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Planetside 2 - Page 126

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eight.BiT
Profile Blog Joined January 2011
United States240 Posts
Last Edited: 2013-01-02 20:57:34
January 02 2013 20:56 GMT
#2501
This game, man. First time playing so I deployed a few different locations and got constantly bombed by tons of planes and tanks while trying to find some infantry fights.. 1 successful kill and 25 deaths later I logged. Fun.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
January 02 2013 21:19 GMT
#2502
If it's infantry fights you want, head to a biolab.
Liquipedia
Capresis
Profile Joined September 2008
United States518 Posts
January 02 2013 21:26 GMT
#2503
On January 03 2013 05:56 eight.BiT wrote:
This game, man. First time playing so I deployed a few different locations and got constantly bombed by tons of planes and tanks while trying to find some infantry fights.. 1 successful kill and 25 deaths later I logged. Fun.

On my first server I had a 1:20 KDR. Now that I started playing on Mattherson I think it's 1:5 =D
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
January 02 2013 22:13 GMT
#2504
If you're just looking for kills you're not playing the right game. Planetside is not a regular FPS with opposite spawns and straight paths where the point is to kill the other team. That thinking has you shooting a shield with other clueless people for half an hour and maybe eventually grabbing a kill because you were the first to spot someone, or wandering around and dieing a lot.

Killing doesn't matter much when people respawn in five seconds, what matters is to control the spawn points. That usually requires coordinated action, so join an outfit. That can't be stressed enough.
Xiron
Profile Joined August 2010
Germany1233 Posts
January 02 2013 22:21 GMT
#2505
On January 03 2013 07:13 Soap wrote:
If you're just looking for kills you're not playing the right game. Planetside is not a regular FPS with opposite spawns and straight paths where the point is to kill the other team. That thinking has you shooting a shield with other clueless people for half an hour and maybe eventually grabbing a kill because you were the first to spot someone, or wandering around and dieing a lot.

Killing doesn't matter much when people respawn in five seconds, what matters is to control the spawn points. That usually requires coordinated action, so join an outfit. That can't be stressed enough.


Or if you don't want to do this: just learn where to be, and where not to be. It makes no sense to run around between 20 tanks.
I'm a scrub and I manage to get a 1,7kd after 600kills.
If you manage to get behind the enemies you can totally clear the way for your fraction (infantry; not tanks/planes :o).
Also, defending as decent sniper can hold 5-10 off for an unlimited time.
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 03 2013 18:06 GMT
#2506
After seeing endless complaints about the way the game puts you straight into the fray right away on your initial spawn I must say, that while I can understand why it leads to confusion and frustration for some, I really don't see how it could've ever been as bad of an experience as some people seem to view it as.

Honestly, the barebones basic instint anyone should have when they've just landed is just to orientate themselves, put their back against cover of some sorts and the shoot stuff. Pretty basic shit for any FPS type game.

As I remember it, I was dropped straight into the ever going 3-way tie around Ti Alloys inc. and yet still managed to get a handful of kills before dying the first time. The harder part for me was to actually figure out how to respawn when I died the first time.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 03 2013 18:14 GMT
#2507
On January 04 2013 03:06 Divine-Sneaker wrote:
After seeing endless complaints about the way the game puts you straight into the fray right away on your initial spawn I must say, that while I can understand why it leads to confusion and frustration for some, I really don't see how it could've ever been as bad of an experience as some people seem to view it as.

Honestly, the barebones basic instint anyone should have when they've just landed is just to orientate themselves, put their back against cover of some sorts and the shoot stuff. Pretty basic shit for any FPS type game.

As I remember it, I was dropped straight into the ever going 3-way tie around Ti Alloys inc. and yet still managed to get a handful of kills before dying the first time. The harder part for me was to actually figure out how to respawn when I died the first time.


Friend landed on a plane and died, I landed right in front of a moving tank. Both of us thought it was hilarious, but I can see why people who aren't good sports/aren't used to getting destroyed without something to blame would take it badly *shrugs*
oraoraoraoraoraoraoraora
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
January 03 2013 18:21 GMT
#2508
On January 04 2013 03:14 Southlight wrote:
Show nested quote +
On January 04 2013 03:06 Divine-Sneaker wrote:
After seeing endless complaints about the way the game puts you straight into the fray right away on your initial spawn I must say, that while I can understand why it leads to confusion and frustration for some, I really don't see how it could've ever been as bad of an experience as some people seem to view it as.

