanks should really be on the offense. And again slow terrain-aided pushes with RPGs and mines and c4 and such will force tanks back, because it's remarkably difficult to maneuver tanks without being axed. Proper usage of sunderers/spawn beacons/etc. will allow you to flank and surround tanks as well except in certain wide-open areas, and in wide-open areas, because tanks can't cap and because they can't really shell inside buildings that well, it's fine. And if tanks DO roll into an area with buildings... well, I can tell you now as a light assault that's delicious. Mm. IMO tanks are very much like siege tanks. They're very effective at hunting enemy sunderers and creating a backline, but they're very pointless on their own... regardless of the fact that they're currently birdfeed for air (due to the gva balance fluctuation throughout beta into release).

Also, the whole point is that you need teamwork. A bunch us from TL play on West, and we usually only have like 5-6 of us around but we get a decent amount done. Although we could certainly do with better class arrangement... >_>;



Tanks are definitely killable- I haven't used c4 yet, but maybe that'll help. However, I've noticed on defense if they spawn several tanks with a few engi's, the engineers can outheal damage from 4 heavies NP- mostly due to the slow reload and silly-slow missile travel speed of the RPG.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
Last Edited: 2012-11-27 19:10:07
November 27 2012 19:07 GMT
#1834
On November 28 2012 02:34 Crownlol wrote:
I have lots of questions!

After playing for about 3 hours, I feel that there are just far too many vehicles in the game, and no one has any idea what they're doing. Our warpgate was packed with idiots just jumping around and shooting wildly, or putting turrets in doorways to grief people.

I had to lead a squad of 4 (my friends) to actually get anything done.

I feel like vehicle respawn times are absurdly short, and defender's advantage is too high. Several times 30 or 40 infantry were being held up by maybe 8 defenders as they simply constantly spawn tanks. Tanks that move and turn faster than infantry, and just run people over.

The game feels far too vehicle vs vehicle to me, with much too short respawn timers on tanks and jets. It seemed that many people would just spawn an aircraft and never do anything with it, just fly around being invincible- which brings me to my next point. The starter anti-armor and anti-aircraft weapons are abysmally bad. I hope that gets better- it's quite impossible to shoot down aircraft with the NC starting rocket launcher. You essentially have to be in a vehicle to hurt a vehicle.

Anyone know why at some capture points there's an unbreakable forcefield? What a waste of time getting 20 people together to go siege a resource node that is uncapturable for some inexplicable reason.


So, apart from the game being WORLD OF VEHICLES, it was ok so far. Decent hit register, good recoil (not CoD sprayfest). Infantry are really underpowered vs both tanks and aircraft, which blows. However, the scale and intensity of the game are just amazing, and I still had fun, despite being very disappointed with the power level of infantry and sheer volume of vehicles.


Simply put, they need more entrances to the bio labs. As it is, attackers have to try to fit dozens or even hundreds of people through narrow chokepoints that are easily surrounded and camped by maxes and heavies.

Earlier today as VS our faction tried to capture Ikanam Bio Lab on Amerish for the better part of three hours from the NC.

The only way to get in is to capture a satellite base and use a teleporter to get into a tiny room in the bio lab. Basically we'd have dozens of people trying to fit in 1-2 tiny rooms, then having to try to run to the center of the lab to deactivate the forcefield guarding the main lift at the base of the lab.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
November 27 2012 19:12 GMT
#1835
On November 28 2012 04:04 Crownlol wrote:
Show nested quote +
On November 28 2012 03:51 Southlight wrote:
Infiltrators playing pure sniper are practically worthless except on defense. And on defense you're never going to find a "safe" spot (mainly due to other snipers who know where you are and light assault who have a field day crapping all over snipers). Just deploy and figure out a decent killing location and kill as many as you can before you die. Rinse repeat.




On November 28 2012 02:34 Crownlol wrote:
The game feels far too vehicle vs vehicle to me, with much too short respawn timers on tanks and jets. It seemed that many people would just spawn an aircraft and never do anything with it, just fly around being invincible- which brings me to my next point. The starter anti-armor and anti-aircraft weapons are abysmally bad. I hope that gets better- it's quite impossible to shoot down aircraft with the NC starting rocket launcher. You essentially have to be in a vehicle to hurt a vehicle.


Tanks are surprisingly weak against infantry, to the point where unless they're fighting braindead people who keep stubbornly spawning on things that have no means of fighting back (primarily unupgraded engi/medics and infiltrators in general) they're useless. Furthermore you can really annoy tank-spawning by just grabbing an infil and hacking or destroying their vehicle spawner, then forcing a fight there. Heavies (as mentioned by Echo) place a hurt on tanks due to the RPGs (or lock on G2G, though I'm not sure how effective that will remain once smoke becomes more prevalent), and all you need are like two heavies and an engi to basically form an iron wall against tanks defensively. Offensively if a bunch of infantry hold a bunch of tanks in a single location they're doing their job, as the tanks should really be on the offense. And again slow terrain-aided pushes with RPGs and mines and c4 and such will force tanks back, because it's remarkably difficult to maneuver tanks without being axed. Proper usage of sunderers/spawn beacons/etc. will allow you to flank and surround tanks as well except in certain wide-open areas, and in wide-open areas, because tanks can't cap and because they can't really shell inside buildings that well, it's fine. And if tanks DO roll into an area with buildings... well, I can tell you now as a light assault that's delicious. Mm. IMO tanks are very much like siege tanks. They're very effective at hunting enemy sunderers and creating a backline, but they're very pointless on their own... regardless of the fact that they're currently birdfeed for air (due to the gva balance fluctuation throughout beta into release).