Honestly, the barebones basic instint anyone should have when they've just landed is just to orientate themselves, put their back against cover of some sorts and the shoot stuff. Pretty basic shit for any FPS type game.

As I remember it, I was dropped straight into the ever going 3-way tie around Ti Alloys inc. and yet still managed to get a handful of kills before dying the first time. The harder part for me was to actually figure out how to respawn when I died the first time.


Friend landed on a plane and died, I landed right in front of a moving tank. Both of us thought it was hilarious, but I can see why people who aren't good sports/aren't used to getting destroyed without something to blame would take it badly *shrugs*


You can steer the drop pod btw. So if you don't like where you're about to end up, start shifting.
JF dodger since 2009
Gorsameth
Profile Joined April 2010
Netherlands22284 Posts
January 03 2013 18:36 GMT
#2509
On January 04 2013 03:06 Divine-Sneaker wrote:
After seeing endless complaints about the way the game puts you straight into the fray right away on your initial spawn I must say, that while I can understand why it leads to confusion and frustration for some, I really don't see how it could've ever been as bad of an experience as some people seem to view it as.

Honestly, the barebones basic instint anyone should have when they've just landed is just to orientate themselves, put their back against cover of some sorts and the shoot stuff. Pretty basic shit for any FPS type game.

As I remember it, I was dropped straight into the ever going 3-way tie around Ti Alloys inc. and yet still managed to get a handful of kills before dying the first time. The harder part for me was to actually figure out how to respawn when I died the first time.


Your an FPS player, in the end its all the same (the basics anyway) as you said, find cover, shoot bad things.

For someone who has no experience in a shooter it can be very confusing to get dropped in the middle of a battlefield. with no idea how to even move/shoot.

That said i kinda like the way its done, yes it will make people quit 5 seconds into there first experience but if your going to play your going to die a lot. your going to run into a lot of positions where you cant survive. If you cant bring yourself to spend a few minutes dying and figuring things out this probably isnt a game for you anyway.
It ignores such insignificant forces as time, entropy, and death
vGl-CoW
Profile Blog Joined December 2002
Belgium8305 Posts
January 03 2013 18:51 GMT
#2510
I don't understand why they added this feature, though.

In the beta version, new characters just spawned at the warpgate. Now, you're simply thrown God knows where, with zero knowledge about the game, usually right in front of enemy troops. It's only when a character is first created, too. Every subsequent login, you just spawn at the warpgate. It doesn't make any sense to me. I like that this game is hard, but it seems counterproductive to me to have a player's first introduction to the game be so needlessly frustrating. I don't get why they went through the trouble of changing it to this, like it's somehow better than just starting at the warpgate and getting the chance to at least look around for a few minutes and familiarize yourself with the controls before getting blown apart a million times.
Moderatorfollow me on twitter if u think ur so tough @BooyaCow
IRL_Sinister
Profile Blog Joined May 2011
Ireland621 Posts
January 03 2013 20:08 GMT
#2511
I agree although people might get just as frustrated landing at the Warpgate and then being unable to find their way to where all the "action" is.

EDIT: This game is really different as a "lone wolf". Been on the US East Server most of the day and was the only person online. Pretty disappointed. :/ Then again, it is only like 3PM in US right now so I guess it makes sense but I spend most of the evenings in work so don't really know what to do.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
January 03 2013 20:11 GMT
#2512
Anyone find that it's really difficult to play as an infantry guy? Even if I go heavy, there's no way to even try and engage even a single vehicle reliably, and then you get killed by something in the air anyway.

I just can't find it fun to play when I want to play infantry, unless I spend a long time hunting around all the supposed action zones to find somewhere that there's an infantry-ish battle, and even then often it's over pretty quick and you end up just hanging around waiting for a cap.

Is there any way to play pretty much infantry only and have any real enjoyment?
HOLY CHECK!
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
January 03 2013 20:13 GMT
#2513
The only reason they would have changed it to be like it is is so people's first experience is "OMG EPIX FIGHTS!!!!!!!". In actuality all it is for new people is "I'm dead, wtf is happening? Shits gay man." I'd been playing for a while and I certainly wasn't expecting to be drop podded into a fight on launch. I'm fine with it even if it was a surprise, but most people are just going to be confused, not sure wtf they're supposed to be shooting at, don't even have their settings right, enjoy your death!

Now is being dropped into a fight with no clue what's going on better than just being thrown into the warpgate with no idea how to actually ever get to a fight? That's debatable I guess, debatable enough for some genius at SoE to think it's a great idea. But I'd let people get their feet under them first before throwing them to the wolves to get the shit farmed out of them.
LiquidDota Staff
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
January 03 2013 20:24 GMT
#2514
On January 04 2013 05:11 Lonyo wrote:
Anyone find that it's really difficult to play as an infantry guy? Even if I go heavy, there's no way to even try and engage even a single vehicle reliably, and then you get killed by something in the air anyway.

I just can't find it fun to play when I want to play infantry, unless I spend a long time hunting around all the supposed action zones to find somewhere that there's an infantry-ish battle, and even then often it's over pretty quick and you end up just hanging around waiting for a cap.

Is there any way to play pretty much infantry only and have any real enjoyment?


I play heavy almost exclusively unless something else is absolutely needed or I'm pulling air for funsies. Tanks are generally just going to win unless the driver is an idiot, if you're going up against a magrider forget about it, you've already lost. Luckily for you though a lot of people in the game are idiots! So, pull out your rocket launcher and aim for the back of the tank whenever possible. You do significantly more damage to the back or sides of a tank than the front. It's still going to probably take all of your rockets to kill one so get some cover or learn to dance. Again, if you're fighting a magrider just /suicide, you'll be better off.

You can cert for flak armor which makes you take 50% less damage from explosives, it's nice against tanks and stuff but against infantry it does nothing at all.

If you get anti tank mines on engineer you can insta kill any ground armor that isn't running mineguard. Granted you'll die most likely but taking out an enemy sundy is huge. You get 2 of them from certing into the mines and 2 will kill literally anything. Run up to the vehicle and throw them both down, takes less than a second, even if the vehicle isn't moving it's dead.

If you want pure infantry battles hang out at bio labs, there's no air of vehicles inside of the dome, it's purely infantry. If air to air fighters are blowing you up, well often those guys are idiots too, 1 hit of the shrike and they die, you can get pretty good at hitting air with it even through its dumbfire.
LiquidDota Staff
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
January 03 2013 20:27 GMT
#2515
On January 04 2013 05:11 Lonyo wrote:
Anyone find that it's really difficult to play as an infantry guy? Even if I go heavy, there's no way to even try and engage even a single vehicle reliably, and then you get killed by something in the air anyway.

I just can't find it fun to play when I want to play infantry, unless I spend a long time hunting around all the supposed action zones to find somewhere that there's an infantry-ish battle, and even then often it's over pretty quick and you end up just hanging around waiting for a cap.

Is there any way to play pretty much infantry only and have any real enjoyment?

Play with a good outfit. You, as a single soldier, are basically screwed if you try to engage vehicles unless you play it smart. With a proper squad, you can more effectively deal with any armor or air you encounter. Five rocket launchers are better than one.

It's also very possible to take out a tank by yourself as a heavy. Your advantage as infantry is twofold: cover and mobility. Hit them from a direction they're not expecting, and hit them hard. Generally, this means coming from behind. Take the shot, then get back into cover. When you damage them enough, they'll bug out. That's generally the best you can hope for in these kinds of situations.

Also, 2 C4 kills a tank. This is best utilized as light assault since the vast majority of tank drivers have terrible situational awareness.
Liquipedia
Gentso
Profile Joined July 2010
United States2218 Posts
January 03 2013 20:46 GMT
#2516
I was playing the other day when it hit me. This game is missing trees. PS1 had all of these trees everywhere which let infantry be effective outdoors. There isn't enough infantry cover outdoors in PS2 and it just seems like there's massive blobs of infantry hiding at once place at a time.
Gorsameth
Profile Joined April 2010
Netherlands22284 Posts
January 03 2013 21:02 GMT
#2517
On January 04 2013 05:46 Gentso wrote:
I was playing the other day when it hit me. This game is missing trees. PS1 had all of these trees everywhere which let infantry be effective outdoors. There isn't enough infantry cover outdoors in PS2 and it just seems like there's massive blobs of infantry hiding at once place at a time.