Also, the whole point is that you need teamwork. A bunch us from TL play on West, and we usually only have like 5-6 of us around but we get a decent amount done. Although we could certainly do with better class arrangement... >_>;



Tanks are definitely killable- I haven't used c4 yet, but maybe that'll help. However, I've noticed on defense if they spawn several tanks with a few engi's, the engineers can outheal damage from 4 heavies NP- mostly due to the slow reload and silly-slow missile travel speed of the RPG.


Now I'm no tactical genius, but have you considered just flanking the tanks with light assaults or using infiltrators to kill the engis?
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 27 2012 19:30 GMT
#1836
On November 28 2012 04:12 kollin wrote:
Show nested quote +
On November 28 2012 04:04 Crownlol wrote:
On November 28 2012 03:51 Southlight wrote:
Infiltrators playing pure sniper are practically worthless except on defense. And on defense you're never going to find a "safe" spot (mainly due to other snipers who know where you are and light assault who have a field day crapping all over snipers). Just deploy and figure out a decent killing location and kill as many as you can before you die. Rinse repeat.




On November 28 2012 02:34 Crownlol wrote:
The game feels far too vehicle vs vehicle to me, with much too short respawn timers on tanks and jets. It seemed that many people would just spawn an aircraft and never do anything with it, just fly around being invincible- which brings me to my next point. The starter anti-armor and anti-aircraft weapons are abysmally bad. I hope that gets better- it's quite impossible to shoot down aircraft with the NC starting rocket launcher. You essentially have to be in a vehicle to hurt a vehicle.


Tanks are surprisingly weak against infantry, to the point where unless they're fighting braindead people who keep stubbornly spawning on things that have no means of fighting back (primarily unupgraded engi/medics and infiltrators in general) they're useless. Furthermore you can really annoy tank-spawning by just grabbing an infil and hacking or destroying their vehicle spawner, then forcing a fight there. Heavies (as mentioned by Echo) place a hurt on tanks due to the RPGs (or lock on G2G, though I'm not sure how effective that will remain once smoke becomes more prevalent), and all you need are like two heavies and an engi to basically form an iron wall against tanks defensively. Offensively if a bunch of infantry hold a bunch of tanks in a single location they're doing their job, as the tanks should really be on the offense. And again slow terrain-aided pushes with RPGs and mines and c4 and such will force tanks back, because it's remarkably difficult to maneuver tanks without being axed. Proper usage of sunderers/spawn beacons/etc. will allow you to flank and surround tanks as well except in certain wide-open areas, and in wide-open areas, because tanks can't cap and because they can't really shell inside buildings that well, it's fine. And if tanks DO roll into an area with buildings... well, I can tell you now as a light assault that's delicious. Mm. IMO tanks are very much like siege tanks. They're very effective at hunting enemy sunderers and creating a backline, but they're very pointless on their own... regardless of the fact that they're currently birdfeed for air (due to the gva balance fluctuation throughout beta into release).

Also, the whole point is that you need teamwork. A bunch us from TL play on West, and we usually only have like 5-6 of us around but we get a decent amount done. Although we could certainly do with better class arrangement... >_>;



Tanks are definitely killable- I haven't used c4 yet, but maybe that'll help. However, I've noticed on defense if they spawn several tanks with a few engi's, the engineers can outheal damage from 4 heavies NP- mostly due to the slow reload and silly-slow missile travel speed of the RPG.


Now I'm no tactical genius, but have you considered just flanking the tanks with light assaults or using infiltrators to kill the engis?



The situation that I was referring to was a number of tanks sitting at the base of a capture point (fortress?) with a large open area in front of them. We would have had to cross that field to get even close to the tanks, which were backed against a large structure and thus unflankable. They were being used as essentially infinite respawn turrets with infinite ammo. Given the reload and travel speed of RPGs, and the range we were at, they were essentially useless (esp with only 5 rounds), while the tanks just spammed tank and machine gun fire.

Obviously, the way to break this sort of defense is with MOAR TANKS, but I didn't really feel like driving a tank around all day.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
November 27 2012 19:39 GMT
#1837
Been playing since tech test. Will be enjoying this game years to come, without a doubt.

I also find the things I learned in RTS transfer quite well to leading squad/platoon-sized elements.