I do agree with this yeah. its always hills with a sunderer and a whole army of infantry hiding behind it. more giant boulders/trees could help infantry fight tanks.
It ignores such insignificant forces as time, entropy, and death
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 03 2013 21:37 GMT
#2518
On January 04 2013 03:36 Gorsameth wrote:
Show nested quote +
On January 04 2013 03:06 Divine-Sneaker wrote:
After seeing endless complaints about the way the game puts you straight into the fray right away on your initial spawn I must say, that while I can understand why it leads to confusion and frustration for some, I really don't see how it could've ever been as bad of an experience as some people seem to view it as.

Honestly, the barebones basic instint anyone should have when they've just landed is just to orientate themselves, put their back against cover of some sorts and the shoot stuff. Pretty basic shit for any FPS type game.

As I remember it, I was dropped straight into the ever going 3-way tie around Ti Alloys inc. and yet still managed to get a handful of kills before dying the first time. The harder part for me was to actually figure out how to respawn when I died the first time.


Your an FPS player, in the end its all the same (the basics anyway) as you said, find cover, shoot bad things.

For someone who has no experience in a shooter it can be very confusing to get dropped in the middle of a battlefield. with no idea how to even move/shoot.

That said i kinda like the way its done, yes it will make people quit 5 seconds into there first experience but if your going to play your going to die a lot. your going to run into a lot of positions where you cant survive. If you cant bring yourself to spend a few minutes dying and figuring things out this probably isnt a game for you anyway.


I guess..
I'd find it good if you were given a voiceover or something that told you what was about to happen, maybe coupled with some random lore related crap for whoever is into that to give some background. But honestly, a whole lot of people should've simply clicked the big GETTING STARTED button right above the play one.

I agree with the sentiment of attempting to teach the new player that their life is worth fuck all, and that death is inevitable no matter what. A simple explanation of what is about to come before you're in the pod just might help it all along and make it a lot less confusing.
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2013-01-04 05:45:24
January 04 2013 05:37 GMT
#2519
On January 04 2013 05:08 IRL_Sinister wrote:
I agree although people might get just as frustrated landing at the Warpgate and then being unable to find their way to where all the "action" is.

EDIT: This game is really different as a "lone wolf". Been on the US East Server most of the day and was the only person online. Pretty disappointed. :/ Then again, it is only like 3PM in US right now so I guess it makes sense but I spend most of the evenings in work so don't really know what to do.


Don't feel hopeless on it yet, let's see how activity is this weekend. A lot of people took a break for the holidays to visit family and things like that. Keep logging in when you can and we'll get our squad going. If any TLers want an invite to the Mattherson TR outfit friend add Rahsun.
Streaming on twitch. http://www.twitch.tv/rahsun86
IRL_Sinister
Profile Blog Joined May 2011
Ireland621 Posts
January 04 2013 13:07 GMT
#2520
On January 04 2013 14:37 Rah wrote:
Show nested quote +
On January 04 2013 05:08 IRL_Sinister wrote:
I agree although people might get just as frustrated landing at the Warpgate and then being unable to find their way to where all the "action" is.

EDIT: This game is really different as a "lone wolf". Been on the US East Server most of the day and was the only person online. Pretty disappointed. :/ Then again, it is only like 3PM in US right now so I guess it makes sense but I spend most of the evenings in work so don't really know what to do.


Don't feel hopeless on it yet, let's see how activity is this weekend. A lot of people took a break for the holidays to visit family and things like that. Keep logging in when you can and we'll get our squad going. If any TLers want an invite to the Mattherson TR outfit friend add Rahsun.


Yeah I figured as much. The fact I spend a lot of my time online early in terms of EU times I can't realistically expect much from the Americans at those times. Going to try and spend a bit more time online in the evenings too.
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