If anyone is looking for an NC outfit on Mattherson, send me a PM or visit sunderhq.com!
Nuda Veritas
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 27 2012 19:42 GMT
#1838
Honestly I tried flying with a joystick but it felt really awkward due to the vtol nsture of aicraft. Stick with mouse and keyboard imo. Ps posting on a phone is really hard.
Descolada in everything not TL/Starcraft
Yacobs
Profile Joined March 2010
United States846 Posts
November 27 2012 19:50 GMT
#1839
On November 28 2012 03:51 Southlight wrote:
Infiltrators playing pure sniper are practically worthless except on defense. And on defense you're never going to find a "safe" spot (mainly due to other snipers who know where you are and light assault who have a field day crapping all over snipers). Just deploy and figure out a decent killing location and kill as many as you can before you die. Rinse repeat.


I didn't ask how to be useful as an Infiltrator. I asked for a way to more consistently find good spawn points for sniping situations. "Just deploy and figure out a decent killing location" --- yes, I know, but WHERE?
ryndaris
Profile Blog Joined October 2010
263 Posts
November 27 2012 19:52 GMT
#1840
On November 28 2012 04:04 Crownlol wrote:
Show nested quote +
On November 28 2012 03:51 Southlight wrote:
Infiltrators playing pure sniper are practically worthless except on defense. And on defense you're never going to find a "safe" spot (mainly due to other snipers who know where you are and light assault who have a field day crapping all over snipers). Just deploy and figure out a decent killing location and kill as many as you can before you die. Rinse repeat.




On November 28 2012 02:34 Crownlol wrote:
The game feels far too vehicle vs vehicle to me, with much too short respawn timers on tanks and jets. It seemed that many people would just spawn an aircraft and never do anything with it, just fly around being invincible- which brings me to my next point. The starter anti-armor and anti-aircraft weapons are abysmally bad. I hope that gets better- it's quite impossible to shoot down aircraft with the NC starting rocket launcher. You essentially have to be in a vehicle to hurt a vehicle.


Tanks are surprisingly weak against infantry, to the point where unless they're fighting braindead people who keep stubbornly spawning on things that have no means of fighting back (primarily unupgraded engi/medics and infiltrators in general) they're useless. Furthermore you can really annoy tank-spawning by just grabbing an infil and hacking or destroying their vehicle spawner, then forcing a fight there. Heavies (as mentioned by Echo) place a hurt on tanks due to the RPGs (or lock on G2G, though I'm not sure how effective that will remain once smoke becomes more prevalent), and all you need are like two heavies and an engi to basically form an iron wall against tanks defensively. Offensively if a bunch of infantry hold a bunch of tanks in a single location they're doing their job, as the tanks should really be on the offense. And again slow terrain-aided pushes with RPGs and mines and c4 and such will force tanks back, because it's remarkably difficult to maneuver tanks without being axed. Proper usage of sunderers/spawn beacons/etc. will allow you to flank and surround tanks as well except in certain wide-open areas, and in wide-open areas, because tanks can't cap and because they can't really shell inside buildings that well, it's fine. And if tanks DO roll into an area with buildings... well, I can tell you now as a light assault that's delicious. Mm. IMO tanks are very much like siege tanks. They're very effective at hunting enemy sunderers and creating a backline, but they're very pointless on their own... regardless of the fact that they're currently birdfeed for air (due to the gva balance fluctuation throughout beta into release).

Also, the whole point is that you need teamwork. A bunch us from TL play on West, and we usually only have like 5-6 of us around but we get a decent amount done. Although we could certainly do with better class arrangement... >_>;



Tanks are definitely killable- I haven't used c4 yet, but maybe that'll help. However, I've noticed on defense if they spawn several tanks with a few engi's, the engineers can outheal damage from 4 heavies NP- mostly due to the slow reload and silly-slow missile travel speed of the RPG.


I agree, ESF's definitely feel too strong atm, but I'm inclined to believe that once better GtA unlocks become more commonplace they'll loose their current dominance as well as their appeal. And for the record, farming kills doesn't impress me at all in videos like this - it's the incredible fluidity and confidence in flight that they show, simply because I've tried flying a lot myself and I've found it rather difficult
Prev 1 90 91 92 93 94 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 145
StarCraft: Brood War
Calm 15465
Horang2 1879
Jaedong 1715
Bisu 1430
Hyuk 504
Pusan 368
firebathero 191
Rush 190
ZerO 169
Stork 145
[ Show more ]
Light 70
Mong 61
Shinee 53
Free 34
Barracks 30
910 22
HiyA 18
scan(afreeca) 15
Sharp 14
sorry 9
Noble 7
Counter-Strike
olofmeister1541
Other Games
gofns14498
Coldzera 815
crisheroes333
shoxiejesuss317
XaKoH 262
Lowko167
Sick116
Mew2King96
ZerO(Twitch)16
Pyrionflax1
Organizations
StarCraft: Brood War
UltimateBattle 20
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2108
League of Legends
• Jankos1432
Upcoming Events
IntoTheTV X SOOP
30m
CranKy Ducklings
23h 30m
Big Brain Bouts
23h 30m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 23h
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.